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- THE NINTENDO EMULATION FAQ v2.0 - A COMMENTARY
- by the Scribe
- ---------------------------------------------------------------------------
- We've come a long way, haven't we?
- I wouldn't be revisiting the Nintendo EmuFAQ had they not recently revised
- it. Both they and I have been forced to retrench our respective positions
- since we last clashed. I now better understand the legal underpinnings
- behind some of their original arguments, and they now better understand
- the overreaching nature of at least one of those claims. As a result, the
- new Nintendo FAQ is a marginally improved document, and it gives me pleasure
- to once again provide commentary on its new incarnation. This time, I'll
- try to keep my screwball sense of humor in check - but no promises.
- NOTE: Any reference I make to Nintendo's Emulation FAQ will be shortened
- as "the Nintendo EmuFAQ." Any other use of the term "EmuFAQ" is understood
- as referring to my effort, EMULATION: RIGHT OR WRONG (aka "the EmuFAQ").
- ---------------------------------------------------------------------------
- 1) What are ROMS?
- A ROM ("Read Only Memory") is the type of chip used in Nintendo's video
- game cartridge which contains the game software. However, this term is
- commonly used on many gaming sites on the Internet that refers to game
- data that was copied from an authentic video game cartridge.
- [Hmmmm, I've heard this definition before....]
- ["The common form of the binary image file as of today is the cart dump;
- this term arises from the use of special hardware to literally "dump"
- the computer code stored within a ROM-based delivery system like those
- used in your typical videogame cartridge. This is where the slang use
- of 'ROM' first originated." - The EmuFAQ, Module 2, Part 1 - "Altering
- the Software Base"]
- [Actually, this is a NEW ADDITION to the Nintendo EmuFAQ, and I must
- commend them for including it.]
- 2) Are all ROMS on the Internet illegal?
- All ROMs published for play on Nintendo hardware and available on the
- Internet are unauthorized and infringing copies of copyrighted works.
- [Absolutely correct. Compare with their original statement:]
- ["Yes. All ROMs available on the Internet are unauthorized and
- infringing copies of copyrighted works." - from the original Nintendo
- EmuFAQ]
- [Nintendo has not authorized ROM dumps of its videogame cartridges,
- therefore all 'ROMs' of Nintendo games are "unauthorized and infringing
- copies." This does not deny the existence of public domain 'ROMs;'
- rather, it confirms that Nintendo has yet to authorize a single cart
- dump of one of its proprietary titles. They are exercising their right
- of exclusive distribution under U.S. copyright law (US 17 CFR 104).
- Also, loading that unauthorized "ROM" into your computer RAM creates
- yet another infringing copy (see MAI vs. Peak) not covered by the DMCA
- revisions to the U.S. Copyright Act (US 17 CFR 117, paragraph c). You
- are not "servicing" the game or the system, therefore using the
- unauthorized "ROM" to play the game is copyright infringement.]
- [I'm so proud of Nintendo for at least indirectly acknowledging the
- presence of public domain "ROMs" that I could almost kiss 'em. This
- is a major change in their public position on "ROMs," however small
- it appears on the surface, and we should give them proper praise in
- this regard.]
- 3) Can I Download a ROM from the Internet if I Already Own the Authentic
- Game?
- There is a good deal of misinformation on the Internet regarding the
- backup/archival copy exception. It is not a "second copy" rule and is
- often mistakenly cited for the proposition that if you have one lawful
- copy of a copyrighted work, you are entitled to have a second copy of
- the copyrighted work even if that second copy is an infringing copy.
- That is utterly ridiculous and legally unsupported. Therefore, whether
- you have the authentic game or not, or whether you have possession of
- the ROM for a limited amount of time (24 hours), it is illegal and
- infringing of a copyright to download and play a ROM from the Internet.
- The backup/archival copy exception is a very narrow limitation relating
- to a copy being made by the rightful owner of an authentic game to
- ensure he or she has one in the event of damage or destruction to the
- authentic. It is well established by judicial decisions in the United
- States that this limited exception does not apply to game data contained
- in ROM semiconductor chips in video game cartridges.
- [Absolutely true. The courts have recognized that "ROMs" do not qualify
- for the archival provision (US 17 CFR 117, paragraphs a & b) of U.S.
- copyright law (see Atari vs. JS&A Group). You, as the average user,
- do not qualify to make an adaptation of a videogame contained within a
- form of permanent storage media, such as a game cart or the ROMs in an
- arcade game, because that privilige is reserved exclusively for
- developers under the sole exception of reverse engineering (see Sega
- vs. Accolade and Nintendo vs. Atari, also US 17 CFR 1201, paragraph f).
- Remember what I said in the EmuFAQ concerning the average user - "No
- matter how you twist it, bend it, invert it, turn it around or even
- inside out, it is illegal to produce or possess a 'ROM' that originated
- from a piece of hardware unless specifically authorized by the copyright
- owner of the computer code involved." For more information and
- additional legal reasoning, see the EmuFAQ.]
- 4) What is a Video Game Emulator?
- An emulator is a software program that is designed to allow game play on
- a platform that it was not created for. The emulator software allows for
- console based or arcade games to be played on personal computers. The
- video games are obtained by downloading illegally copied software, ROMs,
- from Internet distributors. The ROMs then work with the emulator to
- enable game play on the computer.
- [Now here is where I start having problems with the big N. Nothing else
- in the Nintendo EmuFAQ has changed. Technically, their statement is
- correct; however, the way it is worded might lead an unsuspecting reader
- to believe that emulation is illegal. Emulators in themselves are not
- illegal (see Apple vs. Readysoft); however, playing unauthorized copies
- of videogames on an emulator IS illegal because of the illegal nature of
- the games (see points 2 and 3 in this document). The nature of the
- emulator has nothing to do with it, with the sole exception of one that
- contains proprietary vendor microcode - which would also make the
- emulator itself illegal (see AMD vs. Intel, Sony vs. Connectix).]
- [Not all emulators are videogame emulators, but I will forgive Nintendo
- for that little oversight - after all, they are a videogame company, and
- videogame emulation is their only concern.]
- 5) How Does Nintendo Feel About the Emergence of Video Game Emulators?
- The introduction of video game emulators represents the greatest threat
- to date to the intellectual property rights of video game developers.
- As is the case with any business or industry, when its products become
- available for free, the revenue stream supporting that industry is
- threatened. Such emulators have the potential to significantly damage a
- worldwide entertainment software industry which generates over $15
- billion annually, and tens of thousands of jobs.
- [No change here. Note that it is the threat to Nintendo's "revenue
- stream" that would put in jeopardy any claim that those who dump "ROMs"
- might make with regards to "fair use." Remember, the effect on a
- potential market is the single most important part of the "fair use"
- test (see Nimmer on Copyright), so the free distribution of "ROMs" is a
- significant threat. It is important to note, though, that the courts
- have yet to find substantive cause that a specialized third-party
- product designed for use with a given computer system's software can
- have a significant impact on sales for the original system (see Atari
- vs. Coleco, Nintendo vs. Galoob), so it would seem that the emulator
- itself is safe for now - assuming that it is a "clean room" product,
- of course.]
- [The only problem with this argument, though, is that slippery
- definition of "economic viability," and I think both Nintendo and Sony
- (PSX) have a valid argument here. After all, emulators for their
- systems came out while their consoles were still very much alive and
- kicking. The only guide for litigation in this regard is the A-Max case
- (see Apple vs. Readysoft), but even there Apple was getting some
- royalties from Mac BIOS ROM sales to A-Max users, who had to go out and
- buy the real thing in order to get A-Max to work. Nintendo and Sony are
- getting absolutely nothing from their emulation problems. Zero. Zilch.
- Na-da. Not a pfenning. Not even a farthing. No, the "software
- royalties" argument doesn't apply, as A-Max was in the same situation.
- It will be interesting to see how Sony's litigation in this regard turns
- out, and I'm sure that the big N will be paying close attention to the
- lawsuits over bleem! and the Virtual Game Station.]
- 6) What is Nintendo's Position on the N64 Emulator, the UltraHLE?
- The UltraHLE is illegal. The N64 emulator infringes Nintendo's
- intellectual property rights, including copyrights, and circumvents
- Nintendo's anti-piracy security system.
- ["The UltraHLE?" I thought they came in six-packs. ^_^]
- [Identical wording from the last time, and my response is the same. To
- quote the most important part of my original response, "They can't make
- a viable court case unless they can prove one of [two things]: use of
- copyrighted code or patent/trademark violation."]
- [So how do they see UltraHLE as an infringement? Well, they hold
- patents and copyrights on the N64 hardware and microcode. If UltraHLE
- violates those patents or unlawfully duplicates portions of copyrighted
- Nintendo microcode, then ergo - intellectual property infringement.
- The only way to prove otherwise would be for Epsilion and RealityMan to
- release their source (HELLO, GUYS!), just as most of the developers of
- the current crop of N64 emulators are using. Remember, "clean room"
- reverse engineering of a piece of hardware is perfectly legal (see IBM
- vs. Phoenix), but using proprietary vendor microcode (see Apple vs.
- Franklin) or code protected by a software patent (see Stac vs.
- Microsoft) is in fact illegal.]
- [So, let's assume the patent and copyright hurdles are successfully
- leaped. What's left? Trademark infringement. A-HA! That @#$(!*@#!
- Nintendo graphic that appears at the start of every licensed N64 game!
- Both the 3D "N" and the Nintendo logo are registered Nintendo
- trademarks. If UltraHLE (or any other N64 emulator) is used to run a
- "ROM" that contains either one of these or any other Nintendo trademark
- without Nintendo's explicit permssion, then it can be said that UltraHLE
- is infringing Nintendo's intellectual property (see Sega vs. Accolade).
- No, it does no good to try and disable it - it is illegal to mess with
- a trademark generated on a computer display (see Playboy vs. Frena)]
- [Oh, boy....]
- [About the security system argument, I think that's still debatable. If
- the emulator doesn't duplicate it and the "ROM" doesn't include it, then
- there is no issue - assuming that the "ROM" in question is one of the
- "intermediate copies" in RealityMan's possession. After all, he's the
- one claiming that the anti-piracy security system wasn't an issue. That
- is, of course, unless the actual game code itself somehow links to that
- security system, and there are N64 games that do just that - hence the
- many "ROM" patches, fixes, and cracks for certain N64 "ROMz." Assuming
- that you have one of these "ROMz," which has been patched to somehow
- alter or disable that anti-piracy security system interface, then you
- now have a problem ... a BIG problem ... a LEGALLY LIABLE problem ...
- VIOLATION of a Nintendo PATENT ... and if you load any "ROM" into your
- N64 emulator that has (or had) that interface, then YOU ARE GUILTY of
- patent violation. If you thought the penalties for copyright violation
- were bad enough, then wait until you get a taste of a patent violation
- lawsuit. You don't want to go there. Trust me.]
- [Oh, $#!+....]
- 7) Does Nintendo Believe the UltraHLE Violates its Intellectual Property
- Rights?
- Yes.
- [But of course. ^_^ Why not? You've still got to prove it in court,
- though, just like I said last time. The burden of proof with regards
- to intellectual property infringement rests with the owner, not the
- infringer, as U.S. law clearly states. Be careful, other N64 emulator
- authors - the big N is on record as saying that they WILL sue Epsilion
- and RealityMan over UltraHLE, and they've made similar moves against
- other N64 emulation projects. Perhaps now is the time to get your
- "clean room" source code ready. In addition, you might want to figure
- out a way to build some kind of hardware interface in order to use
- actual N64 carts with you emulator, just like A-Max did with the Mac
- BIOS ROMs (see Apple vs. Readysoft). That way, Nintendo can't touch
- you with any contention of intellectual property violation in this
- regard, as the precedent set in the A-Max case shows.]
- 8) Does Nintendo Think Emulation Companies Promote Piracy? Why?
- Yes. The only purpose of video game emulators are to play illegal
- copied games from the Internet.
- [Sigh. No change in attitude here. This may be true as far as N64
- cart dumps go, but not for bleem! and Sony PSX CDs. In addition, I
- don't think the folks who will be doing the commercial emulators for
- Nintendo's new console will be getting "illegal copes from the
- Internet." I'll also keep this in mind whenever Steve Snake releases
- the next edition of the Sega Smash Pack. ^_^ After all, that's nothing
- more than a commercially licensed version of his KGen freeware emulator,
- and Sega's the one providing the "ROMs" for it - custom format and all.]
- 9) What Does Nintendo Think of the Argument that an Emulator Like the
- UltraHLE is Actually Good for Nintendo Because it Promotes the Nintendo
- Brand to PC Users and Leads to More Sales of N64 Games?
- [There's that "the UltraHLE" phrase again! Grrrrrrrr....]
- Distribution of an emulator trades off of Nintendo's goodwill and
- the millions of dollars invested in research & development and marketing
- by Nintendo and its licensees. Substantial damages are caused to
- Nintendo and its licensees. It is irrelevant whether or not someone
- profits from the distribution of an emulator. The emulator promotes the
- play of illegal ROMS, NOT authentic games. Thus, not only does it not
- lead to more sales, it has the opposite effect and purpose.
- [I'm sure Lewis Galoob and the folks who developed the Game Genie would
- love to vent on this position (see Nintendo vs. Galoob). The only
- statement worth considering in this claim is the fourth sentence, "The
- emulator promotes the play of illegal 'ROMs,' NOT authentic games."
- This is almost certainly true in the case of any unlicensed N64 emulator
- in possession of the average user, as cart dumps for use by the average
- user are themselves illegal in nature (see Atari vs. JS&A Group, Sega
- vs. Accolade, Nintendo vs. Atari).]
- [Finally, that last sentence about cart sales is a double diaper load,
- as anybody who's read Nintendo's latest financial statements will tell
- you. I used to think otherwise and said as much last time, until I
- read Nintendo's news releases concerning its profits for myself.]
- [Remember, a vendor cannot redefine its interpretation of the market
- impact on its products at whim to prevent the development of a
- derivative product (see Nintendo vs. Galoob). Nintendo has always held
- that emulation cuts into its profit margins, but they have yet to prove
- it in a court of law, and their net profits would seem to indicate
- otherwise. Until they can prove their point, I'm going to stick by my
- position that their chief concern is maximum profit at minimum cost,
- with anything that even microscopically impacts those profit margins
- being reason enough to call in the goon squad.]
- 10) How Come Nintendo Does Not Take Steps Towards Legitimizing Emulation?
- Emulators promote piracy. That's like asking why doesn't Nintendo
- legitimize piracy. It doesn't make any business sense. It's that
- simple and not open to debate.
- [Oh, puh-leeze. I won't even deign to thrash this claim again the
- second time around. Just go read all three parts of the EmuFAQ,
- Module 1 - "The Emulator." Emulation is perfectly legal - unless,
- of course, you're a vendor trying to maintain the proprietary nature
- of YOUR product. To YOU, no emulator is legal unless it is YOUR
- emulator, or a third-party emulator released under YOUR license.
- Remember, maximum profit at minimum cost. If YOU own or hold the
- license to the emulator, then it is YOUR money-making product. Now,
- about those commercial emulators being developed for Nintendo's new
- console....]
- 11) How Come Nintendo Only Focuses on Closing Down Websites that Distribute
- ROMs Rather than the Emulators Themselves?
- Nintendo pursues all aspects of on-line piracy, including emulators and
- ROMs. ROMs on the Internet are unauthorized copies of copyrighted works
- of Nintendo and its third party publishers and are illegal. This is
- well recognized by all those offering emulators on these sites. Solely
- offering emulators does not insulate a person from liability for
- intellectual property infringement. Nintendo is focusing on all
- infringers.
- [No change from their last posting, and no change in my response. I
- reproduce it in full below.]
- ["Notice how they neatly sidestepped the whole issue of emulators
- themselves? That's because the legality of a software-based emulator
- is well established. Nintendo and other such companies have repeatedly
- tried and failed in this regard using the 'intellectual property'
- argument as a basis. They can threaten and they can even file court
- action, but emulator authors have just as good a chance of winning the
- case as Nintendo does based on legal precedent. That's why they and
- other companies involved in such disputes almost always back down or
- make deals on the side.]
- ["The point they make is a good one, though - the illegial distribution
- of commercial titles that their authors have not placed into the public
- domain. Remember that ol' 'infringing copy' defintion. Also, just
- because a ROM doesn't have a copyright notice doesn't mean it's public
- domain, according to the Berne Copyright Convention. Rarely can
- webmasters prove the legality of their on-line ROM postings, and rarely
- are they 100% legal; therefore, they get shut down. 'Well, I'm just
- offering emulators,' you might say. Don't forget the 'intellectual
- property' issue. Nintendo may not be able to win that point in court,
- but they have the means and the money to make your life quite miserable
- for some time while you try to prove your case - an effort you may not
- be able to financially handle. Perhaps the best thing to do is to
- start sponsoring Nintendo flame sites, because that's just about the
- only way not to get sued if you take that 'intellectual property'
- argument to its logical extreme.]
- ["I've noticed lately that most of the reputable emulation sites are
- now taking great pains to shy away from anything that would cause them
- legal headaches. The few that still get into trouble are the ones that
- don't do their legal homework, and they're generally cooperative with
- the ISDA, ESRB, SPA <now the SIIA - ed.>, and other software police
- agencies in this regard."]
- 12) People Making Emulators and ROMs are Helping Publishers by Making Old
- Games Available that are No Longer Being Sold by the Copyright Owner.
- This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites.
- What's the Problem?
- [As Nintendo's response has not changed, I reproduce their contention
- interspersed with my commentary almost exactly as it appeared the first
- time around.]
- The problem is that it's illegal.
- ["Well, DUH! Give that boy a prize!"]
- Copyrights and trademarks of games are corporate assets.
- ["Read 'money-making commodities.'"]
- If these vintage titles are available far and wide,...
- ["...without a price tag and the requisite kickback for Nintendo..."]
- ...it undermines the value of this intellectual property and adversely
- affects the right owner.
- ["...nobody makes any money, and Nintendo in particular doesn't get its
- cut, either. This is almost exactly the same argument they used when
- the cart resellers first went into business, and is still as ridiculous
- now as it was then. Oh, and have you noticed that folks are already
- reselling N64 carts? Tsk, tsk, tsk.]
- ["In fact, Nintendo is just about the lone holdout in the classic games
- forum, refusing to reissue or port its old titles for newer platforms -
- unless it's their own in-house platforms so they can pocket 100% of the
- profit. No one's ever been able to figure out exactly why they insist
- on behaving this way, and many bright young intelligent people aren't
- willing to wait - hence the emulation scene. You know, NES/FC and
- SNES/SFC are just as strong there as they ever were, and most feel that
- Nintendo could do nothing but gain if it cashed in on the emulation
- scene instead of playing the raging bull in the china shop. Almost
- everybody else has done it, so why not Nintendo? The sad truth is that
- they don't see any real money in porting to other systems - hence no
- old title ports or re-releases unless it's on their proprietary
- hardware."]
- In addition, the assumption that the games involved are vintage or
- nostalgia games is incorrect. In fact, there are now more and more
- programs available that emulate current game systems such as Game Boy
- and the Nintendo 64.
- ["Nice to know that they keep up on current events."]
- Emulator/ROM piracy...
- ["No, STUPID, that's ROM piracy! Emulators in themselves are perfectly
- legal...no, never mind. Why should I even bother when you're not
- listening?! You CAN'T pirate an emulator unless it's a commercial
- product!!!" <just ask the folks at bleem LLC - ed.>]
- ...is competing head-on with Nintendo's current systems and software.
- ["True, even allowing for your blatant misinformation. So why don't
- you fill the cases with epoxy, like IBM used to do with its computers?
- Because you know someone's going to go to the trouble to melt off the
- epoxy, dump the code, and then you'd be right where you are now - just
- a year or two farther down the road. Come to think of it, that might
- not be such a bad idea - it gives you another year or two to increase
- the viability of those ol' 'corporate assets,' doesn't it?"]
- 13) Isn't it Okay to Download ROMs for Games that are No Longer Distributed
- in the Stores or Commercially Exploited? Aren't They Considered "Public
- Domain"?
- [Same contention, same comments. I reproduce them as before.]
- ["'Commercially exploited' - at least somebody at Nintendo has a sense
- of humor." ^_^]
- No, the current availability of a game in stores is irrelevant as to
- its copyright status. Copyrights do not enter the public domain
- just because they are no longer commercially exploited or widely
- available. Therefore, the copyrights of games are valid even if the
- games are not found on store shelves, and using, copying and/or
- distributing those games is a copyright infringement.
- ["...unless you, as the copyright owner, place your property into the
- public domain. Rainbird's Elite for the NES and Zyrinx Software's Zero
- Tolerance games for the Sega Genesis are two well-known examples of
- console games that have been placed into the public domain by their
- copyright owners. Even so, Nintendo is right with regards to 'active'
- commercial titles - that is, titles whose owners are still hanging onto
- them for whatever reason. The two examples cited above would be
- considered 'inactive' because their owners have disavowed their rights
- with regard to copyright protection."]
- 14) Haven't the Copyrights for Old Games Expired?
- [Same contention, same comments. I reproduce them as before.]
- U.S. copyright laws state that copyrights owned by corporations
- are valid for 75 years from the date of first publication. Because
- video games have been around for less than three decades, the
- copyrights of all video games will not expire for many decades to
- come.
- ["Nintendo is citing US 17 CFR 302 paragraph c. To wit:]
- ["'Anonymous works, pseudonymous works, and works made for hire. In the
- case of an anonymous work, a pseudonymous work, or a work made for hire,
- the copyright endures for a term of seventy-five years from the year of
- its first publication, or a term of one hundred years from the year of
- its creation, whichever expires first. If, before the end of such term,
- the identity of one or more of the authors of an anonymous or
- pseudonymous work is revealed in the records of a registration made for
- that work under subsections (a) or (d) of section 408, or in the records
- provided by this subsection, the copyright in the work endures for the
- term specified by subsection (a) or (b), based on the life of the author
- or authors whose identity has been revealed. Any person having an
- interest in the copyright in an anonymous or pseudonymous work may at
- any time record, in records to be maintained by the Copyright Office for
- that purpose, a statement identifying one or more authors of the work;
- the statement shall also identify the person filing it, the nature of
- that person's interest, the source of the information recorded, and
- the particular work affected, and shall comply in form and content with
- requirements that the Register of Copyrights shall prescribe by
- regulation.']
- ["FYI, this applies to every single commercial piece of computer
- software created since 1978 regardless of age or ownership, since they
- can all be categorized as "works for hire." This does NOT apply to
- public domain titles; these are works whose authors are known and the
- lifespan of those copyrights (if exercised) is life of the author(s)
- plus fifty years."]
- 15) Are "Game Copying Devices" such as the Dr.V64, Z64 and Others, Illegal?
- Yes. Game copiers enable users to illegally copy video game software
- onto floppy disks, writeable compact disks, or the hard drive of a
- personal computer. They enable the user to make, play and distribute
- illegal copies of video game software which violates Nintendo's
- copyrights and trademarks. These devices also allow for the uploading
- and downloading of ROMs to and from the Internet. Based upon the
- functions of these devices, they are illegal.
- [Remember, last time I said that I was unsure of the legality of such
- devices and that I was going to research the issue. Well, the first
- two sentences are correct - cart dumpers are illegal for the average
- user to own, obtain, use, or vend (see Atari vs. JS&A Group, also 17 US
- CFR 1201, paragraph a). That also makes the last sentence valid. I
- still have a problem with the use of the term "game copier," as this
- can be applied to archival programs for computer software, which are in
- fact legal (see Vault vs. Quaid). Also, I have yet to see a "game
- copier" that could interface with the Internet, unless they know
- something about ROM dumpers that I don't. Nintendo might want to
- change that line to read, "The illegal 'ROMs' made from these devices
- can then be uploaded to or downloaded from the Internet."]
- [As I said last time, Nintendo needs to substitute a more explicit term
- for "game copier." Unfortunately, I don't have a good substitute to
- suggest, since Nintendo will be adopting a form of DVD-ROM format for
- its new console, so I guess we're stuck with their term for now. Just
- be sure to understand that they are referring to the illegal duplication
- of videogame console software, and not computer videogame software in
- general. It is still legal to archive a videogame developed expressly
- for a personal computer system under copyright law (see Vault vs. Quaid,
- also US 17 CFR 117, paragraphs a and b).]
- [One last thing - note the careful wording of the entire paragraph. No
- mention of a videogame cartridge anywhere. A bit of foresight on the
- big N's part, perhaps? More proof to support my belief that videogame
- companies plan on trying to change the definintion of "permanent storage
- media" so it can go beyond mere hardware - say, CD-ROM and DVD-ROM,
- perhaps? Makes you wonder....]
- 16) Can Websites and/or Internet Service Providers (ISPs) be Held Liable
- for Violation of Intellectual Property Rights if they are Only
- Providing Links to Illegal Software and/or Other Illegal Devices?
- Yes. The websites and/or ISPs for sites which link to ROMs, emulators,
- and/or illegal copying devices can be held liable for copyright and
- trademark violations, regardless of whether the illegal software and/or
- devices are on their site or whether they are linking to the sites
- where the illegal items are found.
- [No change here, and no change in my support of their claim, either.
- A website can be held legally liable for infringing links on its site,
- and that culpability also extends to both the host ISP and any users of
- the site (see Shetland News vs. Wills and ZetNews, and Futuredontics vs.
- Applied Anagramics; also US 17 CFR 512 and US 18 CFR 2701). I have
- learned this since my last response to the Nintendo EmuFAQ, and a more
- detailed discussion appears in the EmuFAQ, Module 2, Part 6 -
- "Supporting the Software Base."]
- 17) How Do I Report Sites that are Offering Illegal Software or Other
- Illegal Video Game Products?
- Please either call and report that information to Nintendo of America
- Inc. at 1-800-633-3236 or e-mail us at [email protected].
- [At least they don't claim to be the Ghostbusters. ^_^ Who ya gonna
- call? Nin-ten-do!]
- ---------------------------------------------------------------------------
- All-in-all, it's a little bit better than it was before. Yes, it still has
- its problems, to be sure, but at least Nintendo has made what I feel to be
- an honest effort at resolving one of the more glaring errors of the earlier
- release. I still feel it needs work, given my own personal research into
- the legalities of emulation, but I commend Nintendo for being willing to
- modify their stance on emulation - even if only in one small way. After
- all, large rockslides start from tiny pebbles.
- 1 July 1999
- ----------------------------------------------------------------------------
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