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- MOVER
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- SHAKER
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- Happy as a clam
- (1)
- Consume materials to refine or give them simple shapes
- (ST)
- consume items to combine, assemble or upgrade them with mechanical precision
- Skyhook
- (1)
- You can manifest a single object at a time within arm's reach. You determine its shape but it will be no larger than an adult's head. Its location once placed is fixed, and nothing short of an annihilator effort can destroy it.
- (ST)
- You can place up to three such objects anywhere within your line-of-sight
- Sphere of Influence
- ()
- Aware of everything in a radius around you, can exert force on anything within
- (ST)
- No manton limit, extending your senses within objects and people. Work with QA-tier multitasking
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- BRUTE
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- BREAKER
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- ()
- You are unaffected by inertia, allowing you to move as fast as you can and stop on a time.
- (ST)
- Momentum can be suppressed touch,
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- MASTER
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- TINKER
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- Hyperfocus
- (5)
- Create a single handheld object and cram as many upgrades related to its purpose as you have the resources for
- (ST)
- Your object can be much larger, up to the size of a tank
- Support gear
- (10)
- You can create items designed to work with parahuman powers, to focus, adjust, enhance or suppress them.
- (ST)
- Using materials extracted from a parahuman you can create devices that emulate their powers. The harder this material is to acquire, the more powerful the device will be, with shed hair at 10% and a corona pollentia at 100% of the donor's full power.
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- BLASTER
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- Grenadier
- (5)
- Any object you throw can be made to explode. Common materials will detonate like fragmentation grenades. Toxic, flammable or more unusual materials will have those properties enhanced. You decide if your grenades detonate on impact or are on a timer.
- (ST)
- You can combine multiple objects to create stronger and more unusual explosives
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- THINKER
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- Self-control
- (1)
- You have a level of fine control over your own muscles that allows for extremely precise movements. You will never experience muscle tremors or move on unwanted reflex.
- (ST)
- This control extends to your internal organs, giving you full control over such things as heart rate and adrenaline production.
- Properly Paranoid
- (3)
- You can sense when others are observing you, and have a rough awareness of their general feelings and intention towards you.
- (ST)
- You know the location of your observers and the method they are using to perceive you.
- Master plan
- ()
- Know how to scheme and hide your actions from observation
- (ST)
- Thinkers that observe your actions get plausible but erroneous results.
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- STRIKER
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- CHANGER
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- TRUMP
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- Nullify
- (10)
- With a touch, suppress a parahuman's powers completely. The effects persist as long as you wish or until you select a different target. Your powers only work on a single parahuman at a time.
- (ST)
- In addition to suppressing the powers of your target, you gain a copy of that power for the duration.
- Life is but a game
- (25)
- By completing milestones and overcoming challenges, you gain points that can be spent to purchase anything you can think of, even granting yourself new powers. As the complexity, energy cost, duration and other factors of a desired effect increase, so does the price.
- (ST)
- Like a little floating quest marker, you are now aware of the potential payout awaiting of any act you consider and the relative difficulty/danger involved.
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- CHANGER
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