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- if ((attacker.pbSpeed<pbRoughStat(opponent,PBStats::SPEED,skill)) ^ (@trickroom!=0))
- score*=4
- #experimental -- cancels out drop if killing moves
- if initialscores.length>0
- greatmoves=false
- for i in 0...initialscores.length
- next if i==scoreindex
- if initialscores[i]>=100
- greatmoves=true
- end
- end
- score*=6 if greatmoves
- end
- #end experimental
- else
- score*=0.8
- end
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