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- "Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT","USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY","UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","DONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXECUTE","CLIENTDLL","SS","SS_ADDED","DEVELOPMENTONLY",,"Help Text"
- "_autosave","cmd",,,,,,,,,,,,,,,,,,,,,"Autosave"
- "_autosavedangerous","cmd",,,,,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
- "_bugreporter_restart","cmd",,,,,,,,,,,,,,,,,,,,,"Restarts bug reporter .dll"
- "_record","cmd",,,,,,,,,,,,,,,,,,,,,"Record a demo incrementally."
- "_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,,"Erases current game stats and writes out a blank stats file"
- "_restart","cmd",,,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
- "achievement_debug","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Turn on achievement debug msgs."
- "achievement_disable","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Turn off achievements."
- "addip","cmd",,,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
- "adsp_debug","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "adsp_reset_nodes","cmd",,,,,,,,,,,,,,,,,,,,,""
- "ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,,,,"Clears bits set on nav links indicating link is unusable "
- "ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
- "ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,,,,"Debug the attempted connection between two nodes"
- "ai_debug_shoot_positions","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ai_disable","cmd",,,,,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
- "ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
- "ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,,,,""
- "ai_hull","cmd",,,,,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
- Arguments: NPC name or classname, "
- "ai_next_hull","cmd",,,,,,,,,,,,,,,,,,,,,"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
- "ai_nodes","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
- "ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "ai_resume","cmd",,,,,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
- "ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,,,,,,,"Set how high AI bumps up ground walkers when checking steps"
- "ai_setenabled","cmd",,,,,,,,,,,,,,,,,,,,,"Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it."
- "ai_show_connect","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_connect_crawl","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_connect_fly","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_connect_jump","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
- Gre"
- "ai_show_graph_connect","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by "
- "ai_show_grid","cmd",,,,,,,,,,,,,,,,,,,,,"Draw a grid on the floor where looking."
- "ai_show_hints","cmd",,,,,,,,,,,,,,,,,,,,,"Displays all hints as small boxes
- Blue - hint is available for use
- Red - hint is currently being used by an NPC
- Orange - "
- "ai_show_hull","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
- Green - "
- "ai_show_node","cmd",,,,,,,,,,,,,,,,,,,,,"Highlight the specified node"
- "ai_show_visibility","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d"
- "ai_step","cmd",,,,,,,,,,,,,,,,,,,,,"NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no"
- "ai_test_los","cmd",,,,,,,,,,,,,,,,,,,,,"Test AI LOS from the player's POV"
- "ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "ainet_generate_report","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "ainet_generate_report_only","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "air_density","cmd",,,,,,,,,,,,,,,,,,,,,"Changes the density of air for drag computations."
- "alias","cmd",,,,,,,,,,,,,,,,,,,,,"Alias a command."
- "'-alt1'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+alt1'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-alt2'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+alt2'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "ammo_338mag_max","30 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_357sig_max","52 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_357sig_min_max","12 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_357sig_small_max","24 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_45acp_max","100 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_50AE_max","35 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_556mm_box_max","200 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_556mm_max","90 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_556mm_small_max","40 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_57mm_max","100 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_762mm_max","90 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_9mm_max","120 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_buckshot_max","32 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_grenade_limit_default","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_grenade_limit_flashbang","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "ammo_grenade_limit_total","3 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "askconnect_accept","cmd",,,,,,,,,,,,,,,,,,,,,"Accept a redirect request by the server."
- "asw_engine_finished_building_map","cmd",,,,,,,,,,,,,,,,,,,,,"Notify engine that we've finished building a map"
- "async_resume","cmd",,,,,,,,,,,,,,,,,,,,,""
- "async_suspend","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+attack'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-attack'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-attack2'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+attack2'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "audit_save_in_memory","cmd",,,,,,,,,,,,,,,,,,,,,"Audit the memory usage and files in the save-to-memory system"
- "autobuy","cmd",,,,,,,,,,,,,,,,,,,,,"Attempt to purchase items with the order listed in cl_autobuy"
- "autosave","cmd",,,,,,,,,,,,,,,,,,,,,"Autosave"
- "autosavedangerous","cmd",,,,,,,,,,,,,,,,,,,,,"AutoSaveDangerous"
- "autosavedangerousissafe","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-back'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+back'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "banid","cmd",,,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
- "banip","cmd",,,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
- "bench_end","cmd",,,,,,,,,,,,,,,,,,,,,"Ends gathering of info."
- "bench_showstatsdialog","cmd",,,,,,,,,,,,,,,,,,,,,"Shows a dialog displaying the most recent benchmark results."
- "bench_start","cmd",,,,,,,,,,,,,,,,,,,,,"Starts gathering of info. Arguments: filename to write results into"
- "bench_upload","cmd",,,,,,,,,,,,,,,,,,,,,"Uploads most recent benchmark stats to the Valve servers."
- "benchframe","cmd",,,,,,,,,,,,,,,,,,,,,"Takes a snapshot of a particular frame in a time demo."
- "bind","cmd",,,,,,,,,,,,,,,,,,,,,"Bind a key."
- "bind_osx","cmd",,,,,,,,,,,,,,,,,,,,,"Bind a key for OSX only."
- "BindToggle","cmd",,,,,,,,,,,,,,,,,,,,,"Performs a bind <key> 'increment var <cvar> 0 1 1'"
- "blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
- "blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,,"Record an entry into the blackbox"
- "bot_add","cmd",,,,,,,,,,,,,,,,,,,,,"bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria."
- "bot_add_ct","cmd",,,,,,,,,,,,,,,,,,,,,"bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria."
- "bot_add_t","cmd",,,,,,,,,,,,,,,,,,,,,"bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria."
- "bot_all_weapons","cmd",,,,,,,,,,,,,,,,,,,,,"Allows the bots to use all weapons"
- "bot_autodifficulty_threshold_high","2 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty"
- "bot_autodifficulty_threshold_low","-6 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty"
- "bot_chatter","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'."
- "bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"For internal testing purposes."
- "bot_debug_target","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"For internal testing purposes."
- "bot_defer_to_human_goals","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"If nonzero and there is a human on the team, the bots will not do the scenario tasks."
- "bot_defer_to_human_items","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"If nonzero and there is a human on the team, the bots will not get scenario items."
- "bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert."
- "bot_dont_shoot","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"If nonzero, bots will not fire weapons (for debugging)."
- "bot_freeze","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "bot_goto_mark","cmd",,,,,,,,,,,,,,,,,,,,,"Sends a bot to the marked nav area (useful for testing navigation meshes)"
- "bot_goto_selected","cmd",,,,,,,,,,,,,,,,,,,,,"Sends a bot to the selected nav area (useful for testing navigation meshes)"
- "bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"If nonzero, bots wait until a player joins before entering the game."
- "bot_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'."
- "bot_kick","cmd",,,,,,,,,,,,,,,,,,,,,"bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria."
- "bot_kill","cmd",,,,,,,,,,,,,,,,,,,,,"bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria."
- "bot_knives_only","cmd",,,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using knives"
- "bot_loadout","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"bots are given these items at round start"
- "bot_max_vision_distance_override","-1 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"Max distance bots can see targets."
- "bot_mimic","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "bot_mimic_yaw_offset","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "bot_pistols_only","cmd",,,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using pistols"
- "bot_place","cmd",,,,,,,,,,,,,,,,,,,,,"bot_place - Places a bot from the map at where the local player is pointing."
- "bot_quota","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Determines the total number of bots in the game."
- "bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Determines the type of quota.
- Allowed values: 'normal', 'fill', and 'match'.
- If 'fill', the server will adjust bots to keep N p"
- "bot_randombuy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"should bots ignore their prefered weapons and just buy weapons at random?"
- "bot_show_battlefront","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show areas where rushing players will initially meet."
- "bot_show_nav","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"For internal testing purposes."
- "bot_show_occupy_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show when each nav area can first be reached by each team."
- "bot_snipers_only","cmd",,,,,,,,,,,,,,,,,,,,,"Restricts the bots to only using sniper rifles"
- "bot_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"If nonzero, immediately stops all bot processing."
- "bot_traceview","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"For internal testing purposes."
- "bot_zombie","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"If nonzero, bots will stay in idle mode and not attack."
- "box","cmd",,,,,,,,,,,,,,,,,,,,,"Draw a debug box."
- "'-break'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+break'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "buddha","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
- "budget_averages_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of frames to look at when figuring out average frametimes"
- "budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "budget_bargraph_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "budget_bargraph_range_ms","16 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"budget bargraph range in milliseconds"
- "budget_history_numsamplesvisible","100 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel"
- "budget_history_range_ms","66 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"budget history range in milliseconds"
- "budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number between 0 and 1"
- "budget_panel_height","384 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
- "budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
- "budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
- "budget_panel_y","50 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
- "budget_peaks_window","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of frames to look at when figuring out peak frametimes"
- "budget_show_averages","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"enable/disable averages in the budget panel"
- "budget_show_history","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"turn history graph off and on. . good to turn off on low end"
- "budget_show_peaks","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"enable/disable peaks in the budget panel"
- "budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,,"Turn a budget group on/off"
- "bug","cmd",,,,,,,,,,,,,,,,,,,,,"Show the bug reporting UI."
- "bug_swap","cmd",,,,,,,,,,,,,,,,,,,,,"Automatically swaps the current weapon for the bug bait and back again."
- "bugreporter_uploadasync","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Upload attachments asynchronously"
- "bugreporter_username","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Username to use for bugreporter"
- "buildcubemaps","cmd",,,,,,,,,,,,,,,,,,,,,"Rebuild cubemaps."
- "building_cubemaps","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Indicates we're building cubemaps"
- "buildmodelforworld","cmd",,,,,,,,,,,,,,,,,,,,,"buildmodelforworld"
- "buy_stamps","cmd",,,,,,,,,,,,,,,,,,,,,"Temporary solution for Pinion to kick back to community map makers."
- "buymenu","cmd",,,,,,,,,,,,,,,,,,,,,"Show or hide main buy menu"
- "buyrandom","cmd",,,,,,,,,,,,,,,,,,,,,"Buy random primary and secondary. Primarily for deathmatch where cost is not an issue."
- "c_maxdistance","200 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_maxpitch","90 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_maxyaw","135 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_mindistance","30 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_minpitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_minyaw","-135 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_orthoheight","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_orthowidth","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_thirdpersonshoulder","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_thirdpersonshoulderaimdist","120 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_thirdpersonshoulderdist","40 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_thirdpersonshoulderheight","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "c_thirdpersonshoulderoffset","20 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cache_print","cmd",,,,,,,,,,,,,,,,,,,,,"cache_print [section]
- Print out contents of cache memory."
- "cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,,"cache_print_lru [section]
- Print out contents of cache memory."
- "cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,,"cache_print_summary [section]
- Print out a summary contents of cache memory."
- "callvote","cmd",,,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
- "cam_collision","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls."
- "cam_command","cmd",,,,,,,,,,,,,,,,,,,,,"Tells camera to change modes"
- "cam_idealdelta","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Controls the speed when matching offset to ideal angles in thirdperson view"
- "cam_idealdist","150 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cam_idealdistright","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cam_idealdistup","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cam_ideallag","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Amount of lag used when matching offset to ideal angles in thirdperson view"
- "cam_idealpitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cam_idealyaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cam_showangles","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"When in thirdperson, print viewangles/idealangles/cameraoffsets to the console."
- "cam_snapto","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "'-camdistance'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+camdistance'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+camin'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-camin'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+cammousemove'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-cammousemove'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-camout'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+camout'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+campitchdown'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-campitchdown'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+campitchup'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-campitchup'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+camyawleft'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-camyawleft'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+camyawright'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-camyawright'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cancelselect","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cash_player_bomb_defused","300 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_bomb_planted","300 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_damage_hostage","-30 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_get_killed","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_interact_with_hostage","150 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_killed_enemy_default","300 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_killed_enemy_factor","1 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_killed_hostage","-1000 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_killed_teammate","-3300 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_rescued_hostage","1000 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_player_respawn_amount","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_elimination_bomb_map","3250 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_elimination_hostage_map_ct","2000 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_elimination_hostage_map_t","1000 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_hostage_alive","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_hostage_interaction","500 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_loser_bonus","1400 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_loser_bonus_consecutive_rounds","500 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_planted_bomb_but_defused","800 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_rescued_hostage","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_terrorist_win_bomb","3500 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_win_by_defusing_bomb","3250 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_win_by_hostage_rescue","3500 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_win_by_time_running_out_bomb","3250 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cash_team_win_by_time_running_out_hostage","3250 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "cast_hull","cmd",,,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
- "cast_ray","cmd",,,,,,,,,,,,,,,,,,,,,"Tests collision detection"
- "cc_emit","cmd",,,,,,,,,,,,,,,,,,,,,"Emits a closed caption"
- "cc_findsound","cmd",,,,,,,,,,,,,,,,,,,,,"Searches for soundname which emits specified text."
- "cc_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes async'd captions."
- "cc_lang","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Current close caption language (emtpy = use game UI language)"
- "cc_linger_time","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Close caption linger time."
- "cc_predisplay_time","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Close caption delay before showing caption."
- "cc_random","cmd",,,,,,,,,,,,,,,,,,,,,"Emits a random caption"
- "cc_showblocks","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles showing which blocks are pending/loaded async."
- "cc_subtitles","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)."
- "centerview","cmd",,,,,,,,,,,,,,,,,,,,,""
- "ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,,"Spawn airboat in front of the player."
- "ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,,"Spawn jeep in front of the player."
- "changelevel","cmd",,,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
- "changelevel2","cmd",,,,,,,,,,,,,,,,,,,,,"Transition to the specified map in single player"
- "chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
- "cl_allowdownload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Client downloads customization files"
- "cl_allowupload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Client uploads customization files"
- "cl_animationinfo","cmd",,,,,,,,,,,,,,,,,,,,,"Hud element to examine."
- "cl_autobuy","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The order in which autobuy will attempt to purchase items"
- "cl_autohelp","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,,"Auto-help"
- "cl_autowepswitch","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL","SS",,,,"Automatically switch to picked up weapons (if more powerful)"
- "cl_backspeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_bob_lower_amt","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The amount the viewmodel lowers when running"
- "cl_bob_version","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_bobamt_lat","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The amount the viewmodel moves side to side when running"
- "cl_bobamt_vert","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The amount the viewmodel moves up and down when running"
- "cl_bobcycle","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"the frequency at which the viewmodel bobs."
- "cl_bobup","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_brushfastpath","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_buy_favorite","cmd",,,,,,,,,,,,,,,,,,,,,"Purchase a favorite weapon/equipment loadout"
- "cl_buy_favorite_nowarn","0 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,,"Skips the error prompt when saving an invalid buy favorite"
- "cl_buy_favorite_quiet","0 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,,"Skips the prompt when saving a buy favorite in the buy menu"
- "cl_buy_favorite_reset","cmd",,,,,,,,,,,,,,,,,,,,,"Reset favorite loadouts to the default"
- "cl_buy_favorite_set","cmd",,,,,,,,,,,,,,,,,,,,,"Saves the current loadout as a favorite"
- "cl_camera_follow_bone_index","-2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index."
- "cl_chatfilters","63 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Stores the chat filter settings "
- "cl_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,,,,"Clear memory of client side hints displayed to the player."
- "cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
- "cl_clock_correction_adjustment_max_amount","200 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
- "cl_clock_correction_adjustment_max_offset","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
- "cl_clock_correction_adjustment_min_offset","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
- "cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
- "cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
- "cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
- "cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
- "cl_cmdrate","128 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,,"Max number of command packets sent to server per second"
- "cl_color","1 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,,"Preferred teammate color"
- "cl_crosshair_drawoutline","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Draws a black outline around the crosshair for better visibility"
- "cl_crosshair_dynamic_maxdist_splitratio","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_"
- "cl_crosshair_dynamic_splitalpha_innermod","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split."
- "cl_crosshair_dynamic_splitalpha_outermod","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split."
- "cl_crosshair_dynamic_splitdist","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)"
- "cl_crosshair_outlinethickness","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Set how thick you want your crosshair outline to draw (0.1-3)"
- "cl_crosshairalpha","200 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshaircolor","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Set crosshair color as defined in game_options.consoles.txt"
- "cl_crosshaircolor_b","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshaircolor_g","96 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshaircolor_r","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshairdot","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshairgap","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshairscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Crosshair scaling factor (deprecated)"
- "cl_crosshairsize","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshairstyle","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshairthickness","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_crosshairusealpha","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_cs_dump_econ_item_stringtable","cmd",,,,,,,,,,,,,,,,,,,,,"cl_cs_dump_econ_item_stringtable"
- "cl_csm_server_status","cmd",,,,,,,,,,,,,,,,,,,,,"Usage:
- cl_csm_server_status
- "
- "cl_csm_status","cmd",,,,,,,,,,,,,,,,,,,,,"Usage:
- cl_csm_status
- "
- "cl_custommaterial_debug_graph","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_debug_ugc_downloads","1 ",,,,,,,,,,,,,,,,,,,,,""
- "cl_debugrumble","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Turn on rumble debugging spew"
- "cl_decryptdata_key","0 ",,,,,,,,,,,,,,,,,,,,,"Key to decrypt encrypted GOTV messages"
- "cl_decryptdata_key_pub","0 ",,,,,,,,,,,,,,,,,,,,,"Key to decrypt public encrypted GOTV messages"
- "cl_detail_avoid_force","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"force with which to avoid players ( in units, percentage of the width of the detail sprite )"
- "cl_detail_avoid_radius","64 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"radius around detail sprite to avoid players"
- "cl_detail_avoid_recover_speed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"how fast to recover position after avoiding players"
- "cl_detail_max_sway","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Amplitude of the detail prop sway"
- "cl_detail_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"extra details to create"
- "cl_disable_ragdolls","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_disablefreezecam","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Turn on/off freezecam on client"
- "cl_disablehtmlmotd","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Disable HTML motds."
- "cl_dm_buyrandomweapons","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the "
- "cl_download_demoplayer","1 ",,,,,,,,,,,,,,,,,,,,,"Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)"
- "cl_downloadfilter","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Determines which files can be downloaded from the server (all, none, nosounds)"
- "cl_draw_only_deathnotices","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"For drawing only the crosshair and death notices (used for moviemaking)"
- "cl_drawhud","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable the rendering of the hud"
- "cl_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_drawmaterial","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Draw a particular material over the frame"
- "cl_drawshadowtexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_dump_particle_stats","cmd",,,,,,,,,,,,,,,,,,,,,"dump particle profiling info to particle_profile.csv"
- "cl_dumpplayer","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps info about a player"
- "cl_dumpsplithacks","cmd",,,,,,,,,,,,,,,,,,,,,"Dump split screen workarounds."
- "cl_ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the client's absbox for the entity under the crosshair."
- "cl_ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the client's bounding box for the entity under the crosshair."
- "cl_ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the client's render box for the entity under the crosshair."
- "cl_entityreport","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"For debugging, draw entity states to console"
- "cl_extrapolate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable/disable extrapolation if interpolation history runs out."
- "cl_extrapolate_amount","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set how many seconds the client will extrapolate entities for."
- "cl_fastdetailsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"whether to use new detail sprite system"
- "cl_find_ent","cmd",,,,,,,,,,,,,,,,,,,,,"Find and list all client entities with classnames that contain the specified substring.
- Format: cl_find_ent <substring>
- "
- "cl_find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,,"Display data for clientside entity matching specified index.
- Format: cl_find_ent_index <index>
- "
- "cl_fixedcrosshairgap","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"How big to make the gap between the pips in the fixed crosshair"
- "cl_flushentitypacket","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"For debugging. Force the engine to flush an entity packet."
- "cl_forcepreload","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Whether we should force preloading."
- "cl_forwardspeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_freezecameffects_showholiday","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Happy holidays from the CS:GO team and Valve!"
- "cl_freezecampanel_position_dynamic","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Turn on/off freezecam's kill panel dynamic Y movement"
- "cl_fullupdate","cmd",,,,,,,,,,,,,,,,,,,,,"Forces the server to send a full update packet"
- "cl_game_mode_convars","cmd",,,,,,,,,,,,,,,,,,,,,"Display the values of the convars for the current game_mode."
- "cl_idealpitchscale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_ignorepackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Force client to ignore packets (for debugging)."
- "cl_interp","0 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,,"Sets the interpolation amount (bounded on low side by server interp ratio settings)."
- "cl_interp_ratio","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,,"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)."
- "cl_interpolate","1 ",,,,,,,,,,,,,,,,,,,,,"Enables or disables interpolation on listen servers or during demo playback"
- "cl_inv_showdividerline","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"If 1, will show a divider line above the grenades in the inventory panel."
- "cl_inventory_saved_filter","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_inventory_saved_sort","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_jiggle_bone_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Display physics-based 'jiggle bone' debugging information"
- "cl_jiggle_bone_debug_pitch_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Display physics-based 'jiggle bone' debugging information"
- "cl_jiggle_bone_debug_yaw_constraints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Display physics-based 'jiggle bone' debugging information"
- "cl_jiggle_bone_invert","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_lagcompensation","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,,"Perform server side lag compensation of weapon firing events."
- "cl_leafsystemvis","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_leveloverview","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_leveloverviewmarker","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_loadout_colorweaponnames","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"If set to true, the weapon names are colored in the weapon loadout to match their rarity."
- "cl_logofile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Spraypoint logo decal."
- "cl_mainmenu_show_datagraph","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_maxrenderable_dist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Max distance from the camera at which things will be rendered"
- "cl_minimal_rtt_shadows","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_modemanager_reload","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads the panel metaclasses for vgui screens."
- "cl_mouseenable","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_mouselook","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server."
- "cl_observercrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cl_overdraw_test","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,"CLIENTDLL",,,,,""
- "cl_panelanimation","cmd",,,,,,,,,,,,,,,,,,,,,"Shows panel animation variables: <panelname | blank for all panels>."
- "cl_particle_retire_cost","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_particles_dump_effects","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cl_particles_dumplist","cmd",,,,,,,,,,,,,,,,,,,,,"Dump all new particles, optional name substring."
- "cl_particles_show_bbox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_particles_show_controlpoints","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_pclass","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Dump entity by prediction classname."
- "cl_pdump","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Dump info about this entity to screen."
- "cl_phys_show_active","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_phys_timescale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Sets the scale of time for client-side physics (ragdolls)"
- "cl_pitchdown","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_pitchup","89 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_portal_use_new_dissolve","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Use new dissolve effect"
- "cl_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,,"Show precache info (client)."
- "cl_pred_track","cmd",,,,,,,,,,,,,,,,,,,,,"<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname."
- "cl_predict","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,,"Perform client side prediction."
- "cl_predictioncopy_describe","cmd",,,,,,,,,,,,,,,,,,,,,"Describe datamap_t for entindex"
- "cl_predictionlist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Show which entities are predicting
- "
- "cl_predictweapons","1 ",,,,,"USERINFO",,,,,,,,,,,"CLIENTDLL",,,,,"Perform client side prediction of weapon effects."
- "cl_radar_always_centered","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents."
- "cl_radar_icon_scale_min","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Sets the minimum icon scale. Valid values are 0.4 to 1.0."
- "cl_radar_rotate","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"1"
- "cl_radar_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Sets the radar scale. Valid values are 0.25 to 1.0."
- "cl_ragdoll_gravity","600 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Sets the gravity client-side ragdolls"
- "cl_rebuy","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The order in which rebuy will attempt to repurchase items"
- "cl_reloadpostprocessparams","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cl_remove_all_workshop_maps","cmd",,,,,,,,,,,,,,,,,,,,,"Removes all maps from the workshop directory."
- "cl_remove_old_ugc_downloads","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_removedecals","cmd",,,,,,,,,,,,,,,,,,,,,"Remove the decals from the entity under the crosshair."
- "cl_report_soundpatch","cmd",,,,,,,,,,,,,,,,,,,,,"reports client-side sound patch count"
- "cl_resend","6 ",,,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
- "cl_resend_timeout","60 ",,,,,,,,,,,,,,,,,,,,,"Total time allowed for the client to resend the 'connect' attempt"
- "cl_righthand","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Use right-handed view models."
- "cl_rumblescale","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Scale sensitivity of rumble effects (0 to 1.0)"
- "cl_saveweaponcustomtextures","cmd",,,,,,,,,,,,,,,,,,,,,"Save custom textures of current weapon."
- "cl_scalecrosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Enable crosshair scaling (deprecated)"
- "cl_scoreboard_mouse_enable_binding","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Name of the binding to enable mouse selection in the scoreboard"
- "cl_shadowtextureoverlaysize","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_show_clan_in_death_notice","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Is set, the clan name will show next to player names in the death notices."
- "cl_showanimstate_activities","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Show activities in the (client) animation state display."
- "cl_showents","cmd",,,,,,,,,,,,,,,,,,,,,"Dump entity list to console."
- "cl_showerror","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Show prediction errors, 2 for above plus detailed field deltas."
- "cl_showevents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Print event firing info in the console"
- "cl_showfps","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )"
- "cl_showhelp","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Set to 0 to not show on-screen help"
- "cl_showloadout","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Toggles display of current loadout."
- "cl_showpluginmessages","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Allow plugins to display messages to you"
- "cl_showpos","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw current position at top of screen"
- "cl_sidespeed","450 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_skipfastpath","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set to 1 to stop all models that go through the model fast path from rendering"
- "cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
- "cl_sos_test_get_opvar","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cl_sos_test_set_opvar","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cl_soundemitter_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system (server only)"
- "cl_soundemitter_reload","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system"
- "cl_soundfile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Jingle sound file."
- "cl_soundscape_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes the client side soundscapes"
- "cl_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,,,,"print soundscapes"
- "cl_spec_mode","5 ","ARCHIVE",,,,"USERINFO",,,,,,,,,"SERVER_CAN_EXECUTE",,"CLIENTDLL","SS",,,,"Saves the last viewed spectator mode for use next time we start to spectate"
- "cl_spec_show_bindings","1 ",,,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,,"Toggle the visibility of the spectator bindings."
- "cl_spec_stats","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_sporeclipdistance","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_ss_origin","cmd",,,,,,,,,,,,,,,,,,,,,"print origin in script format"
- "cl_steamscreenshots","cmd",,,,,,,,,,,,,,,,,,,,,"Enable/disable saving screenshots to Steam"
- "cl_sun_decay_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_sunlight_ortho_size","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set to values greater than 0 for ortho view render projections."
- "cl_teamid_overhead","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL","SS",,,,"Shows teamID over player's heads. 0 = off, 1 = on"
- "cl_teamid_overhead_maxdist","3000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL","SS",,,,"max distance at which the overhead team id icons will show"
- "cl_teamid_overhead_maxdist_spec","2000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL","SS",,,,"max distance at which the overhead team id icons will show when a spectator"
- "cl_teamid_overhead_name_alpha","255 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"The max alpha the overhead ID names will draw as."
- "cl_teamid_overhead_name_fadetime","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"How long it takes for the overhad name to fade out once your crosshair has left the target."
- "cl_teammate_colors_show","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters"
- "cl_timeout","30 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"After this many seconds without receiving a packet from the server, the client will disconnect itself"
- "cl_tree_sway_dir","cmd",,,,,,,,,,,,,,,,,,,,,"sets tree sway wind direction and strength"
- "cl_updaterate","64 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,,"Number of packets per second of updates you are requesting from the server"
- "cl_updatevisibility","cmd",,,,,,,,,,,,,,,,,,,,,"Updates visibility bits."
- "cl_upspeed","320 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_use_new_headbob","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "cl_use_opens_buy_menu","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,"CLIENTDLL","SS",,,,"Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key)."
- "cl_view","cmd",,,,,,,,,,,,,,,,,,,,,"Set the view entity index."
- "cl_viewmodel_shift_left_amt","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The amount the viewmodel shifts to the left when shooting accuracy increases."
- "cl_viewmodel_shift_right_amt","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The amount the viewmodel shifts to the right when shooting accuracy decreases."
- "cl_winddir","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Weather effects wind direction angle"
- "cl_windspeed","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Weather effects wind speed scalar"
- "cl_wpn_sway_scale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "clear","cmd",,,,,,,,,,,,,,,,,,,,,"Clear all console output."
- "clear_anim_cache","cmd",,,,,,,,,,,,,,,,,,,,,"Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested)."
- "clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,,"clears debug overlays"
- "clientport","27005 ",,,,,,,,,,,,,,,,,,,,,"Host game client port"
- "closecaption","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Enable close captioning."
- "closeonbuy","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Set non-zero to close the buy menu after buying something"
- "cmd","cmd",,,,,,,,,,,,,,,,,,,,,"Forward command to server."
- "cmd1","cmd",,,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
- "cmd2","cmd",,,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
- "cmd3","cmd",,,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
- "cmd4","cmd",,,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
- "collision_test","cmd",,,,,,,,,,,,,,,,,,,,,"Tests collision system"
- "colorcorrectionui","cmd",,,,,,,,,,,,,,,,,,,,,"Show/hide the color correction tools UI."
- "'+commandermousemove'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-commandermousemove'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,,,,,,,,""
- "commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,,,,""
- "commentary_firstrun","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "commentary_showmodelviewer","cmd",,,,,,,,,,,,,,,,,,,,,"Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>"
- "commentary_testfirstrun","cmd",,,,,,,,,,,,,,,,,,,,,""
- "computer_name","cmd",,,,,,,,,,,,,,,,,,,,,"Spew computer name"
- "con_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Allows the console to be activated."
- "con_filter_enable","2 ",,,,,,,,,,,,,,,,,,,,,"Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot"
- "con_filter_text","0 ",,,,,,,,,,,,,,,,,,,,,"Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate."
- "con_filter_text_out","0 ",,,,,,,,,,,,,,,,,,,,,"Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate."
- "con_logfile","0 ",,,,,,,,,,,,,,,,,,,,,"Console output gets written to this file"
- "con_min_severity","cmd",,,,,,,,,,,,,,,,,,,,,"Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3."
- "condump","cmd",,,,,,,,,,,,,,,,,,,,,"dump the text currently in the console to condumpXX.log"
- "connect","cmd",,,,,,,,,,,,,,,,,,,,,"Connect to specified server."
- "crash","cmd",,,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
- "create_flashlight","cmd",,,,,,,,,,,,,,,,,,,,,""
- "CreatePredictionError","cmd",,,,,,,,,,,,,,,,,,,,,"Create a prediction error"
- "creditsdone","cmd",,,,,,,,,,,,,,,,,,,,,""
- "crosshair","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "cs_enable_player_physics_box","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "cs_hostage_near_rescue_music_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "cs_make_vip","cmd",,,,,,,,,,,,,,,,,,,,,"Marks a player as the VIP"
- "cs_ShowStateTransitions","-2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions."
- "CS_WarnFriendlyDamageInterval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Defines how frequently the server notifies clients that a player damaged a friend"
- "csgo_download_match","cmd",,,,,,,,,,,,,,,,,,,,,"Downloads a match via serial code and starts playback"
- "'+csm_rot_x_neg'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-csm_rot_x_neg'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+csm_rot_x_plus'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-csm_rot_x_plus'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+csm_rot_y_neg'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-csm_rot_y_neg'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+csm_rot_y_plus'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-csm_rot_y_plus'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "cursortimeout","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Seconds before mouse cursor hides itself due to inactivity"
- "custom_bot_difficulty","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Bot difficulty for offline play."
- "cvarlist","cmd",,,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
- "dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,,"Add a line to the debug history. Format: <category id> <line>"
- "dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
- Categories:
- 0: Entity I/O
- 1: AI Decisions
- 2: Sc"
- "debug_map_crc","0 ",,,,,,,,,,,,,,,,,,,,,"Prints CRC for each map lump loaded"
- "debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "debugsystemui","cmd",,,,,,,,,,,,,,,,,,,,,"Show/hide the debug system UI."
- "default_fov","90 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "demo_gototick","cmd",,,,,,,,,,,,,,,,,,,,,"Skips to a tick in demo."
- "demo_listhighlights","cmd",,,,,,,,,,,,,,,,,,,,,"List all highlights data for the demo."
- "demo_listimportantticks","cmd",,,,,,,,,,,,,,,,,,,,,"List all important ticks in the demo."
- "demo_pause","cmd",,,,,,,,,,,,,,,,,,,,,"Pauses demo playback."
- "demo_recordcommands","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Record commands typed at console into .dem files."
- "demo_resume","cmd",,,,,,,,,,,,,,,,,,,,,"Resumes demo playback."
- "demo_timescale","cmd",,,,,,,,,,,,,,,,,,,,,"Sets demo replay speed."
- "demo_togglepause","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles demo playback."
- "demolist","cmd",,,,,,,,,,,,,,,,,,,,,"Print demo sequence list."
- "demos","cmd",,,,,,,,,,,,,,,,,,,,,"Demo demo file sequence."
- "demoui","cmd",,,,,,,,,,,,,,,,,,,,,"Show/hide the demo player UI."
- "developer","0 ",,,,,,,,,,,,,,,,,,,,,"Set developer message level"
- "devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,,"Used by the devshots system to go to the next map in the devshots maplist."
- "devshots_screenshot","cmd",,,,,,,,,,,,,,,,,,,,,"Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead."
- "differences","cmd",,,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
- "disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
- "disconnect","cmd",,,,,,,,,,,,,,,,,,,,,"Disconnect game from server."
- "disp_list_all_collideable","cmd",,,,,,,,,,,,,,,,,,,,,"List all collideable displacements"
- "display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,,"Displays how much time has elapsed since the game started"
- "display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "dlight_debug","cmd",,,,,,,,,,,,,,,,,,,,,"Creates a dlight in front of the player"
- "dm_reset_spawns","cmd",,,,,,,,,,,,,,,,,,,,,""
- "dm_togglerandomweapons","cmd",,,,,,,,,,,,,,,,,,,,,"Turns random weapons in deathmatch on/off"
- "drawcross","cmd",,,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
- Arguments: x y z"
- "drawline","cmd",,,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2"
- "drawoverviewmap","cmd",,,,,,,,,,,,,,,,,,,,,"Draws the overview map"
- "drawradar","cmd",,,,,,,,,,,,,,,,,,,,,"Draws HUD radar"
- "ds_get_newest_subscribed_files","cmd",,,,,,,,,,,,,,,,,,,,,"Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam"
- "dsp_db_min","80 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,,""
- "dsp_db_mixdrop","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,,""
- "dsp_dist_max","1440 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,,""
- "dsp_dist_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,,""
- "dsp_enhance_stereo","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "dsp_mix_max","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,,""
- "dsp_mix_min","0 ",,,,"CHEAT",,,,,,,,"DEMO",,,,,,,,,""
- "dsp_off","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "dsp_player","0 ",,,,,,,,,,,,"DEMO",,"SERVER_CAN_EXECUTE",,,,,,,""
- "dsp_reload","cmd",,,,,,,,,,,,,,,,,,,,,""
- "dsp_slow_cpu","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "dsp_volume","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "dti_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
- "'+duck'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-duck'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,,"Print sizeof(entclass)"
- "dump_globals","cmd",,,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
- "dump_particlemanifest","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the list of particles loaded."
- "dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,,"Lists all entity factory names."
- "dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the contents of the Entity I/O event queue to the console."
- "dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the contents of the game string table to the console."
- "dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,,"Print string tables to console."
- "echo","cmd",,,,,,,,,,,,,,,,,,,,,"Echo text to console."
- "econ_build_pinboard_images_from_collection_name","cmd",,,,,,,,,,,,,,,,,,,,,"Renders and saves images for all models in a collection."
- "econ_clear_inventory_images","cmd",,,,,,,,,,,,,,,,,,,,,"clear the local inventory images (they will regenerate)"
- "econ_highest_baseitem_seen","63 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "econ_show_items_with_tag","cmd",,,,,,,,,,,,,,,,,,,,,"Lists the item definitions that have a specified tag."
- "editdemo","cmd",,,,,,,,,,,,,,,,,,,,,"Edit a recorded demo file (.dem )."
- "editor_toggle","cmd",,,,,,,,,,,,,,,,,,,,,"Disables the simulation and returns focus to the editor"
- "enable_debug_overlays","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Enable rendering of debug overlays"
- "enable_skeleton_draw","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Render skeletons in wireframe"
- "endmatch_votenextmap","cmd",,,,,,,,,,,,,,,,,,,,,"Votes for the next map at the end of the match"
- "endmovie","cmd",,,,,,,,,,,,,,,,,,,,,"Stop recording movie frames."
- "endround","cmd",,,,,,,,,,,,,,,,,,,,,"End the current round."
- "ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Ar"
- "ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the attachment points on an entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
- "ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the entity's autoaim radius.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
- "ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
- "ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,,,,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
- "ent_create","cmd",,,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
- "ent_dump","cmd",,,,,,,,,,,,,,,,,,,,,"Usage:
- ent_dump <entity name>
- "
- "ent_fire","cmd",,,,,,,,,,,,,,,,,,,,,"Usage:
- ent_fire <target> [action] [value] [delay]
- "
- "ent_info","cmd",,,,,,,,,,,,,,,,,,,,,"Usage:
- ent_info <class name>
- "
- "ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,,"Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
- Format: ent_keyvalue <entity id> <key1>=<v"
- "ent_messages","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
- "ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Visualizes all entity input/output activity."
- "ent_name","cmd",,,,,,,,,,,,,,,,,,,,,""
- "ent_orient","cmd",,,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
- "ent_pause","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
- "ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
- (y=up=green, z=forward=blue, x=left=red).
- Arguments: {entity_name} / {class"
- "ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Ar"
- "ent_remove","cmd",,,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
- "ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,,"Removes all entities of the specified type
- Arguments: {entity_name} / {class_name} "
- "ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
- "ent_script_dump","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps the names and values of this entity's script scope to the console
- Arguments: {entity_name} / {class_name} / no argume"
- "ent_setang","cmd",,,,,,,,,,,,,,,,,,,,,"Set entity angles"
- "ent_setname","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
- Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
- "ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,,"Move entity to position"
- "ent_show_response_criteria","cmd",,,,,,,,,,,,,,,,,,,,,"Print, to the console, an entity's current criteria set used to select responses.
- Arguments: {entity_name} / {class_name} /"
- "ent_step","cmd",,,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
- "ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,,"Teleport the specified entity to where the player is looking.
- Format: ent_teleport <entity name>"
- "ent_text","cmd",,,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments: {entity_"
- "ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the eye position for the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks wha"
- "envmap","cmd",,,,,,,,,,,,,,,,,,,,,""
- "escape","cmd",,,,,,,,,,,,,,,,,,,,,"Escape key pressed."
- "exec","cmd",,,,,,,,,,,,,,,,,,,,,"Execute script file."
- "execifexists","cmd",,,,,,,,,,,,,,,,,,,,,"Execute script file if file exists."
- "execwithwhitelist","cmd",,,,,,,,,,,,,,,,,,,,,"Execute script file, only execing convars on a whitelist."
- "exit","cmd",,,,,,,,,,,,,,,,,,,,,"Exit the engine."
- "explode","cmd",,,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
- "explodevector","cmd",,,,,,,,,,,,,,,,,,,,,"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
- "fadein","cmd",,,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
- "fadeout","cmd",,,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
- "ff_damage_reduction_bullets","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en"
- "ff_damage_reduction_grenade","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don"
- "ff_damage_reduction_grenade_self","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do"
- "ff_damage_reduction_other","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag"
- "find","cmd",,,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
- "find_ent","cmd",,,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
- Format: find_ent <substring>
- "
- "find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,,"Display data for entity matching specified index.
- Format: find_ent_index <index>
- "
- "findflags","cmd",,,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
- "firetarget","cmd",,,,,,,,,,,,,,,,,,,,,""
- "firstperson","cmd",,,,,,,,,,,,,,,,,,,,,"Switch to firstperson camera."
- "fish_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Show debug info for fish"
- "fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"Turns off interactive fish behavior. Fish become immobile and unresponsive."
- "flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
- "flush_locked","cmd",,,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
- "fog_color","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_colorskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "fog_enableskybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_end","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_endskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_hdrcolorscale","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_hdrcolorscaleskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_maxdensity","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_maxdensityskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_override","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Overrides the map's fog settings (-1 populates fog_ vars with map's values)"
- "fog_start","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fog_startskybox","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "fogui","cmd",,,,,,,,,,,,,,,,,,,,,"Show/hide fog control UI."
- "force_audio_english","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Keeps track of whether we're forcing english in a localized language."
- "force_centerview","cmd",,,,,,,,,,,,,,,,,,,,,""
- "forcebind","cmd",,,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
- "'-forward'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+forward'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "foundry_engine_get_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,,"Give the engine control of the mouse."
- "foundry_engine_release_mouse_control","cmd",,,,,,,,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
- "foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,,,"Select the entity under the crosshair or select entities with the specified name."
- "foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,,,,,"Move Hammer's 3D view to the same position as the engine's 3D view."
- "foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
- "fov_cs_debug","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Sets the view fov if cheats are on."
- "fps_max","121 ",,,,,,,,,,,,,,,,,,,,,"Frame rate limiter"
- "fps_max_menu","120 ",,,,,,,,,,,,,,,,,,,,,"Frame rate limiter, main menu"
- "fps_screenshot_frequency","10 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w"
- "fps_screenshot_threshold","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Dump a screenshot when the FPS drops below the given value."
- "fs_clear_open_duplicate_times","cmd",,,,,,,,,,,,,,,,,,,,,"Clear the list of files that have been opened."
- "fs_dump_open_duplicate_times","cmd",,,,,,,,,,,,,,,,,,,,,"Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was"
- "fs_fios_cancel_prefetches","cmd",,,,,,,,,,,,,,,,,,,,,"Cancels all the prefetches in progress."
- "fs_fios_flush_cache","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes the FIOS HDD cache."
- "fs_fios_prefetch_file","cmd",,,,,,,,,,,,,,,,,,,,,"Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
- The preftech is medium priority and persistent."
- "fs_fios_prefetch_file_in_pack","cmd",,,,,,,,,,,,,,,,,,,,,"Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
- The preftech is medium priority and non-pers"
- "fs_fios_print_prefetches","cmd",,,,,,,,,,,,,,,,,,,,,"Displays all the prefetches currently in progress."
- "fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,,,"Show all files currently opened by the engine."
- "fs_report_sync_opens","0 ",,,,,,,,,,,,,,,,,,,,,"0:Off, 1:Always, 2:Not during map load"
- "fs_syncdvddevcache","cmd",,,,,,,,,,,,,,,,,,,,,"Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev."
- "fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,,"Set the filesystem warning level."
- "func_break_max_pieces","15 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "fx_new_sparks","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Use new style sparks.
- "
- "g15_dumpplayer","cmd",,,,,,,,,,,,,,,,,,,,,"Spew player data."
- "g15_reload","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads the Logitech G-15 Keyboard configs."
- "g15_update_msec","250 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Logitech G-15 Keyboard update interval."
- "g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
- "g_debug_ragdoll_removal","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "g_debug_ragdoll_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "g_jeepexitspeed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "game_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The current game mode (based on game type). See GameModes.txt."
- "game_type","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The current game type. See GameModes.txt."
- "gameinstructor_dump_open_lessons","cmd",,,,,,,,,,,,,,,,,,,,,"Gives a list of all currently open lessons."
- "gameinstructor_enable","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Display in game lessons that teach new players."
- "gameinstructor_find_errors","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set to 1 and the game instructor will run EVERY scripted command to uncover errors."
- "gameinstructor_reload_lessons","cmd",,,,,,,,,,,,,,,,,,,,,"Shuts down all open lessons and reloads them from the script file."
- "gameinstructor_reset_counts","cmd",,,,,,,,,,,,,,,,,,,,,"Resets all display and success counts to zero."
- "gameinstructor_save_restore_lessons","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set to 0 to disable save/load of open lesson opportunities in single player."
- "gameinstructor_verbose","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions."
- "gameinstructor_verbose_lesson","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Display more verbose information for lessons have this name."
- "gamemenucommand","cmd",,,,,,,,,,,,,,,,,,,,,"Issue game menu command."
- "gamepadslot1","cmd",,,,,,,,,,,,,,,,,,,,,""
- "gamepadslot2","cmd",,,,,,,,,,,,,,,,,,,,,""
- "gamepadslot3","cmd",,,,,,,,,,,,,,,,,,,,,""
- "gamepadslot4","cmd",,,,,,,,,,,,,,,,,,,,,""
- "gamepadslot5","cmd",,,,,,,,,,,,,,,,,,,,,""
- "gamepadslot6","cmd",,,,,,,,,,,,,,,,,,,,,""
- "gameui_activate","cmd",,,,,,,,,,,,,,,,,,,,,"Shows the game UI"
- "gameui_allowescape","cmd",,,,,,,,,,,,,,,,,,,,,"Escape key allowed to hide game UI"
- "gameui_allowescapetoshow","cmd",,,,,,,,,,,,,,,,,,,,,"Escape key allowed to show game UI"
- "gameui_hide","cmd",,,,,,,,,,,,,,,,,,,,,"Hides the game UI"
- "gameui_preventescape","cmd",,,,,,,,,,,,,,,,,,,,,"Escape key doesn't hide game UI"
- "gameui_preventescapetoshow","cmd",,,,,,,,,,,,,,,,,,,,,"Escape key doesn't show game UI"
- "getpos","cmd",,,,,,,,,,,,,,,,,,,,,"dump position and angles to the console"
- "getpos_exact","cmd",,,,,,,,,,,,,,,,,,,,,"dump origin and angles to the console"
- "give","cmd",,,,,,,,,,,,,,,,,,,,,"Give item to player.
- Arguments: <item_name>"
- "givecurrentammo","cmd",,,,,,,,,,,,,,,,,,,,,"Give a supply of ammo for current weapon..
- "
- "gl_clear_randomcolor","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Clear the back buffer to random colors every frame. Helps spot open seams in geometry."
- "global_event_log_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Enables the global event log system"
- "global_set","cmd",,,,,,,,,,,,,,,,,,,,,"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
- "glow_outline_effect_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable entity outline glow effects."
- "glow_outline_width","6 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Width of glow outline effect in screen space."
- "god","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
- "gods","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle. All players become invulnerable."
- "gotv_theater_container","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches"
- "'-graph'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+graph'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-grenade1'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+grenade1'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-grenade2'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+grenade2'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "groundlist","cmd",,,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
- "hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,,"Updates the entity's position/angles when in edit mode"
- "hammer_update_safe_entities","cmd",,,,,,,,,,,,,,,,,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
- "heartbeat","cmd",,,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
- "help","cmd",,,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
- "hideconsole","cmd",,,,,,,,,,,,,,,,,,,,,"Hide the console."
- "hidehud","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "hideoverviewmap","cmd",,,,,,,,,,,,,,,,,,,,,"Hides the overview map"
- "hidepanel","cmd",,,,,,,,,,,,,,,,,,,,,"Hides a viewport panel <name>"
- "hideradar","cmd",,,,,,,,,,,,,,,,,,,,,"Hides HUD radar"
- "hidescores","cmd",,,,,,,,,,,,,,,,,,,,,"Forcibly hide score panel"
- "host_filtered_time_report","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps time spent idle in previous frames in ms(dedicated only)."
- "host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
- "host_info_show","1 ",,,,,,,,,,,,,,,,,,,,,"How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info"
- "host_map","0 ",,,,,,,,,,,,,,,,,,,,,"Current map name."
- "host_name_store","1 ",,,,,,,,,,,,,,,,,,,,,"Whether hostname is recorded in game events and GOTV."
- "host_players_show","1 ",,,,,,,,,,,,,,,,,,,,,"How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players"
- "host_reset_config","cmd",,,,,,,,,,,,,,,,,,,,,"reset config (for testing) with param as splitscreen index."
- "host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,,"Run off some time without rendering/updating sounds
- "
- "host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
- "host_timer_report","cmd",,,,,,,,,,,,,,,,,,,,,"Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)"
- "host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"Prescale the clock by this amount."
- "host_workshop_collection","cmd",,,,,,,,,,,,,,,,,,,,,"Get the latest version of maps in a workshop collection and host them as a maplist."
- "host_workshop_map","cmd",,,,,,,,,,,,,,,,,,,,,"Get the latest version of the map and host it on this server."
- "host_writeconfig","cmd",,,,,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file)."
- "host_writeconfig_ss","cmd",,,,,,,,,,,,,,,,,,,,,"Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index."
- "hostage_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show hostage AI debug information"
- "hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"The HOST file to load."
- "hostip","-1062731776.000",,,,,,,,,,,,,,,,,,,,,"Host game server ip"
- "hostname","0 ",,,,,,,,,,,,,,,,,,,,,"Hostname for server."
- "hostport","27015 ",,,,,,,,,,,,,,,,,,,,,"Host game server port"
- "hud_reloadscheme","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads hud layout and animation scripts."
- "hud_scaling","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Scales hud elements"
- "hud_showtargetid","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Enables display of target names"
- "hud_subtitles","cmd",,,,,,,,,,,,,,,,,,,,,"Plays the Subtitles: <filename>"
- "hud_takesshots","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Auto-save a scoreboard screenshot at the end of a map."
- "hunk_print_allocations","cmd",,,,,,,,,,,,,,,,,,,,,""
- "hunk_track_allocation_types","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "hurtme","cmd",,,,,,,,,,,,,,,,,,,,,"Hurts the player.
- Arguments: <health to lose>"
- "impulse","cmd",,,,,,,,,,,,,,,,,,,,,""
- "in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Force user input to this split screen player."
- "incrementvar","cmd",,,,,,,,,,,,,,,,,,,,,"Increment specified convar value."
- "inferno_child_spawn_interval_multiplier","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Amount spawn interval increases for each child"
- "inferno_child_spawn_max_depth","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_damage","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Damage per second"
- "inferno_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_dlight_spacing","200 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Inferno dlights are at least this far apart"
- "inferno_flame_lifetime","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Average lifetime of each flame in seconds"
- "inferno_flame_spacing","42 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Minimum distance between separate flame spawns"
- "inferno_forward_reduction_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_friendly_fire_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"For this long, FF is credited back to the thrower."
- "inferno_initial_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Time between spawning flames for first fire"
- "inferno_max_child_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Largest time interval for child flame spawning"
- "inferno_max_flames","16 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Maximum number of flames that can be created"
- "inferno_max_range","150 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Maximum distance flames can spread from their initial ignition point"
- "inferno_per_flame_spawn_duration","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Duration each new flame will attempt to spawn new flames"
- "inferno_scorch_decals","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_spawn_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Angular change from parent"
- "inferno_surface_offset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_velocity_decay_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_velocity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "inferno_velocity_normal_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "invnext","cmd",,,,,,,,,,,,,,,,,,,,,""
- "invnextgrenade","cmd",,,,,,,,,,,,,,,,,,,,,""
- "invnextitem","cmd",,,,,,,,,,,,,,,,,,,,,""
- "invnextnongrenade","cmd",,,,,,,,,,,,,,,,,,,,,""
- "invprev","cmd",,,,,,,,,,,,,,,,,,,,,""
- "ip","0 ",,,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
- "ipc_console_disable","cmd",,,,,,,,,,,,,,,,,,,,,"Disable IPC console(s)"
- "ipc_console_disable_all","cmd",,,,,,,,,,,,,,,,,,,,,"Disable all IPC consoles"
- "ipc_console_enable","cmd",,,,,,,,,,,,,,,,,,,,,"Enable IPC console"
- "ipc_console_show","cmd",,,,,,,,,,,,,,,,,,,,,"Show status of IPC consoles"
- "'+jlook'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-jlook'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "joinsplitscreen","cmd",,,,,,,,,,,,,,,,,,,,,"join split screen"
- "joy_accelmax","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_accelscale","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_accelscalepoly","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advanced","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advaxisr","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advaxisu","4 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advaxisv","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advaxisx","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advaxisy","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_advaxisz","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_autoaimdampen","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"How much to scale user stick input when the gun is pointing at a valid target."
- "joy_autoAimDampenMethod","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_autoaimdampenrange","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The stick range where autoaim dampening is applied. 0 = off"
- "joy_axisbutton_threshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Analog axis range before a button press is registered."
- "joy_cfg_preset","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "joy_circle_correct","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_curvepoint_1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_curvepoint_2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_curvepoint_3","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_curvepoint_4","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_curvepoint_end","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_diagonalpov","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"POV manipulator operates on diagonal axes, too."
- "joy_display_input","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_forwardsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_forwardthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_gamma","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_inverty","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Whether to invert the Y axis of the joystick for looking."
- "joy_lowend","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_lowend_linear","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_lowmap","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_movement_stick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls"
- "joy_name","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_no_accel_jump","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_pitchsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"joystick pitch sensitivity"
- "joy_pitchthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_response_look","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"'Look' stick response mode: 0=Default, 1=Acceleration Promotion"
- "joy_response_look_pitch","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion"
- "joy_response_move","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity"
- "joy_sensitive_step0","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_sensitive_step1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_sensitive_step2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_sidesensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_sidethreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joy_wingmanwarrior_centerhack","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Wingman warrior centering hack."
- "joy_wingmanwarrior_turnhack","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Wingman warrior hack related to turn axes."
- "joy_yawsensitivity","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"joystick yaw sensitivity"
- "joy_yawthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "joyadvancedupdate","cmd",,,,,,,,,,,,,,,,,,,,,""
- "joystick","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"True if the joystick is enabled, false otherwise."
- "joystick_force_disabled","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si"
- "joystick_force_disabled_set","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Sets controllers enabled/disabled just before the config is written."
- "jpeg","cmd",,,,,,,,,,,,,,,,,,,,,"Take a jpeg screenshot: jpeg <filename> <quality 1-100>."
- "'-jump'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+jump'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
- "key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,,"Find key bound to specified command string."
- "key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,,,"List bound keys with bindings."
- "key_updatelayout","cmd",,,,,,,,,,,,,,,,,,,,,"Updates game keyboard layout to current windows keyboard setting."
- "kick","cmd",,,,,,,,,,,,,,,,,,,,,"Kick a player by name."
- "kickid","cmd",,,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
- "kickid_ex","cmd",,,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message."
- "kill","cmd",,,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
- "killserver","cmd",,,,,,,,,,,,,,,,,,,,,"Shutdown the server."
- "killvector","cmd",,,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
- "'-klook'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+klook'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "lastinv","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-left'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+left'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "light_crosshair","cmd",,,,,,,,,,,,,,,,,,,,,"Show texture color at crosshair"
- "lightcache_maxmiss","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "lightprobe","cmd",,,,,,,,,,,,,,,,,,,,,"Samples the lighting environment.
- Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material"
- "linefile","cmd",,,,,,,,,,,,,,,,,,,,,"Parses map leak data from .lin file"
- "listdemo","cmd",,,,,,,,,,,,,,,,,,,,,"List demo file contents."
- "listid","cmd",,,,,,,,,,,,,,,,,,,,,"Lists banned users."
- "listip","cmd",,,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
- "listissues","cmd",,,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
- "listmodels","cmd",,,,,,,,,,,,,,,,,,,,,"List loaded models."
- "listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,,"Displays a list of the last 5 lines of speech from NPCs."
- "load","cmd",,,,,,,,,,,,,,,,,,,,,"Load a saved game."
- "loadcommentary","cmd",,,,,,,,,,,,,,,,,,,,,""
- "loader_dump_table","cmd",,,,,,,,,,,,,,,,,,,,,""
- "lobby_voice_chat_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Lobby microphone is enabled when this is set to 1"
- "locator_split_len","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "locator_split_maxwide_percent","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "lockMoveControllerRet","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "log","cmd",,,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
- "log_color","cmd",,,,,,,,,,,,,,,,,,,,,"Set the color of a logging channel."
- "log_dumpchannels","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps information about all logging channels."
- "log_flags","cmd",,,,,,,,,,,,,,,,,,,,,"Set the flags on a logging channel."
- "log_level","cmd",,,,,,,,,,,,,,,,,,,,,"Set the spew level of a logging channel."
- "logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
- "logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,,"Remove address and port for remote host <ip:port>."
- "logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,,"Remove all udp addresses being logged to"
- "logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,,"List all addresses currently being used by logaddress."
- "'-lookdown'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+lookdown'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-lookspin'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+lookspin'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "lookspring","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "lookstrafe","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "'+lookup'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-lookup'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "loopsingleplayermaps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,""
- "m_customaccel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Custom mouse acceleration:
- 0: custom accelaration disabled
- 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, "
- "m_customaccel_exponent","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Mouse move is raised to this power before being scaled by scale factor."
- "m_customaccel_max","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Max mouse move scale factor, 0 for no limit"
- "m_customaccel_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Custom mouse acceleration value."
- "m_forward","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Mouse forward factor."
- "m_mouseaccel1","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Windows mouse acceleration initial threshold (2x movement)."
- "m_mouseaccel2","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Windows mouse acceleration secondary threshold (4x movement)."
- "m_mousespeed","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold"
- "m_pitch","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Mouse pitch factor."
- "m_rawinput","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Use Raw Input for mouse input."
- "m_side","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Mouse side factor."
- "m_yaw","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Mouse yaw factor."
- "map","cmd",,,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
- "map_background","cmd",,,,,,,,,,,,,,,,,,,,,"Runs a map as the background to the main menu."
- "map_commentary","cmd",,,,,,,,,,,,,,,,,,,,,"Start playing, with commentary, on a specified map."
- "map_edit","cmd",,,,,,,,,,,,,,,,,,,,,""
- "map_setbombradius","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the bomb radius for the map."
- "map_showbombradius","cmd",,,,,,,,,,,,,,,,,,,,,"Shows bomb radius from the center of each bomb site and planted bomb."
- "map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,,,,"Shows player spawn points (red=invalid). Optionally pass in the duration."
- "mapcycledisabled","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"repeats the same map after each match instead of using the map cycle"
- "mapgroup","cmd",,,,,,,,,,,,,,,,,,,,,"Specify a map group"
- "mapoverview_allow_client_draw","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Allow a client to draw on the map overview"
- "maps","cmd",,,,,,,,,,,,,,,,,,,,,"Displays list of maps."
- "mat_accelerate_adjust_exposure_down","40 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_aniso_disable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"NOTE: You must change mat_forceaniso after changing this convar for this to take effect"
- "mat_autoexposure_max","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_autoexposure_max_multiplier","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_autoexposure_min","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_bloomamount_rate","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_camerarendertargetoverlaysize","128 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_colcorrection_forceentitiesclientside","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Forces color correction entities to be updated on the client"
- "mat_colorcorrection","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,,,"show the current video control panel config for the material system"
- "mat_crosshair","cmd",,,,,,,,,,,,,,,,,,,,,"Display the name of the material under the crosshair"
- "mat_crosshair_edit","cmd",,,,,,,,,,,,,,,,,,,,,"open the material under the crosshair in the editor defined by mat_crosshair_edit_editor"
- "mat_crosshair_explorer","cmd",,,,,,,,,,,,,,,,,,,,,"open the material under the crosshair in explorer and highlight the vmt file"
- "mat_crosshair_printmaterial","cmd",,,,,,,,,,,,,,,,,,,,,"print the material under the crosshair"
- "mat_crosshair_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,,"reload the material under the crosshair"
- "mat_custommaterialusage","cmd",,,,,,,,,,,,,,,,,,,,,"Show memory usage for custom weapon materials."
- "mat_debug_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_debug_postprocessing_effects","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen"
- "mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_disable_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_displacementmap","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_drawgray","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_drawwater","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_dynamic_tonemapping","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_dynamicPaintmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_edit","cmd",,,,,,,,,,,,,,,,,,,,,"Bring up the material under the crosshair in the editor"
- "mat_exposure_center_region_x","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_exposure_center_region_y","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_fastclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_force_bloom","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_force_tonemap_min_avglum","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Override. Old default was 3.0"
- "mat_force_tonemap_percent_bright_pixels","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Override. Old value was 2.0"
- "mat_force_tonemap_percent_target","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Override. Old default was 60."
- "mat_force_tonemap_scale","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_frame_sync_enable","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_frame_sync_force_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Force frame syncing to lock a managed texture."
- "mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,,"Report if HDR is enabled for debugging"
- "mat_hdr_uncapexposure","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_hsv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_info","cmd",,,,,,,,,,,,,,,,,,,,,"Shows material system info"
- "mat_leafvis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what"
- "mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_local_contrast_edge_scale_override","-1000 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_local_contrast_midtone_mask_override","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_local_contrast_scale_override","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_local_contrast_vignette_end_override","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_local_contrast_vignette_start_override","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_lpreview_mode","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_monitorgamma","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
- "mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_postprocess_enable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Power Savings Mode"
- "mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
- "mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,,""
- "mat_reloadallcustommaterials","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads all custom materials"
- "mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads all materials"
- "mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads a single material"
- "mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads all textures"
- "mat_remoteshadercompile","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_rendered_faces_count","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re"
- "mat_rendered_faces_spew","cmd",,,,,,,,,,,,,,,,,,,,,"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count "
- "mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,,,,"Reports the amount of size in bytes taken up by hardware morph textures."
- "mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,,"saves current video configuration to the registry"
- "mat_setvideomode","cmd",,,,,,,,,,,,,,,,,,,,,"sets the width, height, windowed state of the material system"
- "mat_shadercount","cmd",,,,,,,,,,,,,,,,,,,,,"display count of all shaders and reset that count"
- "mat_show_histogram","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_show_texture_memory_usage","0 ",,,,"CHEAT",,,,,,"NEVER_AS_STRING",,,,,,,,,,,"Display the texture memory usage on the HUD."
- "mat_showcamerarendertarget","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_showframebuffertexture","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,,,"Show materials."
- "mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,,,,,"Show materials (verbose version)."
- "mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
- "mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,,"Show used textures."
- "mat_showwatertextures","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "mat_spewvertexandpixelshaders","cmd",,,,,,,,,,,,,,,,,,,,,"Print all vertex and pixel shaders currently loaded to the console"
- "mat_stub","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mat_surfaceid","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_surfacemat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_tessellation_accgeometrytangents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_tessellation_cornertangents","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_tessellation_update_buffers","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_tessellationlevel","6 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "'+mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-mat_texture_list'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "mat_texture_list_content_path","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn"
- "mat_texture_list_exclude","cmd",,,,,,,,,,,,,,,,,,,,,"'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file"
- "mat_texture_list_txlod","cmd",,,,,,,,,,,,,,,,,,,,,"Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution"
- "mat_texture_list_txlod_sync","cmd",,,,,,,,,,,,,,,,,,,,,"'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files"
- "mat_tonemap_algorithm","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"0 = Original Algorithm 1 = New Algorithm"
- "mat_updateconvars","cmd",,,,,,,,,,,,,,,,,,,,,"updates the video config convars"
- "mat_viewportscale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Scale down the main viewport (to reduce GPU impact on CPU profiling)"
- "mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "mat_yuv","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "maxplayers","cmd",,,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
- "mc_accel_band_size","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Percentage of half the screen width or height."
- "mc_dead_zone_radius","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen."
- "mc_max_pitchrate","100 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"(degrees/sec)"
- "mc_max_yawrate","230 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"(degrees/sec)"
- "mdlcache_dump_dictionary_state","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the state of the MDLCache Dictionary."
- "mem_compact","cmd",,,,,,,,,,,,,,,,,,,,,""
- "mem_dump","cmd",,,,,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
- "mem_dumpvballocs","cmd",,,,,,,,,,,,,,,,,,,,,"Dump VB memory allocation stats."
- "mem_eat","cmd",,,,,,,,,,,,,,,,,,,,,""
- "mem_incremental_compact","cmd",,,,,,,,,,,,,,,,,,,,,""
- "mem_incremental_compact_rate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Rate at which to attempt internal heap compation"
- "mem_test","cmd",,,,,,,,,,,,,,,,,,,,,""
- "mem_vcollide","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
- "mem_verify","cmd",,,,,,,,,,,,,,,,,,,,,"Verify the validity of the heap"
- "memory","cmd",,,,,,,,,,,,,,,,,,,,,"Print memory stats."
- "menuselect","cmd",,,,,,,,,,,,,,,,,,,,,"menuselect"
- "minisave","cmd",,,,,,,,,,,,,,,,,,,,,"Saves game (for current level only!)"
- "mm_csgo_community_search_players_min","3 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"When performing CSGO community matchmaking look for servers with at least so many human players"
- "mm_datacenter_debugprint","cmd",,,,,,,,,,,,,,,,,,,,,"Shows information retrieved from data center"
- "mm_debugprint","cmd",,,,,,,,,,,,,,,,,,,,,"Show debug information about current matchmaking session"
- "mm_dedicated_force_servers","0 ",,,,,,,,,,,,,,,,,,,,,"Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
- Use sy"
- "mm_dedicated_search_maxping","60 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Longest preferred ping to dedicated servers for games"
- "mm_dlc_debugprint","cmd",,,,,,,,,,,,,,,,,,,,,"Shows information about dlc"
- "mm_queue_show_stats","cmd",,,,,,,,,,,,,,,,,,,,,"Display global server stats"
- "mm_server_search_lan_ports","27015 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs."
- "mm_session_search_ping_buckets","4 ",,,,,,,,,,,,,,,,,,,,,""
- "mm_session_search_qos_timeout","15 ",,,,,,,,,,,,,,,,,,,,,""
- "mod_combiner_info","cmd",,,,,,,,,,,,,,,,,,,,,"debug spew for Combiner Info"
- "mod_DumpWeaponWiewModelCache","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps the weapon view model cache contents"
- "mod_DumpWeaponWorldModelCache","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps the weapon world model cache contents"
- "molotov_throw_detonate_time","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"The MOTD file to load."
- "'+movedown'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-movedown'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+moveleft'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-moveleft'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+moveright'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-moveright'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+moveup'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-moveup'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "movie_fixwave","cmd",,,,,,,,,,,,,,,,,,,,,"Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc."
- "mp_afterroundmoney","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"amount of money awared to every player after each round"
- "mp_autokick","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Kick idle/team-killing/team-damaging players"
- "mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,,""
- "mp_backup_restore_list_files","cmd",,,,,,,,,,,,,,,,,,,,,"Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o"
- "mp_backup_restore_load_file","cmd",,,,,,,,,,,,,,,,,,,,,"Loads player cash, KDA, scores and team scores; resets to the next round after the backup"
- "mp_backup_round_file","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor"
- "mp_backup_round_file_last","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Every time a backup file is written the value of this convar gets updated to hold the name of the backup file."
- "mp_backup_round_file_pattern","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_"
- "mp_buy_allow_grenades","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether players can purchase grenades from the buy menu or not."
- "mp_buy_anywhere","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists."
- "mp_buy_during_immunity","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists."
- "mp_buytime","90 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How many seconds after round start players can buy items for."
- "mp_c4timer","45 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"how long from when the C4 is armed until it blows"
- "mp_competitive_endofmatch_extra_time","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"After a competitive match finishes rematch voting extra time is given for rankings."
- "mp_ct_default_grenades","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi"
- "mp_ct_default_melee","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou"
- "mp_ct_default_primary","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default primary (rifle) weapon that the CTs will spawn with"
- "mp_ct_default_secondary","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default secondary (pistol) weapon that the CTs will spawn with"
- "mp_death_drop_c4","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether c4 is droppable"
- "mp_death_drop_defuser","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Drop defuser on player death"
- "mp_death_drop_grenade","2 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Which grenade to drop on player death: 0=none, 1=best, 2=current or best"
- "mp_death_drop_gun","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Which gun to drop on player death: 0=none, 1=best, 2=current or best"
- "mp_default_team_winner_no_objective","-1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run"
- "mp_defuser_allocation","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone"
- "mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
- "mp_display_kill_assists","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether to display and score player assists"
- "mp_dm_bonus_length_max","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Maximum time the bonus time will last (in seconds)"
- "mp_dm_bonus_length_min","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Minimum time the bonus time will last (in seconds)"
- "mp_dm_bonus_percent","50 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period."
- "mp_dm_time_between_bonus_max","40 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Maximum time a bonus time will start after the round start or after the last bonus (in seconds)"
- "mp_dm_time_between_bonus_min","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Minimum time a bonus time will start after the round start or after the last bonus (in seconds)"
- "mp_do_warmup_offine","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether or not to do a warmup period at the start of a match in an offline (bot) match."
- "mp_do_warmup_period","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether or not to do a warmup period at the start of a match."
- "mp_dump_timers","cmd",,,,,,,,,,,,,,,,,,,,,"Prints round timers to the console for debugging"
- "mp_endmatch_votenextleveltime","20 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end."
- "mp_endmatch_votenextmap","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether or not players vote for the next map at the end of the match when the final scoreboard comes up"
- "mp_endmatch_votenextmap_keepcurrent","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If set, always keeps the current map in the listof voting options. If not set, the current map is not guaranteed to be in the "
- "mp_force_pick_time","15 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The amount of time a player has on the team screen to make a selection before being auto-teamed"
- "mp_forcecamera","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_"
- "mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,,,,"Force all players to respawn."
- "mp_forcewin","cmd",,,,,,,,,,,,,,,,,,,,,"Forces team to win"
- "mp_free_armor","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines whether armor and helmet are given automatically."
- "mp_freezetime","6 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"how many seconds to keep players frozen when the round starts"
- "mp_friendlyfire","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Allows team members to injure other members of their team"
- "mp_ggprogressive_round_restart_delay","15 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to delay before restarting a round after a win in gungame progessive"
- "mp_ggtr_bomb_defuse_bonus","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of bonus upgrades to award the CTs when they defuse a gun game bomb"
- "mp_ggtr_bomb_detonation_bonus","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of bonus upgrades to award the Ts when they detonate a gun game bomb"
- "mp_ggtr_bomb_pts_for_flash","4 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Kill points required in a round to get a bonus flash grenade"
- "mp_ggtr_bomb_pts_for_he","3 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Kill points required in a round to get a bonus HE grenade"
- "mp_ggtr_bomb_pts_for_molotov","5 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Kill points required in a round to get a bonus molotov cocktail"
- "mp_ggtr_bomb_pts_for_upgrade","2 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Kill points required to upgrade a player's weapon"
- "mp_ggtr_bomb_respawn_delay","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to delay before making the bomb available to a respawner in gun game"
- "mp_ggtr_end_round_kill_bonus","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of bonus points awarded in Demolition Mode when knife kill ends round"
- "mp_ggtr_halftime_delay","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to delay during TR Mode halftime"
- "mp_ggtr_last_weapon_kill_ends_half","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"End the half and give a team round point when a player makes a kill using the final weapon"
- "mp_give_player_c4","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether this map should spawn a c4 bomb for a player or not."
- "mp_halftime","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines whether the match switches sides in a halftime event."
- "mp_halftime_duration","15 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds that halftime lasts"
- "mp_halftime_pausetimer","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer."
- "mp_hostages_max","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Maximum number of hostages to spawn."
- "mp_hostages_rescuetime","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Additional time added to round time if a hostage is reached by a CT."
- "mp_hostages_run_speed_modifier","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Default is 1.0, slow down hostages by setting this to < 1.0."
- "mp_hostages_spawn_farthest","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"When enabled will consistently force the farthest hostages to spawn."
- "mp_hostages_spawn_force_positions","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'"
- "mp_hostages_spawn_same_every_round","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"0 = spawn hostages randomly every round, 1 = same spawns for entire match."
- "mp_hostages_takedamage","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Whether or not hostages can be hurt."
- "mp_humanteam","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Restricts human players to a single team {any, CT, T}"
- "mp_ignore_round_win_conditions","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Ignore conditions which would end the current round"
- "mp_join_grace_time","2 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds after round start to allow a player to join a game"
- "mp_limitteams","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"Max # of players 1 team can have over another (0 disables check)"
- "mp_logdetail","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)"
- "mp_match_can_clinch","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?"
- "mp_match_end_changelevel","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"At the end of the match, perform a changelevel even if next map is the same"
- "mp_match_end_restart","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"At the end of the match, perform a restart instead of loading a new map"
- "mp_match_restart_delay","15 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time (in seconds) until a match restarts."
- "mp_maxmoney","16000 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"maximum amount of money allowed in a player's account"
- "mp_maxrounds","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"max number of rounds to play before server changes maps"
- "mp_molotovusedelay","15 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to delay before the molotov can be used after acquiring it"
- "mp_overtime_enable","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If a match ends in a tie, use overtime rules to determine winner"
- "mp_overtime_halftime_pausetimer","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t"
- "mp_overtime_maxrounds","6 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When overtime is enabled play additional rounds to determine winner"
- "mp_overtime_startmoney","10000 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Money assigned to all players at start of every overtime half"
- "mp_pause_match","cmd",,,,,,,,,,,,,,,,,,,,,"Pause the match in the next freeze time"
- "mp_playercashawards","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Players can earn money by performing in-game actions"
- "mp_playerid","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names"
- "mp_playerid_delay","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to delay showing information in the status bar"
- "mp_playerid_hold","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to keep showing old information in the status bar"
- "mp_radar_showall","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists."
- "mp_randomspawn","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs."
- "mp_randomspawn_los","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If using mp_randomspawn, determines whether to test Line of Sight when spawning."
- "mp_respawn_immunitytime","4 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How many seconds after respawn immunity lasts."
- "mp_respawn_on_death_ct","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When set to 1, counter-terrorists will respawn after dying."
- "mp_respawn_on_death_t","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When set to 1, terrorists will respawn after dying."
- "mp_respawnwavetime_ct","10 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time between respawn waves for CTs."
- "mp_respawnwavetime_t","10 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time between respawn waves for Terrorists."
- "mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
- "mp_round_restart_delay","7 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of seconds to delay before restarting a round after a win"
- "mp_roundtime","5 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"How many minutes each round takes."
- "mp_roundtime_defuse","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead."
- "mp_roundtime_hostage","0 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead."
- "mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
- "mp_solid_teammates","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines whether teammates are solid or not."
- "mp_spawnprotectiontime","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Kick players who team-kill within this many seconds of a round restart."
- "mp_spec_swapplayersides","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Toggle set the player names and team names to the opposite side in which they are are on the spectator panel."
- "mp_spectators_max","2 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How many spectators are allowed in a match."
- "mp_startmoney","800 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"amount of money each player gets when they reset"
- "mp_swapteams","cmd",,,,,,,,,,,,,,,,,,,,,"Swap the teams and restart the game"
- "mp_switchteams","cmd",,,,,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
- "mp_t_default_grenades","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this"
- "mp_t_default_melee","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default melee weapon that the Ts will spawn with"
- "mp_t_default_primary","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default primary (rifle) weapon that the Ts will spawn with"
- "mp_t_default_secondary","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The default secondary (pistol) weapon that the Ts will spawn with"
- "mp_td_dmgtokick","300 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"The damage threshhold players have to exceed in a match to get kicked."
- "mp_td_dmgtowarn","200 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"The damage threshhold players have to exceed in a match to get warned that they are about to be kicked."
- "mp_td_spawndmgthreshold","50 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"The damage threshold players have to exceed at the start of the round to be warned/kick."
- "mp_teamcashawards","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Teams can earn money by performing in-game actions"
- "mp_teamflag_1","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard."
- "mp_teamflag_2","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard."
- "mp_teammates_are_enemies","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When set, your teammates act as enemies and all players are valid targets."
- "mp_teamname_1","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"A non-empty string overrides the first team's name."
- "mp_teamname_2","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"A non-empty string overrides the second team's name."
- "mp_timelimit","5 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"game time per map in minutes"
- "mp_tkpunish","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}"
- "mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,,,,"Restart Tournament Mode on the current level."
- "mp_unpause_match","cmd",,,,,,,,,,,,,,,,,,,,,"Resume the match"
- "mp_use_respawn_waves","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When set to 1, and that player's team is set to respawn, they will respawn in waves."
- "mp_verbose_changelevel_spew","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "mp_warmup_end","cmd",,,,,,,,,,,,,,,,,,,,,"End warmup immediately."
- "mp_warmup_pausetimer","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer."
- "mp_warmup_start","cmd",,,,,,,,,,,,,,,,,,,,,"Start warmup."
- "mp_warmuptime","30 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How long the warmup period lasts. Changing this value resets warmup."
- "mp_warmuptime_all_players_connected","30 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Warmup time to use when all players have connected in official competitive."
- "mp_weapons_allow_map_placed","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If this convar is set, when a match starts, the game will not delete weapons placed in the map."
- "mp_weapons_allow_randomize","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon "
- "mp_weapons_allow_zeus","1 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines whether the Zeus is purchasable or not."
- "mp_weapons_glow_on_ground","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If this convar is set, weapons on the ground will have a glow around them."
- "mp_win_panel_display_time","3 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The amount of time to show the win panel between matches / halfs"
- "ms_player_dump_properties","cmd",,,,,,,,,,,,,,,,,,,,,"Prints a dump the current players property data"
- "multvar","cmd",,,,,,,,,,,,,,,,,,,,,"Multiply specified convar value."
- "muzzleflash_light","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,,"SERVER_CAN_EXECUTE",,,"SS",,,,"Current user name"
- "nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Add current area to the selected set."
- "nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,,,,,,,,,,"Add specified area id to the selected set."
- "nav_analyze","cmd",,,,,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
- "nav_area_bgcolor","503316480",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
- "nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Max area size created in nav generation"
- "nav_avoid","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
- "nav_begin_area","cmd",,,,,,,,,,,,,,,,,,,,,"Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
- "nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,,,,"Start continuously removing from the selected set."
- "nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,,,,"Start dragging a selection area."
- "nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,,,"Start dragging a selection area."
- "nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,,,,"Start continuously adding to the selected set."
- "nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,,"Begin shifting the Selected Set."
- "nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,,,,"Attempts to build a nav ladder on the climbable surface under the cursor."
- "nav_check_connectivity","cmd",,,,,,,,,,,,,,,,,,,,,"Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site)."
- "nav_check_file_consistency","cmd",,,,,,,,,,,,,,,,,,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
- "nav_check_floor","cmd",,,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
- "nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,,,,"Update the nav mesh STAIRS attribute"
- "nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas"
- "nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,,"Remove given nav attribute from all areas in the selected set."
- "nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Clear the selected set."
- "nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,,,,,"Erase any previously placed walkable positions."
- "nav_compress_id","cmd",,,,,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
- "nav_connect","cmd",,,,,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
- "nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
- "nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,,,,"Lower the selected corner of the currently marked Area."
- "nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,,,,,,,"Places the selected corner of the currently marked Area on the ground."
- "nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,,,,"Raise the selected corner of the currently marked Area."
- "nav_corner_select","cmd",,,,,,,,,,,,,,,,,,,,,"Select a corner of the currently marked Area. Use multiple times to access all four corners."
- "nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
- "nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
- "nav_crouch","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
- "nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_delete","cmd",,,,,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
- "nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,,,,"Deletes the currently marked Area (if any)."
- "nav_disconnect","cmd",,,,,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
- "nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
- "nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'area is not suitable for hiding spots' flag used by the AI system."
- "nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
- "nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
- "nav_end_area","cmd",,,,,,,,,,,,,,,,,,,,,"Defines the second corner of a new Area or Ladder and creates it."
- "nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,,,,"Stop continuously removing from the selected set."
- "nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
- "nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,,,"Stop dragging a selection area."
- "nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,,,,"Stop continuously adding to the selected set."
- "nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,,"Finish shifting the Selected Set."
- "nav_flood_select","cmd",,,,,,,,,,,,,,,,,,,,,"Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
- "nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,,,,"Mark cliff areas, post-processing approximation"
- "nav_generate","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
- "nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Autogenerate nav areas on fence and obstacle tops"
- "nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
- "nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a Navigation Mesh for the current map and save it to disk."
- "nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
- "nav_jump","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
- "nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,,,,"Flips the selected ladder's direction."
- "nav_load","cmd",,,,,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
- "nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,,,,"Lower the top of the drag select volume."
- "nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,,,,"Lower the bottom of the drag select volume."
- "nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,,,,"Chops the marked area into disconnected sub-areas suitable for sniper spots."
- "nav_mark","cmd",,,,,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
- "nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,,,,"Set nav attribute for all areas in the selected set."
- "nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,,,,"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
- "nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,,,,"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
- "nav_max_view_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
- "nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_merge","cmd",,,,,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
- "nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,,,,"Merges a saved selected set into the current mesh."
- "nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'hostages cannot use this area' flag used by the AI system."
- "nav_no_jump","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'dont jump in this area' flag used by the AI system."
- "nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
- "nav_place_list","cmd",,,,,,,,,,,,,,,,,,,,,"Lists all place names used in the map."
- "nav_place_pick","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the current Place to the Place of the Area under the cursor."
- "nav_place_replace","cmd",,,,,,,,,,,,,,,,,,,,,"Replaces all instances of the first place with the second place."
- "nav_place_set","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
- "nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_precise","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'dont avoid obstacles' flag used by the AI system."
- "nav_quicksave","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
- "nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,,,,,,"Raise the top of the drag select volume."
- "nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,,,,,,"Raise the bottom of the drag select volume."
- "nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Re-selects the stored selected set."
- "nav_remove_from_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
- "nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,,,,"Removes legacy jump areas, replacing them with connections."
- "nav_run","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
- "nav_save","cmd",,,,,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
- "nav_save_selected","cmd",,,,,,,,,,,,,,,,,,,,,"Writes the selected set to disk for merging into another mesh via nav_merge_mesh."
- "nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,,,,,"Adds all blocked areas to the selected set"
- "nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,,,,,,"Adds all damaging areas to the selected set"
- "nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,,,,"Selects any areas that intersect the given half-space."
- "nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,,,,,"Adds all invalid areas to the Selected Set."
- "nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,,,,,,,,"Adds all obstructed areas to the selected set"
- "nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,,,,"Selects nav areas that are overlapping others."
- "nav_select_radius","cmd",,,,,,,,,,,,,,,,,,,,,"Adds all areas in a radius to the selection set"
- "nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,,,,"Adds all stairway areas to the selected set"
- "nav_selected_set_border_color","-16751516",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Color used to draw the selected set borders while editing."
- "nav_selected_set_color","1623785472.000",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
- "nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
- "nav_shift","cmd",,,,,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
- "nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
- "nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
- "nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Highlight non-contiguous connections"
- "nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show current 'danger' levels."
- "nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show current player counts in each area."
- "nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
- "nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,,,,"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
- "nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
- "nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
- "nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
- "nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Make props solid to nav generation/editing"
- "nav_splice","cmd",,,,,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
- "nav_split","cmd",,,,,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
- "nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
- "nav_stand","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
- "nav_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
- "nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Stores the current selected set for later retrieval."
- "nav_strip","cmd",,,,,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
- "nav_subdivide","cmd",,,,,,,,,,,,,,,,,,,,,"Subdivides all selected areas."
- "nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,,,,"Test the selected set for being on stairs"
- "nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,,,,"Start or stop continuously removing from the selected set."
- "nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Remove current area from the selected set."
- "nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
- "nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
- "nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles all areas into/out of the selected set."
- "nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,,,,"Start or stop continuously adding to the selected set."
- "nav_transient","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'area is transient and may become blocked' flag used by the AI system."
- "nav_unmark","cmd",,,,,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
- "nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,,,,"Updates the blocked/unblocked status for every nav area."
- "nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,,,,"Recomputes lighting values"
- "nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
- "nav_use_place","cmd",,,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
- "nav_walk","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
- "nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,,,,"Warps the player to the marked area."
- "nav_world_center","cmd",,,,,,,,,,,,,,,,,,,,,"Centers the nav mesh in the world"
- "net_allow_multicast","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "net_blockmsg","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Discards incoming message: <0|1|name>"
- "net_channels","cmd",,,,,,,,,,,,,,,,,,,,,"Shows net channel info"
- "net_droponsendoverflow","0 ",,,,,,,,,,,,,,,,,,,,,"If enabled, channel will drop client when sending too much data causes buffer overrun"
- "net_droppackets","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Drops next n packets on client"
- "net_dumpeventstats","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps out a report of game event network usage"
- "net_earliertempents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "net_fakejitter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Jitter fakelag packet time"
- "net_fakelag","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Lag all incoming network data (including loopback) by this many milliseconds."
- "net_fakeloss","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Simulate packet loss as a percentage (negative means drop 1/n packets)"
- "net_graph","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,"
- "net_graphheight","48 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Height of netgraph panel"
- "net_graphholdsvframerate","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Hold worst case in server framerate line."
- "net_graphmsecs","2000 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"The latency graph represents this many milliseconds."
- "net_graphpos","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "net_graphproportionalfont","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Determines whether netgraph font is proportional or not"
- "net_graphshowinterp","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw the interpolation graph."
- "net_graphshowlatency","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw the ping/packet loss graph."
- "net_graphshowsvframerate","11 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw the server framerate graph."
- "net_graphsolid","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "net_graphtext","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Draw text fields"
- "net_maxroutable","1200 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,,"Requested max packet size before packets are 'split'."
- "net_public_adr","0 ",,,,,,,,,,,,,,,,,,,,,"For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'"
- "net_scale","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "net_showreliablesounds","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "net_showsplits","0 ",,,,,,,,,,,,,,,,,,,,,"Show info about packet splits"
- "net_showudp","0 ",,,,,,,,,,,,,,,,,,,,,"Dump UDP packets summary to console"
- "net_showudp_oob","0 ",,,,,,,,,,,,,,,,,,,,,"Dump OOB UDP packets summary to console"
- "net_showudp_remoteonly","0 ",,,,,,,,,,,,,,,,,,,,,"Dump non-loopback udp only"
- "net_splitpacket_maxrate","15000 ",,,,,,,,,,,,,,,,,,,,,"Max bytes per second when queueing splitpacket chunks"
- "net_splitrate","1 ",,,,,,,,,,,,,,,,,,,,,"Number of fragments for a splitpacket that can be sent per frame"
- "net_start","cmd",,,,,,,,,,,,,,,,,,,,,"Inits multiplayer network sockets"
- "net_status","cmd",,,,,,,,,,,,,,,,,,,,,"Shows current network status"
- "net_steamcnx_allowrelay","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel"
- "net_steamcnx_enabled","1 ",,,,,,,,,,,,,,,,,,,,,"Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP."
- "net_steamcnx_status","cmd",,,,,,,,,,,,,,,,,,,,,"Print status of steam connection sockets."
- "next","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Set to 1 to advance to next frame ( when singlestep == 1 )"
- "nextdemo","cmd",,,,,,,,,,,,,,,,,,,,,"Play next demo in sequence."
- "nextlevel","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If set to a valid map name, will trigger a changelevel to the specified map at the end of the round"
- "noclip","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable"
- "noclip_fixup","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "notarget","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes hidden to NPCs."
- "npc_ally_deathmessage","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "npc_ammo_deplete","cmd",,,,,,,,,,,,,,,,,,,,,"Subtracts half of the target's ammo"
- "npc_bipass","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s"
- "npc_combat","cmd",,,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
- Arguments: {npc_name}"
- "npc_conditions","cmd",,,,,,,,,,,,,,,,,,,,,"Displays all the current AI conditions that an NPC has in the overlay text.
- Arguments: {npc_name} / {npc class_name} / no a"
- "npc_create","cmd",,,,,,,,,,,,,,,,,,,,,"Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
- Argumen"
- "npc_create_aimed","cmd",,,,,,,,,,,,,,,,,,,,,"Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at"
- "npc_destroy","cmd",,,,,,,,,,,,,,,,,,,,,"Removes the given NPC(s) from the universe
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki"
- "npc_destroy_unselected","cmd",,,,,,,,,,,,,,,,,,,,,"Removes all NPCs from the universe that aren't currently selected"
- "npc_enemies","cmd",,,,,,,,,,,,,,,,,,,,,"Shows memory of NPC. Draws an X on top of each memory.
- Eluded entities drawn in blue (don't know where it went)
- Unreachable "
- "npc_focus","cmd",,,,,,,,,,,,,,,,,,,,,"Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
- Arguments: {npc_name} / {np"
- "npc_freeze","cmd",,,,,,,,,,,,,,,,,,,,,"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
- Arguments"
- "npc_freeze_unselected","cmd",,,,,,,,,,,,,,,,,,,,,"Freeze all NPCs not selected"
- "npc_go","cmd",,,,,,,,,,,,,,,,,,,,,"Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
- Arguments: -none-"
- "npc_go_random","cmd",,,,,,,,,,,,,,,,,,,,,"Sends all selected NPC(s) to a random node.
- Arguments: -none-"
- "npc_heal","cmd",,,,,,,,,,,,,,,,,,,,,"Heals the target back to full health"
- "npc_height_adjust","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"Enable test mode for ik height adjustment"
- "npc_kill","cmd",,,,,,,,,,,,,,,,,,,,,"Kills the given NPC(s)
- Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at"
- "npc_nearest","cmd",,,,,,,,,,,,,,,,,,,,,"Draw's a while box around the NPC(s) nearest node
- Arguments: {entity_name} / {class_name} / no argument picks what player i"
- "npc_relationships","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the relationships between this NPC and all others.
- Arguments: {entity_name} / {class_name} / no argument picks wha"
- "npc_reset","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads schedules for all NPC's from their script files
- Arguments: -none-"
- "npc_route","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang"
- "npc_select","cmd",,,,,,,,,,,,,,,,,,,,,"Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
- Arg"
- "npc_set_freeze","cmd",,,,,,,,,,,,,,,,,,,,,"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
- Arguments"
- "npc_set_freeze_unselected","cmd",,,,,,,,,,,,,,,,,,,,,"Freeze all NPCs not selected"
- "npc_squads","cmd",,,,,,,,,,,,,,,,,,,,,"Obsolete. Replaced by npc_combat"
- "npc_steering","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the steering obstructions of the NPC (used to perform local avoidance)
- Arguments: {entity_name} / {class_name} / n"
- "npc_steering_all","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the steering obstructions of all NPCs (used to perform local avoidance)
- "
- "npc_task_text","cmd",,,,,,,,,,,,,,,,,,,,,"Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu"
- "npc_tasks","cmd",,,,,,,,,,,,,,,,,,,,,"Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
- A"
- "npc_teleport","cmd",,,,,,,,,,,,,,,,,,,,,"Selected NPC will teleport to the location that the player is looking (shown with a purple box)
- Arguments: -none-"
- "npc_thinknow","cmd",,,,,,,,,,,,,,,,,,,,,"Trigger NPC to think"
- "npc_viewcone","cmd",,,,,,,,,,,,,,,,,,,,,"Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
- Arguments: {ent"
- "observer_use","cmd",,,,,,,,,,,,,,,,,,,,,""
- "option_duck_method","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "option_speed_method","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "paintsplat_bias","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"Change bias value for computing circle buffer"
- "paintsplat_max_alpha_noise","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"Max noise value of circle alpha"
- "paintsplat_noise_enabled","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,,""
- "panel_test_title_safe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Test vgui panel positioning with title safe indentation"
- "particle_simulateoverflow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Used for stress-testing particle systems. Randomly denies creation of particles."
- "particle_test_attach_attachment","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Attachment index for attachment mode"
- "particle_test_attach_mode","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'"
- "particle_test_file","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Name of the particle system to dynamically spawn"
- "particle_test_start","cmd",,,,,,,,,,,,,,,,,,,,,"Dispatches the test particle system with the parameters specified in particle_test_file,
- particle_test_attach_mode and particl"
- "particle_test_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Stops all particle systems on the selected entities.
- Arguments: {entity_name} / {class_name} / no argument picks what playe"
- "password","51815 ","ARCHIVE",,,,,,,,,,,,"DONTRECORD",,,,,,,,"Current server access password"
- "path","cmd",,,,,,,,,,,,,,,,,,,,,"Show the engine filesystem path."
- "pause","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle the server pause state."
- "perfui","cmd",,,,,,,,,,,,,,,,,,,,,"Show/hide the level performance tools UI."
- "perfvisualbenchmark","cmd",,,,,,,,,,,,,,,,,,,,,""
- "perfvisualbenchmark_abort","cmd",,,,,,,,,,,,,,,,,,,,,""
- "phys_debug_check_contacts","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "phys_show_active","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "physics_budget","cmd",,,,,,,,,,,,,,,,,,,,,"Times the cost of each active object"
- "physics_constraints","cmd",,,,,,,,,,,,,,,,,,,,,"Highlights constraint system graph for an entity"
- "physics_debug_entity","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
- "physics_highlight_active","cmd",,,,,,,,,,,,,,,,,,,,,"Turns on the absbox for all active physics objects"
- "physics_report_active","cmd",,,,,,,,,,,,,,,,,,,,,"Lists all active physics objects"
- "physics_select","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps debug info for an entity"
- "picker","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play"
- "ping","cmd",,,,,,,,,,,,,,,,,,,,,"Display ping to server."
- "pingserver","cmd",,,,,,,,,,,,,,,,,,,,,"Ping a server for info"
- "pixelvis_debug","cmd",,,,,,,,,,,,,,,,,,,,,"Dump debug info"
- "play","cmd",,,,,,,,,,,,,,,,,,,,,"Play a sound."
- "play_distance","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Set to 1:'2 foot' or 2:'10 foot' presets."
- "play_with_friends_enabled","1 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "playdemo","cmd",,,,,,,,,,,,,,,,,,,,,"Play a recorded demo file (.dem )."
- "player_botdifflast_s","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_competitive_maplist3","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "player_debug_print_damage","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"When true, print amount and type of all damage received by player to console."
- "player_gamemodelast_m","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_gamemodelast_s","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_gametypelast_m","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_gametypelast_s","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_last_leaderboards_filter","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Last mode setting in the Leaderboards screen"
- "player_last_leaderboards_mode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Last mode setting in the Leaderboards screen"
- "player_last_leaderboards_panel","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Last opened panel in the Leaderboards screen"
- "player_last_medalstats_category","5 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Last selected category on the Medals panel in the Medals & Stats screen"
- "player_last_medalstats_panel","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Last opened panel in the Medals & Stats screen"
- "player_maplast_m","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_maplast_s","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_medalstats_most_recent_time","1396505600","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Timestamp of most recently earned achievement displayed on Medals & Stats screen"
- "player_medalstats_recent_range","432000 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Window (in seconds of recent achievements to show"
- "player_nevershow_communityservermessage","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "player_teamplayedlast","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "playflush","cmd",,,,,,,,,,,,,,,,,,,,,"Play a sound, reloading from disk in case of changes."
- "playgamesound","cmd",,,,,,,,,,,,,,,,,,,,,"Play a sound from the game sounds txt file"
- "playsoundscape","cmd",,,,,,,,,,,,,,,,,,,,,"Forces a soundscape to play"
- "playvideo","cmd",,,,,,,,,,,,,,,,,,,,,"Plays a video: <filename> [width height]"
- "playvideo_end_level_transition","cmd",,,,,,,,,,,,,,,,,,,,,"Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>"
- "playvideo_exitcommand","cmd",,,,,,,,,,,,,,,,,,,,,"Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>"
- "playvideo_exitcommand_nointerrupt","cmd",,,,,,,,,,,,,,,,,,,,,"Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>"
- "playvideo_nointerrupt","cmd",,,,,,,,,,,,,,,,,,,,,"Plays a video without ability to skip: <filename> [width height]"
- "playvol","cmd",,,,,,,,,,,,,,,,,,,,,"Play a sound at a specified volume."
- "plugin_load","cmd",,,,,,,,,,,,,,,,,,,,,"plugin_load <filename> : loads a plugin"
- "plugin_pause","cmd",,,,,,,,,,,,,,,,,,,,,"plugin_pause <index> : pauses a loaded plugin"
- "plugin_pause_all","cmd",,,,,,,,,,,,,,,,,,,,,"pauses all loaded plugins"
- "plugin_print","cmd",,,,,,,,,,,,,,,,,,,,,"Prints details about loaded plugins"
- "plugin_unload","cmd",,,,,,,,,,,,,,,,,,,,,"plugin_unload <index> : unloads a plugin"
- "plugin_unpause","cmd",,,,,,,,,,,,,,,,,,,,,"plugin_unpause <index> : unpauses a disabled plugin"
- "plugin_unpause_all","cmd",,,,,,,,,,,,,,,,,,,,,"unpauses all disabled plugins"
- "'+posedebug'","cmd",,,,,,,,,,,,,,,,,,,,,"Turn on pose debugger or add ents to pose debugger UI"
- "'-posedebug'","cmd",,,,,,,,,,,,,,,,,,,,,"Turn off pose debugger or hide ents from pose debugger UI"
- "post_jump_crouch","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"This determines how long the third person player character will crouch for after landing a jump. This only affects the third p"
- "press_x360_button","cmd",,,,,,,,,,,,,,,,,,,,,"Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])"
- "print_colorcorrection","cmd",,,,,,,,,,,,,,,,,,,,,"Display the color correction layer information."
- "print_mapgroup","cmd",,,,,,,,,,,,,,,,,,,,,"Prints the current mapgroup and the contained maps"
- "print_mapgroup_sv","cmd",,,,,,,,,,,,,,,,,,,,,"Prints the current mapgroup and the contained maps"
- "progress_enable","cmd",,,,,,,,,,,,,,,,,,,,,""
- "prop_crosshair","cmd",,,,,,,,,,,,,,,,,,,,,"Shows name for prop looking at"
- "prop_debug","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys"
- "prop_dynamic_create","cmd",,,,,,,,,,,,,,,,,,,,,"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}"
- "prop_physics_create","cmd",,,,,,,,,,,,,,,,,,,,,"Creates a physics prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}"
- "pwatchent","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Entity to watch for prediction system changes."
- "pwatchvar","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Entity variable to watch in prediction system for changes."
- "quit","cmd",,,,,,,,,,,,,,,,,,,,,"Exit the engine."
- "quit_prompt","cmd",,,,,,,,,,,,,,,,,,,,,"Exit the engine."
- "r_AirboatViewDampenDamp","1 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_AirboatViewDampenFreq","7 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_AirboatViewZHeight","0 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_alphafade_usefov","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Account for FOV when computing an entity's distance-based alpha fade"
- "r_ambientfraction","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Fraction of direct lighting used to boost lighting when model requests"
- "r_ambientlightingonly","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Set this to 1 to light models with only ambient lighting (and no static lighting)."
- "r_avglight","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_avglightmap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_brush_queue_mode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_cheapwaterend","cmd",,,,,,,,,,,,,,,,,,,,,""
- "r_cheapwaterstart","cmd",,,,,,,,,,,,,,,,,,,,,""
- "r_cleardecals","cmd",,,,,,,,,,,,,,,,,,,,,"Usage r_cleardecals <permanent>."
- "r_ClipAreaFrustums","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_ClipAreaPortals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_colorstaticprops","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_debugcheapwater","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_debugrandomstaticlighting","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect."
- "r_depthoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output."
- "r_disable_distance_fade_on_big_props","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Completely disable distance fading on large props"
- "r_disable_distance_fade_on_big_props_thresh","48000 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Distance prop fade disable threshold size"
- "r_disable_update_shadow","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_DispBuildable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_DispWalkable","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_dlightsenable","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawallrenderables","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Draw all renderables, even ones inside solid leaves."
- "r_DrawBeams","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawbrushmodels","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Render brush models. 0=Off, 1=Normal, 2=Wireframe"
- "r_drawclipbrushes","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Draw clip brushes (red=NPC+player, pink=player, purple=NPC)"
- "r_drawdecals","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Render decals."
- "r_DrawDisp","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Toggles rendering of displacment maps"
- "r_drawentities","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawfuncdetail","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Render func_detail"
- "r_drawleaf","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Draw the specified leaf."
- "r_drawlightcache","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"0: off
- 1: draw light cache entries
- 2: draw rays
- "
- "r_drawlightinfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawlights","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_DrawModelLightOrigin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlaydistance","500 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlayfilter","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawmodelstatsoverlaymax","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2"
- "r_drawmodelstatsoverlaymin","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2"
- "r_drawopaquerenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawopaqueworld","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawothermodels","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawparticles","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable/disable particle rendering"
- "r_DrawPortals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_DrawRain","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable/disable rain rendering."
- "r_drawrenderboxes","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b"
- "r_drawropes","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawscreenoverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawskybox","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawsprites","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawstaticprops","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"0=Off, 1=Normal, 2=Wireframe"
- "r_drawtracers","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawtracers_firstperson","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Toggle visibility of first person weapon tracers"
- "r_drawtracers_movetonotintersect","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawtranslucentrenderables","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawtranslucentworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_drawunderwateroverlay","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawvgui","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Enable the rendering of vgui panels"
- "r_drawviewmodel","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_drawworld","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Render the world."
- "r_dscale_basefov","90 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_dscale_fardist","2000 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_dscale_farscale","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_dscale_neardist","100 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_dscale_nearscale","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_dynamic","0 ",,,,,,,,,,,,,,,,,,,,,""
- "r_dynamiclighting","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_eyegloss","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_eyemove","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "r_eyeshift_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "r_eyeshift_y","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "r_eyeshift_z","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "r_eyesize","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "r_eyewaterepsilon","7 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_farz","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Override the far clipping plane. -1 means to use the value in env_fog_controller."
- "r_flashlightambient","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightbacktraceoffset","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightbrightness","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_flashlightclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_flashlightconstant","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightdrawclip","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_flashlightfar","750 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightfov","53 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightladderdist","40 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightlinear","100 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightlockposition","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightmuzzleflashfov","120 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightnear","4 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightnearoffsetscale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightoffsetforward","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightoffsetright","5 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightoffsetup","-5 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightquadratic","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightshadowatten","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flashlightvisualizetrace","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_flushlod","cmd",,,,,,,,,,,,,,,,,,,,,"Flush and reload LODs."
- "r_hwmorph","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_itemblinkmax","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_itemblinkrate","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_JeepFOV","90 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,""
- "r_JeepViewBlendTo","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_JeepViewBlendToScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_JeepViewBlendToTime","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_JeepViewDampenDamp","1 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_JeepViewDampenFreq","7 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_JeepViewZHeight","10 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_lightcache_invalidate","cmd",,,,,,,,,,,,,,,,,,,,,""
- "r_lightcache_numambientsamples","162 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"number of random directions to fire rays when computing ambient lighting"
- "r_lightcache_radiusfactor","1000 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Allow lights to influence lightcaches beyond the lights' radii"
- "r_lightcachecenter","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_lightcachemodel","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_lightinterp","5 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Controls the speed of light interpolation, 0 turns off interpolation"
- "r_lightmap","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_lightstyle","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_lightwarpidentity","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_lockpvs","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Lock the PVS so you can fly around and inspect what is being drawn."
- "r_mapextents","16384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Set the max dimension for the map. This determines the far clipping plane"
- "r_modelAmbientMin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns)."
- "r_modelwireframedecal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_nohw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_nosw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_novis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Turn off the PVS."
- "r_occlusionspew","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Activate/deactivates spew about what the occlusion system is doing."
- "r_oldlightselection","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Set this to revert to HL2's method of selecting lights"
- "r_particle_demo","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_partition_level","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Displays a particular level of the spatial partition system. Use -1 to disable it."
- "r_portalsopenall","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Open all portals"
- "r_PortalTestEnts","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Clip entities against portal frustums."
- "r_printdecalinfo","cmd",,,,,,,,,,,,,,,,,,,,,""
- "r_proplightingpooling","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset"
- "r_radiosity","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 sam"
- "r_rainalpha","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_rainalphapow","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_RainCheck","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable/disable IsInAir() check for rain drops?"
- "r_RainDebugDuration","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Shows rain tracelines for this many seconds (0 disables)"
- "r_raindensity","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_RainHack","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_rainlength","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_RainProfile","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable/disable rain profiling."
- "r_RainRadius","1500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_RainSideVel","130 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"How much sideways velocity rain gets."
- "r_RainSimulate","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable/disable rain simulation."
- "r_rainspeed","600 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_RainSplashPercentage","20 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_rainwidth","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_randomflex","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_rimlight","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_ropes_holiday_light_color","cmd",,,,,,,,,,,,,,,,,,,,,"Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]"
- "r_screenoverlay","cmd",,,,,,,,,,,,,,,,,,,,,"Draw specified material as an overlay"
- "r_shadow_debug_spew","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_shadow_deferred","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Toggle deferred shadow rendering"
- "r_shadowangles","cmd",,,,,,,,,,,,,,,,,,,,,"Set shadow angles"
- "r_shadowblobbycutoff","cmd",,,,,,,,,,,,,,,,,,,,,"some shadow stuff"
- "r_shadowcolor","cmd",,,,,,,,,,,,,,,,,,,,,"Set shadow color"
- "r_shadowdir","cmd",,,,,,,,,,,,,,,,,,,,,"Set shadow direction"
- "r_shadowdist","cmd",,,,,,,,,,,,,,,,,,,,,"Set shadow distance"
- "r_shadowfromanyworldlight","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_shadowfromworldlights_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_shadowids","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_shadows_gamecontrol","-1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_shadowwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_showenvcubemap","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_showz_power","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_skin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_skybox","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Enable the rendering of sky boxes"
- "r_slowpathwireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_SnowDebugBox","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow Debug Boxes."
- "r_SnowEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow Enable"
- "r_SnowEndAlpha","255 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowEndSize","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowFallSpeed","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow fall speed scale."
- "r_SnowInsideRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowOutsideRadius","1024 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowParticles","500 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowPosScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowRayEnable","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowRayLength","8192 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowRayRadius","256 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowSpeedScale","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowStartAlpha","25 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowStartSize","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowWindScale","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowZoomOffset","384 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_SnowZoomRadius","512 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Snow."
- "r_swingflashlight","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_updaterefracttexture","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_vehicleBrakeRate","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "r_VehicleViewClamp","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "r_VehicleViewDampen","1 ",,,,"CHEAT",,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "r_visocclusion","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Activate/deactivate wireframe rendering of what the occlusion system is doing."
- "r_visualizelighttraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_visualizelighttracesshowfulltrace","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "r_visualizetraces","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "radarvisdistance","1000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"at this distance and beyond you need to be point right at someone to see them"
- "radarvismaxdot","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"how closely you have to point at someone to see them beyond max distance"
- "radarvismethod","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"0 for traditional method, 1 for more realistic method"
- "radarvispow","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"the degree to which you can point away from a target, and still see them on radar."
- "radio1","cmd",,,,,,,,,,,,,,,,,,,,,"Opens a radio menu"
- "radio2","cmd",,,,,,,,,,,,,,,,,,,,,"Opens a radio menu"
- "radio3","cmd",,,,,,,,,,,,,,,,,,,,,"Opens a radio menu"
- "rate","128000 ",,,,,"USERINFO",,,,,,,,,,,,,,,,"Max bytes/sec the host can receive data"
- "rcon","cmd",,,,,,,,,,,,,,,,,,,,,"Issue an rcon command."
- "rcon_address","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,,,,"Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) "
- "rcon_password","0 ",,,,,,,,,,,,,"DONTRECORD",,,,,,,,"remote console password."
- "rebuy","cmd",,,,,,,,,,,,,,,,,,,,,"Attempt to repurchase items with the order listed in cl_rebuy"
- "recompute_speed","cmd",,,,,,,,,,,,,,,,,,,,,"Recomputes clock speed (for debugging purposes)."
- "record","cmd",,,,,,,,,,,,,,,,,,,,,"Record a demo."
- "reload","cmd",,,,,,,,,,,,,,,,,,,,,"Reload the most recent saved game (add setpos to jump to current view position on reload)."
- "'+reload'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-reload'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "reload_vjobs","cmd",,,,,,,,,,,,,,,,,,,,,"reload vjobs module"
- "remote_bug","cmd",,,,,,,,,,,,,,,,,,,,,"Starts a bug report with data from the currently connected rcon machine"
- "removeallids","cmd",,,,,,,,,,,,,,,,,,,,,"Remove all user IDs from the ban list."
- "removeid","cmd",,,,,,,,,,,,,,,,,,,,,"Remove a user ID from the ban list."
- "removeip","cmd",,,,,,,,,,,,,,,,,,,,,"Remove an IP address from the ban list."
- "render_blanks","cmd",,,,,,,,,,,,,,,,,,,,,"render N blank frames"
- "report_cliententitysim","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"List all clientside simulations and time - will report and turn itself off."
- "report_clientthinklist","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"List all clientside entities thinking and time - will report and turn itself off."
- "report_entities","cmd",,,,,,,,,,,,,,,,,,,,,"Lists all entities"
- "report_simthinklist","cmd",,,,,,,,,,,,,,,,,,,,,"Lists all simulating/thinking entities"
- "report_soundpatch","cmd",,,,,,,,,,,,,,,,,,,,,"reports sound patch count"
- "report_touchlinks","cmd",,,,,,,,,,,,,,,,,,,,,"Lists all touchlinks"
- "reset_expo","cmd",,,,,,,,,,,,,,,,,,,,,"Reset player scores, player controls, team scores, and end the round"
- "reset_gameconvars","cmd",,,,,,,,,,,,,,,,,,,,,"Reset a bunch of game convars to default values"
- "respawn_entities","cmd",,,,,,,,,,,,,,,,,,,,,"Respawn all the entities in the map."
- "restart","cmd",,,,,,,,,,,,,,,,,,,,,"Restart the game on the same level (add setpos to jump to current view position on restart)."
- "retry","cmd",,,,,,,,,,,,,,,,,,,,,"Retry connection to last server."
- "'+right'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-right'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "rope_min_pixel_diameter","2 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "rr_debugresponseconcept_exclude","cmd",,,,,,,,,,,,,,,,,,,,,"Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments "
- "rr_followup_maxdist","1800 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance."
- "rr_forceconcept","cmd",,,,,,,,,,,,,,,,,,,,,"fire a response concept directly at a given character.
- USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va"
- "rr_reloadresponsesystems","cmd",,,,,,,,,,,,,,,,,,,,,"Reload all response system scripts."
- "rr_remarkable_max_distance","1200 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"AIs will not even consider remarkarbles that are more than this many units away."
- "rr_remarkable_world_entities_replay_limit","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable"
- "rr_remarkables_enabled","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled."
- "rr_thenany_score_slop","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere"
- "safezonex","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"The percentage of the screen width that is considered safe from overscan"
- "safezoney","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"The percentage of the screen height that is considered safe from overscan"
- "save","cmd",,,,,,,,,,,,,,,,,,,,,"Saves current game."
- "save_finish_async","cmd",,,,,,,,,,,,,,,,,,,,,""
- "say","cmd",,,,,,,,,,,,,,,,,,,,,"Display player message"
- "say_team","cmd",,,,,,,,,,,,,,,,,,,,,"Display player message to team"
- "scene_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flush all .vcds from the cache and reload from disk."
- "scene_playvcd","cmd",,,,,,,,,,,,,,,,,,,,,"Play the given VCD as an instanced scripted scene."
- "scene_showfaceto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"When playing back, show the directions of faceto events."
- "scene_showlook","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"When playing back, show the directions of look events."
- "scene_showmoveto","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"When moving, show the end location."
- "scene_showunlock","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"Show when a vcd is playing but normal AI is running."
- "'+score'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-score'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "screenshot","cmd",,,,,,,,,,,,,,,,,,,,,"Take a screenshot."
- "script","cmd",,,,,,,,,,,,,,,,,,,,,"Run the text as a script"
- "script_client","cmd",,,,,,,,,,,,,,,,,,,,,"Run the text as a script"
- "script_debug","cmd",,,,,,,,,,,,,,,,,,,,,"Connect the vscript VM to the script debugger"
- "script_debug_client","cmd",,,,,,,,,,,,,,,,,,,,,"Connect the vscript VM to the script debugger"
- "script_dump_all","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the state of the VM to the console"
- "script_dump_all_client","cmd",,,,,,,,,,,,,,,,,,,,,"Dump the state of the VM to the console"
- "script_execute","cmd",,,,,,,,,,,,,,,,,,,,,"Run a vscript file"
- "script_execute_client","cmd",,,,,,,,,,,,,,,,,,,,,"Run a vscript file"
- "script_help","cmd",,,,,,,,,,,,,,,,,,,,,"Output help for script functions, optionally with a search string"
- "script_help_client","cmd",,,,,,,,,,,,,,,,,,,,,"Output help for script functions, optionally with a search string"
- "script_reload_code","cmd",,,,,,,,,,,,,,,,,,,,,"Execute a vscript file, replacing existing functions with the functions in the run script"
- "script_reload_entity_code","cmd",,,,,,,,,,,,,,,,,,,,,"Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts"
- "script_reload_think","cmd",,,,,,,,,,,,,,,,,,,,,"Execute an activation script, replacing existing functions with the functions in the run script"
- "sensitivity","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Mouse sensitivity."
- "server_game_time","cmd",,,,,,,,,,,,,,,,,,,,,"Gives the game time in seconds (server's curtime)"
- "servercfgfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "setang","cmd",,,,,,,,,,,,,,,,,,,,,"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)."
- "setang_exact","cmd",,,,,,,,,,,,,,,,,,,,,"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)."
- "setinfo","cmd",,,,,,,,,,,,,,,,,,,,,"Adds a new user info value"
- "setmaster","cmd",,,,,,,,,,,,,,,,,,,,,"add/remove/enable/disable master servers"
- "setmodel","cmd",,,,,,,,,,,,,,,,,,,,,"Changes's player's model"
- "setpause","cmd",,,,,,,,,,,,,,,,,,,,,"Set the pause state of the server."
- "setpos","cmd",,,,,,,,,,,,,,,,,,,,,"Move player to specified origin (must have sv_cheats)."
- "setpos_exact","cmd",,,,,,,,,,,,,,,,,,,,,"Move player to an exact specified origin (must have sv_cheats)."
- "setpos_player","cmd",,,,,,,,,,,,,,,,,,,,,"Move specified player to specified origin (must have sv_cheats)."
- "sf4_meshcache_stats","cmd",,,,,,,,,,,,,,,,,,,,,"Outputs Scaleform 4 mesh cache stats"
- "sf_ui_tint","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"The current tint applied to the Scaleform UI"
- "shake","cmd",,,,,,,,,,,,,,,,,,,,,"Shake the screen."
- "shake_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Stops all active screen shakes.
- "
- "shake_testpunch","cmd",,,,,,,,,,,,,,,,,,,,,"Test a punch-style screen shake.
- "
- "show_loadout_toggle","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles loadout display"
- "'+showbudget'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-showbudget'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "showbudget_texture","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Enable the texture budget panel."
- "'-showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+showbudget_texture'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+showbudget_texture_global'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "showbudget_texture_global_dumpstats","cmd",,,,,,,,,,,,,,,,,,,,,"Dump all items in +showbudget_texture_global in a text form"
- "showconsole","cmd",,,,,,,,,,,,,,,,,,,,,"Show the console."
- "showinfo","cmd",,,,,,,,,,,,,,,,,,,,,"Shows a info panel: <type> <title> <message> [<command number>]"
- "showpanel","cmd",,,,,,,,,,,,,,,,,,,,,"Shows a viewport panel <name>"
- "'-showscores'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+showscores'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "showtriggers","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Shows trigger brushes"
- "showtriggers_toggle","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle show triggers"
- "'-showvprof'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+showvprof'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "singlestep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Run engine in single step mode ( set next to 1 to advance a frame )"
- "sk_autoaim_mode","1 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "skill","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Game skill level (1-3)."
- "skip_next_map","cmd",,,,,,,,,,,,,,,,,,,,,"Skips the next map in the map rotation for the server."
- "slot0","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot1","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot10","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot11","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot2","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot3","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot4","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot5","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot6","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot7","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot8","cmd",,,,,,,,,,,,,,,,,,,,,""
- "slot9","cmd",,,,,,,,,,,,,,,,,,,,,""
- "snapto","cmd",,,,,,,,,,,,,,,,,,,,,""
- "snd_async_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flush all unlocked async audio data"
- "snd_async_showmem","cmd",,,,,,,,,,,,,,,,,,,,,"Show async memory stats"
- "snd_async_showmem_music","cmd",,,,,,,,,,,,,,,,,,,,,"Show async memory stats for just non-streamed music"
- "snd_async_showmem_summary","cmd",,,,,,,,,,,,,,,,,,,,,"Show brief async memory stats"
- "snd_debug_panlaw","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Visualize panning crossfade curves"
- "snd_disable_mixer_duck","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_disable_mixer_solo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_duckerattacktime","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_duckerreleasetime","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_duckerthreshold","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_ducking_off","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_ducktovolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_dump_filepaths","cmd",,,,,,,,,,,,,,,,,,,,,""
- "snd_dumpclientsounds","cmd",,,,,,,,,,,,,,,,,,,,,"Dump sounds to console"
- "snd_dvar_dist_max","1320 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Play full 'far' sound at this distance"
- "snd_dvar_dist_min","240 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Play full 'near' sound at this distance"
- "snd_filter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_foliage_db_loss","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"foliage dB loss per 1200 units"
- "snd_front_headphone_position","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual front left/right headphones."
- "snd_front_stereo_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual front left/right speakers."
- "snd_front_surround_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual front left/right speakers."
- "snd_gain","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_gain_max","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_gain_min","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_getmixer","cmd",,,,,,,,,,,,,,,,,,,,,"Get data related to mix group matching string"
- "snd_headphone_pan_exponent","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used."
- "snd_headphone_pan_radial_weight","cmd",,,,,,,,,,,,,,,,,,,,,"Apply cos(angle) * weight before pan law"
- "snd_legacy_surround","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_list","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_max_same_sounds","4 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_max_same_weapon_sounds","3 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_mixahead","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_mixer_master_dsp","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_mixer_master_level","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_music_selection","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Temporary convar to choose which music kit to use for this player."
- "snd_musicvolume","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Music volume"
- "snd_musicvolume_multiplier_inoverlay","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Music volume multiplier when Steam Overlay is active"
- "snd_mute_losefocus","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_obscured_gain_dB","-2 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_op_test_convar","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_pause_all","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Specifies to pause all sounds and not just voice"
- "snd_pitchquality","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "snd_playsounds","cmd",,,,,,,,,,,,,,,,,,,,,"Play sounds from the game sounds txt file at a given location"
- "snd_pre_gain_dist_falloff","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_prefetch_common","1 ",,,,,,,,,,,,,,,,,,,,,"Prefetch common sounds from directories specified in scripts/sound_prefetch.txt"
- "snd_print_channel_by_guid","cmd",,,,,,,,,,,,,,,,,,,,,"Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>."
- "snd_print_channel_by_index","cmd",,,,,,,,,,,,,,,,,,,,,"Prints the content of a channel from its index. snd_print_channel_by_index <index>."
- "snd_print_channels","cmd",,,,,,,,,,,,,,,,,,,,,"Prints all the active channel."
- "snd_print_dsp_effect","cmd",,,,,,,,,,,,,,,,,,,,,"Prints the content of a dsp effect."
- "snd_rear_headphone_position","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual rear left/right headphones."
- "snd_rear_speaker_scale","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"How much to scale rear speaker contribution to front stereo output"
- "snd_rear_stereo_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual rear left/right speakers."
- "snd_rear_surround_speaker_position","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the position (in degrees) of the virtual rear left/right speakers."
- "snd_rebuildaudiocache","cmd",,,,,,,,,,,,,,,,,,,,,"rebuild audio cache for current language
- "
- "snd_refdb","60 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Reference dB at snd_refdist"
- "snd_refdist","36 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Reference distance for snd_refdb"
- "snd_report_format_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If set to 1, report all sound formats.
- "
- "snd_report_loop_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If set to 1, report all sounds that just looped.
- "
- "snd_report_start_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example"
- "snd_report_stop_sound","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If set to 1, report all sounds stopped with S_StopSound().
- "
- "snd_report_verbose_error","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"If set to 1, report more error found when playing sounds.
- "
- "snd_restart","cmd",,,,,,,,,,,,,,,,,,,,,"Restart sound system."
- "snd_set_master_volume","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>."
- "snd_setmixer","cmd",,,,,,,,,,,,,,,,,,,,,"Set named Mixgroup of current mixer to mix vol, mute, solo."
- "snd_setmixlayer","cmd",,,,,,,,,,,,,,,,,,,,,"Set named Mixgroup of named mix layer to mix vol, mute, solo."
- "snd_setmixlayer_amount","cmd",,,,,,,,,,,,,,,,,,,,,"Set named mix layer mix amount."
- "snd_setsoundparam","cmd",,,,,,,,,,,,,,,,,,,,,"Set a sound paramater"
- "snd_show","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Show sounds info"
- "snd_showclassname","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_showmixer","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_showstart","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_flush_operators","cmd",,,,,,,,,,,,,,,,,,,,,"Flush and re-parse the sound operator system"
- "snd_sos_list_operator_updates","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_print_operators","cmd",,,,,,,,,,,,,,,,,,,,,"Prints a list of currently available operators"
- "snd_sos_show_block_debug","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Spew data about the list of block entries."
- "snd_sos_show_client_rcv","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_client_xmit","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "snd_sos_show_operator_entry_filter","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_init","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_parse","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_prestart","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_shutdown","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_start","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_stop_entry","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_operator_updates","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_queuetotrack","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_server_xmit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "snd_sos_show_startqueue","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "snd_soundmixer_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Reload soundmixers.txt file."
- "snd_soundmixer_list_mix_groups","cmd",,,,,,,,,,,,,,,,,,,,,"List all mix groups to dev console."
- "snd_soundmixer_list_mix_layers","cmd",,,,,,,,,,,,,,,,,,,,,"List all mix layers to dev console."
- "snd_soundmixer_list_mixers","cmd",,,,,,,,,,,,,,,,,,,,,"List all mixers to dev console."
- "snd_soundmixer_set_trigger_factor","cmd",,,,,,,,,,,,,,,,,,,,,"Set named mix layer / mix group, trigger amount."
- "snd_stereo_speaker_pan_exponent","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used."
- "snd_stereo_speaker_pan_radial_weight","cmd",,,,,,,,,,,,,,,,,,,,,"Apply cos(angle) * weight before pan law"
- "snd_surround_speaker_pan_exponent","cmd",,,,,,,,,,,,,,,,,,,,,"Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used."
- "snd_surround_speaker_pan_radial_weight","cmd",,,,,,,,,,,,,,,,,,,,,"Apply cos(angle) * weight before pan law"
- "snd_updateaudiocache","cmd",,,,,,,,,,,,,,,,,,,,,"checks _master.cache based on file sizes and rebuilds any change/new entries
- "
- "snd_visualize","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Show sounds location in world"
- "snd_writemanifest","cmd",,,,,,,,,,,,,,,,,,,,,"If running a game, outputs the precache manifest for the current level
- "
- "sndplaydelay","cmd",,,,,,,,,,,,,,,,,,,,,""
- "soundfade","cmd",,,,,,,,,,,,,,,,,,,,,"Fade client volume."
- "soundinfo","cmd",,,,,,,,,,,,,,,,,,,,,"Describe the current sound device."
- "soundlist","cmd",,,,,,,,,,,,,,,,,,,,,"List all known sounds."
- "soundscape_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar"
- "soundscape_dumpclient","cmd",,,,,,,,,,,,,,,,,,,,,"Dumps the client's soundscape data.
- "
- "soundscape_fadetime","3 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Time to crossfade sound effects between soundscapes"
- "soundscape_flush","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes the server & client side soundscapes"
- "soundscape_radius_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Prints current volume of radius sounds"
- "speak","cmd",,,,,,,,,,,,,,,,,,,,,"Play a constructed sentence."
- "spec_allow_roaming","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"If nonzero, allow free-roaming spectator camera."
- "spec_freeze_cinematiclight_b","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "spec_freeze_cinematiclight_g","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "spec_freeze_cinematiclight_r","1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "spec_freeze_cinematiclight_scale","2 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "spec_freeze_deathanim_time","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam."
- "spec_freeze_distance_max","80 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Maximum random distance from the target to stop when framing them in observer freeze cam."
- "spec_freeze_distance_min","60 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Minimum random distance from the target to stop when framing them in observer freeze cam."
- "spec_freeze_panel_extended_time","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time spent with the freeze panel still up after observer freeze cam is done."
- "spec_freeze_target_fov","42 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The target FOV that the deathcam should use."
- "spec_freeze_target_fov_long","90 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"The target FOV that the deathcam should use when the cam zoom far away on the target."
- "spec_freeze_time","5 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time spend frozen in observer freeze cam."
- "spec_freeze_time_lock","2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Time players are prevented from skipping the freeze cam"
- "spec_freeze_traveltime","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time taken to zoom in to frame a target in observer freeze cam."
- "spec_freeze_traveltime_long","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Time taken to zoom in to frame a target in observer freeze cam when they are far away."
- "spec_goto","cmd",,,,,,,,,,,,,,,,,,,,,"Move spectator to specified origin and eyes to specified pitch yaw."
- "spec_gui","cmd",,,,,,,,,,,,,,,,,,,,,"Shows or hides the spectator bar"
- "spec_hide_players","0 ",,,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,,"Toggle the visibility of scoreboard players."
- "spec_lerpto","cmd",,,,,,,,,,,,,,,,,,,,,"Lerp the spectator camera to specified origin and eyes to specified pitch yaw."
- "spec_menu","cmd",,,,,,,,,,,,,,,,,,,,,"Activates spectator menu"
- "spec_mode","cmd",,,,,,,,,,,,,,,,,,,,,"Set spectator mode"
- "spec_next","cmd",,,,,,,,,,,,,,,,,,,,,"Spectate next player"
- "spec_player","cmd",,,,,,,,,,,,,,,,,,,,,"Spectate player by index"
- "spec_player_by_name","cmd",,,,,,,,,,,,,,,,,,,,,"Spectate player by name"
- "spec_pos","cmd",,,,,,,,,,,,,,,,,,,,,"dump position and angles to the console"
- "spec_prev","cmd",,,,,,,,,,,,,,,,,,,,,"Spectate previous player ( valid values are 3 to 6 )"
- "spec_show_xray","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode"
- "spec_usenumberkeys_nobinds","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc)."
- "'+speed'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-speed'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "spike","cmd",,,,,,,,,,,,,,,,,,,,,"generates a fake spike"
- "spincycle","cmd",,,,,,,,,,,,,,,,,,,,,"Cause the engine to spincycle (Debug!!)"
- "ss_enable","0 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT"
- "ss_map","cmd",,,,,,,,,,,,,,,,,,,,,"Start playing on specified map with max allowed splitscreen players."
- "ss_reloadletterbox","cmd",,,,,,,,,,,,,,,,,,,,,"ss_reloadletterbox"
- "ss_splitmode","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr"
- "star_memory","cmd",,,,,,,,,,,,,,,,,,,,,"Dump memory stats"
- "startdemos","cmd",,,,,,,,,,,,,,,,,,,,,"Play demos in demo sequence."
- "startmovie","cmd",,,,,,,,,,,,,,,,,,,,,"Start recording movie frames."
- "startupmenu","cmd",,,,,,,,,,,,,,,,,,,,,"Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer "
- "stats","cmd",,,,,,,,,,,,,,,,,,,,,"Prints server performance variables"
- "status","cmd",,,,,,,,,,,,,,,,,,,,,"Display map and connection status."
- "stop","cmd",,,,,,,,,,,,,,,,,,,,,"Finish recording demo."
- "stop_transition_videos_fadeout","cmd",,,,,,,,,,,,,,,,,,,,,"Fades out all transition videos playing to the screen: <time>"
- "stopdemo","cmd",,,,,,,,,,,,,,,,,,,,,"Stop playing back a demo."
- "stopsound","cmd",,,,,,,,,,,,,,,,,,,,,""
- "stopsoundscape","cmd",,,,,,,,,,,,,,,,,,,,,"Stops all soundscape processing and fades current looping sounds"
- "stopvideos","cmd",,,,,,,,,,,,,,,,,,,,,"Stops all videos playing to the screen"
- "stopvideos_fadeout","cmd",,,,,,,,,,,,,,,,,,,,,"Fades out all videos playing to the screen: <time>"
- "'+strafe'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-strafe'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "stringtabledictionary","cmd",,,,,,,,,,,,,,,,,,,,,"Create dictionary for current strings."
- "stuffcmds","cmd",,,,,,,,,,,,,,,,,,,,,"Parses and stuffs command line + commands to command buffer."
- "suitvolume","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "surfaceprop","cmd",,,,,,,,,,,,,,,,,,,,,"Reports the surface properties at the cursor"
- "sv_accelerate","5 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Linear acceleration amount (old value is 5.6)"
- "sv_accelerate_debug_speed","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_accelerate_use_weapon_speed","1 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_airaccelerate","12 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_allow_votes","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Allow voting?"
- "sv_allow_wait_command","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Allow or disallow the wait command on clients connected to this server."
- "sv_alltalk","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Players can hear all enemy communication (voice, chat)"
- "sv_alternateticks","0 ",,,,,,,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
- "
- "sv_arms_race_vote_to_restart_disallowed_after","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Arms Race gun level after which vote to restart is disallowed"
- "sv_benchmark_force_start","cmd",,,,,,,,,,,,,,,,,,,,,"Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level."
- "sv_bounce","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Bounce multiplier for when physically simulated objects collide with other objects."
- "sv_broadcast_ugc_download_progress_interval","4 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "sv_broadcast_ugc_downloads","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "sv_cheats","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"Allow cheats on server"
- "sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
- "sv_client_cmdrate_difference","20 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an"
- "sv_clockcorrection_msecs","30 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount"
- "sv_coaching_enabled","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )"
- "sv_competitive_minspec","1 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages."
- "sv_competitive_official_5v5","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls."
- "sv_consistency","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Whether the server enforces file consistency for critical files"
- "sv_contact","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,,"Contact email for server sysop"
- "sv_cs_dump_econ_item_stringtable","cmd",,,,,,,,,,,,,,,,,,,,,"sv_cs_dump_econ_item_stringtable"
- "sv_damage_print_enable","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Turn this off to disable the player's damage feed in the console after getting killed."
- "sv_dc_friends_reqd","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Set this to 0 to allow direct connects to a game in progress even if no presents are present"
- "sv_deadtalk","0 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Dead players can speak (voice, text) to the living"
- "sv_debug_ugc_downloads","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "sv_debugmanualmode","0 ",,,,,,,,,,,,,,,,,,,,,"Make sure entities correctly report whether or not their network data has changed."
- "sv_downloadurl","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Location from which clients can download missing files"
- "sv_dump_entity_pack_stats","cmd",,,,,,,,,,,,,,,,,,,,,"Show stats on entity packing."
- "sv_dump_serialized_entities_mem","cmd",,,,,,,,,,,,,,,,,,,,,"Dump serialized entity allocations stats."
- "sv_dumpstringtables","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,""
- "sv_enable_delta_packing","0 ",,,,,,,,,,,,,,,,,,,,,"When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b"
- "sv_footstep_sound_frequency","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How frequent to hear the player's step sound or how fast they appear to be running from first person."
- "sv_force_transmit_players","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Will transmit players to all clients regardless of PVS checks."
- "sv_forcepreload","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Force server side preloading."
- "sv_friction","4 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"World friction."
- "sv_full_alltalk","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Any player (including Spectator team) can speak to any other player"
- "sv_game_mode_convars","cmd",,,,,,,,,,,,,,,,,,,,,"Display the values of the convars for the current game_mode."
- "sv_gameinstructor_disable","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Force all clients to disable their game instructors."
- "sv_gravity","800 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"World gravity."
- "sv_grenade_trajectory","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Shows grenade trajectory visualization in-game."
- "sv_grenade_trajectory_dash","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Dot-dash style grenade trajectory arc"
- "sv_grenade_trajectory_thickness","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Visible thickness of grenade trajectory arc"
- "sv_grenade_trajectory_time","20 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Length of time grenade trajectory remains visible."
- "sv_grenade_trajectory_time_spectator","4 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Length of time grenade trajectory remains visible as a spectator."
- "sv_hibernate_ms","20 ",,,,,,,,,,,,,,,,,,,,,"# of milliseconds to sleep per frame while hibernating"
- "sv_hibernate_ms_vgui","20 ",,,,,,,,,,,,,,,,,,,,,"# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend"
- "sv_hibernate_postgame_delay","5 ",,,,,,,,,,,,,,,,,,,,,"# of seconds to wait after final client leaves before hibernating."
- "sv_hibernate_punt_tv_clients","0 ",,,,,,,,,,,,,,,,,,,,,"When enabled will punt all GOTV clients during hibernation"
- "sv_hibernate_when_empty","1 ",,,,,,,,,,,,,,,,,,,,,"Puts the server into extremely low CPU usage mode when no clients connected"
- "sv_ignoregrenaderadio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Turn off Fire in the hole messages"
- "sv_infinite_ammo","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the "
- "sv_kick_ban_duration","15 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How long should a kick ban from the server should last (in minutes)"
- "sv_kick_players_with_cooldown","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"(0: do not kick; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)"
- "sv_lagcompensationforcerestore","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Don't test validity of a lag comp restore, just do it."
- "sv_lan","1 ",,,,,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
- "sv_log_onefile","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Log server information to only one file."
- "sv_logbans","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Log server bans in the server logs."
- "sv_logblocks","0 ",,,,,,,,,,,,,,,,,,,,,"If true when log when a query is blocked (can cause very large log files)"
- "sv_logecho","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Echo log information to the console."
- "sv_logfile","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Log server information in the log file."
- "sv_logflush","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
- "sv_logsdir","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
- "sv_matchend_drops_enabled","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented"
- "sv_matchpause_auto_5v5","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team."
- "sv_max_allowed_net_graph","1 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines max allowed net_graph value for clients."
- "sv_max_queries_sec","3 ",,,,,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from a single IP address."
- "sv_max_queries_sec_global","60 ",,,,,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from anywhere."
- "sv_max_queries_window","30 ",,,,,,,,,,,,,,,,,,,,,"Window over which to average queries per second averages."
- "sv_maxrate","0 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
- "sv_maxspeed","320 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_maxuptimelimit","0 ",,,,,,,,,,,,,,,,,,,,,"If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit."
- "sv_maxusrcmdprocessticks","16 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions"
- "sv_maxusrcmdprocessticks_warning","-1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat"
- "sv_maxvelocity","3500 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Maximum speed any ballistically moving object is allowed to attain per axis."
- "sv_memlimit","0 ",,,,,,,,,,,,,,,,,,,,,"If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit."
- "sv_mincmdrate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
- "sv_minrate","5000 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
- "sv_minupdaterate","10 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Minimum updates per second that the server will allow"
- "sv_minuptimelimit","0 ",,,,,,,,,,,,,,,,,,,,,"If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle"
- "sv_noclipaccelerate","5 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_noclipduringpause","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
- "sv_noclipspeed","5 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_parallel_packentities","1 ",,,,,,,,,,,,,,,,,,,,,""
- "sv_parallel_sendsnapshot","1 ",,,,,,,,,,,,,,,,,,,,,""
- "sv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,,"Server password for entry into multiplayer games"
- "sv_pausable","1 ",,,,,,,,,,,,,,,,,,,,,"Is the server pausable."
- "sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,,,,"Show precache info."
- "sv_pure","cmd",,,,,,,,,,,,,,,,,,,,,"Show user data."
- "sv_pure_checkvpk","cmd",,,,,,,,,,,,,,,,,,,,,"CheckPureServerVPKFiles"
- "sv_pure_consensus","100000000",,,,,,,,,,,,,,,,,,,,,"Minimum number of file hashes to agree to form a consensus."
- "sv_pure_finduserfiles","cmd",,,,,,,,,,,,,,,,,,,,,"ListPureServerFiles"
- "sv_pure_kick_clients","1 ",,,,,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
- "sv_pure_listfiles","cmd",,,,,,,,,,,,,,,,,,,,,"ListPureServerFiles"
- "sv_pure_listuserfiles","cmd",,,,,,,,,,,,,,,,,,,,,"ListPureServerFiles"
- "sv_pure_retiretime","900 ",,,,,,,,,,,,,,,,,,,,,"Seconds of server idle time to flush the sv_pure file hash cache."
- "sv_pure_trace","0 ",,,,,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
- "sv_pushaway_hostage_force","20000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"How hard the hostage is pushed away from physics objects (falls off with inverse square of distance)."
- "sv_pushaway_max_hostage_force","1000 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,,"Maximum of how hard the hostage is pushed away from physics objects."
- "sv_pvsskipanimation","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
- "sv_querycache_stats","cmd",,,,,,,,,,,,,,,,,,,,,"Display status of the query cache (client only)"
- "sv_quota_stringcmdspersecond","128 ",,,,,,,,,,,,,,,,,,,,,"How many string commands per second clients are allowed to submit, 0 to disallow all string commands"
- "sv_rcon_whitelist_address","0 ",,,,,,,,,,,,,,,,,,,,,"When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'"
- "sv_regeneration_force_on","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Cheat to test regenerative health systems"
- "sv_region","-1 ",,,,,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
- "sv_remove_old_ugc_downloads","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "sv_reservation_tickrate_adjustment","0 ",,,,,,,,,,,,,,,,,,,,,"Adjust server tickrate upon reservation"
- "sv_reservation_timeout","45 ",,,,,,,,,,,,,,,,,,,,,"Time in seconds before lobby reservation expires."
- "sv_search_key","0 ",,,,,,,,,,,,,,,,,,,,,"When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key."
- "sv_search_team_key","0 ",,,,,,,,,,,,,,,,,,,,,"When initiating team search, set this key to match with known opponents team"
- "sv_showimpacts","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)"
- "sv_showimpacts_time","4 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Duration bullet impact indicators remain before disappearing"
- "sv_showlagcompensation","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
- "sv_showtags","cmd",,,,,,,,,,,,,,,,,,,,,"Describe current gametags."
- "sv_shutdown","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the server to shutdown when all games have completed"
- "sv_skyname","0 ","ARCHIVE",,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Current name of the skybox texture"
- "sv_soundemitter_reload","cmd",,,,,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system"
- "sv_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,,,,"print soundscapes"
- "sv_spawn_afk_bomb_drop_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,,"Players that have never moved since they spawned will drop the bomb after this amount of time."
- "sv_spec_hear","1 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team"
- "sv_specaccelerate","5 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_specnoclip","1 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_specspeed","3 ","ARCHIVE",,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,""
- "sv_staminajumpcost","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Stamina penalty for jumping"
- "sv_staminalandcost","0 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Stamina penalty for landing"
- "sv_staminamax","80 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Maximum stamina penalty"
- "sv_staminarecoveryrate","60 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Rate at which stamina recovers (units/sec)"
- "sv_steamgroup","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,,"The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm"
- "sv_steamgroup_exclusive","0 ",,,,,,,,,,,,,,,,,,,,,"If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser"
- "sv_stopspeed","75 ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Minimum stopping speed when on ground."
- "sv_stressbots","0 ",,,,,,,,,,,,,,,,,,,,,"If set to 1, the server calculates data and fills packets to bots. Used for perf testing."
- "sv_tags","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,,"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma."
- "sv_ugc_manager_max_new_file_check_interval_secs","600 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "sv_unlockedchapters","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Highest unlocked game chapter."
- "sv_validate_edict_change_infos","0 ",,,,,,,,,,,,,,,,,,,,,"Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode)."
- "sv_visiblemaxplayers","-1 ",,,,,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
- "sv_voiceenable","1 ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,,,,""
- "sv_vote_allow_in_warmup","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Allow voting during warmup?"
- "sv_vote_allow_spectators","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Allow spectators to vote?"
- "sv_vote_command_delay","2 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How long after a vote passes until the action happens"
- "sv_vote_creation_timer","120 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How often someone can individually call a vote."
- "sv_vote_failure_timer","300 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"A vote that fails cannot be re-submitted for this long"
- "sv_vote_issue_kick_allowed","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"Can people hold votes to kick players from the server?"
- "sv_vote_issue_loadbackup_allowed","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"Can people hold votes to load match from backup?"
- "sv_vote_kick_ban_duration","15 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,,,"How long should a kick vote ban someone from the server? (in minutes)"
- "sv_vote_quorum_ratio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"The minimum ratio of players needed to vote on an issue to resolve it."
- "sv_vote_timer_duration","15 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"How long to allow voting on an issue"
- "sv_workshop_allow_other_maps","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th"
- "sys_antialiasing","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect."
- "sys_aspectratio","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect."
- "sys_minidumpspewlines","500 ",,,,,,,,,,,,,,,,,,,,,"Lines of crash dump console spew to keep."
- "sys_refldetail","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect"
- "sys_sound_quality","-1 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect."
- "teammenu","cmd",,,,,,,,,,,,,,,,,,,,,"Show team selection window"
- "Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,,,,""
- "test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
- Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Defau"
- "Test_EHandle","cmd",,,,,,,,,,,,,,,,,,,,,""
- "test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
- "test_freezeframe","cmd",,,,,,,,,,,,,,,,,,,,,"Test the freeze frame code."
- "Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_Loop","cmd",,,,,,,,,,,,,,,,,,,,,"Test_Loop <loop name> - loop back to the specified loop start point unconditionally."
- "Test_LoopCount","cmd",,,,,,,,,,,,,,,,,,,,,"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times."
- "Test_LoopForNumSeconds","cmd",,,,,,,,,,,,,,,,,,,,,"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds."
- "test_outtro_stats","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_ProxyToggle_EnableProxy","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_ProxyToggle_EnsureValue","cmd",,,,,,,,,,,,,,,,,,,,,"Test_ProxyToggle_EnsureValue"
- "Test_ProxyToggle_SetValue","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_RandomChance","cmd",,,,,,,,,,,,,,,,,,,,,"Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta"
- "Test_RandomizeInPVS","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_RandomPlayerPosition","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_RemoveAllRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_RunFrame","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_SendKey","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_SpawnRandomEntities","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_StartLoop","cmd",,,,,,,,,,,,,,,,,,,,,"Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to."
- "Test_StartScript","cmd",,,,,,,,,,,,,,,,,,,,,"Start a test script running.."
- "Test_Wait","cmd",,,,,,,,,,,,,,,,,,,,,""
- "Test_WaitForCheckPoint","cmd",,,,,,,,,,,,,,,,,,,,,""
- "testhudanim","cmd",,,,,,,,,,,,,,,,,,,,,"Test a hud element animation.
- Arguments: <anim name>
- "
- "texture_budget_background_alpha","128 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"how translucent the budget panel is"
- "texture_budget_panel_bottom_of_history_fraction","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number between 0 and 1"
- "texture_budget_panel_height","284 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"height in pixels of the budget panel"
- "texture_budget_panel_width","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"width in pixels of the budget panel"
- "texture_budget_panel_x","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of pixels from the left side of the game screen to draw the budget panel"
- "texture_budget_panel_y","450 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of pixels from the top side of the game screen to draw the budget panel"
- "think_limit","10 ",,,,,,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Maximum think time in milliseconds, warning is printed if this is exceeded."
- "thirdperson_mayamode","cmd",,,,,,,,,,,,,,,,,,,,,"Switch to thirdperson Maya-like camera controls."
- "thread_test_tslist","cmd",,,,,,,,,,,,,,,,,,,,,""
- "thread_test_tsqueue","cmd",,,,,,,,,,,,,,,,,,,,,""
- "threadpool_cycle_reserve","cmd",,,,,,,,,,,,,,,,,,,,,"Cycles threadpool reservation by powers of 2"
- "threadpool_run_tests","cmd",,,,,,,,,,,,,,,,,,,,,""
- "timedemo","cmd",,,,,,,,,,,,,,,,,,,,,"Play a demo and report performance info."
- "timedemo_vprofrecord","cmd",,,,,,,,,,,,,,,,,,,,,"Play a demo and report performance info. Also record vprof data for the span of the demo"
- "timedemoquit","cmd",,,,,,,,,,,,,,,,,,,,,"Play a demo, report performance info, and then exit"
- "timeleft","cmd",,,,,,,,,,,,,,,,,,,,,"prints the time remaining in the match"
- "timerefresh","cmd",,,,,,,,,,,,,,,,,,,,,"Profile the renderer."
- "toggle","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles a convar on or off, or cycles through a set of values."
- "toggleconsole","cmd",,,,,,,,,,,,,,,,,,,,,"Show/hide the console."
- "toggleLmapPath","cmd",,,,,,,,,,,,,,,,,,,,,"toggleLmapPath"
- "togglescores","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles score panel"
- "toggleShadowPath","cmd",,,,,,,,,,,,,,,,,,,,,"Toggles CSM generation method"
- "toggleUnlitPath","cmd",,,,,,,,,,,,,,,,,,,,,"toggleUnlitPath"
- "toggleVtxLitPath","cmd",,,,,,,,,,,,,,,,,,,,,"toggleVtxLitPath"
- "toolload","cmd",,,,,,,,,,,,,,,,,,,,,"Load a tool."
- "toolunload","cmd",,,,,,,,,,,,,,,,,,,,,"Unload a tool."
- "tv_advertise_watchable","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,,"GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password"
- "tv_allow_camera_man","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Auto director allows spectators to become camera man"
- "tv_allow_static_shots","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Auto director uses fixed level cameras for shots"
- "tv_autorecord","0 ",,,,,,,,,,,,,,,,,,,,,"Automatically records all games as GOTV demos."
- "tv_autoretry","1 ",,,,,,,,,,,,,,,,,,,,,"Relay proxies retry connection after network timeout"
- "tv_chatgroupsize","0 ",,,,,,,,,,,,,,,,,,,,,"Set the default chat group size"
- "tv_chattimelimit","8 ",,,,,,,,,,,,,,,,,,,,,"Limits spectators to chat only every n seconds"
- "tv_clients","cmd",,,,,,,,,,,,,,,,,,,,,"Shows list of connected GOTV clients."
- "tv_debug","0 ",,,,,,,,,,,,,,,,,,,,,"GOTV debug info."
- "tv_delay","10 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"GOTV broadcast delay in seconds"
- "tv_delaymapchange","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Delays map change until broadcast is complete"
- "tv_deltacache","2 ",,,,,,,,,,,,,,,,,,,,,"Enable delta entity bit stream cache"
- "tv_dispatchmode","1 ",,,,,,,,,,,,,,,,,,,,,"Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always"
- "tv_dispatchweight","1 ",,,,,,,,,,,,,,,,,,,,,"Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected"
- "tv_enable","0 ",,,,,,"NOTIFY",,,,,,,,,,,,,,,"Activates GOTV on server (0=off;1=on;2=on when reserved)"
- "tv_encryptdata_key","0 ",,,,,,,,,,,,,,,,,,,,,"When set to a valid key communication messages will be encrypted for GOTV"
- "tv_encryptdata_key_pub","0 ",,,,,,,,,,,,,,,,,,,,,"When set to a valid key public communication messages will be encrypted for GOTV"
- "tv_maxclients","128 ",,,,,,,,,,,,,,,,,,,,,"Maximum client number on GOTV server."
- "tv_maxclients_relayreserved","0 ",,,,,,,,,,,,,,,,,,,,,"Reserves a certain number of GOTV client slots for relays."
- "tv_maxrate","128000 ",,,,,,,,,,,,,,,,,,,,,"Max GOTV spectator bandwidth rate allowed, 0 == unlimited"
- "tv_msg","cmd",,,,,,,,,,,,,,,,,,,,,"Send a screen message to all clients."
- "tv_name","0 ",,,,,,,,,,,,,,,,,,,,,"GOTV host name"
- "tv_nochat","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,,"Don't receive chat messages from other GOTV spectators"
- "tv_overridemaster","0 ",,,,,,,,,,,,,,,,,,,,,"Overrides the GOTV master root address."
- "tv_password","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,,"GOTV password for all clients"
- "tv_port","27020 ",,,,,,,,,,,,,,,,,,,,,"Host GOTV port"
- "tv_record","cmd",,,,,,,,,,,,,,,,,,,,,"Starts GOTV demo recording."
- "tv_relay","cmd",,,,,,,,,,,,,,,,,,,,,"Connect to GOTV server and relay broadcast."
- "tv_relaypassword","0 ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,,,,"GOTV password for relay proxies"
- "tv_relayradio","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Relay team radio commands to TV: 0=off, 1=on"
- "tv_relaytextchat","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,,"Relay text chat data: 0=off, 1=say, 2=say+say_team"
- "tv_relayvoice","1 ",,,,,,,,,,,,,,,,,,,,,"Relay voice data: 0=off, 1=on"
- "tv_retry","cmd",,,,,,,,,,,,,,,,,,,,,"Reconnects the GOTV relay proxy."
- "tv_snapshotrate","16 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Snapshots broadcasted per second"
- "tv_status","cmd",,,,,,,,,,,,,,,,,,,,,"Show GOTV server status."
- "tv_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Stops the GOTV broadcast."
- "tv_stoprecord","cmd",,,,,,,,,,,,,,,,,,,,,"Stops GOTV demo recording."
- "tv_time_remaining","cmd",,,,,,,,,,,,,,,,,,,,,"Print remaining tv broadcast time"
- "tv_timeout","30 ",,,,,,,,,,,,,,,,,,,,,"GOTV connection timeout in seconds."
- "tv_title","0 ",,,,,,,,,,,,,,,,,,,,,"Set title for GOTV spectator UI"
- "tv_transmitall","1 ",,,,,,,,,,,"REPLICATED",,,,,,,,,,"Transmit all entities (not only director view)"
- "tweak_ammo_impulses","cmd",,,,,,,,,,,,,,,,,,,,,"Allow real-time tweaking of the ammo impulse values."
- "ui_posedebug_fade_in_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,,,,"Time during which a new pose activity layer is shown in green in +posedebug UI"
- "ui_posedebug_fade_out_time","0 ",,,,"CHEAT",,,,,,,,,"DONTRECORD",,,"CLIENTDLL",,,,,"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI"
- "ui_reloadscheme","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads the resource files for the active UI window"
- "ui_steam_overlay_notification_position","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"Steam overlay notification position"
- "ui_workshop_games_expire_minutes","3 ",,,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "unbind","cmd",,,,,,,,,,,,,,,,,,,,,"Unbind a key."
- "unbindall","cmd",,,,,,,,,,,,,,,,,,,,,"Unbind all keys."
- "unbindalljoystick","cmd",,,,,,,,,,,,,,,,,,,,,"Unbind all joystick keys."
- "unbindallmousekeyboard","cmd",,,,,,,,,,,,,,,,,,,,,"Unbind all mouse / keyboard keys."
- "unload_all_addons","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads the search paths for game addons."
- "unpause","cmd",,,,,,,,,,,,,,,,,,,,,"Unpause the game."
- "update_addon_paths","cmd",,,,,,,,,,,,,,,,,,,,,"Reloads the search paths for game addons."
- "use","cmd",,,,,,,,,,,,,,,,,,,,,"Use a particular weapon
- Arguments: <weapon_name>"
- "'-use'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+use'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "user","cmd",,,,,,,,,,,,,,,,,,,,,"Show user data."
- "users","cmd",,,,,,,,,,,,,,,,,,,,,"Show user info for players on server."
- "vcollide_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"Render physics collision models in wireframe"
- "vehicle_flushscript","cmd",,,,,,,,,,,,,,,,,,,,,"Flush and reload all vehicle scripts"
- "version","cmd",,,,,,,,,,,,,,,,,,,,,"Print version info string."
- "'-vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+vgui_drawtree'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vgui_drawtree","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,,"Draws the vgui panel hiearchy to the specified depth level."
- "vgui_drawtree_clear","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vgui_dump_panels","cmd",,,,,,,,,,,,,,,,,,,,,"vgui_dump_panels [visible]"
- "vgui_message_dialog_modal","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "vgui_spew_fonts","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vgui_togglepanel","cmd",,,,,,,,,,,,,,,,,,,,,"show/hide vgui panel by name."
- "view_punch_decay","18 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Decay factor exponent for view punch"
- "view_recoil_tracking","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"How closely the view tracks with the aim punch from weapon recoil"
- "viewanim_addkeyframe","cmd",,,,,,,,,,,,,,,,,,,,,""
- "viewanim_create","cmd",,,,,,,,,,,,,,,,,,,,,"viewanim_create"
- "viewanim_load","cmd",,,,,,,,,,,,,,,,,,,,,"load animation from file"
- "viewanim_reset","cmd",,,,,,,,,,,,,,,,,,,,,"reset view angles!"
- "viewanim_save","cmd",,,,,,,,,,,,,,,,,,,,,"Save current animation to file"
- "viewanim_test","cmd",,,,,,,,,,,,,,,,,,,,,"test view animation"
- "viewmodel_fov","68 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "viewmodel_offset_x","2 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "viewmodel_offset_y","0 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "viewmodel_offset_z","-1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,""
- "viewmodel_presetpos","3 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL",,,,,"1:'Desktop', 2:'Couch', 3:'Classic' "
- "vis_force","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "vismon_poll_frequency","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "vismon_trace_limit","12 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "vm_debug","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,""
- "vm_draw_always","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL",,,,,"1 - Always draw view models, 2 - Never draw view models. Should be done before map launches."
- "voice_enable","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Toggle voice transmit and receive."
- "voice_forcemicrecord","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "voice_inputfromfile","0 ",,,,,,,,,,,,,,,,,,,,,"Get voice input from 'voice_input.wav' rather than from the microphone."
- "voice_loopback","0 ",,,,,"USERINFO",,,,,,,,,,,,,,,,""
- "voice_mixer_boost","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "voice_mixer_mute","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "voice_mixer_volume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "voice_modenable","1 ","ARCHIVE",,,,,,,,,,,,,,"CLIENTCMD_CAN_EXECUTE","CLIENTDLL",,,,,"Enable/disable voice in this mod."
- "voice_mute","cmd",,,,,,,,,,,,,,,,,,,,,"Mute a specific Steam user"
- "voice_player_speaking_delay_threshold","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,,""
- "voice_recordtofile","0 ",,,,,,,,,,,,,,,,,,,,,"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'"
- "voice_reset_mutelist","cmd",,,,,,,,,,,,,,,,,,,,,"Reset all mute information for all players who were ever muted."
- "voice_scale","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "voice_show_mute","cmd",,,,,,,,,,,,,,,,,,,,,"Show whether current players are muted."
- "voice_threshold","2000 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "voice_unmute","cmd",,,,,,,,,,,,,,,,,,,,,"Unmute a specific Steam user, or `all` to unmute all connected players."
- "'-voicerecord'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+voicerecord'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "voicerecord_toggle","cmd",,,,,,,,,,,,,,,,,,,,,""
- "volume","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Sound volume"
- "vox_reload","cmd",,,,,,,,,,,,,,,,,,,,,"Reload sentences.txt file"
- "voxeltree_box","cmd",,,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside box <Vector(min), Vector(max)>."
- "voxeltree_playerview","cmd",,,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree at the player position."
- "voxeltree_sphere","cmd",,,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree inside sphere <Vector(center), float(radius)>."
- "voxeltree_view","cmd",,,,,,,,,,,,,,,,,,,,,"View entities in the voxel-tree."
- "vphys_sleep_timeout","cmd",,,,,,,,,,,,,,,,,,,,,"set sleep timeout: large values mean stuff won't ever sleep"
- "vprof","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle VProf profiler"
- "vprof_adddebuggroup1","cmd",,,,,,,,,,,,,,,,,,,,,"add a new budget group dynamically for debugging"
- "vprof_cachemiss","cmd",,,,,,,,,,,,,,,,,,,,,"Toggle VProf cache miss checking"
- "vprof_cachemiss_off","cmd",,,,,,,,,,,,,,,,,,,,,"Turn off VProf cache miss checking"
- "vprof_cachemiss_on","cmd",,,,,,,,,,,,,,,,,,,,,"Turn on VProf cache miss checking"
- "vprof_child","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vprof_collapse_all","cmd",,,,,,,,,,,,,,,,,,,,,"Collapse the whole vprof tree"
- "vprof_dump_counters","cmd",,,,,,,,,,,,,,,,,,,,,"Dump vprof counters to the console"
- "vprof_dump_groupnames","cmd",,,,,,,,,,,,,,,,,,,,,"Write the names of all of the vprof groups to the console."
- "vprof_expand_all","cmd",,,,,,,,,,,,,,,,,,,,,"Expand the whole vprof tree"
- "vprof_expand_group","cmd",,,,,,,,,,,,,,,,,,,,,"Expand a budget group in the vprof tree by name"
- "vprof_generate_report","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_AI","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_AI_only","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_budget","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console based on budget group."
- "vprof_generate_report_hierarchy","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_generate_report_hierarchy_per_frame_and_count_only","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a minimal hiearchical report to the console."
- "vprof_generate_report_map_load","cmd",,,,,,,,,,,,,,,,,,,,,"Generate a report to the console."
- "vprof_graphheight","256 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "vprof_graphwidth","512 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "vprof_nextsibling","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vprof_off","cmd",,,,,,,,,,,,,,,,,,,,,"Turn off VProf profiler"
- "vprof_on","cmd",,,,,,,,,,,,,,,,,,,,,"Turn on VProf profiler"
- "vprof_parent","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vprof_playback_average","cmd",,,,,,,,,,,,,,,,,,,,,"Average the next N frames."
- "vprof_playback_start","cmd",,,,,,,,,,,,,,,,,,,,,"Start playing back a recorded .vprof file."
- "vprof_playback_step","cmd",,,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the next tick."
- "vprof_playback_stepback","cmd",,,,,,,,,,,,,,,,,,,,,"While playing back a .vprof file, step to the previous tick."
- "vprof_playback_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Stop playing back a recorded .vprof file."
- "vprof_prevsibling","cmd",,,,,,,,,,,,,,,,,,,,,""
- "vprof_record_start","cmd",,,,,,,,,,,,,,,,,,,,,"Start recording vprof data for playback later."
- "vprof_record_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Stop recording vprof data"
- "vprof_remote_start","cmd",,,,,,,,,,,,,,,,,,,,,"Request a VProf data stream from the remote server (requires authentication)"
- "vprof_remote_stop","cmd",,,,,,,,,,,,,,,,,,,,,"Stop an existing remote VProf data request"
- "vprof_reset","cmd",,,,,,,,,,,,,,,,,,,,,"Reset the stats in VProf profiler"
- "vprof_reset_peaks","cmd",,,,,,,,,,,,,,,,,,,,,"Reset just the peak time in VProf profiler"
- "vprof_to_csv","cmd",,,,,,,,,,,,,,,,,,,,,"Convert a recorded .vprof file to .csv."
- "vprof_unaccounted_limit","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"number of milliseconds that a node must exceed to turn red in the vprof panel"
- "vprof_verbose","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Set to one to show average and peak times"
- "vprof_vtune_group","cmd",,,,,,,,,,,,,,,,,,,,,"enable vtune for a particular vprof group ('disable' to disable)"
- "vprof_warningmsec","10 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,"Above this many milliseconds render the label red to indicate slow code."
- "vtune","cmd",,,,,,,,,,,,,,,,,,,,,"Controls VTune's sampling."
- "vx_model_list","cmd",,,,,,,,,,,,,,,,,,,,,"Dump models to VXConsole"
- "'+walk'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-walk'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "wc_air_edit_further","cmd",,,,,,,,,,,,,,,,,,,,,"When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play"
- "wc_air_edit_nearer","cmd",,,,,,,,,,,,,,,,,,,,,"When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player"
- "wc_air_node_edit","cmd",,,,,,,,,,,,,,,,,,,,,"When in WC edit mode, toggles laying down or air nodes instead of ground nodes"
- "wc_create","cmd",,,,,,,,,,,,,,,,,,,,,"When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select"
- "wc_destroy","cmd",,,,,,,,,,,,,,,,,,,,,"When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box)."
- "wc_destroy_undo","cmd",,,,,,,,,,,,,,,,,,,,,"When in WC edit mode restores the last deleted node"
- "wc_link_edit","cmd",,,,,,,,,,,,,,,,,,,,,""
- "weapon_accuracy_nospread","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Disable weapon inaccuracy spread"
- "weapon_debug_spread_gap","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL","SS",,,,""
- "weapon_debug_spread_show","0 ",,,,"CHEAT",,,,,,,,,,,,"CLIENTDLL","SS",,,,"Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair"
- "weapon_recoil_cooldown","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Amount of time needed between shots before restarting recoil"
- "weapon_recoil_decay1_exp","3 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Decay factor exponent for weapon recoil"
- "weapon_recoil_decay2_exp","8 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Decay factor exponent for weapon recoil"
- "weapon_recoil_decay2_lin","18 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Decay factor (linear term) for weapon recoil"
- "weapon_recoil_scale","2 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Overall scale factor for recoil. Used to reduce recoil on specific platforms"
- "weapon_recoil_scale_motion_controller","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers"
- "weapon_recoil_suppression_factor","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots"
- "weapon_recoil_suppression_shots","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Number of shots before weapon uses full recoil"
- "weapon_recoil_variance","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Amount of variance per recoil impulse"
- "weapon_recoil_vel_decay","4 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Decay factor for weapon recoil velocity"
- "weapon_recoil_view_punch_extra","0 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,"CLIENTDLL",,,,,"Additional (non-aim) punch added to view from recoil"
- "weapon_reload_database","cmd",,,,,,,,,,,,,,,,,,,,,"Reload the weapon database"
- "whitelistcmd","cmd",,,,,,,,,,,,,,,,,,,,,"Runs a whitelisted command."
- "windows_speaker_config","1 ","ARCHIVE",,,,,,,,,,,,,,,,,,,,""
- "wipe_nav_attributes","cmd",,,,,,,,,,,,,,,,,,,,,"Clear all nav attributes of selected area."
- "workshop_start_map","cmd",,,,,,,,,,,,,,,,,,,,,"Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter."
- "workshop_workbench","cmd",,,,,,,,,,,,,,,,,,,,,"Bring up the Workshop workbench dialog."
- "writeid","cmd",,,,,,,,,,,,,,,,,,,,,"Writes a list of permanently-banned user IDs to banned_user.cfg."
- "writeip","cmd",,,,,,,,,,,,,,,,,,,,,"Save the ban list to banned_ip.cfg."
- "xbox_autothrottle","1 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "xbox_throttlebias","100 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "xbox_throttlespoof","200 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,,""
- "xload","cmd",,,,,,,,,,,,,,,,,,,,,"Load a saved game from a console storage device."
- "xlook","cmd",,,,,,,,,,,,,,,,,,,,,""
- "xmove","cmd",,,,,,,,,,,,,,,,,,,,,""
- "xsave","cmd",,,,,,,,,,,,,,,,,,,,,"Saves current game to a console storage device."
- "'-zoom'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+zoom'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-zoom_in'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+zoom_in'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'-zoom_out'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "'+zoom_out'","cmd",,,,,,,,,,,,,,,,,,,,,""
- "zoom_sensitivity_ratio_joystick","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Additional controller sensitivity scale factor applied when FOV is zoomed in."
- "zoom_sensitivity_ratio_mouse","1 ","ARCHIVE",,,,,,,,,,,,,,,"CLIENTDLL","SS",,,,"Additional mouse sensitivity scale factor applied when FOV is zoomed in."
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