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                - #StrikePractice Config
 - #MC version: should work with all 1.7-1.8 normal spigots and paperspigots
 - #(supports 1.7-1.12 but 1.9-1.12 haven't been tested as much)
 - #You must have a compatible version of Citizens if you want PvP Bot and playback features!
 - #requires Java 8
 - #
 - ##
 - ##Please report all bugs!
 - ##
 - #
 - #The prefix in most of the messages
 - prefix: '&7[&aStrikePractice&7] '
 - #should the plugin notify players with "strikepractice.update" when there is an update available
 - notify-updates: true
 - #The radius that system will use when it selects locations around the centre in FFA based fights
 - circle-radius: 10
 - #In seconds
 - #After how many seconds should players be teleported back to the lobby after fights
 - wait-before-teleport: 3
 - #How many seconds players must wait before they can teleport out from ffa arenas
 - #The teleport will be cancelled if the player moves or takes damage
 - wait-before-leaving-ffa-arena: 10
 - #After how many seconds should players be put in the spectator mode (if enabled) after they have died
 - wait-before-spectator: 0
 - #Should spectating be enabled
 - allow-spectating: true
 - allow-brackets-spectating: true
 - #The teleporter item will contain all players currently fighting
 - spectator-teleporter-distance: 150
 - #Prevent players from flying to close to fighting players
 - spectator-stay-away: false
 - hide-other-spectators: false
 - #Spectator check period in ticks
 - spectator-timer-period: 20
 - #Use AIR to disable the item
 - spectator-teleport-item: COMPASS
 - spectator-teleport-name: '&aTeleporter'
 - #Players can also leave spectator mode with /leave
 - spectator-leave-item: RED_ROSE
 - spectator-leave-name: '&cLeave Spectator Mode'
 - spectator-inventory-view: true
 - #Should unranked and ranked be in separate inventories
 - separate-queues: true
 - #Max allowed ping while joining ranked queue
 - max-ranked-queue-ping: 500
 - limit-rankeds: true
 - limit-unrankeds: false
 - rankeds-per-day: 20
 - unrankeds-per-day: 50
 - #Enable cooldown between fights
 - queue-cooldown: false
 - #In seconds
 - queue-cooldown-time: 10
 - #Enable cooldown between ranked fights
 - elo-queue-cooldown: false
 - #In seconds
 - elo-queue-cooldown-time: 20
 - #The hit delay in combo mode
 - #Default hit delay in Minecraft is 20
 - combo-hit-delay: 10
 - #Change this if you have a custom hit delay (19 for example)
 - #NOTE: This only changes player's hit delay after combo kit and is ignored in other fights
 - #therefore if you change this be sure you have other plugin or your spigot doing it everytime
 - #Default hit delay in Minecraft is 20
 - default-hit-delay: 20
 - #Cooldown between right clicking spawnitems
 - spawnitem-cooldown: 500
 - #Should the plugin warn players before stacking arenas and creating a new world
 - lag-broadcast: true
 - #Will stack the 'arenas-world' for x times if there are arenas
 - #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
 - #Playbacks are also available on these arenas even if it wasn't the original arena
 - autostack-arenas-on-enable: 2
 - #Should the plugin use build arenas in the main arenas world
 - #Keeping false will result in no problems with rollbacks if the server crashes
 - #Only copies of the build arenas will be used
 - build-fights-in-main-arenas-world: false
 - storm-wall-outside-arenas: false
 - #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
 - make-arenas-automatically: false
 - #The name of the world where arenas should be located, this arena world will be stacked if enabled
 - #You might still create arenas in different worlds
 - arenas-world: Arenas
 - empty-arenas-world: true
 - #Don't allow arenas in the default bukkit world
 - #Fixes the bug where players are teleported to wrong world
 - no-arenas-in-default-world: true
 - #When rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
 - replace-dirt-with-grass: false
 - #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
 - player-kits-auto-save-period: 600
 - #How often should online players' stats be saved to avoid server crash reseting them, in seconds
 - player-stats-auto-save-period: 300
 - inventory-message-your: '&6Your team: '
 - inventory-message-opponent: '&6Opponent team: '
 - fight-inventory-message: '&e<player>'
 - #Ysed when sending multiple clickable inventories
 - inventory-separator: '&e, '
 - #uses better settings and ignores parts of your config
 - #some features are disabled or might not work that well
 - performance-mode: false
 - keep-chunks-loaded: false
 - #If enabled, soup will heal 3.5 hearts
 - insta-soup: true
 - remove-bottles: true
 - #Player's will die instantly when their y level is under 0 if they are fighting
 - #Good for skywars and spleef
 - insta-void: true
 - #The pvp bot's maximum attack range
 - bot-fast-potions: true
 - #Bot's normal attack range
 - bot-attack-range: 3.2
 - #If disabled players will take only 0.5 hearts damage
 - #This option is just in case it doesn't work like it should
 - fix-bot-damage: true
 - #Enable this if the bot doesn't take knockback with your spigot
 - fix-bot-kb: false
 - #Horizontal knockback
 - bot-kb-amount: 0.2
 - #Vertical knockback
 - bot-kb-amount-upward: 0.35
 - #How the pvp bot should be named, <player> will be replaced with the player's name
 - bot-name: 'BOT_<player>'
 - #NOT RECOMMENDED because this mgiht and most likely will cause bugs
 - always-same-skin: true
 - bot-skin: steve
 - bot-teleport-error-fix: false
 - #In minutes
 - ffa-reset-delay: 30
 - death:
 - #If enabled, the death message will be disabled
 - disable-message: true
 - #Display a lightning for nearby players when someone dies
 - lightning: true
 - #Will fix some other plugins causing problems
 - #Disable if you get errors about this with your spigot
 - disable-keep-inventory: true
 - tab-list:
 - #Should the custom tab be enabled
 - enabled: true
 - #In ticks (20 ticks = 1 second)
 - update-time: 100
 - #Should the updates be done in asynchronous thread
 - async-update: false
 - #Player slots
 - #The tab looks like
 - #First line, second line, third line
 - #Fourth line, fifth line, sixth line
 - slots:
 - - '&a&lStrikePractice'
 - - '&a&lStrikePractice'
 - - '&a&lStrikePractice'
 - - '&7&m----------------'
 - - '&7&m----------------'
 - - '&7&m----------------'
 - - ''
 - - ''
 - - ''
 - - '&6&l&nELO'
 - - '&6&l&nStats'
 - - '&6&l&nInfo'
 - - ''
 - - ''
 - - ''
 - - '&6&lBuildUHC: &e<elo_builduhcelo>'
 - - '&6&lKills: &e<kills>'
 - - '&6&lTime: &e<time>'
 - - '&6&lPotion: &e<elo_potionelo>'
 - - '&6&lDeaths: &e<deaths>'
 - - '&6&lPing: &e<ping>'
 - - '&6&lGapple: &e<elo_gappleelo>'
 - - '&6&lBrackets: &e<brackets_wins>'
 - - '&6&lStaff Online: &e<online_staff>'
 - - '&6&lSoup: &e<elo_soupelo>'
 - - '&6&lLMS Wins: &e<lms_wins>'
 - - '&6&lOnline: &e<players>'
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - - ''
 - scoreboard:
 - enabled: true
 - #In ticks
 - update-time: 20
 - #When the player has the 'default' scoreboard
 - lobby-update-time: 100
 - #Should the scoreboard be updated just after a player teleports
 - #Results in a smooth scoreboard updating when joining games and fights
 - teleport-update: true
 - #Enabling will improve performance but probably causes problems
 - #enhanced-performance is better choice
 - async-update: false
 - enhanced-performance: false
 - #Should the enderpearl cooldown be displayed only during fight
 - enderpearl-cooldown-only-in-fight: true
 - #Title of the scoreboard
 - title: '&a&lStrikePractice'
 - default:
 - - '&8&m------------------------'
 - - '&6Online: &e<players>'
 - - '&6In Queue: &e<in_queue>'
 - - '&6Rankeds Left: &e<rankeds_left>'
 - - '&6Server Time: &e<time>'
 - - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
 - #[display=!<is_enderpearl_cooldown>][display=!<is_party>] means it won't show the line if the player has enderpearl cooldown or has a party
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - duel:
 - - '&8&m------------------------'
 - - '&61v1 - &e<kit>&6 - (&e<ping> ms&6)'
 - - '&6Opponent: &e<opponent> &6(&e<opponent_ping> ms&6)'
 - - '&6Opponent global elo: <opponent_elo> [display=<ranked>]'
 - - '&6Fight duration: &e<duration>)'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - party-ffa:
 - - '&8&m------------------------'
 - - '&6Party FFA'
 - - '&6Players Left: &e<enemy_team_left>&6/&e<party_members>'
 - - '&6Fight duration: &e<duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - party-split:
 - - '&8&m------------------------'
 - - '&6Party Split'
 - - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
 - - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
 - - '&6Fight duration: &e<duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - party-vs-bots:
 - - '&8&m------------------------'
 - - '&6Party Vs Bots'
 - - '&6Players Left: &e<own_team_left>&6/&e<own_team_members>'
 - - '&6Bots Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
 - - '&6Fight duration: &e<duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - party-vs-party:
 - - '&8&m------------------------'
 - - '&6Party Vs Party'
 - - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
 - - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
 - - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
 - - '&6Fight duration: &e<duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - brackets:
 - - '&8&m------------------------'
 - - '&6Brackets'
 - - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
 - - '&6Players: <players_left>/<total_players>'
 - - '&6Fight Duration: <duration>'
 - - '&6Event Duration: &e<total_duration>'
 - - '&6Estimated Time Left: <estimated_time_left>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - sumo:
 - - '&8&m------------------------'
 - - '&6Sumo'
 - - '&e<current_fight_player1> &6(&e<player1_ping> ms&6)[display=<sumo_started>]'
 - - '&6VS[display=<sumo_started>]'
 - - '&e<current_fight_player2> &6(&e<player2_ping> ms&6)[display=<sumo_started>]'
 - - '&6Players: &e<players_left>/<total_players>'
 - - '&6Fight Duration: &e<duration>[display=<sumo_started>]'
 - - '&6Event Duration: &e<total_duration>[display=<sumo_started>]'
 - - '&6Estimated Time Left: &e<estimated_time_left>[display=<sumo_started>]'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - juggernaut:
 - - '&8&m------------------------'
 - - '&6Juggernaut: &e<juggernaut>'
 - - '&6Event Duration: &e<total_duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - lms:
 - - '&8&m------------------------'
 - - '&6Last Man Standing'
 - - '&6Players Left: &e<alive>&6/&e<lms_players>'
 - - '&6Event Duration: &e<total_duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - koth:
 - - '&8&m------------------------'
 - - '&9King of The Hill'
 - - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
 - - '&6Timer: &e<timer>'
 - - '&6Event Duration: &e<total_duration>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - #[display=<ranked>] makes it so the line won't be added when in unranked queue
 - queue:
 - - '&8&m------------------------'
 - - '&6Queue: &e<kit>'
 - - '&6Elo range: &e<search_range1>&6-&e<search_range2>[display=<ranked>]'
 - - '&6Time Waited: &e<wait_time>'
 - - '&6In queue: &e<in_queue>'
 - - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
 - #this will be displayed in the scoreboard whenever the player is in a party
 - party-addition:
 - - '&6Party Owner: &e<party_owner>'
 - - '&6Party Members: &e<party_members>'
 - - '&8&m------------------------'
 - #same but whenever the player is still on their enderpearl cooldown.
 - enderpearl-cooldown-addition:
 - - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
 - - '&8&m------------------------'
 - economy:
 - enabled: false
 - #Give money for killing
 - kill-give: false
 - #The amount
 - kill-amount: 10
 - #Withdraw money when the player dies
 - death-withdraw: false
 - #The amount
 - withdraw-amount: 5
 - #Bot difficulties
 - bot-difficulty:
 - #Title of the difficulty selector
 - title: '&aBot Difficulty'
 - #Size of the difficulty selector
 - #Icons will be in the middle of this inventory
 - inventory-size: 9
 - easy-name: '&a&lEasy'
 - easy-material: WOOD_SWORD
 - #For example the color of the wool
 - easy-data: 0
 - normal-name: '&a&lNormal'
 - normal-material: STONE_SWORD
 - normal-data: 0
 - hard-name: '&c&lHard'
 - hard-material: IRON_SWORD
 - hard-data: 0
 - hacker-name: '&4&lHacker'
 - hacker-material: DIAMOND_SWORD
 - hacker-data: 0
 - #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
 - #One up and the other down in the opposite corner
 - player-spawn-hider:
 - #If enabled here and in player settings, players inside this region will be hidden
 - enabled: true
 - player-settings:
 - inventory-size: 27
 - #You can move the items, but currently you can't set a specified slot for each item
 - item-slot-addition: 10
 - title: '&a&lSettings'
 - language-item: PAPER
 - language-name: '&eChange Language'
 - duel-requests-item: BLAZE_ROD
 - duel-requests-name: '&eDuel Settings'
 - scoreboard-item: BOOK
 - scoreboard-name: '&eToggle Scoreboard'
 - hide-players-item: SLIME_BALL
 - hide-players-name: '&eToggle Player Hider'
 - #Default values for each setting
 - default-values:
 - scoreboard-disabled: false
 - hide-players: false
 - duel-requests-disabled: false
 - admin-scoreboard: false
 - #Should messages be cached for better performance
 - cache-messages: true
 - #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
 - enable-colored-names: true
 - #If false arenas-world must contain arenas and make-arenas-automatically must be true
 - rollback-arenas: true
 - #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
 - #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
 - #NOT ONLY THE ACTUALLY PLACED BLOCKS
 - #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
 - rollback-on-enable-if-crashed: false
 - #Much faster rollbacks
 - #Uses a bit more ram
 - #Basically just saves the block places during the fight and will only check the placed blocks
 - #Spleef doesn't work if this is not enabled
 - cache-rollback-blocks: true
 - #Should the player be teleported to the lobby when they join the server
 - join-lobby-teleport: true
 - #Should teleporting be allowed during fights
 - allow-teleporting-in-fight: false
 - #Should short distance teleports be allowed during fights
 - allow-short-teleports: true
 - #Maximum teleport distance (allow-short-teleports must be true)
 - max-teleport-distance: 10
 - #Should the plugin prevent grass from spreading
 - disable-grass-spread: true
 - #Should the plugin prevent crafting during fights
 - disable-crafting-in-fight: true
 - #Should the plugin prevent raining
 - anti-rain: true
 - #Should the plugin prevent fire spread
 - anti-fire: true
 - #Should the plugin prevent lava and water generating cobblestone
 - anti-lava-generator: false
 - #Should the plugin remove arrows when they land.
 - remove-arrows: true
 - #Should the plugin give extra effects if a player eats golden apple which name contains
 - #"golden head" or "goldenhead" (case insensitive)
 - golden-heads: true
 - #Should the plugin prevent building when the player is not in a build fight
 - #Admins can still build in creative gamemode
 - disable-building-without-build-kit: true
 - #If the name of the kit contains "uhc" it will disable health regeneration
 - disable-regen-with-uhc-kits: true
 - #Should the plugin prevent players from dropping items when they are not fighting
 - prevent-item-dropping: true
 - #The build limit with build kits
 - #Calculated from the center of the arena
 - build-limit: 25
 - #Should the plugin remove all item drops on startup
 - remove-all-drops-on-startup: true
 - enderpearl-cooldown:
 - enabled: true
 - #Cooldown in seconds
 - cooldown: 10
 - #The format for cooldown
 - format: '0'
 - #How often the name will be updated
 - #in ticks
 - interval: 20
 - #The name of the held enderpearl when the player is on cooldown
 - #Use <time> for the time left
 - pearl-name: '&bCooldown: &c<time> seconds'
 - #MySQL
 - database:
 - #Do you want to use mysql or put stats to the same yml file as custom kits?
 - mysql: false
 - host: localhost
 - port: 3306
 - user: root
 - password: strikepracticeisbest
 - name: StrikePractice
 - top-placeholders-require-mysql: false
 - #Allow clickable messages
 - #Party join, fight inventories and duel accepts
 - clickable-messages: true
 - #The message that will be clickable
 - clickable-message: '&c[&eOr Click Here&c]'
 - #If only elo fights should be saved
 - save-elo-fights: false
 - #If all fights (including elo) should be saved
 - save-all-fights: false
 - #In seconds
 - #The maximum time of match recording, avoid players from creating too big playback files
 - max-recording-time: 600
 - #Should the plugin record all fights (includes ranked and unranked duels)
 - record-all-fights: true
 - #Should the plugin record only ranked duels
 - record-elo-fights: true
 - playback-bot-name: '[Replay]<player>'
 - #After how many days should the plugin remove the recorded playback
 - #For example, set to 0.5 for 12 hours
 - remove-record-after: 7.0
 - #Simple date format
 - date-format: 'dd/MM HH:mm:ss'
 - #Placeholder format
 - current-time-format: 'HH:mm'
 - #If you want to increase or decrease the server time
 - #For example if the server time displays 15:00, setting this to -2 will result in 13:00
 - server-time-increase: 0
 - knockback:
 - enabled: true
 - #non combo kits
 - only-combo: true
 - default:
 - air-horizontal: 0.93
 - air-vertical: 0.93
 - horizontal: 0.82
 - vertical: 0.88
 - #in combo kits
 - combo:
 - air-horizontal: 0.82
 - air-vertical: 0.82
 - horizontal: 0.75
 - vertical: 0.78
 - ranked:
 - #How many kills the player must have before they can join ranked queue
 - kills-required: 10
 - #After how many seconds should the range be increased
 - elo-range-time: 5
 - #How much should the range be increased each time
 - elo-range-increase: 50
 - #After how many seconds should the player be able to fight with anyone in this state
 - anyone-after: 60
 - #players may get rewarded more than once for the same level
 - elo-rewards:
 - #rank name
 - example_level:
 - #required elo
 - elo: 1200
 - #commands to run
 - commands:
 - #<player> means the player's name and <level> the level's name ('example_level')
 - - 'examplecommand <player> <level>'
 - match:
 - #Should the plugin block all commands while in a fight
 - block-all-commands: false
 - #Otherwise this will help you
 - blocked-commands:
 - - /kit
 - - /essentials:kit
 - - /exampleblockedcommand
 - - /examplepluginname:exampleblockedcommand
 - #Same but while in spectator mode
 - spectator-block-all-commands: false
 - spectator-blocked-commands:
 - - /kit
 - - /essentials:kit
 - - /examplepluginname:exampleblockedcommand
 - #The default language, before the player selects other
 - default-language: english
 - #In seconds
 - #Used in all types of fights
 - countdown-time: 4
 - #"false" for no sounds
 - #For example like this:
 - #Countdown-sound: false
 - countdown-sound: NOTE_PLING
 - match-start-sound: LEVEL_UP
 - #Title of the inventory
 - party-settings-title: '&6Party Settings'
 - #Default number of maximum players in a party
 - max-party-members: 10
 - #Title of the inventory
 - playback-gui-title: '&bPlayback matches'
 - #Title of the kit selector inventory
 - inventory-title: '&bSelect Kit'
 - #Title of the unranked inventory or queue inventory if separate-queues is false
 - queue-inventory-title: '&3Queue'
 - ranked-queue-inventory-title: '&3Ranked Queue'
 - premium-queue-inventory-title: '&cPremium Queue'
 - #Name of the item you use to quit queue
 - quit-item-name: '&c&LLeave current queue.'
 - #Should the there be a kit editor item in kit selector inventories
 - kit-editor-in-kit-selector: false
 - #Enable or disable the leave queue item in the queue inventories
 - leave-queue-item: false
 - #Name of the item
 - kit-selector-editor-name: '&3Custom Kit Editor'
 - #Material of the item
 - kit-selector-editor-material: BOOK
 - #Title of the kit editor selector inventory
 - kit-editor-title: '&3Edit Kits'
 - #Should the players be able to open the inventory by opening an anvil
 - kit-editor-anvil: false
 - #The first line of a sign to save the player's kit
 - kit-editor-save-sing-line-1: '[Save Kit]'
 - #The first line of a sign to leave the kit editor place
 - kit-editor-leave-line-1: '[Leave Editor]'
 - #The first line of a sign to reset the edited kit
 - kit-editor-reset-kit-line-1: '[Reset Kit]'
 - #In seconds
 - #How long time should items be on the ground when dropped
 - #Will only affect deaths and drop events that happen in matches and pvp events
 - remove-drops: 3
 - #Should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
 - automatic-max-rollback-rate: false
 - #Maximum changes of blocks per tick in a sign arena
 - max-block-changes-per-tick-per-arena: 5
 - #Maximum checks per tick in a sign arena
 - max-block-checks-per-tick-per-arena: 300
 - #Maximum changes of blocks per tick in brackets arenas
 - max-block-changes-per-tick-brackets-arena: 10
 - #Maximum checks per tick in brackets arenas
 - max-block-checks-per-tick-brackets-arena: 1000
 - #Displayed in items of the queue inventory/inventories
 - in-queue: '&6In queue: &e<players>'
 - in-match: '&6In fight: &e<players>'
 - #Should the /duel (without any arguments) open the duel inventory
 - duel-inventory: true
 - #The title of the inventory
 - duel-inventory-title: '&3Duel'
 - #Name of the duel item
 - duel-inventory-duel: '&3Duel a Player'
 - #Name of the pending requests item
 - duel-inventory-pending: '&3Pending Duel Requests'
 - #Name of the item when the player has disabled duel requests
 - duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
 - #Name of the item when the player has enabled duel requests
 - duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
 - fight-inventory:
 - rows: 6
 - #Where the plugin should start showing the inventory contents
 - item-start-slot: 1
 - #Where the plugin should display the helmet item
 - helmet-slot: 36
 - #Same for chestplate
 - chestplate-slot: 37
 - #Same for leggings
 - leggings-slot: 38
 - #Same for boots
 - boots-slot: 39
 - #The player's food level
 - food-slot: 48
 - playback-slot: 46
 - #The player's health
 - health-slot: 47
 - #The player's potion effects
 - pots-slot: 50
 - #The number of health potions left
 - pots-left-slot: 49
 - #The name of the player
 - name-slot: 51
 - #<food> will be replaced with the player's food level
 - food: '&6Food: <food>/20'
 - #<health> will be replaced with the player's health
 - health: '&6Health: <health>/20'
 - #If the player was dead, this will be displayed in their 'health' item
 - dead: '&cDead'
 - pots: '&3Type - Amplifier - Duration'
 - #How the effects should be displayed
 - #<type> will be replaced with the potion effect type
 - #<amplifier> will be replaced with the amplifier of the potion effect
 - #<duration> will be replaced with the duration left of the potion effect
 - effect: '&b<type> - <amplifier> - <duration> minutes'
 - #Title of the inventory
 - inventory: '&4Fight Inventory'
 - #The number of health potions left
 - pots-left: '&cHealth Potions Left: <potions>'
 - soups-left: '&cSoups Left: <soups>'
 - #The name of the item
 - #<name> will be replaced with the player's name
 - name: '&6<name>''s inventory'
 - #Default starting elo
 - #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
 - starting-elo: 1000
 - #Which stats should be displayed when using the command /stats
 - show-stats:
 - deaths: true
 - kills: true
 - elo: true
 - party-wins: true
 - lms: true
 - brackets: true
 - global-elo: true
 - party:
 - #How other parties should be displayed in the inventory
 - in-match-party: '&c<name>''s party (in a fight)'
 - not-in-match-party: '&e<name>''s party (not fighting)'
 - your-party: '&6Your party'
 - #lore in /party fight inventory items
 - #leave null for no members list
 - member: '&e<name>'
 - show-members-limit: 9
 - #<more_members> will always be greater than 1, otherwise 'member:' will be used
 - show-members-limit-reached: '&e&lAnd <more_members> members more.'
 - #Title of the inventory
 - inventory-title: '&3Party Fights'
 - party-ffa-enabled: true
 - #The item to start a party ffa
 - ffa-item: DIAMOND
 - #Name of the item
 - ffa-item-name: '&bParty FFA'
 - #Lore of the item
 - ffa-item-lore:
 - - '&8Fight against other players in your party'
 - #The slot in the inventory
 - #Between 0-53
 - ffa-item-slot: 48
 - #Same for party split
 - party-split-enabled: true
 - split-item: DIAMOND_SWORD
 - split-item-name: '&bSplit Party'
 - split-item-lore:
 - - '&8Splits your party in two teams'
 - - '&8Fight against other players in your party'
 - split-item-slot: 49
 - #Same for party playbacks
 - party-playback-enabled: true
 - party-playback-item: PAPER
 - party-playback-item-name: '&bParty Playback'
 - party-playback-item-lore:
 - - '&8Replay matches with your party'
 - party-playback-item-slot: 50
 - #Same for party vs bots
 - party-vs-bots-enabled: true
 - party-vs-bots-item: SKULL_ITEM
 - party-vs-bots-item-name: '&bParty Vs Bots'
 - party-vs-bots-item-lore:
 - - '&8Fight against the bots'
 - party-vs-bots-item-slot: 51
 - #Party chat format
 - #<player> = player's name
 - #<meesage> = the message
 - chat-format: '&5<player>: &b<message>'
 - #Players can send party messages if they put this before the message
 - #e.g. @Let's play some party vs bots!
 - player-chat-prefix: '@'
 - #How much should creating a party cost
 - create:
 - costs: false
 - amount: 20
 - #Just to make it less spammy
 - #Cooldown between duel invites
 - #In milli seconds
 - request-cooldown: 5000
 - #Cooldown between party invites
 - #In milli seconds
 - party-invite-cooldown: 3000
 - #The prefix of the team1
 - #Own team
 - team1-prefix: '&a'
 - #The prefix of the team2
 - #Enemy team
 - team2-prefix: '&c'
 - #Name of the item in many inventories that will go back to previous inventory or close the current inventory
 - back-button-name: '&cBack'
 - #The message to preview the custom kit someone has requested a fight with the player or their party
 - preview-custom-kit: '&6Click here to preview the custom kit'
 - #How often (in seconds) should the public party message be sent
 - public-party-broadcast-time: 15
 - overwatch:
 - #after how many judgements is the overwatch handled
 - judgements-required: 30
 - minimum-judgement-rate: 0.9
 - ban-command: '/tempban <player> 30d Overwatch banned'
 - language:
 - #Will use the players's Minecraft language if translations are available
 - automatic-language: true
 - #Title of the inventory
 - title: '&3Select your language'
 - #Current language item
 - your-language-item: WOOL
 - #Current language name
 - your-language: '&b&lYour language: <language>'
 - #Size of the inventory
 - inv-size: 18
 - preview:
 - #Should the players be able to preview all kits in kit selector inventories
 - shift-click-preview: true
 - #Title of the preview kit selector inventory
 - select-kit-title: '&9Select Kit To Preview'
 - #Title of the preview inventory
 - title: '&9Kit Preview'
 - #The potion effects of the kit
 - pots: '&cEffects:'
 - potions: '&b<type> - <amplifier> - <duration> minutes'
 - #Shows if the kit is a ranked kit
 - elo-item: GOLD_INGOT
 - elo-name: '&cELO: <value>'
 - #Other things will be taken from 'custom-kit:' part
 - #Kind of a custom gamemode for players
 - custom-kit:
 - enabled: true
 - #The default name of the custom kit
 - default-name: '&9Custom Kit'
 - #The default icon
 - icon-material: DIAMOND_SWORD
 - #If you want players to have a premade kit set the name of the kit here
 - premade: 'premadecustomkit'
 - #Second line of the inventory
 - second-line: 'STAINED_GLASS_PANE:2'
 - #Title of the main inventory
 - main-title: '&cCustom Kit'
 - #Message sent to the player when changing the name of the custom kit
 - #<name> will be replaced with the new name of the custom kit
 - new-name: '&6New name: &r<name>'
 - #Title of the inventory where players can edit the icon of their custom kit
 - custom-kit-name: '&cCustom Kit Icon'
 - #Title of the inventory where players can edit the armor of their custom kit
 - helmets: '&cCustom Kit Helmets'
 - chestplates: '&cCustom Kit Chestplates'
 - leggings: '&cCustom Kit Leggings'
 - boots: '&cCustom Kit Boots'
 - #There will be a number (refering to the slot) after this in the title
 - item: '&cCustom Kit Item: '
 - #How air in the inventory should be displayed
 - air: '&6Air'
 - #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
 - horse: '&cHorse: <value>'
 - combo: '&cCombo: <value>'
 - bow: '&cBow: <value>'
 - build: '&cBuild: <value>'
 - #The icons of each option
 - horse-item: GOLD_BARDING
 - combo-item: CLAY
 - bow-item: BOW
 - build-item: DIAMOND_PICKAXE
 - #Whether the plugin should use the items set with /customkit items or the built-in items
 - #Changes automatically when performing /customkit items
 - use-custom-items: false
 - #When giving one of these kits to a player, the custom kit of the player will be given instead
 - replaces-kits:
 - - thisKitWillBeReplacedWithThePlayersCustomKit
 - sign-stats:
 - #First line must be this
 - #Just lines displaying particular statistic
 - #I think it's quite easy to understand
 - line-1: '&3[&4Stats&3 ]'
 - line-2: '&4Click me!'
 - #<player> will be replaced with the name of the player whose stats are displayed
 - player-line: '&5<player>'
 - brackets-line: '&5Brackets Wins'
 - kills-line: '&5Kills'
 - deaths-line: '&5Deaths'
 - lms-line: '&5LMS Wins'
 - party-wins-line: '&5Party Wins'
 - elo-line: '&5<kit> Elo'
 - global-elo-line: '&5Global Elo'
 - #The value (for example number of kills)
 - value: '&3<value>'
 - automatic-events:
 - broadcast:
 - #How often should the message be sent
 - delay: 10
 - #How many times should the message be sent
 - times: 5
 - #The messages for all events
 - lms: '&cLMS event is starting soon! Type /lms join!'
 - brackets: '&cBrackets event is starting soon! Type /brackets join!'
 - sumo: '&cSumo event is starting soon! Type /sumo join!'
 - juggernaut: '&cJuggernaut event is starting soon! Type /juggernaut join!'
 - koth: '&cKoth event is starting soon! Type /koth join!'
 - #Default kits when hosting an automatic event
 - juggernaut-kit: gapple
 - juggernaut-player-kit: potion
 - koth-kit: potion
 - lms-kit: soup
 - brackets-kit: potion
 - sumo-kit: sumo
 - times:
 - #Format like this: time:lms (for example 15:30:lms)
 - #LMS, koth, brackets, juggernaut, sumo
 - - '15:30:lms'
 - brackets:
 - #The command will be executed when a player wins the event
 - #<player> will be replaced with the name of the player
 - winner-cmd: eco give <player> 100
 - #Start the event automatically when the number of players join
 - auto-start: 15
 - #After how many seconds should the event be started automatically
 - auto-start-after-seconds: 10
 - sumo:
 - #The command will be executed when a player wins the event
 - #<player> will be replaced with the name of the player
 - winner-cmd: eco give <player> 100
 - #Start the event automatically when the number of players join
 - auto-start: 15
 - #After how many seconds should the event be started automatically
 - auto-start-after-seconds: 10
 - koth:
 - #Should the players be able to join or rejoin the event at any time
 - anytime-join: true
 - #Team names
 - team1: '&a&lTeam Green'
 - team2: '&c&lTeam Red'
 - #How many seconds should the capping time be
 - timer: 300
 - strikecheat:
 - download: '&c&lYou are required to download StrikeCheat ForgeMod to join that queue.'
 - #DO NOT CHANGE
 - version: 1.4.0
 
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