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  1. #StrikePractice Config
  2. #MC version: should work with all 1.7-1.8 normal spigots and paperspigots
  3. #(supports 1.7-1.12 but 1.9-1.12 haven't been tested as much)
  4. #You must have a compatible version of Citizens if you want PvP Bot and playback features!
  5. #requires Java 8
  6.  
  7. #
  8. ##
  9. ##Please report all bugs!
  10. ##
  11. #
  12.  
  13. #The prefix in most of the messages
  14. prefix: '&7[&aStrikePractice&7] '
  15. #should the plugin notify players with "strikepractice.update" when there is an update available
  16. notify-updates: true
  17. #The radius that system will use when it selects locations around the centre in FFA based fights
  18. circle-radius: 10
  19. #In seconds
  20. #After how many seconds should players be teleported back to the lobby after fights
  21. wait-before-teleport: 3
  22. #How many seconds players must wait before they can teleport out from ffa arenas
  23. #The teleport will be cancelled if the player moves or takes damage
  24. wait-before-leaving-ffa-arena: 10
  25. #After how many seconds should players be put in the spectator mode (if enabled) after they have died
  26. wait-before-spectator: 0
  27. #Should spectating be enabled
  28. allow-spectating: true
  29. allow-brackets-spectating: true
  30. #The teleporter item will contain all players currently fighting
  31. spectator-teleporter-distance: 150
  32. #Prevent players from flying to close to fighting players
  33. spectator-stay-away: false
  34. hide-other-spectators: false
  35. #Spectator check period in ticks
  36. spectator-timer-period: 20
  37. #Use AIR to disable the item
  38. spectator-teleport-item: COMPASS
  39. spectator-teleport-name: '&aTeleporter'
  40. #Players can also leave spectator mode with /leave
  41. spectator-leave-item: RED_ROSE
  42. spectator-leave-name: '&cLeave Spectator Mode'
  43. spectator-inventory-view: true
  44. #Should unranked and ranked be in separate inventories
  45. separate-queues: true
  46. #Max allowed ping while joining ranked queue
  47. max-ranked-queue-ping: 500
  48. limit-rankeds: true
  49. limit-unrankeds: false
  50. rankeds-per-day: 20
  51. unrankeds-per-day: 50
  52. #Enable cooldown between fights
  53. queue-cooldown: false
  54. #In seconds
  55. queue-cooldown-time: 10
  56. #Enable cooldown between ranked fights
  57. elo-queue-cooldown: false
  58. #In seconds
  59. elo-queue-cooldown-time: 20
  60. #The hit delay in combo mode
  61. #Default hit delay in Minecraft is 20
  62. combo-hit-delay: 10
  63. #Change this if you have a custom hit delay (19 for example)
  64. #NOTE: This only changes player's hit delay after combo kit and is ignored in other fights
  65. #therefore if you change this be sure you have other plugin or your spigot doing it everytime
  66. #Default hit delay in Minecraft is 20
  67. default-hit-delay: 20
  68. #Cooldown between right clicking spawnitems
  69. spawnitem-cooldown: 500
  70. #Should the plugin warn players before stacking arenas and creating a new world
  71. lag-broadcast: true
  72. #Will stack the 'arenas-world' for x times if there are arenas
  73. #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
  74. #Playbacks are also available on these arenas even if it wasn't the original arena
  75. autostack-arenas-on-enable: 2
  76. #Should the plugin use build arenas in the main arenas world
  77. #Keeping false will result in no problems with rollbacks if the server crashes
  78. #Only copies of the build arenas will be used
  79. build-fights-in-main-arenas-world: false
  80. storm-wall-outside-arenas: false
  81. #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
  82. make-arenas-automatically: false
  83. #The name of the world where arenas should be located, this arena world will be stacked if enabled
  84. #You might still create arenas in different worlds
  85. arenas-world: Arenas
  86. empty-arenas-world: true
  87. #Don't allow arenas in the default bukkit world
  88. #Fixes the bug where players are teleported to wrong world
  89. no-arenas-in-default-world: true
  90. #When rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
  91. replace-dirt-with-grass: false
  92. #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
  93. player-kits-auto-save-period: 600
  94. #How often should online players' stats be saved to avoid server crash reseting them, in seconds
  95. player-stats-auto-save-period: 300
  96. inventory-message-your: '&6Your team: '
  97. inventory-message-opponent: '&6Opponent team: '
  98. fight-inventory-message: '&e<player>'
  99. #Ysed when sending multiple clickable inventories
  100. inventory-separator: '&e, '
  101. #uses better settings and ignores parts of your config
  102. #some features are disabled or might not work that well
  103. performance-mode: false
  104. keep-chunks-loaded: false
  105. #If enabled, soup will heal 3.5 hearts
  106. insta-soup: true
  107. remove-bottles: true
  108. #Player's will die instantly when their y level is under 0 if they are fighting
  109. #Good for skywars and spleef
  110. insta-void: true
  111. #The pvp bot's maximum attack range
  112. bot-fast-potions: true
  113. #Bot's normal attack range
  114. bot-attack-range: 3.2
  115. #If disabled players will take only 0.5 hearts damage
  116. #This option is just in case it doesn't work like it should
  117. fix-bot-damage: true
  118. #Enable this if the bot doesn't take knockback with your spigot
  119. fix-bot-kb: false
  120. #Horizontal knockback
  121. bot-kb-amount: 0.2
  122. #Vertical knockback
  123. bot-kb-amount-upward: 0.35
  124. #How the pvp bot should be named, <player> will be replaced with the player's name
  125. bot-name: 'BOT_<player>'
  126. #NOT RECOMMENDED because this mgiht and most likely will cause bugs
  127. always-same-skin: true
  128. bot-skin: steve
  129. bot-teleport-error-fix: false
  130. #In minutes
  131. ffa-reset-delay: 30
  132. death:
  133. #If enabled, the death message will be disabled
  134. disable-message: true
  135. #Display a lightning for nearby players when someone dies
  136. lightning: true
  137. #Will fix some other plugins causing problems
  138. #Disable if you get errors about this with your spigot
  139. disable-keep-inventory: true
  140. tab-list:
  141. #Should the custom tab be enabled
  142. enabled: true
  143. #In ticks (20 ticks = 1 second)
  144. update-time: 100
  145. #Should the updates be done in asynchronous thread
  146. async-update: false
  147. #Player slots
  148. #The tab looks like
  149. #First line, second line, third line
  150. #Fourth line, fifth line, sixth line
  151. slots:
  152. - '&a&lStrikePractice'
  153. - '&a&lStrikePractice'
  154. - '&a&lStrikePractice'
  155. - '&7&m----------------'
  156. - '&7&m----------------'
  157. - '&7&m----------------'
  158. - ''
  159. - ''
  160. - ''
  161. - '&6&l&nELO'
  162. - '&6&l&nStats'
  163. - '&6&l&nInfo'
  164. - ''
  165. - ''
  166. - ''
  167. - '&6&lBuildUHC: &e<elo_builduhcelo>'
  168. - '&6&lKills: &e<kills>'
  169. - '&6&lTime: &e<time>'
  170. - '&6&lPotion: &e<elo_potionelo>'
  171. - '&6&lDeaths: &e<deaths>'
  172. - '&6&lPing: &e<ping>'
  173. - '&6&lGapple: &e<elo_gappleelo>'
  174. - '&6&lBrackets: &e<brackets_wins>'
  175. - '&6&lStaff Online: &e<online_staff>'
  176. - '&6&lSoup: &e<elo_soupelo>'
  177. - '&6&lLMS Wins: &e<lms_wins>'
  178. - '&6&lOnline: &e<players>'
  179. - ''
  180. - ''
  181. - ''
  182. - ''
  183. - ''
  184. - ''
  185. - ''
  186. - ''
  187. - ''
  188. - ''
  189. - ''
  190. - ''
  191. - ''
  192. - ''
  193. - ''
  194. - ''
  195. - ''
  196. - ''
  197. - ''
  198. - ''
  199. - ''
  200. - ''
  201. - ''
  202. - ''
  203. - ''
  204. - ''
  205. - ''
  206. - ''
  207. - ''
  208. - ''
  209. - ''
  210. - ''
  211. - ''
  212. scoreboard:
  213. enabled: true
  214. #In ticks
  215. update-time: 20
  216. #When the player has the 'default' scoreboard
  217. lobby-update-time: 100
  218. #Should the scoreboard be updated just after a player teleports
  219. #Results in a smooth scoreboard updating when joining games and fights
  220. teleport-update: true
  221. #Enabling will improve performance but probably causes problems
  222. #enhanced-performance is better choice
  223. async-update: false
  224. enhanced-performance: false
  225. #Should the enderpearl cooldown be displayed only during fight
  226. enderpearl-cooldown-only-in-fight: true
  227. #Title of the scoreboard
  228. title: '&a&lStrikePractice'
  229. default:
  230. - '&8&m------------------------'
  231. - '&6Online: &e<players>'
  232. - '&6In Queue: &e<in_queue>'
  233. - '&6Rankeds Left: &e<rankeds_left>'
  234. - '&6Server Time: &e<time>'
  235. - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
  236. #[display=!<is_enderpearl_cooldown>][display=!<is_party>] means it won't show the line if the player has enderpearl cooldown or has a party
  237. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  238. duel:
  239. - '&8&m------------------------'
  240. - '&61v1 - &e<kit>&6 - (&e<ping> ms&6)'
  241. - '&6Opponent: &e<opponent> &6(&e<opponent_ping> ms&6)'
  242. - '&6Opponent global elo: <opponent_elo> [display=<ranked>]'
  243. - '&6Fight duration: &e<duration>)'
  244. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  245. party-ffa:
  246. - '&8&m------------------------'
  247. - '&6Party FFA'
  248. - '&6Players Left: &e<enemy_team_left>&6/&e<party_members>'
  249. - '&6Fight duration: &e<duration>'
  250. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  251. party-split:
  252. - '&8&m------------------------'
  253. - '&6Party Split'
  254. - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
  255. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  256. - '&6Fight duration: &e<duration>'
  257. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  258. party-vs-bots:
  259. - '&8&m------------------------'
  260. - '&6Party Vs Bots'
  261. - '&6Players Left: &e<own_team_left>&6/&e<own_team_members>'
  262. - '&6Bots Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  263. - '&6Fight duration: &e<duration>'
  264. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  265. party-vs-party:
  266. - '&8&m------------------------'
  267. - '&6Party Vs Party'
  268. - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
  269. - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
  270. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  271. - '&6Fight duration: &e<duration>'
  272. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  273. brackets:
  274. - '&8&m------------------------'
  275. - '&6Brackets'
  276. - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
  277. - '&6Players: <players_left>/<total_players>'
  278. - '&6Fight Duration: <duration>'
  279. - '&6Event Duration: &e<total_duration>'
  280. - '&6Estimated Time Left: <estimated_time_left>'
  281. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  282. sumo:
  283. - '&8&m------------------------'
  284. - '&6Sumo'
  285. - '&e<current_fight_player1> &6(&e<player1_ping> ms&6)[display=<sumo_started>]'
  286. - '&6VS[display=<sumo_started>]'
  287. - '&e<current_fight_player2> &6(&e<player2_ping> ms&6)[display=<sumo_started>]'
  288. - '&6Players: &e<players_left>/<total_players>'
  289. - '&6Fight Duration: &e<duration>[display=<sumo_started>]'
  290. - '&6Event Duration: &e<total_duration>[display=<sumo_started>]'
  291. - '&6Estimated Time Left: &e<estimated_time_left>[display=<sumo_started>]'
  292. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  293. juggernaut:
  294. - '&8&m------------------------'
  295. - '&6Juggernaut: &e<juggernaut>'
  296. - '&6Event Duration: &e<total_duration>'
  297. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  298. lms:
  299. - '&8&m------------------------'
  300. - '&6Last Man Standing'
  301. - '&6Players Left: &e<alive>&6/&e<lms_players>'
  302. - '&6Event Duration: &e<total_duration>'
  303. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  304. koth:
  305. - '&8&m------------------------'
  306. - '&9King of The Hill'
  307. - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
  308. - '&6Timer: &e<timer>'
  309. - '&6Event Duration: &e<total_duration>'
  310. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  311. #[display=<ranked>] makes it so the line won't be added when in unranked queue
  312. queue:
  313. - '&8&m------------------------'
  314. - '&6Queue: &e<kit>'
  315. - '&6Elo range: &e<search_range1>&6-&e<search_range2>[display=<ranked>]'
  316. - '&6Time Waited: &e<wait_time>'
  317. - '&6In queue: &e<in_queue>'
  318. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  319. #this will be displayed in the scoreboard whenever the player is in a party
  320. party-addition:
  321. - '&6Party Owner: &e<party_owner>'
  322. - '&6Party Members: &e<party_members>'
  323. - '&8&m------------------------'
  324. #same but whenever the player is still on their enderpearl cooldown.
  325. enderpearl-cooldown-addition:
  326. - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
  327. - '&8&m------------------------'
  328. economy:
  329. enabled: false
  330. #Give money for killing
  331. kill-give: false
  332. #The amount
  333. kill-amount: 10
  334. #Withdraw money when the player dies
  335. death-withdraw: false
  336. #The amount
  337. withdraw-amount: 5
  338. #Bot difficulties
  339. bot-difficulty:
  340. #Title of the difficulty selector
  341. title: '&aBot Difficulty'
  342. #Size of the difficulty selector
  343. #Icons will be in the middle of this inventory
  344. inventory-size: 9
  345. easy-name: '&a&lEasy'
  346. easy-material: WOOD_SWORD
  347. #For example the color of the wool
  348. easy-data: 0
  349. normal-name: '&a&lNormal'
  350. normal-material: STONE_SWORD
  351. normal-data: 0
  352. hard-name: '&c&lHard'
  353. hard-material: IRON_SWORD
  354. hard-data: 0
  355. hacker-name: '&4&lHacker'
  356. hacker-material: DIAMOND_SWORD
  357. hacker-data: 0
  358. #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
  359. #One up and the other down in the opposite corner
  360. player-spawn-hider:
  361. #If enabled here and in player settings, players inside this region will be hidden
  362. enabled: true
  363. player-settings:
  364. inventory-size: 27
  365. #You can move the items, but currently you can't set a specified slot for each item
  366. item-slot-addition: 10
  367. title: '&a&lSettings'
  368. language-item: PAPER
  369. language-name: '&eChange Language'
  370. duel-requests-item: BLAZE_ROD
  371. duel-requests-name: '&eDuel Settings'
  372. scoreboard-item: BOOK
  373. scoreboard-name: '&eToggle Scoreboard'
  374. hide-players-item: SLIME_BALL
  375. hide-players-name: '&eToggle Player Hider'
  376. #Default values for each setting
  377. default-values:
  378. scoreboard-disabled: false
  379. hide-players: false
  380. duel-requests-disabled: false
  381. admin-scoreboard: false
  382. #Should messages be cached for better performance
  383. cache-messages: true
  384. #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
  385. enable-colored-names: true
  386. #If false arenas-world must contain arenas and make-arenas-automatically must be true
  387. rollback-arenas: true
  388. #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
  389. #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
  390. #NOT ONLY THE ACTUALLY PLACED BLOCKS
  391. #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
  392. rollback-on-enable-if-crashed: false
  393. #Much faster rollbacks
  394. #Uses a bit more ram
  395. #Basically just saves the block places during the fight and will only check the placed blocks
  396. #Spleef doesn't work if this is not enabled
  397. cache-rollback-blocks: true
  398. #Should the player be teleported to the lobby when they join the server
  399. join-lobby-teleport: true
  400. #Should teleporting be allowed during fights
  401. allow-teleporting-in-fight: false
  402. #Should short distance teleports be allowed during fights
  403. allow-short-teleports: true
  404. #Maximum teleport distance (allow-short-teleports must be true)
  405. max-teleport-distance: 10
  406. #Should the plugin prevent grass from spreading
  407. disable-grass-spread: true
  408. #Should the plugin prevent crafting during fights
  409. disable-crafting-in-fight: true
  410. #Should the plugin prevent raining
  411. anti-rain: true
  412. #Should the plugin prevent fire spread
  413. anti-fire: true
  414. #Should the plugin prevent lava and water generating cobblestone
  415. anti-lava-generator: false
  416. #Should the plugin remove arrows when they land.
  417. remove-arrows: true
  418. #Should the plugin give extra effects if a player eats golden apple which name contains
  419. #"golden head" or "goldenhead" (case insensitive)
  420. golden-heads: true
  421. #Should the plugin prevent building when the player is not in a build fight
  422. #Admins can still build in creative gamemode
  423. disable-building-without-build-kit: true
  424. #If the name of the kit contains "uhc" it will disable health regeneration
  425. disable-regen-with-uhc-kits: true
  426. #Should the plugin prevent players from dropping items when they are not fighting
  427. prevent-item-dropping: true
  428. #The build limit with build kits
  429. #Calculated from the center of the arena
  430. build-limit: 25
  431. #Should the plugin remove all item drops on startup
  432. remove-all-drops-on-startup: true
  433. enderpearl-cooldown:
  434. enabled: true
  435. #Cooldown in seconds
  436. cooldown: 10
  437. #The format for cooldown
  438. format: '0'
  439. #How often the name will be updated
  440. #in ticks
  441. interval: 20
  442. #The name of the held enderpearl when the player is on cooldown
  443. #Use <time> for the time left
  444. pearl-name: '&bCooldown: &c<time> seconds'
  445. #MySQL
  446. database:
  447. #Do you want to use mysql or put stats to the same yml file as custom kits?
  448. mysql: false
  449. host: localhost
  450. port: 3306
  451. user: root
  452. password: strikepracticeisbest
  453. name: StrikePractice
  454. top-placeholders-require-mysql: false
  455. #Allow clickable messages
  456. #Party join, fight inventories and duel accepts
  457. clickable-messages: true
  458. #The message that will be clickable
  459. clickable-message: '&c[&eOr Click Here&c]'
  460. #If only elo fights should be saved
  461. save-elo-fights: false
  462. #If all fights (including elo) should be saved
  463. save-all-fights: false
  464. #In seconds
  465. #The maximum time of match recording, avoid players from creating too big playback files
  466. max-recording-time: 600
  467. #Should the plugin record all fights (includes ranked and unranked duels)
  468. record-all-fights: true
  469. #Should the plugin record only ranked duels
  470. record-elo-fights: true
  471. playback-bot-name: '[Replay]<player>'
  472. #After how many days should the plugin remove the recorded playback
  473. #For example, set to 0.5 for 12 hours
  474. remove-record-after: 7.0
  475. #Simple date format
  476. date-format: 'dd/MM HH:mm:ss'
  477. #Placeholder format
  478. current-time-format: 'HH:mm'
  479. #If you want to increase or decrease the server time
  480. #For example if the server time displays 15:00, setting this to -2 will result in 13:00
  481. server-time-increase: 0
  482. knockback:
  483. enabled: true
  484. #non combo kits
  485. only-combo: true
  486. default:
  487. air-horizontal: 0.93
  488. air-vertical: 0.93
  489. horizontal: 0.82
  490. vertical: 0.88
  491. #in combo kits
  492. combo:
  493. air-horizontal: 0.82
  494. air-vertical: 0.82
  495. horizontal: 0.75
  496. vertical: 0.78
  497. ranked:
  498. #How many kills the player must have before they can join ranked queue
  499. kills-required: 10
  500. #After how many seconds should the range be increased
  501. elo-range-time: 5
  502. #How much should the range be increased each time
  503. elo-range-increase: 50
  504. #After how many seconds should the player be able to fight with anyone in this state
  505. anyone-after: 60
  506. #players may get rewarded more than once for the same level
  507. elo-rewards:
  508. #rank name
  509. example_level:
  510. #required elo
  511. elo: 1200
  512. #commands to run
  513. commands:
  514. #<player> means the player's name and <level> the level's name ('example_level')
  515. - 'examplecommand <player> <level>'
  516. match:
  517. #Should the plugin block all commands while in a fight
  518. block-all-commands: false
  519. #Otherwise this will help you
  520. blocked-commands:
  521. - /kit
  522. - /essentials:kit
  523. - /exampleblockedcommand
  524. - /examplepluginname:exampleblockedcommand
  525. #Same but while in spectator mode
  526. spectator-block-all-commands: false
  527. spectator-blocked-commands:
  528. - /kit
  529. - /essentials:kit
  530. - /examplepluginname:exampleblockedcommand
  531. #The default language, before the player selects other
  532. default-language: english
  533. #In seconds
  534. #Used in all types of fights
  535. countdown-time: 4
  536. #"false" for no sounds
  537. #For example like this:
  538. #Countdown-sound: false
  539. countdown-sound: NOTE_PLING
  540. match-start-sound: LEVEL_UP
  541. #Title of the inventory
  542. party-settings-title: '&6Party Settings'
  543. #Default number of maximum players in a party
  544. max-party-members: 10
  545. #Title of the inventory
  546. playback-gui-title: '&bPlayback matches'
  547. #Title of the kit selector inventory
  548. inventory-title: '&bSelect Kit'
  549. #Title of the unranked inventory or queue inventory if separate-queues is false
  550. queue-inventory-title: '&3Queue'
  551. ranked-queue-inventory-title: '&3Ranked Queue'
  552. premium-queue-inventory-title: '&cPremium Queue'
  553. #Name of the item you use to quit queue
  554. quit-item-name: '&c&LLeave current queue.'
  555. #Should the there be a kit editor item in kit selector inventories
  556. kit-editor-in-kit-selector: false
  557. #Enable or disable the leave queue item in the queue inventories
  558. leave-queue-item: false
  559. #Name of the item
  560. kit-selector-editor-name: '&3Custom Kit Editor'
  561. #Material of the item
  562. kit-selector-editor-material: BOOK
  563. #Title of the kit editor selector inventory
  564. kit-editor-title: '&3Edit Kits'
  565. #Should the players be able to open the inventory by opening an anvil
  566. kit-editor-anvil: false
  567. #The first line of a sign to save the player's kit
  568. kit-editor-save-sing-line-1: '[Save Kit]'
  569. #The first line of a sign to leave the kit editor place
  570. kit-editor-leave-line-1: '[Leave Editor]'
  571. #The first line of a sign to reset the edited kit
  572. kit-editor-reset-kit-line-1: '[Reset Kit]'
  573. #In seconds
  574. #How long time should items be on the ground when dropped
  575. #Will only affect deaths and drop events that happen in matches and pvp events
  576. remove-drops: 3
  577. #Should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
  578. automatic-max-rollback-rate: false
  579. #Maximum changes of blocks per tick in a sign arena
  580. max-block-changes-per-tick-per-arena: 5
  581. #Maximum checks per tick in a sign arena
  582. max-block-checks-per-tick-per-arena: 300
  583. #Maximum changes of blocks per tick in brackets arenas
  584. max-block-changes-per-tick-brackets-arena: 10
  585. #Maximum checks per tick in brackets arenas
  586. max-block-checks-per-tick-brackets-arena: 1000
  587. #Displayed in items of the queue inventory/inventories
  588. in-queue: '&6In queue: &e<players>'
  589. in-match: '&6In fight: &e<players>'
  590. #Should the /duel (without any arguments) open the duel inventory
  591. duel-inventory: true
  592. #The title of the inventory
  593. duel-inventory-title: '&3Duel'
  594. #Name of the duel item
  595. duel-inventory-duel: '&3Duel a Player'
  596. #Name of the pending requests item
  597. duel-inventory-pending: '&3Pending Duel Requests'
  598. #Name of the item when the player has disabled duel requests
  599. duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
  600. #Name of the item when the player has enabled duel requests
  601. duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
  602. fight-inventory:
  603. rows: 6
  604. #Where the plugin should start showing the inventory contents
  605. item-start-slot: 1
  606. #Where the plugin should display the helmet item
  607. helmet-slot: 36
  608. #Same for chestplate
  609. chestplate-slot: 37
  610. #Same for leggings
  611. leggings-slot: 38
  612. #Same for boots
  613. boots-slot: 39
  614. #The player's food level
  615. food-slot: 48
  616. playback-slot: 46
  617. #The player's health
  618. health-slot: 47
  619. #The player's potion effects
  620. pots-slot: 50
  621. #The number of health potions left
  622. pots-left-slot: 49
  623. #The name of the player
  624. name-slot: 51
  625. #<food> will be replaced with the player's food level
  626. food: '&6Food: <food>/20'
  627. #<health> will be replaced with the player's health
  628. health: '&6Health: <health>/20'
  629. #If the player was dead, this will be displayed in their 'health' item
  630. dead: '&cDead'
  631. pots: '&3Type - Amplifier - Duration'
  632. #How the effects should be displayed
  633. #<type> will be replaced with the potion effect type
  634. #<amplifier> will be replaced with the amplifier of the potion effect
  635. #<duration> will be replaced with the duration left of the potion effect
  636. effect: '&b<type> - <amplifier> - <duration> minutes'
  637. #Title of the inventory
  638. inventory: '&4Fight Inventory'
  639. #The number of health potions left
  640. pots-left: '&cHealth Potions Left: <potions>'
  641. soups-left: '&cSoups Left: <soups>'
  642. #The name of the item
  643. #<name> will be replaced with the player's name
  644. name: '&6<name>''s inventory'
  645. #Default starting elo
  646. #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
  647. starting-elo: 1000
  648. #Which stats should be displayed when using the command /stats
  649. show-stats:
  650. deaths: true
  651. kills: true
  652. elo: true
  653. party-wins: true
  654. lms: true
  655. brackets: true
  656. global-elo: true
  657. party:
  658. #How other parties should be displayed in the inventory
  659. in-match-party: '&c<name>''s party (in a fight)'
  660. not-in-match-party: '&e<name>''s party (not fighting)'
  661. your-party: '&6Your party'
  662. #lore in /party fight inventory items
  663. #leave null for no members list
  664. member: '&e<name>'
  665. show-members-limit: 9
  666. #<more_members> will always be greater than 1, otherwise 'member:' will be used
  667. show-members-limit-reached: '&e&lAnd <more_members> members more.'
  668. #Title of the inventory
  669. inventory-title: '&3Party Fights'
  670. party-ffa-enabled: true
  671. #The item to start a party ffa
  672. ffa-item: DIAMOND
  673. #Name of the item
  674. ffa-item-name: '&bParty FFA'
  675. #Lore of the item
  676. ffa-item-lore:
  677. - '&8Fight against other players in your party'
  678. #The slot in the inventory
  679. #Between 0-53
  680. ffa-item-slot: 48
  681. #Same for party split
  682. party-split-enabled: true
  683. split-item: DIAMOND_SWORD
  684. split-item-name: '&bSplit Party'
  685. split-item-lore:
  686. - '&8Splits your party in two teams'
  687. - '&8Fight against other players in your party'
  688. split-item-slot: 49
  689. #Same for party playbacks
  690. party-playback-enabled: true
  691. party-playback-item: PAPER
  692. party-playback-item-name: '&bParty Playback'
  693. party-playback-item-lore:
  694. - '&8Replay matches with your party'
  695. party-playback-item-slot: 50
  696. #Same for party vs bots
  697. party-vs-bots-enabled: true
  698. party-vs-bots-item: SKULL_ITEM
  699. party-vs-bots-item-name: '&bParty Vs Bots'
  700. party-vs-bots-item-lore:
  701. - '&8Fight against the bots'
  702. party-vs-bots-item-slot: 51
  703. #Party chat format
  704. #<player> = player's name
  705. #<meesage> = the message
  706. chat-format: '&5<player>: &b<message>'
  707. #Players can send party messages if they put this before the message
  708. #e.g. @Let's play some party vs bots!
  709. player-chat-prefix: '@'
  710. #How much should creating a party cost
  711. create:
  712. costs: false
  713. amount: 20
  714. #Just to make it less spammy
  715. #Cooldown between duel invites
  716. #In milli seconds
  717. request-cooldown: 5000
  718. #Cooldown between party invites
  719. #In milli seconds
  720. party-invite-cooldown: 3000
  721. #The prefix of the team1
  722. #Own team
  723. team1-prefix: '&a'
  724. #The prefix of the team2
  725. #Enemy team
  726. team2-prefix: '&c'
  727. #Name of the item in many inventories that will go back to previous inventory or close the current inventory
  728. back-button-name: '&cBack'
  729. #The message to preview the custom kit someone has requested a fight with the player or their party
  730. preview-custom-kit: '&6Click here to preview the custom kit'
  731. #How often (in seconds) should the public party message be sent
  732. public-party-broadcast-time: 15
  733. overwatch:
  734. #after how many judgements is the overwatch handled
  735. judgements-required: 30
  736. minimum-judgement-rate: 0.9
  737. ban-command: '/tempban <player> 30d Overwatch banned'
  738. language:
  739. #Will use the players's Minecraft language if translations are available
  740. automatic-language: true
  741. #Title of the inventory
  742. title: '&3Select your language'
  743. #Current language item
  744. your-language-item: WOOL
  745. #Current language name
  746. your-language: '&b&lYour language: <language>'
  747. #Size of the inventory
  748. inv-size: 18
  749. preview:
  750. #Should the players be able to preview all kits in kit selector inventories
  751. shift-click-preview: true
  752. #Title of the preview kit selector inventory
  753. select-kit-title: '&9Select Kit To Preview'
  754. #Title of the preview inventory
  755. title: '&9Kit Preview'
  756. #The potion effects of the kit
  757. pots: '&cEffects:'
  758. potions: '&b<type> - <amplifier> - <duration> minutes'
  759. #Shows if the kit is a ranked kit
  760. elo-item: GOLD_INGOT
  761. elo-name: '&cELO: <value>'
  762. #Other things will be taken from 'custom-kit:' part
  763. #Kind of a custom gamemode for players
  764. custom-kit:
  765. enabled: true
  766. #The default name of the custom kit
  767. default-name: '&9Custom Kit'
  768. #The default icon
  769. icon-material: DIAMOND_SWORD
  770. #If you want players to have a premade kit set the name of the kit here
  771. premade: 'premadecustomkit'
  772. #Second line of the inventory
  773. second-line: 'STAINED_GLASS_PANE:2'
  774. #Title of the main inventory
  775. main-title: '&cCustom Kit'
  776. #Message sent to the player when changing the name of the custom kit
  777. #<name> will be replaced with the new name of the custom kit
  778. new-name: '&6New name: &r<name>'
  779. #Title of the inventory where players can edit the icon of their custom kit
  780. custom-kit-name: '&cCustom Kit Icon'
  781. #Title of the inventory where players can edit the armor of their custom kit
  782. helmets: '&cCustom Kit Helmets'
  783. chestplates: '&cCustom Kit Chestplates'
  784. leggings: '&cCustom Kit Leggings'
  785. boots: '&cCustom Kit Boots'
  786. #There will be a number (refering to the slot) after this in the title
  787. item: '&cCustom Kit Item: '
  788. #How air in the inventory should be displayed
  789. air: '&6Air'
  790. #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
  791. horse: '&cHorse: <value>'
  792. combo: '&cCombo: <value>'
  793. bow: '&cBow: <value>'
  794. build: '&cBuild: <value>'
  795. #The icons of each option
  796. horse-item: GOLD_BARDING
  797. combo-item: CLAY
  798. bow-item: BOW
  799. build-item: DIAMOND_PICKAXE
  800. #Whether the plugin should use the items set with /customkit items or the built-in items
  801. #Changes automatically when performing /customkit items
  802. use-custom-items: false
  803. #When giving one of these kits to a player, the custom kit of the player will be given instead
  804. replaces-kits:
  805. - thisKitWillBeReplacedWithThePlayersCustomKit
  806. sign-stats:
  807. #First line must be this
  808. #Just lines displaying particular statistic
  809. #I think it's quite easy to understand
  810. line-1: '&3[&4Stats&3 ]'
  811. line-2: '&4Click me!'
  812. #<player> will be replaced with the name of the player whose stats are displayed
  813. player-line: '&5<player>'
  814. brackets-line: '&5Brackets Wins'
  815. kills-line: '&5Kills'
  816. deaths-line: '&5Deaths'
  817. lms-line: '&5LMS Wins'
  818. party-wins-line: '&5Party Wins'
  819. elo-line: '&5<kit> Elo'
  820. global-elo-line: '&5Global Elo'
  821. #The value (for example number of kills)
  822. value: '&3<value>'
  823. automatic-events:
  824. broadcast:
  825. #How often should the message be sent
  826. delay: 10
  827. #How many times should the message be sent
  828. times: 5
  829. #The messages for all events
  830. lms: '&cLMS event is starting soon! Type /lms join!'
  831. brackets: '&cBrackets event is starting soon! Type /brackets join!'
  832. sumo: '&cSumo event is starting soon! Type /sumo join!'
  833. juggernaut: '&cJuggernaut event is starting soon! Type /juggernaut join!'
  834. koth: '&cKoth event is starting soon! Type /koth join!'
  835. #Default kits when hosting an automatic event
  836. juggernaut-kit: gapple
  837. juggernaut-player-kit: potion
  838. koth-kit: potion
  839. lms-kit: soup
  840. brackets-kit: potion
  841. sumo-kit: sumo
  842. times:
  843. #Format like this: time:lms (for example 15:30:lms)
  844. #LMS, koth, brackets, juggernaut, sumo
  845. - '15:30:lms'
  846. brackets:
  847. #The command will be executed when a player wins the event
  848. #<player> will be replaced with the name of the player
  849. winner-cmd: eco give <player> 100
  850. #Start the event automatically when the number of players join
  851. auto-start: 15
  852. #After how many seconds should the event be started automatically
  853. auto-start-after-seconds: 10
  854. sumo:
  855. #The command will be executed when a player wins the event
  856. #<player> will be replaced with the name of the player
  857. winner-cmd: eco give <player> 100
  858. #Start the event automatically when the number of players join
  859. auto-start: 15
  860. #After how many seconds should the event be started automatically
  861. auto-start-after-seconds: 10
  862. koth:
  863. #Should the players be able to join or rejoin the event at any time
  864. anytime-join: true
  865. #Team names
  866. team1: '&a&lTeam Green'
  867. team2: '&c&lTeam Red'
  868. #How many seconds should the capping time be
  869. timer: 300
  870. strikecheat:
  871. download: '&c&lYou are required to download StrikeCheat ForgeMod to join that queue.'
  872. #DO NOT CHANGE
  873. version: 1.4.0
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