carlosname

Funny dance

Oct 1st, 2019
145
0
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  1. -----------------------------------------------
  2. --DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER--
  3. ------------------------------------------------
  4. --I wanted to make something like Heavy Dance.--
  5. -- ~Sugarie --
  6. ------------------------------------------------
  7.  
  8. --https://github.com/Mokiros/roblox-FE-compatibility
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,game,owner = owner,game
  11. local RealPlayer = Player
  12. do
  13. print("FE Compatibility code V2 by Mokiros")
  14. local RealPlayer = RealPlayer
  15. script.Parent = RealPlayer.Character
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local Disconnect_Function = function(this)
  19. this[1].Functions[this[2]] = nil
  20. end
  21. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  22. local FakeEvent_Metatable = {__index={
  23. Connect = function(this,f)
  24. local i = tostring(math.random(0,10000))
  25. while this.Functions[i] do
  26. i = tostring(math.random(0,10000))
  27. end
  28. this.Functions[i] = f
  29. return setmetatable({this,i},Disconnect_Metatable)
  30. end
  31. }}
  32. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  33. local function fakeEvent()
  34. return setmetatable({Functions={}},FakeEvent_Metatable)
  35. end
  36.  
  37. --Creating fake input objects with fake variables
  38. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  39. FakeMouse.keyUp = FakeMouse.KeyUp
  40. FakeMouse.keyDown = FakeMouse.KeyDown
  41. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  42. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  43. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  44. end}
  45. --Merged 2 functions into one by checking amount of arguments
  46. CAS.UnbindAction = CAS.BindAction
  47.  
  48. --This function will trigger the events that have been :Connect()'ed
  49. local function TriggerEvent(self,ev,...)
  50. for _,f in pairs(self[ev].Functions) do
  51. f(...)
  52. end
  53. end
  54. FakeMouse.TriggerEvent = TriggerEvent
  55. UIS.TriggerEvent = TriggerEvent
  56.  
  57. --Client communication
  58. local Event = Instance.new("RemoteEvent")
  59. Event.Name = "UserInput_Event"
  60. Event.OnServerEvent:Connect(function(plr,io)
  61. if plr~=RealPlayer then return end
  62. FakeMouse.Target = io.Target
  63. FakeMouse.Hit = io.Hit
  64. if not io.isMouse then
  65. local b = io.UserInputState == Enum.UserInputState.Begin
  66. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  67. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  68. end
  69. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  70. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  71. end
  72. for _,t in pairs(CAS.Actions) do
  73. for _,k in pairs(t.Keys) do
  74. if k==io.KeyCode then
  75. t.Function(t.Name,io.UserInputState,io)
  76. end
  77. end
  78. end
  79. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  80. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  81. end
  82. end)
  83. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  84. local Mouse = owner:GetMouse()
  85. local UIS = game:GetService("UserInputService")
  86. local input = function(io,RobloxHandled)
  87. if RobloxHandled then return end
  88. --Since InputObject is a client-side instance, we create and pass table instead
  89. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  90. end
  91. UIS.InputBegan:Connect(input)
  92. UIS.InputEnded:Connect(input)
  93. local h,t
  94. --Give the server mouse data every second frame, but only if the values changed
  95. --If player is not moving their mouse, client won't fire events
  96. local HB = game:GetService("RunService").Heartbeat
  97. while true do
  98. if h~=Mouse.Hit or t~=Mouse.Target then
  99. h,t=Mouse.Hit,Mouse.Target
  100. Event:FireServer({isMouse=true,Target=t,Hit=h})
  101. end
  102. --Wait 2 frames
  103. for i=1,2 do
  104. HB:Wait()
  105. end
  106. end]==],script)
  107.  
  108. ----Sandboxed game object that allows the usage of client-side methods and services
  109. --Real game object
  110. local RealGame = game
  111.  
  112. --Metatable for fake service
  113. local FakeService_Metatable = {
  114. __index = function(self,k)
  115. local s = rawget(self,"_RealService")
  116. if s then
  117. return typeof(s[k])=="function"
  118. and function(_,...)return s[k](s,...)end or s[k]
  119. end
  120. end,
  121. __newindex = function(self,k,v)
  122. local s = rawget(self,"_RealService")
  123. if s then s[k]=v end
  124. end
  125. }
  126. local function FakeService(t,RealService)
  127. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  128. return setmetatable(t,FakeService_Metatable)
  129. end
  130.  
  131. --Fake game object
  132. local FakeGame = {
  133. GetService = function(self,s)
  134. return rawget(self,s) or RealGame:GetService(s)
  135. end,
  136. Players = FakeService({
  137. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  138. },"Players"),
  139. UserInputService = FakeService(UIS,"UserInputService"),
  140. ContextActionService = FakeService(CAS,"ContextActionService"),
  141. RunService = FakeService({
  142. _btrs = {},
  143. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  144. BindToRenderStep = function(self,name,_,fun)
  145. self._btrs[name] = self.Heartbeat:Connect(fun)
  146. end,
  147. UnbindFromRenderStep = function(self,name)
  148. self._btrs[name]:Disconnect()
  149. end,
  150. },"RunService")
  151. }
  152. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  153. FakeGame.service = FakeGame.GetService
  154. FakeService(FakeGame,game)
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  157. end
  158.  
  159. local FavIDs = {
  160. 340106355, --Nefl Crystals
  161. 927529620, --Dimension
  162. 876981900, --Fantasy
  163. 398987889, --Ordinary Days
  164. 1117396305, --Oh wait, it's you.
  165. 885996042, --Action Winter Journey
  166. 919231299, --Sprawling Idiot Effigy
  167. 743466274, --Good Day Sunshine
  168. 727411183, --Knife Fight
  169. 1402748531, --The Earth Is Counting On You!
  170. 595230126 --Robot Language
  171. }
  172.  
  173.  
  174. wait(1/60)
  175. Effects = { }
  176. local Player = game:service'Players'.localPlayer
  177. local chara = Player.Character
  178. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  179. local Mouse = Player:GetMouse()
  180. local LeftArm = chara["Left Arm"]
  181. local RightArm = chara["Right Arm"]
  182. local LeftLeg = chara["Left Leg"]
  183. local RightLeg = chara["Right Leg"]
  184. local Head = chara.Head
  185. local Torso = chara.Torso
  186. local Camera = game.Workspace.CurrentCamera
  187. local RootPart = chara.HumanoidRootPart
  188. local RootJoint = RootPart.RootJoint
  189. local attack = false
  190. local Anim = 'Idle'
  191. local attacktype = 1
  192. local delays = false
  193. local play = true
  194. local targetted = nil
  195. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  196. local velocity = RootPart.Velocity.y
  197. local sine = 0
  198. local change = 1
  199. local doe = 0
  200. local Create = LoadLibrary("RbxUtility").Create
  201. Humanoid.WalkSpeed = 2
  202.  
  203. Humanoid.Animator.Parent = nil
  204. chara.Animate.Parent = nil
  205.  
  206. local newMotor = function(part0, part1, c0, c1)
  207. local w = Create('Motor'){
  208. Parent = part0,
  209. Part0 = part0,
  210. Part1 = part1,
  211. C0 = c0,
  212. C1 = c1,
  213. }
  214. return w
  215. end
  216.  
  217. function clerp(a, b, t)
  218. return a:lerp(b, t)
  219. end
  220.  
  221. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  222. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  223.  
  224. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  225. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  226. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  227. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  228. RootJoint.C1 = CFrame.new(0, 0, 0)
  229. RootJoint.C0 = CFrame.new(0, 0, 0)
  230. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  231. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  232.  
  233. local rarmc1 = RW.C1
  234. local larmc1 = LW.C1
  235. local rlegc1 = RH.C1
  236. local llegc1 = LH.C1
  237.  
  238. local resetc1 = false
  239.  
  240. function PlayAnimationFromTable(table, speed, bool)
  241. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  242. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  243. RW.C0 = clerp(RW.C0, table[3], speed)
  244. LW.C0 = clerp(LW.C0, table[4], speed)
  245. RH.C0 = clerp(RH.C0, table[5], speed)
  246. LH.C0 = clerp(LH.C0, table[6], speed)
  247. if bool == true then
  248. if resetc1 == false then
  249. resetc1 = true
  250. RootJoint.C1 = RootJoint.C1
  251. Torso.Neck.C1 = Torso.Neck.C1
  252. RW.C1 = rarmc1
  253. LW.C1 = larmc1
  254. RH.C1 = rlegc1
  255. LH.C1 = llegc1
  256. end
  257. end
  258. end
  259.  
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "Heartbeat"
  262. script:WaitForChild("Heartbeat")
  263. frame = 0.03333333333333
  264. tf = 0
  265. allowframeloss = false
  266. tossremainder = false
  267. lastframe = tick()
  268. script.Heartbeat:Fire()
  269. game:GetService("RunService").Heartbeat:connect(function(s, p)
  270. tf = tf + s
  271. if tf >= frame then
  272. if allowframeloss then
  273. script.Heartbeat:Fire()
  274. lastframe = tick()
  275. else
  276. for i = 1, math.floor(tf / frame) do
  277. script.Heartbeat:Fire()
  278. end
  279. lastframe = tick()
  280. end
  281. if tossremainder then
  282. tf = 0
  283. else
  284. tf = tf - frame * math.floor(tf / frame)
  285. end
  286. end
  287. end)
  288. function swait(num)
  289. if num == 0 or num == nil then
  290. ArtificialHB.Event:wait()
  291. else
  292. for i = 0, num do
  293. ArtificialHB.Event:wait()
  294. end
  295. end
  296. end
  297.  
  298. function RemoveOutlines(part)
  299. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  300. end
  301.  
  302. sndid = "rbxassetid://176322684"
  303. sndpi = .7
  304. saun = Instance.new("Sound",Head)
  305. saun.Volume = 1
  306. saun.Pitch = sndpi
  307. saun.SoundId = sndid
  308. saun.Name = "a"
  309. saun.Looped = true
  310. saun:Play()
  311.  
  312. dant = 0
  313.  
  314. Mouse.KeyDown:connect(function(key)
  315. key=key:lower()
  316. if key=="e" then
  317. if dant == 0 then
  318. dant = 1
  319. sndid = "rbxassetid://448668887"
  320. sndpi = 1
  321. elseif dant == 1 then
  322. dant = 0
  323. sndid = "rbxassetid://176322684"
  324. sndpi = .7
  325. end
  326. saun.Pitch = sndpi
  327. saun.SoundId = sndid
  328. saun:Play()
  329. end
  330. end)
  331.  
  332. while true do
  333. if Head:FindFirstChild("a")==nil then
  334. saun = Instance.new("Sound",Head)
  335. saun.Volume = 1
  336. saun.Pitch = sndpi
  337. saun.SoundId = sndid
  338. saun.Name = "a"
  339. saun.Looped = true
  340. saun:Play()
  341. end
  342. if dant == 0 then
  343. for i = 0, 1, 0.25 do
  344. swait()
  345. PlayAnimationFromTable({
  346. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  347. CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  348. CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
  349. CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
  350. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  351. CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  352. }, .5, false)
  353. end
  354. for i = 0, 1, 0.25 do
  355. swait()
  356. PlayAnimationFromTable({
  357. CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  358. CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
  359. CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
  360. CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
  361. CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
  362. CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
  363. }, .5, false)
  364. end
  365. for i = 0, 1, 0.25 do
  366. swait()
  367. PlayAnimationFromTable({
  368. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  369. CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  370. CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
  371. CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
  372. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  373. CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  374. }, .5, false)
  375. end
  376. for i = 0, 1, 0.25 do
  377. swait()
  378. PlayAnimationFromTable({
  379. CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
  380. CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
  381. CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
  382. CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
  383. CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
  384. CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
  385. }, .5, false)
  386. end
  387. elseif dant == 1 then
  388. for i = 0, 1, 0.1 do
  389. swait()
  390. PlayAnimationFromTable({
  391. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  392. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  393. CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
  394. CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
  395. CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  396. CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  397. }, .2, false)
  398. end
  399. for i = 0, 1, 0.1 do
  400. swait()
  401. PlayAnimationFromTable({
  402. CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  403. CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  404. CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
  405. CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
  406. CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  407. CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
  408. }, .2, false)
  409. end
  410. for i = 0, 1, 0.1 do
  411. swait()
  412. PlayAnimationFromTable({
  413. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  414. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  415. CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
  416. CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
  417. CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  418. CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  419. }, .2, false)
  420. end
  421. for i = 0, 1, 0.1 do
  422. swait()
  423. PlayAnimationFromTable({
  424. CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
  425. CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
  426. CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
  427. CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
  428. CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
  429. CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
  430. }, .2, false)
  431. end
  432. end
  433. end
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