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- /**
- * This class holds information about a command that
- * was issued by the user.
- * A command currently consists of two strings: a
- * command word and a second word (for example, if the command was "take map",
- * then the two strings obviously are "take" and "map").
- *
- * The way this is used is: Commands are already
- * checked for being valid command words. If the user entered an invalid
- * command (a word that is not known) then the command word is <null>.
- *
- * If the command had only one word, then the second
- * word is <null>.
- *
- * @author Muhammad Naufaldillah
- * @version 24 November 2020
- */
- public class Command
- {
- private String commandWord;
- private String secondWord;
- /**
- * Create a command object. First and second word
- * must be supplied, but either one (or both) can be null. The command
- * word should be null to indicate that this was a command that is not
- * recognised by this game.
- */
- public Command(String firstWord, String secondWord)
- {
- commandWord = firstWord;
- this.secondWord = secondWord;
- }
- /**
- * Return the command word (the first word) of this
- * command. If the command was not understood, the result is null.
- */
- public String getCommandWord()
- {
- return commandWord;
- }
- /**
- * Return the second word of this command. Returns
- * null if there was no second word.
- */
- public String getSecondWord()
- {
- return secondWord;
- }
- /**
- * Return true if this command was not understood.
- */
- public boolean isUnknown()
- {
- return (commandWord == null);
- }
- /**
- * Return true if the command has a second word.
- */
- public boolean hasSecondWord()
- {
- return (secondWord != null);
- }
- }
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