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Sep 2nd, 2020
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  1. CH LOGIN
  2.  
  3. //Player TextDraws:
  4.  
  5.  
  6. new PlayerText:TDEditor_PTD[MAX_PLAYERS][29];
  7.  
  8. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, -2.500000, -3.812500, "LD_SPAC:white");
  9. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  10. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 668.000000, 99.000000);
  11. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  12. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -5963521);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  15. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  16. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  17. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  18. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  19.  
  20. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, -2.500000, 0.125000, "LD_SPAC:white");
  21. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  22. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 668.000000, 99.000000);
  23. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  24. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 255);
  25. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  27. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  28. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  29. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  30. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  31.  
  32. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 0.000000, 94.187500, "-------------------------------------------------------------------------------------------------------------------------------");
  33. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.410499, 0.528124);
  34. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  35. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -5963521);
  36. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  37. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  38. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  39. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 2);
  40. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  41. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  42.  
  43. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, -2.500000, -3.812500, "ld_spac:layer");
  44. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  45. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 243.000000, 101.000000);
  46. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  47. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -5963521);
  48. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  49. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  50. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  51. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  52. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  53. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  54.  
  55. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 219.000000, -2.500000, "ld_spac:layer");
  56. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  57. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 243.000000, 101.000000);
  58. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  59. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -5963521);
  60. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  61. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  62. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  63. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  64. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  65. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  66.  
  67. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 438.000000, -0.312500, "ld_spac:layer");
  68. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  69. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 243.000000, 101.000000);
  70. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  71. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -5963521);
  72. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  73. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  74. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  75. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  76. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  77. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  78.  
  79. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, -234.000000, 66.187500, "particle:lamp_shad_64");
  80. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  81. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 2191.000000, -276.000000);
  82. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  83. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -5963521);
  84. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  85. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  86. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  87. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  88. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  89. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  90.  
  91. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 9.000000, 15.000000, "");
  92. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  93. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 143.000000, 74.000000);
  94. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  95. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -5963521);
  96. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  97. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  98. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 0);
  99. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
  100. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  101. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  102. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 19379);
  103. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 42.000000, 90.000000, 1.000000);
  104.  
  105. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 8.000000, 15.875000, "");
  106. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  107. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 145.000000, 72.000000);
  108. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  109. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 255);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  111. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  112. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 0);
  113. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 5);
  114. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  116. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][8], 19379);
  117. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][8], 0.000000, 42.000000, 90.000000, 1.000000);
  118.  
  119. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 37.000000, 11.062500, "");
  120. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  121. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 90.000000, 78.000000);
  122. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  123. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -5963521);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  125. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  126. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 0);
  127. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 5);
  128. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  129. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  130. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][9], 3003);
  131. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);
  132.  
  133. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 63.500000, 34.687500, "LD_SPAC:white");
  134. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  135. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 21.000000, 18.000000);
  136. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  137. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -5963521);
  138. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  139. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  140. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  141. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
  142. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  143. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  144.  
  145. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 42.500000, 18.062500, "");
  146. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  147. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 79.000000, 64.000000);
  148. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  149. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 255);
  150. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  151. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  152. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 0);
  153. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 5);
  154. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  155. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  156. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][11], 3003);
  157. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
  158.  
  159. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 78.500000, 48.687500, "");
  160. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000);
  161. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 19.000000, 16.000000);
  162. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  163. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -5963521);
  164. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  165. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  166. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 0);
  167. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 5);
  168. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
  169. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  170. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][12], 3003);
  171. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000, 0.000000, 1.000000);
  172.  
  173. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 450.000000, -0.312500, "LD_SPAC:white");
  174. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
  175. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 7.000000, 96.000000);
  176. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  177. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -5963521);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  179. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  180. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  181. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
  182. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
  183. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  184.  
  185. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 447.500000, -0.750000, "LD_SPAC:white");
  186. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
  187. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 1.000000, 96.000000);
  188. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  189. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -5963521);
  190. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  191. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  192. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  193. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  194. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  195. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  196.  
  197. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 227.000000, 38.625000, "LD_SPAC:white");
  198. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  199. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 93.000000, 15.000000);
  200. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  201. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -5963521);
  202. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  203. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  204. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  205. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  206. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  207. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  208.  
  209. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 228.000000, 38.187500, "LD_SPAC:white");
  210. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  211. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 91.000000, 15.000000);
  212. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  213. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 255);
  214. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  215. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  216. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  217. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  218. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  219. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  220.  
  221. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 272.500000, 41.250000, "PASSWORD");
  222. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.162000, 0.829999);
  223. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 2);
  224. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -5963521);
  225. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  226. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  227. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  228. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 2);
  229. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  230. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  231.  
  232. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 272.000000, 77.125000, "L__O__G__I__N");
  233. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.162000, 0.829999);
  234. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 2);
  235. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -5963521);
  236. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  237. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  238. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  239. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 2);
  240. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 1);
  241. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  242.  
  243. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 228.000000, 73.625000, "LD_SPAC:white");
  244. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  245. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 93.000000, 15.000000);
  246. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  247. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -5963521);
  248. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  249. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  250. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
  251. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
  252. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  253. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  254.  
  255. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 229.000000, 74.062500, "LD_SPAC:white");
  256. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  257. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 91.000000, 15.000000);
  258. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  259. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 255);
  260. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  261. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  262. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
  263. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
  264. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  265. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  266.  
  267. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 278.500000, 11.062500, "Dobrodosli_nazad_na_croherze_deathmach_server");
  268. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.162000, 0.829999);
  269. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 2);
  270. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -5963521);
  271. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  272. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  273. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  274. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  275. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  276. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);
  277.  
  278. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 82.000000, 65.750000, "CROHERZE~n~dm");
  279. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.193499, 0.816874);
  280. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 2);
  281. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -5963521);
  282. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  283. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  284. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  285. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  286. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  287. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);
  288.  
  289. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 464.000000, 21.125000, "ch:dm:~n~imate_60_sekundi_da_se_ulogujete,~n~u_suprotnom_ce_te_biti_kickovani_zbog_anticita.~n~~n~ugodnu_igru_zeli_vam_croherze");
  290. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.162000, 0.829999);
  291. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  292. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -5963521);
  293. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  294. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  295. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  296. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
  297. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  298. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);
  299.  
  300. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 487.500000, 64.437500, "");
  301. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  302. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 38.000000, 32.000000);
  303. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  304. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], -5963521);
  305. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  306. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  307. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 0);
  308. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 5);
  309. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  310. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  311. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][24], 3003);
  312. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000, 0.000000, 1.000000);
  313.  
  314. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 506.500000, 74.062500, "LD_SPAC:white");
  315. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.000000, 0.000000);
  316. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 95.000000, 13.000000);
  317. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  318. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -5963521);
  319. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  320. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  321. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  322. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 4);
  323. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
  324. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);
  325.  
  326. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 503.000000, 72.750000, "f");
  327. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.400000, 1.600000);
  328. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  329. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -5963521);
  330. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  331. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  332. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  333. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 1);
  334. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
  335. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);
  336.  
  337. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 487.500000, 64.875000, "");
  338. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000);
  339. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 38.000000, 31.000000);
  340. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  341. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], 255);
  342. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  343. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  344. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 0);
  345. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 5);
  346. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
  347. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);
  348. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][27], 3003);
  349. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][27], 0.000000, 0.000000, 0.000000, 1.000000);
  350.  
  351. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 556.500000, 76.250000, "CROHERZE_DEATHMACH");
  352. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.149499, 0.821250);
  353. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 2);
  354. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], 255);
  355. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  356. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  357. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  358. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 2);
  359. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
  360. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);
  361.  
  362.  
  363.  
  364.  
  365. //Total textdraws exported: 29 (0 global textdraws / 29 player textdraws) ~ 21/7/2020 ~ 23:22:0
  366. TDEditor V1.17 BY ADRI1
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