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Jun 28th, 2017
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  1. immediate = {
  2. set_variable = { which = "steal_artifact_counter" value = 0 }
  3. while = {
  4. limit = { NOT = { check_variable = { which = steal_artifact_counter value = 2.9 } } }
  5. random_artifact = {
  6. limit = {
  7. NOT = { has_artifact_flag = steal_artifact_NO_COUNT }
  8. NOT = { has_artifact_flag = steal_artifact_counted }
  9. }
  10. ROOT = {
  11. change_variable = { which = "steal_artifact_counter" value = 1 }
  12. }
  13. set_artifact_flag = steal_artifact_counted
  14. if = {
  15. limit = { ROOT = { is_variable_equal = { which = "steal_artifact_counter" value = 1 } } }
  16. set_artifact_flag = steal_artifact_1
  17. }
  18. if = {
  19. limit = { ROOT = { is_variable_equal = { which = "steal_artifact_counter" value = 2 } } }
  20. set_artifact_flag = steal_artifact_2
  21. }
  22. if = {
  23. limit = { ROOT = { is_variable_equal = { which = "steal_artifact_counter" value = 3 } } }
  24. set_artifact_flag = steal_artifact_3
  25. }
  26. }
  27. }
  28. }
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