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- local AudioPlayer = {}
- local ContentProvider = game:GetService("ContentProvider")
- AudioPlayer.preloadAudio = function(assetArray)
- local audioAssets = {}
- for name, audioID in pairs(assetArray) do
- local audioInstance = Instance.new("Sound")
- audioInstance.SoundId = "rbxassetid://" .. audioID
- audioInstance.Name = name
- audioInstance.Parent = game.Workspace
- table.insert(audioAssets, audioInstance)
- end
- local success, assets = pcall(function()
- ContentProvider:PreloadAsync(audioAssets)
- end)
- end
- AudioPlayer.playAudio = function(assetName)
- local audio = game.Workspace:FindFirstChild(assetName)
- if not audio then
- warn("Could not find audio asset: " .. assetName)
- return
- end
- if not audio.IsLoaded then
- audio.Loaded:wait()
- end
- audio:Play()
- end
- return AudioPlayer
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