Hasli4

audioPlayer

Sep 7th, 2025
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  1. local AudioPlayer = {}
  2.  
  3. local ContentProvider = game:GetService("ContentProvider")
  4.  
  5. AudioPlayer.preloadAudio = function(assetArray)
  6.     local audioAssets = {}
  7.     for name, audioID in pairs(assetArray) do
  8.         local audioInstance = Instance.new("Sound")
  9.         audioInstance.SoundId = "rbxassetid://" .. audioID
  10.         audioInstance.Name = name
  11.         audioInstance.Parent = game.Workspace
  12.         table.insert(audioAssets, audioInstance)
  13.     end
  14.  
  15.    
  16.     local success, assets = pcall(function()
  17.         ContentProvider:PreloadAsync(audioAssets)
  18.     end)
  19. end
  20. AudioPlayer.playAudio = function(assetName)
  21.     local audio = game.Workspace:FindFirstChild(assetName)
  22.     if not audio then
  23.         warn("Could not find audio asset: " .. assetName)
  24.         return
  25.     end
  26.     if not audio.IsLoaded then
  27.         audio.Loaded:wait()
  28.     end
  29.     audio:Play()
  30. end
  31. return AudioPlayer
  32.  
  33.  
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