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- When prompted, roll 4d6-4. Each player rolls the four dice. The critfail and critical success ranges, if applicable, will be detailed along with the roll prompt and DC. Critfails and critical successes are flat-out defeat and automatic victory, not a pterodactyl swooping down and biting off your head or every hostile in the vicinity spontaneously combusting. If you would like to suggest a better system, go ahead.
- DC is generally tiered.
- Upon winning any sort of struggle, you earn EXP, usually more than one. 5 EXP nets you a level and a new ability. 3 options will be presented to you at level up.
- To subtract a number from your roll, don't use dice+XdY-Z, you need dice+XdY+-Z.
- If Darius (or a plot-critical NPC) dies, you get sent to the TIGER DOJO. Once in the TIGER DOJO, you must reply to every lecture-post by rolling d20. Once you beat the DC, which correlates to how avoidable the death in question was, a save will be loaded.
- By default, the beginning of every thread is a save point. There will be additional save points, which will be explicitly marked.
- If you want to use a called ability, simply state your intent to do so. Only one player is necessary to use an ability.
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