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Bookworm Adventures readme

May 15th, 2020
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  1.  
  2. BOOKWORM® ADVENTURES DELUXE
  3. Version 1.0
  4. Release Date: November 28, 2006
  5.  
  6. Developed and published by PopCap Games, Inc.
  7. www.popcap.com
  8.  
  9. Thanks for downloading Bookworm Adventures Deluxe. We hope you enjoy the game!
  10.  
  11. TABLE OF CONTENTS
  12.  
  13. System Requirements
  14. Troubleshooting / Compatibility
  15. DirectX
  16. Screen Color Depth
  17. Bug Reporting
  18. Technical Support
  19. Playing the Game
  20. Goal
  21. Gameplay Basics
  22. Map Screen
  23. Treasures
  24. Experience Points (XP)
  25. Lore
  26. Potions
  27. Scramble
  28. Gem Tiles
  29. Ailments
  30. Bonus Words
  31. Stats Box
  32. Congratulations Screen
  33. Replay Adventure
  34. Mini-Games
  35. Arena Mode
  36. Tome of Knowledge
  37. Hall of Fame
  38. Gameplay Tips
  39. Scoring
  40. Adventure Mode
  41. Mini-Games
  42. Treasure List
  43. Version History
  44. Credits
  45. Software Use Limitations And Limited License
  46. Copyright Information
  47. SYSTEM REQUIREMENTS [back to top]
  48.  
  49. Bookworm Adventures Deluxe requires an IBM PC or 100% compatible computer, with a Pentium II 700 MHz or better processor. Your computer must have at least 256 megabytes of RAM.
  50.  
  51. Operating System: you must be utilizing Windows 98, ME, 2000, XP or Vista with DirectX 7 or later to play Bookworm Adventures on your system. You must be logged in as an administrator to install this game.
  52.  
  53. Controls: a keyboard and a 100% Microsoft compatible mouse are required.
  54.  
  55. Sound: you must have a DirectX certified sound card installed.
  56.  
  57. Video: you must have your desktop set to 16-bit or 32-bit color mode (256 Colors may not work).
  58.  
  59. TROUBLESHOOTING / COMPATIBILITY [back to top]
  60.  
  61. For updates to this list go to www.popcap.com/help.php?cat=deluxe.
  62.  
  63. DirectX
  64.  
  65. Bookworm Adventures requires you to have DirectX 7 drivers or later installed. These are sound and video drivers from Microsoft used in many games. If you need the latest version of DirectX, go to www.microsoft.com/directx.
  66.  
  67. Screen Color Depth
  68.  
  69. Bookworm Adventures requires you to be running in 16-bit color or better. It may not function in windowed mode properly in 256 Colors. If you are running in 256 Colors, the game will try to switch to full-screen mode.
  70.  
  71. In addition, the game may run slowly in windowed mode in 32-bit color. If this occurs, switch to full-screen mode, or change your color depth to 16-bits.
  72.  
  73. Bug Reporting
  74.  
  75. Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up...
  76.  
  77. If you should come across a bug in Bookworm Adventures, please report it.
  78.  
  79. If for some reason the program crashes, it will try to capture any pertinent data and give you instructions on how to send that data to PopCap. This is very helpful for tracking down problems!
  80.  
  81. TECHNICAL SUPPORT [back to top]
  82.  
  83. If you are experiencing problems with Bookworm Adventures Deluxe, you can contact us at: http://www.popcap.com/help.php.
  84.  
  85. If you can, including the following information along with a description of your problem will help us to help you!
  86.  
  87. Title Of Game
  88. Computer Manufacturer
  89. Operating System (Windows 98, Windows XP, etc.)
  90. CPU Type And Speed In MHz
  91. Amount Of RAM
  92. Sound Card Type
  93. Video Card
  94. PLAYING THE GAME [back to top]
  95.  
  96. Bookworm Adventures has five modes: a primary story mode (Adventure), 3 mini-games (Word Master, Letter Rip and Link-n-Spell) and a timed mode (Arena). At the beginning of the game only Adventure mode is available; other modes are unlocked as you proceed through Adventure.
  97.  
  98. Goal
  99.  
  100. The goal of Bookworm Adventures is to make words to defeat the foes standing between Lex the Bookworm and his mission to rescue Cassandra the Oracle. Adventure mode is made up of three books, each of which is divided into ten chapters.
  101.  
  102. Gameplay Basics
  103.  
  104. To make words, click on the 4x4 grid of letter tiles to send letters up to the top half of the game screen. Unlike in the original Bookworm, the letters can be selected from anywhere in the grid and do not need to be connected.
  105.  
  106. Words must be at least 3 letters long to be valid, and the longer the word you spell, the more damage it will do to an enemy. When a valid word has been spelled, the word will sparkle and the "Attack" button underneath the grid will light up. Click "Attack" (or press "Enter" or "4" on the keyboard) and Lex will launch an attack on the current foe.
  107.  
  108. Lex gives verbal hints about your word power. In order of increasing strength they are: Good, Wow, Nice, Very Good, Awesome, Excellent, Fantastic and Astonishing!
  109.  
  110. The Health meter above each foe shows how much health it has left. When a foe's Health meter drops to zero, it is defeated, at which point Lex is restored to full health, all status ailments disappear and Lex moves on to the next enemy as a scroll of your best words appears to the right of the letter grid.
  111.  
  112. Lex also has a Health meter. As the foes attack, Lex loses health. If Lex's Health meter drops to zero, Lex will die and be returned to the beginning of the chapter. Lex keeps the experience points gained up until his death, but you will lose any potions you used before Lex died.
  113.  
  114. Map Screen
  115.  
  116. When Lex completes a chapter he is taken to the Map Screen where he will make his way to the next chapter. You can enter the chapter either by clicking the "Enter" button at the bottom of the screen or by clicking on the chapter's shiny icon on the map.
  117.  
  118. Treasures
  119.  
  120. At the end of each chapter is a powerful enemy who must be defeated in a Boss Battle. Once you've defeated the Boss, Lex will wiggle to the end of the chapter where he will be rewarded with a special treasure. Treasures have different powers that affect Lex's fighting ability, and they appear in the treasure area in the lower left-hand area of the screen. Treasures work automatically and do not need to be clicked to activate.
  121.  
  122. Lex can only carry three treasures at a time. Once you complete the 4th chapter of Book 1, Professor Codex will send you to the Treasure Room before each chapter where you can select the three treasures you wish to take with you into battle.
  123.  
  124. (For a more detailed list of treasures check the Treasure List section of this readme.)
  125.  
  126. Experience Points (XP)
  127.  
  128. Midway through Book 1, Chapter 2, Cassandra will appear and introduce the Level Up bar in the upper left-hand corner of the screen. From then on every time you defeat an enemy, experience points will sparkle up from the enemy's defeat marker and gradually fill the Level Up bar. When the Level Up bar is filled, the Level Up screen appears and Lex receives a bonus that helps him fight. There are three types of Level Up bonuses: Health Increased (adds another heart to Lex's Health meter), Attack Increased (increases the amount of damage your words cause to the enemy) and Defense Increased (decreases the amount of damage Lex takes when hit by an enemy).
  129.  
  130. Lore
  131.  
  132. At the beginning of Book 1, Chapter 3, the area to the right of the letter grid opens up as the enemy's lore display. The lore shows the enemy's attacks as well as special immunities (such as immunity to 3-letter words) and vulnerabilities (such as weakness to "fire" words). The lore section also contains additional information or commentary about the enemy.
  133.  
  134. Potions
  135.  
  136. Starting at Book 1, Chapter 3, Lex gains the chance to earn special potions as he defeats enemies. There are three kinds of potions. Health potions become available during Book 1, Chapter 3 and restore some of Lex's hearts when he's been damaged. Power-Up potions become available during Book 1, Chapter 4 and increase the amount of damage a word will cause to an enemy. Purify potions become available in Book 1, Chapter 5 and remove the effects of attacks to the board (such as smashed tiles, locked tiles, plagued tiles, Stun or Petrify) as well as lingering attacks to Lex (such as Poison, Bleed, Freeze or Power-Down).
  137.  
  138. Potions appear to the left of the letter grid above the treasures and are activated by clicking on them or by hitting "1" on the keyboard for Health potions, "2" for Power-Up potions and "3" for Purify potions. Clicking a potion does not use up one of Lex's turns.
  139.  
  140. Scramble
  141.  
  142. At the beginning of Book 1, Chapter 4, Cassandra introduces the Scramble button underneath Lex's treasure area. If you're stuck trying to find a word with the letters available on the grid, clicking Scramble will give you a new grid of letters to work with. However, hitting Scramble takes a turn and leaves Lex open to an enemy's attack.
  143.  
  144. Gem Tiles
  145.  
  146. Once you have completed Book 1, Chapter 5, Lex acquires the power of gem tiles. Gem tiles are earned by spelling longer words and each unleashes different effects when they are used in a word. They are:
  147.  
  148. Amethyst gem (purple) - Poisons enemy for two turns, adds 15% damage to the word.
  149. Emerald gem (green) - Heals Lex for two hearts, adds 20% damage to the word.
  150. Sapphire gem (blue) - Freezes enemy for 1 turn, adds 25% damage to the word.
  151. Garnet gem (orange) - Weakens the enemy's attack for two turns, adds 30% damage to the word.
  152. Ruby gem (red) - Sets enemy on fire for three turns, adds 35% damage to the word.
  153. Crystal gem (bright pink) - Purifies Lex and the grid, shields Lex from damage for 1 turn, adds 50% damage to word.
  154. Diamond gem (white) - Fully heals Lex, gives one of each potion type, adds 100% damage to word.
  155. Gem tiles are cumulative in their effects. So, for instance, if you use an Emerald gem (20% damage boost) and a Ruby gem (35% damage boost) in a word, then Lex will be healed for two hearts, the enemy will be set on fire for three turns, and the word's power will be boosted by 20% + 35%, or 55%. Stacking gem tiles with damage or healing effects will increase the intensity of the effect. For example, if you spell a word with three Amethyst gems, all three poison effects will apply and damage the enemy individually, causing triple the damage over the same two-turn period. Stacking gem tiles with freezing, weakening, or invincibility effects will increase the duration of the effect. For example, if you spell a word with three Sapphire gems, the enemy will be frozen for three consecutive turns.
  156.  
  157. Ailments
  158.  
  159. Some enemies have attacks that can cause lingering damage to individual letter tiles, the letter grid as a whole or to Lex himself.
  160.  
  161. Tile Ailments
  162.  
  163. Smashed Tile - Tile can be used but causes no damage to enemy. Tile returns to normal when the number reaches zero. Gem tiles cannot be smashed.
  164. Locked Tile - Tile cannot be used to spell words. Tile returns to normal when the number reaches zero. Gem tiles cannot be locked.
  165. Plagued Tile - Tile causes no damage to enemy. In addition, the infection can spread to other tiles if the plagued tile is not used or purified. Tile returns to normal when the number reaches zero. Gem tiles cannot be plagued.
  166. Grid Ailments
  167. Stunned - Lex is stunned and must click the tile grid to clear his head. This takes a turn during which the enemy will launch another attack.
  168. Frozen - Lex is frozen and must click the tile grid to warm up. This takes a turn during which the enemy will launch an attack.
  169. Petrified - Lex is petrified and must click the tile grid to de-petrify. This takes two turns during which the enemy will attack.
  170. Status Ailments
  171. Poison - Damages Lex a constant amount each turn. Poison disappears when the number reaches zero.
  172. Bleed - Damages Lex each turn. Bleed damage increases by a factor of 2 each turn. Bleed disappears when the number reaches zero.
  173. Burn - Damages Lex each turn. Burn damage decreases by a factor of 2 each turn. Burn disappears when the number reaches zero.
  174. Power Down - Reduces Lex's attack power. Lex's attacks return to normal when the number reaches zero.
  175. Clicking a Purify potion removes all ailments.
  176.  
  177. Bonus Words
  178.  
  179. Some creatures have vulnerabilities to particular categories of words. For example, the Bronze and Steel Stymphalian Birds are weak to "metal" words, so any metal words will do additional damage. In addition to specific vulnerabilities, which are listed in an enemy's lore section, there are also Secret Bonus Words that apply to chapters or particular enemies. These typically relate in some fashion to the creature or area, so feel free to experiment and seek them out!
  180.  
  181. Stats Box
  182.  
  183. Mousing over Lex's name in the upper left corner of the screen will reveal a drop-down box that contains statistical information about your play. The box shows number of hearts, attack multiplier, defense multiplier, Lex's current overall level, your average word length, the number of enemies you've defeated and the number of times you've been defeated.
  184.  
  185. Congratulations Screen
  186.  
  187. Each time you complete a Book in Adventure mode, you will be rewarded with the Congratulations screen which lists total words spelled, your average word length, your best words overall as well as the number of times you spelled words of various lengths.
  188.  
  189. Replay Adventure
  190.  
  191. Once you have completed Adventure mode, you can replay it by creating a new profile on the Main Menu page by clicking the "Click here to change users" link in Lex's "Welcome Back" speech bubble.
  192.  
  193. Mini-Games
  194.  
  195. As you make your way through the Books of Adventure mode, every so often Moxie the Fox will appear with an offer to visit her mini-game hut to win potions and gem tiles. There is no penalty if you lose and you are guaranteed at least one potion if you play. If you die during a chapter Moxie will allow you to play any of the mini-games you've unlocked for that Book.
  196.  
  197. Letter Rip
  198.  
  199. unlocked at end of chapter 3, Book 1
  200. unlocked at end of chapter 6, Book 2
  201. unlocked at end of chapter 6, Book 3
  202. Spell as many words as you can using the letters from the starting word before time runs out. Every six words spelled earns an additional prize. When the time runs out, the game is over. Longer words add time to the timer.
  203. Word Master
  204.  
  205. unlocked at end of Chapter 6, Book 1
  206. unlocked at end of Chapter 3, Book 2
  207. unlocked at end of Chapter 3, Book 3
  208. Guess Moxie's word in 5 or fewer tries to earn potions and gems. Gold tiles show the correct letter in the correct spot. Silver tiles show the correct letter in the wrong spot. Red tiles show letters that are not in the mystery word (though you can still spell words with them if it helps you think).
  209. Link n' Spell
  210.  
  211. unlocked at end of Chapter 9, Book 1
  212. unlocked at end of Chapter 8, Book 2
  213. unlocked at end of Chapter 8, Book 3
  214. Spell any valid dictionary word using the tiles provided. Use a tile once to upgrade it to silver, twice to upgrade it to gold. Upgrade an entire line to gold to win the prize indicated.
  215. Completing Book 2 of Adventure mode will unlock Moxie's Mini-game Hut on the Main Menu screen. The mini-games play the same way as they do in Adventure mode with two differences. One, you earn points rather than potions and gems, and two, you can keep playing as many times as you like to go for a High Score.
  216.  
  217. (For more information on mini-game scoring, check the Scoring section of this readme.)
  218.  
  219. Arena Mode
  220.  
  221. Completing Book 3 of Adventure mode unlocks the Arena in the Main Menu screen, in which you face the bosses from Adventure mode one after the other for as long as you can last.
  222.  
  223. This is a timed mode. A bar above the letter grid slowly fills up and the boss attacks as soon as the bar is filled. Spell quickly!
  224.  
  225. You earn Level Up bonus tokens by spelling words and defeating enemies in special ways. Try attacking first, spelling small words quickly or taking out your opponent in a few shots. You'll level up faster and stay ahead of the curve.
  226.  
  227. Every five bosses you defeat leads to a checkpoint where you can return to the Treasure Room to select treasures for the next five bosses. Different treasures have an enormous impact on how difficult the bosses are to defeat, so don't be afraid to try out different combinations.
  228.  
  229. You can pause the game to take a breath, but the letters will be hidden while the game is paused. If you quit Arena mode your progress will be saved so you can continue at a later time.
  230.  
  231. Tome of Knowledge
  232.  
  233. Completing Book 1 of Adventure mode unlocks the Tome of Knowledge on the Main Menu screen. The Tome contains information on all the enemies you have defeated in Adventure mode as well as displaying the percentage of characters you've seen, the treasures you've found, the gem tiles you've created and the number of secrets you've discovered.
  234.  
  235. Hall of Fame
  236.  
  237. You can visit the Hall of Fame from either the Main Menu screen or after a game. This lets you see the high scores and best words players have made in the game! The Hall of Fame shows the best words and power rating letter grades for Adventure mode, the score and number of words spelled for the mini-games, and the last enemy defeated, total survival time, total score and number of bonuses for Arena mode.
  238.  
  239. GAMEPLAY TIPS [back to top]
  240.  
  241. General Tips:
  242.  
  243. Right-click to return all tiles to the letter grid.
  244. Left-click on a letter in a spelt word to remove tiles from that letter rightward.
  245. Press "1" on the keyboard to use a Health potion.
  246. Press "2" on the keyboard to use a Power-Up potion.
  247. Press "3" on the keyboard to use a Purify potion.
  248. Press "4" or the "Enter" key on the keyboard to attack.
  249. If stuck for a word, a useful technique is to separate out all the vowels so that you can quickly tell at a glance which vowels and consonants you have to work with.
  250. If you're trying to spell a long word, spell out as much of it as you can. Then, spell words from the remaining tiles in order to generate the letters you need for the word you're going for.
  251. If you're having trouble on a chapter, try changing your treasure selection to address the thing you're having problems with.
  252. When picking treasures, it's usually a good idea to have a mix of defensive, offensive and special powers.
  253. Try to save up your potions as much possible for the boss battles or other tough monsters.
  254. On the other hand, if you can overkill a monster with a really big word, adding a Power-up potion will increase the quality of the gem you're awarded.
  255. Arena Tips:
  256.  
  257. Save time by hitting the "1", "2", or "3" keys on the keyboard for potions.
  258. Save time by hitting the "4" or "Enter" key on the keyboard to attack; clicking the "Enter" button below the grid takes too much time.
  259. When you're spelling a word, try to find a word in the remaining tiles so you're ready to spell it as soon as possible.
  260. You don't need to wait for Lex's attack animation to finish before spelling another word; get the jump on enemies by spelling your next word as Lex is carrying out his attack.
  261. Don't be afraid to use the Scramble button if you're stuck for a word. It only takes a few seconds so it's less of a penalty than in Adventure mode, and it absolutely beats staring at a letter grid with no ideas.
  262. Though you should try to experiment with treasures, defensive treasures that resist stun, poison and power down are particularly effective in Arena mode.
  263. SCORING [back to top]
  264.  
  265. Adventure Mode
  266.  
  267. The amount of damage a word causes is based on its adjusted word length. The pips on the letter tiles give clues about their values.
  268.  
  269. A, E, I, O, U, D, G, L, N, R, S and T (bronze pips) count as 1 letter.
  270. B, C, F, H, M and P (silver pips) count as 1.25 letters.
  271. V, W and Y (silver pips) count as 1.5 letters.
  272. J and K (gold pips) count as 1.75 letters.
  273. X and Z (gold pips) count as 2 letters.
  274. Qu (gold pip) counts as 2.75 letters.
  275. Letter bonuses are tallied and rounded up to achieve the adjusted word length. So, for example, WAXY would count as W(1.5) + A(1) + X(2) + Y(1.5) for an adjusted word length of 6 letters in total. The adjusted word lengths then translate into base attack damages to foes:
  276. 3 letters - 0.5 hearts damage
  277. 4 letters - 0.75 hearts of damage
  278. 5 letters - 1 heart of damage
  279. 6 letters - 1.5 hearts of damage
  280. 7 letters - 2 hearts of damage
  281. 8 letters - 2.75 hearts of damage
  282. 9 letters - 3.5 hearts of damage
  283. 10 letters - 4.5 hearts of damage
  284. 11 letters - 5.5 hearts of damage
  285. 12 letters - 6.75 hearts of damage
  286. 13 letters - 8 hearts of damage
  287. 14 letters - 9.5 hearts of damage
  288. 15 letters - 11 hearts of damage
  289. 16 letters - 13 hearts of damage
  290. Potions, gems, treasures, attack multipliers and bonus word vulnerabilities apply to these basic values.
  291. Final scoring in Adventure mode is calculated by the following formula:
  292.  
  293. (100 x average word length) + level - (10 x deaths)
  294.  
  295. Insane
  296.  
  297. game end: (100 x 7.25) + 30 - (10x 0) = 755
  298. mid-game: (100 x 7.25) + 15 - (10x 0) = 740
  299. early-game: (100 x 7.25) + 1 - (10x 0) = 726
  300. Excellent
  301. game end: (100 x 6) + 30 - (10x 0) = 630
  302. mid-game: (100 x 6) + 15 - (10x 0) = 615
  303. early-game: (100 x 6) + 1 - (10x 0) = 601
  304. Pretty Good
  305. game end: (100 x 5.5) + 31 - (10x 1) = 571
  306. mid-game: (100 x 5.5) + 16 - (10x 1) = 556
  307. early-game: (100 x 5.5) + 1 - (10x 0) = 541
  308. Good
  309. game end: (100 x 5) + 33 - (10x 3) = 503
  310. mid-game: (100 x 5) + 16 - (10x 2) = 496
  311. early-game: (100 x 5) + 1 - (10x 1) = 491
  312. Not So Good
  313. game end: (100 x 4.25) + 35 - (10x 5) = 410
  314. mid-game: (100 x 4.25) + 17 - (10x 3) = 412
  315. early-game: (100 x 4.25) + 1 - (10x 1) = 416
  316. Poor
  317. game end: (100 x 3.5) + 37 - (10x 7) = 317
  318. mid-game: (100 x 3.5) + 19 - (10x 5) = 319
  319. early-game: (100 x 3.5) + 1 - (10x 3) = 321
  320. Ouch
  321. game end: (100 x 3.0) + 40 - (10x 15) = 190
  322. mid-game: (100 x 3.0) + 20 - (10x 10) = 220
  323. early-game: (100 x 3.0) + 1 - (10x 5) = 251
  324. Once these points have been calculated, they translate to letter grades:
  325. 700 A+++
  326. 650 A++
  327. 600 A+
  328. 550 A
  329. 500 B+
  330. 450 B
  331. 400 C+
  332. 350 C
  333. 300 D+
  334. 200 D
  335. 100 F+
  336. 0 F
  337. Mini-Games
  338.  
  339. Letter Rip
  340.  
  341. Adventure mode, Book 1
  342. no tiers - 1 Health potion
  343. 1st tier - 2 Health potions
  344. 2nd tier - 3 Health potions
  345. 3rd tier - 4 Health potions
  346. 4th tier - 5 Health potions
  347. 5th tier - 6 Health potions
  348. Adventure mode, Books 2 & 3
  349. no tiers - Health potion
  350. 1st tier - Health potion, Power-Up potion
  351. 2nd tier - Health potion, Power-Up potion, Purify potion
  352. 3rd tier - Health potion, Power-Up potion, Purify potion, Amethyst gem
  353. 4th tier - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem
  354. 5th tier - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem, Diamond gem
  355. Moxie's Mini-game Hut (Main Menu)
  356. 100 points per letter used
  357. 1st tier - x 1 point multiplier
  358. 2nd tier - x 2 point multiplier
  359. 3rd tier - x 3 point multiplier
  360. 4th tier - x 4 point multiplier
  361. 5th tier - x 5 multiplier
  362. Word Master
  363. Adventure mode
  364. missed word - Health potion
  365. 5 guesses - Health potion, Power-Up potion
  366. 4 guesses - Health potion, Power-Up potion, Purify potion
  367. 3 guesses - Health potion, Power-Up potion, Purify potion, Amethyst gem
  368. 2 guesses - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem
  369. 1 guess - Health potion, Power-Up potion, Purify potion, Amethyst gem, Ruby gem, Diamond gem
  370. Moxie's Mini-game Hut (Main Menu)
  371. 1st guess - 10,000 points
  372. 2nd guess - 5,000 points
  373. 3rd guess - 2,500 points
  374. 4th guess - 1,000 points
  375. 5th guess - 500 points
  376. Link n' Spell
  377. Adventure mode
  378. no lines - Health potion
  379. 1st line - Power-Up potion
  380. 2nd line - Purify potion
  381. 3rd line - Amethyst gem
  382. 4th line - Ruby gem
  383. 5th line - Diamond gem
  384. Moxie's Mini-game Hut (Main Menu)
  385. 100 points regular letters
  386. 50 points silver letters
  387. 10 points gold letters
  388. 1st line gold - +500 points
  389. 2nd line gold - +1,000 points
  390. 3rd line gold - +1,500 points
  391. 4th line gold - +2,000 points
  392. 5th line gold - +2,500 points
  393. TREASURE LIST [back to top]
  394.  
  395. SPOILER WARNING!
  396.  
  397. This section contains specific descriptions of all the treasures in the game and is recommended only for players who have already completed Adventure mode at least once.
  398.  
  399. Book 1
  400.  
  401. Bow of Zyx - Increases damage done by X, Y and Z letter tiles, makes X, Y and Z count as 2.5 letters each (up from 2, 1.5 and 2) towards adjusted word length.
  402. Golden Fleece - Increases player health by 1 heart.
  403. Poseidon's Shield - Reduces damage from enemy attacks by 1/2 heart.
  404. Icarus Sandals - 50% chance to resist stun.
  405. Hephaestus's Hammer - Increases damage of player attacks by 1/2 heart.
  406. Boots of Theseus - 100% chance to resist stun (upgrades Icarus Sandals).
  407. Arch of Xyzzy - Greatly increases damage done by X, Y and Z letter tiles, makes X, Y and Z count as 3 letters each (up from 2, 1.5 and 2) towards adjusted word length (upgrades Bow of Zyx).
  408. Hand of Hercules - Increases damage of player attacks by 1 heart. Bonus Category: Metals - Increases damage of "metal" words by 50% (upgrades Hephaestus's Hammer).
  409. Aegis of Athena - Reduces damage from enemy attacks by 1 heart (upgrades Poseidon's Shield).
  410. Medusa Bust - 50% chance to resist petrify and power down attacks.
  411. Book 2
  412. Cloak of Shades - 50% chance to resist poison attacks.
  413. Jeweled Key - Gives a chance to create gems from 3, 4 and 5 letter words.
  414. Specifics:
  415. 3 letter words- 5% Amethyst
  416. 4 letter words- 25% Amethyst
  417. 5 letter words- 75% Amethyst, 25% Emerald
  418. Normally, words must be at least 6 letters long (adjusted word length) to create gems.
  419. Tome of Ancients - Bonus Category: Colors - Increases damage of "color" words by 100%.
  420. Sphinx Lantern - Increases potency of Health potions by 50%.
  421. Wooden Parrot - Increases damage done by R letter tiles, makes R tiles count as 2 letters towards adjusted word length.
  422. Endless Gem Pouch - Greater chance of gems for 3, 4 and 5 letter words (upgrades Jeweled Key).
  423. Specifics:
  424. 3 letter words- 10% Amethyst
  425. 4 letter words- 25% Amethyst, 10% Emerald
  426. 5 letter words- 65% Amethyst, 35% Emerald
  427. Normally, words must be at least 6 letters long (adjusted word length) to create gems.
  428. Robe of the Unseen - 50% chance to resist poison and burn attacks (upgrades Cloak of Shades).
  429. Genie Lamp - Increases potency of Health potions by 50% and Power-up potions by 100% (upgrades Sphinx Lantern).
  430. Tablet of the Ages - Bonus category: Colors- Increases damage of "color" words by 150%. Additionally, spelling a "color" word restores 3 hearts of Lex's health (upgrades Tome of the Ancients).
  431. Scimitar of Justice - Increases damage of all gems by 10%.
  432. Book 3
  433. Magistrate's Map - Increases chance of getting potions by 25%.
  434. Wanderer's Hourglass - Increases duration of poison/burn effects on an enemy by 1 turn.
  435. Gargantuan Girdle - 25% chance to resist tile smash/lock.
  436. Wolfbane Necklace - Bonus category: Mammal - Increases damage of "mammal" words by 50%.
  437. Silver Compass - Increases chance of getting potions by 50% (upgrades Magistrate's Map).
  438. Grim's Timepiece - Increases duration of poison/burn effects on an enemy by 2 turns (upgrades Wanderer's Hourglass).
  439. Quadrumvir Signet - Increases damage of words containing "QUA" by 50%. Additionally, spelling a word containing "QUA" purifies the player of all ailments.
  440. Immortal Wrapping - 50% chance to resist tile smash/lock (upgrades Gargantuan Girdle).
  441. Slayer Talisman - Bonus Category: Mammal - Increases damage of "mammal" words by 75%. Additionally, spelling a "mammal" word inflicts a bleeding effect on the enemy (upgrades Wolfbane Necklace).
  442. Magic Pen - Small chance to stun enemy with each attack.
  443. VERSION HISTORY [back to top]
  444.  
  445. 1.0 Initial release!
  446.  
  447. CREDITS [back to top]
  448.  
  449. Bookworm Adventures Deluxe was created by PopCap Games, Inc.
  450.  
  451. Game Design: Tysen Henderson
  452. Jason Kapalka
  453. Jeff Weinstein
  454. Programmer/Robot: Jeff Weinstein
  455. Producer/Awesome: Tysen Henderson
  456. Art & Animation: Tysen Henderson
  457. Bill Olmstead
  458. Walter Wilson
  459. Story & Dialog: Steve Notley
  460. PopCap Framework: Brian Fiete
  461. David Parton
  462. Music & SFX: Reflexive Audio
  463. Voice of Lex: Jason Kapalka
  464. QA Manager: Shawn Conard
  465. QA Testers : Mike Racioppi (lead)
  466. Chad Zoellner
  467. Isaac Aubrey
  468. Michael Guillory
  469. QA Dublin : René Laurent (lead)
  470. Colm Gallagher
  471. Lorenzo Penati
  472. Jean de Mérey
  473. Anthony Mackey
  474. Kieran Gleeson
  475. Antubel Moreda
  476. Special Thanks : Caffeine
  477. Brian Rothstein
  478. Andy Piro
  479. Ed Allard
  480. Sukhbir Sidhu
  481. Eric Gehner
  482. Justin Boggs
  483. Dan Zaelit
  484. John Vechey
  485. Julie Czinger
  486. Anne Ellis
  487. Anthony Coleman
  488. George Fan
  489. Hans Reifenrath
  490. Charlie Cummins
  491. David Haas
  492. Ellen Marett
  493. Beta Testers : Inkmei
  494. Meatboy
  495. CoolNinja
  496. jebksb1977
  497. WoodRat
  498. deb1013
  499. HRACH
  500. Curious Games
  501. Spaggie
  502. MrsDbolt
  503. dwi
  504. cjbadger
  505. Rockhoppa
  506. Numfive
  507. Lexi
  508. hgalindo
  509. javansdaddy
  510. DaniEoin
  511. Dachsx2
  512. tceleste
  513. Greg
  514. Cheryl
  515. lovedog
  516. jb63
  517. Emerald
  518. wuggies
  519. TresserMcKay
  520. WendigoWolf
  521. DixieWriter
  522. Phanatic
  523. HomerJay
  524. Iceman
  525. Fire
  526. Dryden
  527. Arkeri
  528. MonkeyBoy
  529. Panther
  530. bathqueen
  531. TheShadow
  532. Tom
  533. Dyne
  534. gemini2264jt
  535. Thanks to all our beta testers and players on PopCap.com for their valuable feedback!
  536.  
  537. SOFTWARE USE LIMITATIONS AND LIMITED LICENSE [back to top]
  538.  
  539. GENERAL PRODUCT LICENSE.
  540.  
  541. This Copy Of Bookworm Adventures Deluxe (The "Software") Is Intended Solely For Your Personal Non-Commercial Home Entertainment Use. You May Not Decompile, Reverse Engineer, Or Disassemble The Software, Except As Permitted By Law. PopCap Corporation And Its Licensors Retain All Right, Title And Interest In The Software Including All Intellectual Property Rights Embodied Therein And Derivatives Thereof. The Software, Including, Without Limitation, All Code, Data Structures, Characters, Images, Sounds, Text, Screens, Game Play, Derivative Works And All Other Elements Of The Software May Not Be Copied, Resold, Rented, Leased, Distributed (Electronically Or Otherwise), Used On A Pay-Per-Play, Coin-Op Or Other For-Charge Basis, Or For Any Commercial Purpose. Any Permissions Granted Herein Are Provided On A Temporary Basis And Can Be Withdrawn By PopCap Games, Inc At Any Time. All Rights Not Expressly Granted Are Reserved.
  542.  
  543. ACCEPTANCE OF LICENSE TERMS.
  544.  
  545. By Acquiring And Retaining This Software, You Assent To The Terms And Restrictions Of This Limited License. If You Do Not Accept The Terms Of This Limited License, Do Not Install or Use This Software.
  546.  
  547. COPYRIGHT INFORMATION [back to top]
  548.  
  549. ©2002,2006 PopCap Games, Inc. All rights reserved. Bookworm, PopCap Games and the PopCap Games logo are trademarks of PopCap Games, Inc., which may be registered in the United States and other countries.
  550.  
  551. jpeglib
  552. Portions of this software are based in part on the work of the Independent JPEG Group.
  553.  
  554. ogglib
  555. ©2002, Xiph.org Foundation
  556.  
  557. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
  558.  
  559. - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  560.  
  561. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  562.  
  563. - Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
  564.  
  565. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  566.  
  567. pnglib
  568. ©1998, 1999 Glenn Randers-Pehrson
  569.  
  570. zlib
  571. ©1995-1998 Jean-loup Gailly and Mark Adler
  572.  
  573. All other copyrights and trademarks are the property of their respective owners.
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