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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\mpjufl\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\mpjufl\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.vmf
- Patching WVT material: maps/ctf_quadbunk_a2a/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/ctf_quadbunk_a2a/harvest/ground_to_green_grass_001_wvt_patch
- Patching WVT material: maps/ctf_quadbunk_a2a/nature/blendrockgroundwall004_wvt_patch
- Patching WVT material: maps/ctf_quadbunk_a2a/brick/blendcobbletocobblesnow001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (66078 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 765 texinfos to 259
- Reduced 18 texdatas to 12 (687 bytes to 464)
- Writing C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\mpjufl\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
- reading c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.prt
- 235 portalclusters
- 543 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 86 visible clusters (0.00%)
- Total clusters visible: 21937
- Average clusters visible: 93
- Building PAS...
- Average clusters audible: 217
- visdatasize:14321 compressed from 15040
- writing c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\mpjufl\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
- Setting up ray-trace acceleration structure... Done (0.58 seconds)
- 1040 faces
- 320373 square feet [46133796.00 square inches]
- 24 Displacements
- 34336 Square Feet [4944410.50 Square Inches]
- 1040 patches before subdivision
- 32356 patches after subdivision
- 19 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
- transfers 2909678, max 374
- transfer lists: 22.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(105550, 66770, 40342)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(21050, 8864, 3600)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4467, 1235, 336)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(947, 175, 35)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(211, 26, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(46, 4, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(11, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0334 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 186/8192 2232/98304 ( 2.3%)
- brushsides 1238/65536 9904/524288 ( 1.9%)
- planes 450/65536 9000/1310720 ( 0.7%)
- vertexes 1512/65536 18144/786432 ( 2.3%)
- nodes 620/65536 19840/2097152 ( 0.9%)
- texinfos 259/12288 18648/884736 ( 2.1%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 24/0 4224/0 ( 0.0%)
- disp_verts 1944/0 38880/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 78688/0 78688/0 ( 0.0%)
- faces 1040/65536 58240/3670016 ( 1.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 420/65536 23520/3670016 ( 0.6%)
- leaves 625/65536 20000/2097152 ( 1.0%)
- leaffaces 1164/65536 2328/131072 ( 1.8%)
- leafbrushes 681/65536 1362/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 6490/512000 25960/2048000 ( 1.3%)
- edges 3647/256000 14588/1024000 ( 1.4%)
- LDR worldlights 18/8192 1584/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 98/32768 980/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1371/65536 2742/131072 ( 2.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3117244/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14321/16777216 ( 0.1%)
- entdata [variable] 8165/393216 ( 2.1%)
- LDR ambient table 625/65536 2500/262144 ( 1.0%)
- HDR ambient table 625/65536 2500/262144 ( 1.0%)
- LDR leaf ambient 2929/65536 82012/1835008 ( 4.5%)
- HDR leaf ambient 625/65536 17500/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 213953/0 ( 0.0%)
- physics [variable] 66078/4194304 ( 1.6%)
- physics terrain [variable] 10038/1048576 ( 1.0%)
- Level flags = 0
- Total triangle count: 2746
- Writing c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
- 1 minute, 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp" "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf\maps\ctf_quadbunk_a2a.bsp"
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