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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\mpjufl\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files\steam\steamapps\mpjufl\team fortress 2\tf\materials
  9. Loading C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.vmf
  10. Patching WVT material: maps/ctf_quadbunk_a2a/nature/blendrockgroundwallforest_wvt_patch
  11. Patching WVT material: maps/ctf_quadbunk_a2a/harvest/ground_to_green_grass_001_wvt_patch
  12. Patching WVT material: maps/ctf_quadbunk_a2a/nature/blendrockgroundwall004_wvt_patch
  13. Patching WVT material: maps/ctf_quadbunk_a2a/brick/blendcobbletocobblesnow001_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.prt...Building visibility clusters...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_day01_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (66078 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Water found with no water_lod_control entity, creating a default one.
  38. Compacting texture/material tables...
  39. Reduced 765 texinfos to 259
  40. Reduced 18 texdatas to 12 (687 bytes to 464)
  41. Writing C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
  42. 3 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "c:\program files\steam\steamapps\mpjufl\sourcesdk\bin\orangebox\bin\vvis.exe"
  46. ** Parameters: -game "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a"
  47.  
  48. Valve Software - vvis.exe (Jul 7 2010)
  49. 2 threads
  50. reading c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
  51. reading c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.prt
  52. 235 portalclusters
  53. 543 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
  56. Optimized: 86 visible clusters (0.00%)
  57. Total clusters visible: 21937
  58. Average clusters visible: 93
  59. Building PAS...
  60. Average clusters audible: 217
  61. visdatasize:14321 compressed from 15040
  62. writing c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
  63. 2 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "c:\program files\steam\steamapps\mpjufl\sourcesdk\bin\orangebox\bin\vrad.exe"
  67. ** Parameters: -game "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf" "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a"
  68.  
  69. Valve Software - vrad.exe SSE (Jul 7 2010)
  70.  
  71. Valve Radiosity Simulator
  72. 2 threads
  73. [Reading texlights from 'lights.rad']
  74. [34 texlights parsed from 'lights.rad']
  75.  
  76. Loading c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
  77. Setting up ray-trace acceleration structure... Done (0.58 seconds)
  78. 1040 faces
  79. 320373 square feet [46133796.00 square inches]
  80. 24 Displacements
  81. 34336 Square Feet [4944410.50 Square Inches]
  82. 1040 patches before subdivision
  83. 32356 patches after subdivision
  84. 19 direct lights
  85. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
  86. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
  87. transfers 2909678, max 374
  88. transfer lists: 22.2 megs
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #1 added RGB(105550, 66770, 40342)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. Bounce #2 added RGB(21050, 8864, 3600)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #3 added RGB(4467, 1235, 336)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  96. Bounce #4 added RGB(947, 175, 35)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  98. Bounce #5 added RGB(211, 26, 4)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #6 added RGB(46, 4, 0)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  102. Bounce #7 added RGB(11, 1, 0)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. Bounce #8 added RGB(2, 0, 0)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #9 added RGB(1, 0, 0)
  107. Build Patch/Sample Hash Table(s).....Done<0.0334 sec>
  108. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
  109. FinalLightFace Done
  110. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  111. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
  112. Writing leaf ambient...done
  113. Ready to Finish
  114.  
  115. Object names Objects/Maxobjs Memory / Maxmem Fullness
  116. ------------ --------------- --------------- --------
  117. models 4/1024 192/49152 ( 0.4%)
  118. brushes 186/8192 2232/98304 ( 2.3%)
  119. brushsides 1238/65536 9904/524288 ( 1.9%)
  120. planes 450/65536 9000/1310720 ( 0.7%)
  121. vertexes 1512/65536 18144/786432 ( 2.3%)
  122. nodes 620/65536 19840/2097152 ( 0.9%)
  123. texinfos 259/12288 18648/884736 ( 2.1%)
  124. texdata 12/2048 384/65536 ( 0.6%)
  125. dispinfos 24/0 4224/0 ( 0.0%)
  126. disp_verts 1944/0 38880/0 ( 0.0%)
  127. disp_tris 3072/0 6144/0 ( 0.0%)
  128. disp_lmsamples 78688/0 78688/0 ( 0.0%)
  129. faces 1040/65536 58240/3670016 ( 1.6%)
  130. hdr faces 0/65536 0/3670016 ( 0.0%)
  131. origfaces 420/65536 23520/3670016 ( 0.6%)
  132. leaves 625/65536 20000/2097152 ( 1.0%)
  133. leaffaces 1164/65536 2328/131072 ( 1.8%)
  134. leafbrushes 681/65536 1362/131072 ( 1.0%)
  135. areas 2/256 16/2048 ( 0.8%)
  136. surfedges 6490/512000 25960/2048000 ( 1.3%)
  137. edges 3647/256000 14588/1024000 ( 1.4%)
  138. LDR worldlights 18/8192 1584/720896 ( 0.2%)
  139. HDR worldlights 0/8192 0/720896 ( 0.0%)
  140. leafwaterdata 1/32768 12/393216 ( 0.0%)
  141. waterstrips 98/32768 980/327680 ( 0.3%)
  142. waterverts 0/65536 0/786432 ( 0.0%)
  143. waterindices 1371/65536 2742/131072 ( 2.1%)
  144. cubemapsamples 1/1024 16/16384 ( 0.1%)
  145. overlays 0/512 0/180224 ( 0.0%)
  146. LDR lightdata [variable] 3117244/0 ( 0.0%)
  147. HDR lightdata [variable] 0/0 ( 0.0%)
  148. visdata [variable] 14321/16777216 ( 0.1%)
  149. entdata [variable] 8165/393216 ( 2.1%)
  150. LDR ambient table 625/65536 2500/262144 ( 1.0%)
  151. HDR ambient table 625/65536 2500/262144 ( 1.0%)
  152. LDR leaf ambient 2929/65536 82012/1835008 ( 4.5%)
  153. HDR leaf ambient 625/65536 17500/1835008 ( 1.0%)
  154. occluders 0/0 0/0 ( 0.0%)
  155. occluder polygons 0/0 0/0 ( 0.0%)
  156. occluder vert ind 0/0 0/0 ( 0.0%)
  157. detail props [variable] 1/12 ( 8.3%)
  158. static props [variable] 1/12 ( 8.3%)
  159. pakfile [variable] 213953/0 ( 0.0%)
  160. physics [variable] 66078/4194304 ( 1.6%)
  161. physics terrain [variable] 10038/1048576 ( 1.0%)
  162.  
  163. Level flags = 0
  164.  
  165. Total triangle count: 2746
  166. Writing c:\program files\steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp
  167. 1 minute, 0 seconds elapsed
  168.  
  169. ** Executing...
  170. ** Command: Copy File
  171. ** Parameters: "C:\Program Files\Steam\steamapps\mpjufl\sourcesdk_content\tf\mapsrc\ctf_quadbunk_a2a.bsp" "c:\program files\steam\steamapps\mpjufl\team fortress 2\tf\maps\ctf_quadbunk_a2a.bsp"
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