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- ====π° 2β Red Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 2% (0.89%)
- Details: Powers up the userβs physical attack moves by 2%.
- Physical Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 2% (0.89%)
- Details: Powers up the userβs special attack moves by 2%.
- Special Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 2% (0.89%)
- Details: Powers up the userβs moves by 2% when they become critical hits.
- Crit: Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Opp Burned: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is burned.
- Opp Burned: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is burned.
- Opp Frozen: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is frozen.
- Opp Frozen: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is frozen.
- Opp Paralyzed: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is paralyzed.
- Opp Paralyzed: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is paralyzed.
- Opp Poisoned: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is poisoned or badly poisoned.
- Opp Poisoned: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is asleep.
- Opp Asleep: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is asleep.
- Opp Status Cond: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition.
- Opp Status Cond: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are affected by a status condition.
- Opp Confused: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is confused.
- Opp Confused: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is confused.
- Opp Flinching: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% against targets that are flinching.
- Opp Flinching: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% against targets that are flinching.
- Opp Trapped: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when the target is trapped.
- Opp Trapped: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is trapped.
- Opp Interference: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% against targets that are flinching, confused, or trapped.
- Opp Interference: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 2% (0.89%)
- Details: Powers up the userβs moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Sunny: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the weather is sunny.
- Sunny: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is sunny.
- Rainy: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the weather is rainy.
- Rainy: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is rainy.
- Hail: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% during a hailstorm.
- Hail: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a hailstorm.
- Sandstorm: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% during a sandstorm.
- Sandstorm: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a sandstorm.
- Electric Terrain: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the terrain is Electric Terrain.
- Electric Terrain: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Electric Terrain.
- Grassy Terrain: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the terrain is Grassy Terrain.
- Grassy Terrain: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the terrain is Psychic Terrain.
- Psychic Terrain: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Psychic Terrain.
- Normal Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Normal Zone.
- Normal Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Normal Zone.
- Ice Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is an Ice Zone.
- Ice Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is an Ice Zone.
- Fighting Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Fighting Zone.
- Fighting Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fighting Zone.
- Poison Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Poison Zone.
- Poison Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Poison Zone.
- Ground Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Ground Zone.
- Ground Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ground Zone.
- Flying Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Flying Zone.
- Flying Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Flying Zone.
- Bug Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Bug Zone.
- Bug Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Bug Zone.
- Rock Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Rock Zone.
- Rock Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Rock Zone.
- Ghost Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Ghost Zone.
- Ghost Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ghost Zone.
- Dragon Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Dragon Zone.
- Dragon Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dragon Zone.
- Dark Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Dark Zone.
- Dark Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dark Zone.
- Steel Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Steel Zone.
- Steel Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Steel Zone.
- Fairy Zone: Moves β 3% (0.89%)
- Details: Powers up the userβs moves by 3% when the zone is a Fairy Zone.
- Fairy Zone: Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fairy Zone.
- WTZ Change: Moves β 2% (0.89%)
- Details: Powers up the userβs moves by 2% when weather conditions, a terrain, or a zone are in effect.
- WTZ Change: Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal Moves β 2% (0.89%)
- Details: Powers up the userβs Normal-type moves by 2%.
- Normal Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type moves by 3%.
- Fire Moves β 2% (0.89%)
- Details: Powers up the userβs Fire-type moves by 2%.
- Fire Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type moves by 3%.
- Water Moves β 2% (0.89%)
- Details: Powers up the userβs Water-type moves by 2%.
- Water Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Water-type moves by 3%.
- Electric Moves β 2% (0.89%)
- Details: Powers up the userβs Electric-type moves by 2%.
- Electric Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type moves by 3%.
- Grass Moves β 2% (0.89%)
- Details: Powers up the userβs Grass-type moves by 2%.
- Grass Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type moves by 3%.
- Ice Moves β 2% (0.89%)
- Details: Powers up the userβs Ice-type moves by 2%.
- Ice Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type moves by 3%.
- Fighting Moves β 2% (0.89%)
- Details: Powers up the userβs Fighting-type moves by 2%.
- Fighting Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type moves by 3%.
- Poison Moves β 2% (0.89%)
- Details: Powers up the userβs Poison-type moves by 2%.
- Poison Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type moves by 3%.
- Ground Moves β 2% (0.89%)
- Details: Powers up the userβs Ground-type moves by 2%.
- Ground Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type moves by 3%.
- Flying Moves β 2% (0.89%)
- Details: Powers up the userβs Flying-type moves by 2%.
- Flying Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type moves by 3%.
- Psychic Moves β 2% (0.89%)
- Details: Powers up the userβs Psychic-type moves by 2%.
- Psychic Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type moves by 3%.
- Bug Moves β 2% (0.89%)
- Details: Powers up the userβs Bug-type moves by 2%.
- Bug Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type moves by 3%.
- Rock Moves β 2% (0.89%)
- Details: Powers up the userβs Rock-type moves by 2%.
- Rock Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type moves by 3%.
- Ghost Moves β 2% (0.89%)
- Details: Powers up the userβs Ghost-type moves by 2%.
- Ghost Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type moves by 3%.
- Dragon Moves β 2% (0.89%)
- Details: Powers up the userβs Dragon-type moves by 2%.
- Dragon Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type moves by 3%.
- Dark Moves β 2% (0.89%)
- Details: Powers up the userβs Dark-type moves by 2%.
- Dark Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type moves by 3%.
- Steel Moves β 2% (0.89%)
- Details: Powers up the userβs Steel-type moves by 2%.
- Steel Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type moves by 3%.
- Fairy Moves β 2% (0.89%)
- Details: Powers up the userβs Fairy-type moves by 2%.
- Fairy Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type moves by 3%.
- Pinch: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when it is in a pinch.
- Pinch: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when its HP is full.
- Unscathed: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 4% (0.89%)
- Details: Powers up the userβs moves by 4% when it is affected by a status condition.
- Status Cond: Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- ====π° 3β Red Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Opp Burned: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is burned.
- Opp Frozen: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is frozen.
- Opp Paralyzed: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is paralyzed.
- Opp Poisoned: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is asleep.
- Opp Status Cond: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are affected by a status condition.
- Opp Confused: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is confused.
- Opp Flinching: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% against targets that are flinching.
- Opp Trapped: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is trapped.
- Opp Interference: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Sunny: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is sunny.
- Rainy: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is rainy.
- Hail: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a hailstorm.
- Sandstorm: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a sandstorm.
- Electric Terrain: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Electric Terrain.
- Grassy Terrain: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Psychic Terrain.
- Normal Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Normal Zone.
- Ice Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is an Ice Zone.
- Fighting Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fighting Zone.
- Poison Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Poison Zone.
- Ground Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ground Zone.
- Flying Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Flying Zone.
- Bug Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Bug Zone.
- Rock Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Rock Zone.
- Ghost Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ghost Zone.
- Dragon Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dragon Zone.
- Dark Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dark Zone.
- Steel Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Steel Zone.
- Fairy Zone: Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fairy Zone.
- WTZ Change: Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type moves by 3%.
- Fire Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type moves by 3%.
- Water Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Water-type moves by 3%.
- Electric Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type moves by 3%.
- Grass Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type moves by 3%.
- Ice Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type moves by 3%.
- Fighting Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type moves by 3%.
- Poison Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type moves by 3%.
- Ground Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type moves by 3%.
- Flying Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type moves by 3%.
- Psychic Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type moves by 3%.
- Bug Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type moves by 3%.
- Rock Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type moves by 3%.
- Ghost Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type moves by 3%.
- Dragon Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type moves by 3%.
- Dark Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type moves by 3%.
- Steel Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type moves by 3%.
- Fairy Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type moves by 3%.
- Pinch: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- ====π° 2β Pink Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical S-Moves β 2% (0.89%)
- Details: Powers up the userβs physical sync move by 2%.
- Physical S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 2% (0.89%)
- Details: Powers up the userβs special sync move by 2%.
- Special S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 2% (0.89%)
- Details: Powers up the userβs sync move by 2% when it becomes a critical hit.
- Critastrophe 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Opp Burned: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is burned.
- Opp Burned: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is burned.
- Opp Frozen: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is frozen.
- Opp Frozen: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is frozen.
- Opp Paralyzed: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is paralyzed.
- Opp Paralyzed: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is paralyzed.
- Opp Poisoned: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is poisoned or badly poisoned.
- Opp Poisoned: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is asleep.
- Opp Asleep: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is asleep.
- Opp Status Cond: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition.
- Opp Status Cond: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are affected by a status condition.
- Opp Confused: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is confused.
- Opp Confused: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is confused.
- Opp Flinching: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when the target is flinching.
- Opp Flinching: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is flinching.
- Opp Trapped: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% against targets that are trapped.
- Opp Trapped: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% against targets that are trapped.
- Opp Interference: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% against targets that are flinching, confused, or trapped.
- Opp Interference: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 2% (0.89%)
- Details: Powers up the userβs sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Solar Flare 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the weather is sunny.
- Solar Flare 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is sunny.
- Shower Power 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the weather is rainy.
- Shower Power 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is rainy.
- Hail: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% during a hailstorm.
- Hail: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a hailstorm.
- Sand Blaster 3% (0.89%)
- Details: Powers up the userβs sync move by 3% during a sandstorm.
- Sand Blaster 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a sandstorm.
- Sync Induction 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the terrain is Electric Terrain.
- Sync Induction 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Electric Terrain.
- Grassy Terrain: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the terrain is Grassy Terrain.
- Grassy Terrain: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the terrain is Psychic Terrain.
- Psychic Terrain: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Psychic Terrain.
- Normal Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Normal Zone.
- Normal Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Normal Zone.
- Ice Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is an Ice Zone.
- Ice Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is an Ice Zone.
- Fighting Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Fighting Zone.
- Fighting Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fighting Zone.
- Poison Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Poison Zone.
- Poison Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Poison Zone.
- Ground Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Ground Zone.
- Ground Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ground Zone.
- Flying Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Flying Zone.
- Flying Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Flying Zone.
- Bug Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Bug Zone.
- Bug Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Bug Zone.
- Rock Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Rock Zone.
- Rock Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Rock Zone.
- Ghost Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Ghost Zone.
- Ghost Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ghost Zone.
- Dragon Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Dragon Zone.
- Dragon Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dragon Zone.
- Dark Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Dark Zone.
- Dark Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dark Zone.
- Steel Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Steel Zone.
- Steel Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Steel Zone.
- Fairy Zone: S-Moves β 3% (0.89%)
- Details: Powers up the userβs sync move by 3% when the zone is a Fairy Zone.
- Fairy Zone: S-Moves β 4% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fairy Zone.
- WTZ Change: S-Moves β 2% (0.89%)
- Details: Powers up the userβs sync move by 2% when weather conditions, a terrain, or a zone are in effect.
- WTZ Change: S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal S-Moves β 2% (0.89%)
- Details: Powers up the userβs Normal-type sync move by 2%.
- Normal S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type sync move by 3%.
- Fire S-Moves β 2% (0.89%)
- Details: Powers up the userβs Fire-type sync move by 2%.
- Fire S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type sync move by 3%.
- Water S-Moves β 2% (0.89%)
- Details: Powers up the userβs Water-type sync move by 2%.
- Water S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Water-type sync move by 3%.
- Electric S-Moves β 2% (0.89%)
- Details: Powers up the userβs Electric-type sync move by 2%.
- Electric S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type sync move by 3%.
- Grass S-Moves β 2% (0.89%)
- Details: Powers up the userβs Grass-type sync move by 2%.
- Grass S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type sync move by 3%.
- Ice S-Moves β 2% (0.89%)
- Details: Powers up the userβs Ice-type sync move by 2%.
- Ice S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type sync move by 3%.
- Fighting S-Moves β 2% (0.89%)
- Details: Powers up the userβs Fighting-type sync move by 2%.
- Fighting S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type sync move by 3%.
- Poison S-Moves β 2% (0.89%)
- Details: Powers up the userβs Poison-type sync move by 2%.
- Poison S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type sync move by 3%.
- Ground S-Moves β 2% (0.89%)
- Details: Powers up the userβs Ground-type sync move by 2%.
- Ground S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type sync move by 3%.
- Flying S-Moves β 2% (0.89%)
- Details: Powers up the userβs Flying-type sync move by 2%.
- Flying S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type sync move by 3%.
- Psychic S-Moves β 2% (0.89%)
- Details: Powers up the userβs Psychic-type sync move by 2%.
- Psychic S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type sync move by 3%.
- Bug S-Moves β 2% (0.89%)
- Details: Powers up the userβs Bug-type sync move by 2%.
- Bug S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type sync move by 3%.
- Rock S-Moves β 2% (0.89%)
- Details: Powers up the userβs Rock-type sync move by 2%.
- Rock S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type sync move by 3%.
- Ghost S-Moves β 2% (0.89%)
- Details: Powers up the userβs Ghost-type sync move by 2%.
- Ghost S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type sync move by 3%.
- Dragon S-Moves β 2% (0.89%)
- Details: Powers up the userβs Dragon-type sync move by 2%.
- Dragon S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type sync move by 3%.
- Dark S-Moves β 2% (0.89%)
- Details: Powers up the userβs Dark-type sync move by 2%.
- Dark S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type sync move by 3%.
- Steel S-Moves β 2% (0.89%)
- Details: Powers up the userβs Steel-type sync move by 2%.
- Steel S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type sync move by 3%.
- Fairy S-Moves β 2% (0.89%)
- Details: Powers up the userβs Fairy-type sync move by 2%.
- Fairy S-Moves β 3% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type sync move by 3%.
- Pinch: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when it is in a pinch.
- Pinch: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when its HP is full.
- Unscathed: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 4% (0.89%)
- Details: Powers up the userβs sync move by 4% when it is affected by a status condition.
- Status Cond: S-Moves β 5% (0.89%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- ====π° 3β Pink Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Opp Burned: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is burned.
- Opp Frozen: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is frozen.
- Opp Paralyzed: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is paralyzed.
- Opp Poisoned: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is asleep.
- Opp Status Cond: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are affected by a status condition.
- Opp Confused: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is confused.
- Opp Flinching: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is flinching.
- Opp Trapped: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% against targets that are trapped.
- Opp Interference: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Solar Flare 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is sunny.
- Shower Power 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is rainy.
- Hail: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a hailstorm.
- Sand Blaster 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a sandstorm.
- Sync Induction 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Electric Terrain.
- Grassy Terrain: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Psychic Terrain.
- Normal Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Normal Zone.
- Ice Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is an Ice Zone.
- Fighting Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fighting Zone.
- Poison Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Poison Zone.
- Ground Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ground Zone.
- Flying Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Flying Zone.
- Bug Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Bug Zone.
- Rock Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Rock Zone.
- Ghost Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ghost Zone.
- Dragon Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dragon Zone.
- Dark Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dark Zone.
- Steel Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Steel Zone.
- Fairy Zone: S-Moves β 4% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fairy Zone.
- WTZ Change: S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type sync move by 3%.
- Fire S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type sync move by 3%.
- Water S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Water-type sync move by 3%.
- Electric S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type sync move by 3%.
- Grass S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type sync move by 3%.
- Ice S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type sync move by 3%.
- Fighting S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type sync move by 3%.
- Poison S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type sync move by 3%.
- Ground S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type sync move by 3%.
- Flying S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type sync move by 3%.
- Psychic S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type sync move by 3%.
- Bug S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type sync move by 3%.
- Rock S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type sync move by 3%.
- Ghost S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type sync move by 3%.
- Dragon S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type sync move by 3%.
- Dark S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type sync move by 3%.
- Steel S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type sync move by 3%.
- Fairy S-Moves β 3% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type sync move by 3%.
- Pinch: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 5% (1.79%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- ====π° 2β Blue Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Attack Move DR 2% (1.04%)
- Details: Reduces damage by 2% when the user is hit by an attack move.
- Attack Move DR 3% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 2% (1.04%)
- Details: Reduces damage by 2% when the user is hit by a sync move.
- S-Move DR 3% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 3% (1.04%)
- Details: Reduces damage by 3% when the user is hit by a physical attack move.
- Physical Move DR 4% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 3% (1.04%)
- Details: Reduces damage by 3% when the user is hit by a special attack move.
- Special Move DR 4% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 3% (1.04%)
- Details: Reduces damage by 3% when the user is hit by a physical sync move.
- Physical S-Move DR 4% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 3% (1.04%)
- Details: Reduces damage by 3% when the user is hit by a special sync move.
- Special S-Move DR 4% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Sunny: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny.
- Sunny: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny.
- Rainy: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy.
- Rainy: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy.
- Hail: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm.
- Hail: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm.
- Sandstorm: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm.
- Sandstorm: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm.
- Electric Terrain: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Electric Terrain: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Normal Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Normal Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Ice Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Ice Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Fighting Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Fighting Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Poison Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Poison Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Ground Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Ground Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Flying Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Flying Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Bug Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Bug Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Rock Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Rock Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Ghost Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Ghost Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Dragon Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dragon Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dark Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Dark Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Steel Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Steel Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Fairy Zone: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- Fairy Zone: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- WTZ Change: P-Move DR & S-Move DR 3% (1.04%)
- Details: Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- WTZ Change: P-Move DR & S-Move DR 4% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- Normal P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves.
- Normal P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves.
- Pinch: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch.
- Pinch: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full.
- Healthy Benefits 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 4% (1.04%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition.
- Status Cond: P-Move DR & S-Move DR 5% (1.04%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 3β Blue Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Attack Move DR 3% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 3% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 4% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 4% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 4% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 4% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Sunny: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny.
- Rainy: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy.
- Hail: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm.
- Sandstorm: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm.
- Electric Terrain: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Normal Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Ice Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Fighting Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Poison Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Ground Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Flying Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Bug Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Rock Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Ghost Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Dragon Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dark Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Steel Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Fairy Zone: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- WTZ Change: P-Move DR & S-Move DR 4% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- Normal P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves.
- Pinch: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 5% (2.08%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 2β Green Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 2% (1.09%)
- Details: Powers up the userβs physical attack moves by 2%.
- Physical Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 2% (1.09%)
- Details: Powers up the userβs special attack moves by 2%.
- Special Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 2% (1.09%)
- Details: Powers up the userβs moves by 2% when they become critical hits.
- Crit: Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Opp Burned: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is burned.
- Opp Burned: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is burned.
- Opp Frozen: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is frozen.
- Opp Frozen: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is frozen.
- Opp Paralyzed: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is paralyzed.
- Opp Paralyzed: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is paralyzed.
- Opp Poisoned: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is poisoned or badly poisoned.
- Opp Poisoned: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is asleep.
- Opp Asleep: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is asleep.
- Opp Status Cond: Moves β 3% (1.09%)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition.
- Opp Status Cond: Moves β 4% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are affected by a status condition.
- Opp Confused: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is confused.
- Opp Confused: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is confused.
- Opp Flinching: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% against targets that are flinching.
- Opp Flinching: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% against targets that are flinching.
- Opp Trapped: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when the target is trapped.
- Opp Trapped: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is trapped.
- Opp Interference: Moves β 3% (1.09%)
- Details: Powers up the userβs moves by 3% against targets that are flinching, confused, or trapped.
- Opp Interference: Moves β 4% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 2% (1.09%)
- Details: Powers up the userβs moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- WTZ Change: Moves β 2% (1.09%)
- Details: Powers up the userβs moves by 2% when weather conditions, a terrain, or a zone are in effect.
- WTZ Change: Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when weather conditions, a terrain, or a zone are in effect.
- Pinch: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when it is in a pinch.
- Pinch: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when its HP is full.
- Unscathed: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 4% (1.09%)
- Details: Powers up the userβs moves by 4% when it is affected by a status condition.
- Status Cond: Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 2% (1.09%)
- Details: Powers up the userβs physical sync move by 2%.
- Physical S-Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 2% (1.09%)
- Details: Powers up the userβs special sync move by 2%.
- Special S-Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 2% (1.09%)
- Details: Powers up the userβs sync move by 2% when it becomes a critical hit.
- Critastrophe 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Opp Burned: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is burned.
- Opp Burned: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is burned.
- Opp Frozen: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is frozen.
- Opp Frozen: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is frozen.
- Opp Paralyzed: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is paralyzed.
- Opp Paralyzed: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is paralyzed.
- Opp Poisoned: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is poisoned or badly poisoned.
- Opp Poisoned: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is asleep.
- Opp Asleep: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is asleep.
- Opp Status Cond: S-Moves β 3% (1.09%)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition.
- Opp Status Cond: S-Moves β 4% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are affected by a status condition.
- Opp Confused: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is confused.
- Opp Confused: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is confused.
- Opp Flinching: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when the target is flinching.
- Opp Flinching: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is flinching.
- Opp Trapped: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% against targets that are trapped.
- Opp Trapped: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% against targets that are trapped.
- Opp Interference: S-Moves β 3% (1.09%)
- Details: Powers up the userβs sync move by 3% against targets that are flinching, confused, or trapped.
- Opp Interference: S-Moves β 4% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 2% (1.09%)
- Details: Powers up the userβs sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- WTZ Change: S-Moves β 2% (1.09%)
- Details: Powers up the userβs sync move by 2% when weather conditions, a terrain, or a zone are in effect.
- WTZ Change: S-Moves β 3% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when weather conditions, a terrain, or a zone are in effect.
- Pinch: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when it is in a pinch.
- Pinch: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when its HP is full.
- Unscathed: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 4% (1.09%)
- Details: Powers up the userβs sync move by 4% when it is affected by a status condition.
- Status Cond: S-Moves β 5% (1.09%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 2% (1.09%)
- Details: Reduces damage by 2% when the user is hit by an attack move.
- Attack Move DR 3% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 2% (1.09%)
- Details: Reduces damage by 2% when the user is hit by a sync move.
- S-Move DR 3% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 3% (1.09%)
- Details: Reduces damage by 3% when the user is hit by a physical attack move.
- Physical Move DR 4% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 3% (1.09%)
- Details: Reduces damage by 3% when the user is hit by a special attack move.
- Special Move DR 4% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 3% (1.09%)
- Details: Reduces damage by 3% when the user is hit by a physical sync move.
- Physical S-Move DR 4% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 3% (1.09%)
- Details: Reduces damage by 3% when the user is hit by a special sync move.
- Special S-Move DR 4% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- WTZ Change: P-Move DR & S-Move DR 3% (1.09%)
- Details: Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- WTZ Change: P-Move DR & S-Move DR 4% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- Pinch: P-Move DR & S-Move DR 4% (1.09%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch.
- Pinch: P-Move DR & S-Move DR 5% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 4% (1.09%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full.
- Healthy Benefits 5% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 4% (1.09%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition.
- Status Cond: P-Move DR & S-Move DR 5% (1.09%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 3β Green Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Opp Burned: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is burned.
- Opp Frozen: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is frozen.
- Opp Paralyzed: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is paralyzed.
- Opp Poisoned: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is asleep.
- Opp Status Cond: Moves β 4% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are affected by a status condition.
- Opp Confused: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is confused.
- Opp Flinching: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% against targets that are flinching.
- Opp Trapped: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is trapped.
- Opp Interference: Moves β 4% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- WTZ Change: Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when weather conditions, a terrain, or a zone are in effect.
- Pinch: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Opp Burned: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is burned.
- Opp Frozen: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is frozen.
- Opp Paralyzed: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is paralyzed.
- Opp Poisoned: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is asleep.
- Opp Status Cond: S-Moves β 4% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are affected by a status condition.
- Opp Confused: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is confused.
- Opp Flinching: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is flinching.
- Opp Trapped: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% against targets that are trapped.
- Opp Interference: S-Moves β 4% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- WTZ Change: S-Moves β 3% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when weather conditions, a terrain, or a zone are in effect.
- Pinch: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 5% (2.17%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 3% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 3% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 4% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 4% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 4% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 4% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- WTZ Change: P-Move DR & S-Move DR 4% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- Pinch: P-Move DR & S-Move DR 5% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 5% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 5% (2.17%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 2β Purple Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 2% (0.62%)
- Details: Powers up the userβs physical attack moves by 2%.
- Physical Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 2% (0.62%)
- Details: Powers up the userβs special attack moves by 2%.
- Special Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 2% (0.62%)
- Details: Powers up the userβs moves by 2% when they become critical hits.
- Crit: Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Sunny: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the weather is sunny.
- Sunny: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is sunny.
- Rainy: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the weather is rainy.
- Rainy: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is rainy.
- Hail: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% during a hailstorm.
- Hail: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a hailstorm.
- Sandstorm: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% during a sandstorm.
- Sandstorm: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a sandstorm.
- Electric Terrain: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the terrain is Electric Terrain.
- Electric Terrain: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Electric Terrain.
- Grassy Terrain: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the terrain is Grassy Terrain.
- Grassy Terrain: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the terrain is Psychic Terrain.
- Psychic Terrain: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Psychic Terrain.
- Normal Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Normal Zone.
- Normal Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Normal Zone.
- Ice Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is an Ice Zone.
- Ice Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is an Ice Zone.
- Fighting Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Fighting Zone.
- Fighting Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fighting Zone.
- Poison Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Poison Zone.
- Poison Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Poison Zone.
- Ground Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Ground Zone.
- Ground Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ground Zone.
- Flying Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Flying Zone.
- Flying Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Flying Zone.
- Bug Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Bug Zone.
- Bug Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Bug Zone.
- Rock Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Rock Zone.
- Rock Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Rock Zone.
- Ghost Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Ghost Zone.
- Ghost Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ghost Zone.
- Dragon Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Dragon Zone.
- Dragon Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dragon Zone.
- Dark Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Dark Zone.
- Dark Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dark Zone.
- Steel Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Steel Zone.
- Steel Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Steel Zone.
- Fairy Zone: Moves β 3% (0.62%)
- Details: Powers up the userβs moves by 3% when the zone is a Fairy Zone.
- Fairy Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fairy Zone.
- Pinch: Moves β 4% (0.62%)
- Details: Powers up the userβs moves by 4% when it is in a pinch.
- Pinch: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 4% (0.62%)
- Details: Powers up the userβs moves by 4% when its HP is full.
- Unscathed: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 4% (0.62%)
- Details: Powers up the userβs moves by 4% when it is affected by a status condition.
- Status Cond: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 2% (0.62%)
- Details: Powers up the userβs physical sync move by 2%.
- Physical S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 2% (0.62%)
- Details: Powers up the userβs special sync move by 2%.
- Special S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 2% (0.62%)
- Details: Powers up the userβs sync move by 2% when it becomes a critical hit.
- Critastrophe 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Solar Flare 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the weather is sunny.
- Solar Flare 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is sunny.
- Shower Power 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the weather is rainy.
- Shower Power 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is rainy.
- Hail: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% during a hailstorm.
- Hail: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a hailstorm.
- Sand Blaster 3% (0.62%)
- Details: Powers up the userβs sync move by 3% during a sandstorm.
- Sand Blaster 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a sandstorm.
- Sync Induction 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the terrain is Electric Terrain.
- Sync Induction 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Electric Terrain.
- Grassy Terrain: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the terrain is Grassy Terrain.
- Grassy Terrain: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the terrain is Psychic Terrain.
- Psychic Terrain: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Psychic Terrain.
- Normal Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Normal Zone.
- Normal Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Normal Zone.
- Ice Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is an Ice Zone.
- Ice Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is an Ice Zone.
- Fighting Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Fighting Zone.
- Fighting Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fighting Zone.
- Poison Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Poison Zone.
- Poison Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Poison Zone.
- Ground Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Ground Zone.
- Ground Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ground Zone.
- Flying Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Flying Zone.
- Flying Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Flying Zone.
- Bug Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Bug Zone.
- Bug Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Bug Zone.
- Rock Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Rock Zone.
- Rock Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Rock Zone.
- Ghost Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Ghost Zone.
- Ghost Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ghost Zone.
- Dragon Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Dragon Zone.
- Dragon Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dragon Zone.
- Dark Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Dark Zone.
- Dark Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dark Zone.
- Steel Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Steel Zone.
- Steel Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Steel Zone.
- Fairy Zone: S-Moves β 3% (0.62%)
- Details: Powers up the userβs sync move by 3% when the zone is a Fairy Zone.
- Fairy Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fairy Zone.
- Pinch: S-Moves β 4% (0.62%)
- Details: Powers up the userβs sync move by 4% when it is in a pinch.
- Pinch: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 4% (0.62%)
- Details: Powers up the userβs sync move by 4% when its HP is full.
- Unscathed: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 4% (0.62%)
- Details: Powers up the userβs sync move by 4% when it is affected by a status condition.
- Status Cond: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 2% (0.62%)
- Details: Reduces damage by 2% when the user is hit by an attack move.
- Attack Move DR 3% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 2% (0.62%)
- Details: Reduces damage by 2% when the user is hit by a sync move.
- S-Move DR 3% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 3% (0.62%)
- Details: Reduces damage by 3% when the user is hit by a physical attack move.
- Physical Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 3% (0.62%)
- Details: Reduces damage by 3% when the user is hit by a special attack move.
- Special Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 3% (0.62%)
- Details: Reduces damage by 3% when the user is hit by a physical sync move.
- Physical S-Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 3% (0.62%)
- Details: Reduces damage by 3% when the user is hit by a special sync move.
- Special S-Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Sunny: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny.
- Sunny: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny.
- Rainy: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy.
- Rainy: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy.
- Hail: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm.
- Hail: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm.
- Sandstorm: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm.
- Sandstorm: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm.
- Electric Terrain: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Electric Terrain: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Normal Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Normal Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Ice Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Ice Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Fighting Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Fighting Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Poison Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Poison Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Ground Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Ground Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Flying Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Flying Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Bug Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Bug Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Rock Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Rock Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Ghost Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Ghost Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Dragon Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dragon Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dark Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Dark Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Steel Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Steel Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Fairy Zone: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- Fairy Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- Pinch: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch.
- Pinch: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full.
- Healthy Benefits 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 4% (0.62%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition.
- Status Cond: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 3β Purple Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 3% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 3% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 3% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Sunny: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is sunny.
- Rainy: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is rainy.
- Hail: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a hailstorm.
- Sandstorm: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a sandstorm.
- Electric Terrain: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Electric Terrain.
- Grassy Terrain: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Psychic Terrain.
- Normal Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Normal Zone.
- Ice Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is an Ice Zone.
- Fighting Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fighting Zone.
- Poison Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Poison Zone.
- Ground Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ground Zone.
- Flying Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Flying Zone.
- Bug Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Bug Zone.
- Rock Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Rock Zone.
- Ghost Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ghost Zone.
- Dragon Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dragon Zone.
- Dark Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dark Zone.
- Steel Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Steel Zone.
- Fairy Zone: Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fairy Zone.
- Pinch: Moves β 5% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 5% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 5% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 3% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 3% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 3% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Solar Flare 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is sunny.
- Shower Power 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is rainy.
- Hail: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a hailstorm.
- Sand Blaster 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a sandstorm.
- Sync Induction 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Electric Terrain.
- Grassy Terrain: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Psychic Terrain.
- Normal Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Normal Zone.
- Ice Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is an Ice Zone.
- Fighting Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fighting Zone.
- Poison Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Poison Zone.
- Ground Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ground Zone.
- Flying Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Flying Zone.
- Bug Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Bug Zone.
- Rock Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Rock Zone.
- Ghost Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ghost Zone.
- Dragon Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dragon Zone.
- Dark Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dark Zone.
- Steel Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Steel Zone.
- Fairy Zone: S-Moves β 4% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fairy Zone.
- Pinch: S-Moves β 5% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 5% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 5% (1.23%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 3% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 3% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 4% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 4% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 4% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 4% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Sunny: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny.
- Rainy: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy.
- Hail: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm.
- Sandstorm: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm.
- Electric Terrain: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Normal Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Ice Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Fighting Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Poison Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Ground Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Flying Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Bug Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Rock Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Ghost Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Dragon Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dark Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Steel Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Fairy Zone: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- Pinch: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 5% (1.23%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 2β White Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 2% (0.67%)
- Details: Powers up the userβs physical attack moves by 2%.
- Physical Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 2% (0.67%)
- Details: Powers up the userβs special attack moves by 2%.
- Special Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 2% (0.67%)
- Details: Powers up the userβs moves by 2% when they become critical hits.
- Crit: Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Normal Moves β 2% (0.67%)
- Details: Powers up the userβs Normal-type moves by 2%.
- Normal Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type moves by 3%.
- Fire Moves β 2% (0.67%)
- Details: Powers up the userβs Fire-type moves by 2%.
- Fire Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type moves by 3%.
- Water Moves β 2% (0.67%)
- Details: Powers up the userβs Water-type moves by 2%.
- Water Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Water-type moves by 3%.
- Electric Moves β 2% (0.67%)
- Details: Powers up the userβs Electric-type moves by 2%.
- Electric Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type moves by 3%.
- Grass Moves β 2% (0.67%)
- Details: Powers up the userβs Grass-type moves by 2%.
- Grass Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type moves by 3%.
- Ice Moves β 2% (0.67%)
- Details: Powers up the userβs Ice-type moves by 2%.
- Ice Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type moves by 3%.
- Fighting Moves β 2% (0.67%)
- Details: Powers up the userβs Fighting-type moves by 2%.
- Fighting Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type moves by 3%.
- Poison Moves β 2% (0.67%)
- Details: Powers up the userβs Poison-type moves by 2%.
- Poison Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type moves by 3%.
- Ground Moves β 2% (0.67%)
- Details: Powers up the userβs Ground-type moves by 2%.
- Ground Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type moves by 3%.
- Flying Moves β 2% (0.67%)
- Details: Powers up the userβs Flying-type moves by 2%.
- Flying Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type moves by 3%.
- Psychic Moves β 2% (0.67%)
- Details: Powers up the userβs Psychic-type moves by 2%.
- Psychic Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type moves by 3%.
- Bug Moves β 2% (0.67%)
- Details: Powers up the userβs Bug-type moves by 2%.
- Bug Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type moves by 3%.
- Rock Moves β 2% (0.67%)
- Details: Powers up the userβs Rock-type moves by 2%.
- Rock Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type moves by 3%.
- Ghost Moves β 2% (0.67%)
- Details: Powers up the userβs Ghost-type moves by 2%.
- Ghost Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type moves by 3%.
- Dragon Moves β 2% (0.67%)
- Details: Powers up the userβs Dragon-type moves by 2%.
- Dragon Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type moves by 3%.
- Dark Moves β 2% (0.67%)
- Details: Powers up the userβs Dark-type moves by 2%.
- Dark Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type moves by 3%.
- Steel Moves β 2% (0.67%)
- Details: Powers up the userβs Steel-type moves by 2%.
- Steel Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type moves by 3%.
- Fairy Moves β 2% (0.67%)
- Details: Powers up the userβs Fairy-type moves by 2%.
- Fairy Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type moves by 3%.
- Pinch: Moves β 4% (0.67%)
- Details: Powers up the userβs moves by 4% when it is in a pinch.
- Pinch: Moves β 5% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 4% (0.67%)
- Details: Powers up the userβs moves by 4% when its HP is full.
- Unscathed: Moves β 5% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 4% (0.67%)
- Details: Powers up the userβs moves by 4% when it is affected by a status condition.
- Status Cond: Moves β 5% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 2% (0.67%)
- Details: Powers up the userβs physical sync move by 2%.
- Physical S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 2% (0.67%)
- Details: Powers up the userβs special sync move by 2%.
- Special S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 2% (0.67%)
- Details: Powers up the userβs sync move by 2% when it becomes a critical hit.
- Critastrophe 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Normal S-Moves β 2% (0.67%)
- Details: Powers up the userβs Normal-type sync move by 2%.
- Normal S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type sync move by 3%.
- Fire S-Moves β 2% (0.67%)
- Details: Powers up the userβs Fire-type sync move by 2%.
- Fire S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type sync move by 3%.
- Water S-Moves β 2% (0.67%)
- Details: Powers up the userβs Water-type sync move by 2%.
- Water S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Water-type sync move by 3%.
- Electric S-Moves β 2% (0.67%)
- Details: Powers up the userβs Electric-type sync move by 2%.
- Electric S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type sync move by 3%.
- Grass S-Moves β 2% (0.67%)
- Details: Powers up the userβs Grass-type sync move by 2%.
- Grass S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type sync move by 3%.
- Ice S-Moves β 2% (0.67%)
- Details: Powers up the userβs Ice-type sync move by 2%.
- Ice S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type sync move by 3%.
- Fighting S-Moves β 2% (0.67%)
- Details: Powers up the userβs Fighting-type sync move by 2%.
- Fighting S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type sync move by 3%.
- Poison S-Moves β 2% (0.67%)
- Details: Powers up the userβs Poison-type sync move by 2%.
- Poison S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type sync move by 3%.
- Ground S-Moves β 2% (0.67%)
- Details: Powers up the userβs Ground-type sync move by 2%.
- Ground S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type sync move by 3%.
- Flying S-Moves β 2% (0.67%)
- Details: Powers up the userβs Flying-type sync move by 2%.
- Flying S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type sync move by 3%.
- Psychic S-Moves β 2% (0.67%)
- Details: Powers up the userβs Psychic-type sync move by 2%.
- Psychic S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type sync move by 3%.
- Bug S-Moves β 2% (0.67%)
- Details: Powers up the userβs Bug-type sync move by 2%.
- Bug S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type sync move by 3%.
- Rock S-Moves β 2% (0.67%)
- Details: Powers up the userβs Rock-type sync move by 2%.
- Rock S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type sync move by 3%.
- Ghost S-Moves β 2% (0.67%)
- Details: Powers up the userβs Ghost-type sync move by 2%.
- Ghost S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type sync move by 3%.
- Dragon S-Moves β 2% (0.67%)
- Details: Powers up the userβs Dragon-type sync move by 2%.
- Dragon S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type sync move by 3%.
- Dark S-Moves β 2% (0.67%)
- Details: Powers up the userβs Dark-type sync move by 2%.
- Dark S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type sync move by 3%.
- Steel S-Moves β 2% (0.67%)
- Details: Powers up the userβs Steel-type sync move by 2%.
- Steel S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type sync move by 3%.
- Fairy S-Moves β 2% (0.67%)
- Details: Powers up the userβs Fairy-type sync move by 2%.
- Fairy S-Moves β 3% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type sync move by 3%.
- Pinch: S-Moves β 4% (0.67%)
- Details: Powers up the userβs sync move by 4% when it is in a pinch.
- Pinch: S-Moves β 5% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 4% (0.67%)
- Details: Powers up the userβs sync move by 4% when its HP is full.
- Unscathed: S-Moves β 5% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 4% (0.67%)
- Details: Powers up the userβs sync move by 4% when it is affected by a status condition.
- Status Cond: S-Moves β 5% (0.67%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 2% (0.67%)
- Details: Reduces damage by 2% when the user is hit by an attack move.
- Attack Move DR 3% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 2% (0.67%)
- Details: Reduces damage by 2% when the user is hit by a sync move.
- S-Move DR 3% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 3% (0.67%)
- Details: Reduces damage by 3% when the user is hit by a physical attack move.
- Physical Move DR 4% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 3% (0.67%)
- Details: Reduces damage by 3% when the user is hit by a special attack move.
- Special Move DR 4% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 3% (0.67%)
- Details: Reduces damage by 3% when the user is hit by a physical sync move.
- Physical S-Move DR 4% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 3% (0.67%)
- Details: Reduces damage by 3% when the user is hit by a special sync move.
- Special S-Move DR 4% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Normal P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves.
- Normal P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves.
- Pinch: P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch.
- Pinch: P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full.
- Healthy Benefits 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 4% (0.67%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition.
- Status Cond: P-Move DR & S-Move DR 5% (0.67%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 3β White Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Normal Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type moves by 3%.
- Fire Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type moves by 3%.
- Water Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Water-type moves by 3%.
- Electric Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type moves by 3%.
- Grass Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type moves by 3%.
- Ice Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type moves by 3%.
- Fighting Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type moves by 3%.
- Poison Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type moves by 3%.
- Ground Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type moves by 3%.
- Flying Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type moves by 3%.
- Psychic Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type moves by 3%.
- Bug Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type moves by 3%.
- Rock Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type moves by 3%.
- Ghost Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type moves by 3%.
- Dragon Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type moves by 3%.
- Dark Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type moves by 3%.
- Steel Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type moves by 3%.
- Fairy Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type moves by 3%.
- Pinch: Moves β 5% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 5% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 5% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Normal S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type sync move by 3%.
- Fire S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type sync move by 3%.
- Water S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Water-type sync move by 3%.
- Electric S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type sync move by 3%.
- Grass S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type sync move by 3%.
- Ice S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type sync move by 3%.
- Fighting S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type sync move by 3%.
- Poison S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type sync move by 3%.
- Ground S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type sync move by 3%.
- Flying S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type sync move by 3%.
- Psychic S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type sync move by 3%.
- Bug S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type sync move by 3%.
- Rock S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type sync move by 3%.
- Ghost S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type sync move by 3%.
- Dragon S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type sync move by 3%.
- Dark S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type sync move by 3%.
- Steel S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type sync move by 3%.
- Fairy S-Moves β 3% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type sync move by 3%.
- Pinch: S-Moves β 5% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 5% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 5% (1.33%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 3% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 3% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 4% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 4% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 4% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 4% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Normal P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves.
- Pinch: P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 5% (1.33%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 2β Yellow Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 50.0
- Slot Defaut 3
- Rate: 50.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 2% (0.31%)
- Details: Powers up the userβs physical attack moves by 2%.
- Physical Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 2% (0.31%)
- Details: Powers up the userβs special attack moves by 2%.
- Special Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 2% (0.31%)
- Details: Powers up the userβs moves by 2% when they become critical hits.
- Crit: Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Opp Burned: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is burned.
- Opp Burned: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is burned.
- Opp Frozen: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is frozen.
- Opp Frozen: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is frozen.
- Opp Paralyzed: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is paralyzed.
- Opp Paralyzed: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is paralyzed.
- Opp Poisoned: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is poisoned or badly poisoned.
- Opp Poisoned: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is asleep.
- Opp Asleep: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is asleep.
- Opp Status Cond: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition.
- Opp Status Cond: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are affected by a status condition.
- Opp Confused: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is confused.
- Opp Confused: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is confused.
- Opp Flinching: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% against targets that are flinching.
- Opp Flinching: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% against targets that are flinching.
- Opp Trapped: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when the target is trapped.
- Opp Trapped: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is trapped.
- Opp Interference: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% against targets that are flinching, confused, or trapped.
- Opp Interference: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 2% (0.31%)
- Details: Powers up the userβs moves by 2% against targets that are affected by a status condition, flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Sunny: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the weather is sunny.
- Sunny: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is sunny.
- Rainy: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the weather is rainy.
- Rainy: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is rainy.
- Hail: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% during a hailstorm.
- Hail: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a hailstorm.
- Sandstorm: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% during a sandstorm.
- Sandstorm: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a sandstorm.
- Electric Terrain: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the terrain is Electric Terrain.
- Electric Terrain: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Electric Terrain.
- Grassy Terrain: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the terrain is Grassy Terrain.
- Grassy Terrain: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the terrain is Psychic Terrain.
- Psychic Terrain: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Psychic Terrain.
- Normal Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Normal Zone.
- Normal Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Normal Zone.
- Ice Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is an Ice Zone.
- Ice Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is an Ice Zone.
- Fighting Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Fighting Zone.
- Fighting Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fighting Zone.
- Poison Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Poison Zone.
- Poison Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Poison Zone.
- Ground Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Ground Zone.
- Ground Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ground Zone.
- Flying Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Flying Zone.
- Flying Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Flying Zone.
- Bug Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Bug Zone.
- Bug Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Bug Zone.
- Rock Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Rock Zone.
- Rock Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Rock Zone.
- Ghost Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Ghost Zone.
- Ghost Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ghost Zone.
- Dragon Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Dragon Zone.
- Dragon Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dragon Zone.
- Dark Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Dark Zone.
- Dark Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dark Zone.
- Steel Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Steel Zone.
- Steel Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Steel Zone.
- Fairy Zone: Moves β 3% (0.31%)
- Details: Powers up the userβs moves by 3% when the zone is a Fairy Zone.
- Fairy Zone: Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fairy Zone.
- WTZ Change: Moves β 2% (0.31%)
- Details: Powers up the userβs moves by 2% when weather conditions, a terrain, or a zone are in effect.
- WTZ Change: Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal Moves β 2% (0.31%)
- Details: Powers up the userβs Normal-type moves by 2%.
- Normal Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type moves by 3%.
- Fire Moves β 2% (0.31%)
- Details: Powers up the userβs Fire-type moves by 2%.
- Fire Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type moves by 3%.
- Water Moves β 2% (0.31%)
- Details: Powers up the userβs Water-type moves by 2%.
- Water Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Water-type moves by 3%.
- Electric Moves β 2% (0.31%)
- Details: Powers up the userβs Electric-type moves by 2%.
- Electric Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type moves by 3%.
- Grass Moves β 2% (0.31%)
- Details: Powers up the userβs Grass-type moves by 2%.
- Grass Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type moves by 3%.
- Ice Moves β 2% (0.31%)
- Details: Powers up the userβs Ice-type moves by 2%.
- Ice Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type moves by 3%.
- Fighting Moves β 2% (0.31%)
- Details: Powers up the userβs Fighting-type moves by 2%.
- Fighting Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type moves by 3%.
- Poison Moves β 2% (0.31%)
- Details: Powers up the userβs Poison-type moves by 2%.
- Poison Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type moves by 3%.
- Ground Moves β 2% (0.31%)
- Details: Powers up the userβs Ground-type moves by 2%.
- Ground Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type moves by 3%.
- Flying Moves β 2% (0.31%)
- Details: Powers up the userβs Flying-type moves by 2%.
- Flying Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type moves by 3%.
- Psychic Moves β 2% (0.31%)
- Details: Powers up the userβs Psychic-type moves by 2%.
- Psychic Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type moves by 3%.
- Bug Moves β 2% (0.31%)
- Details: Powers up the userβs Bug-type moves by 2%.
- Bug Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type moves by 3%.
- Rock Moves β 2% (0.31%)
- Details: Powers up the userβs Rock-type moves by 2%.
- Rock Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type moves by 3%.
- Ghost Moves β 2% (0.31%)
- Details: Powers up the userβs Ghost-type moves by 2%.
- Ghost Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type moves by 3%.
- Dragon Moves β 2% (0.31%)
- Details: Powers up the userβs Dragon-type moves by 2%.
- Dragon Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type moves by 3%.
- Dark Moves β 2% (0.31%)
- Details: Powers up the userβs Dark-type moves by 2%.
- Dark Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type moves by 3%.
- Steel Moves β 2% (0.31%)
- Details: Powers up the userβs Steel-type moves by 2%.
- Steel Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type moves by 3%.
- Fairy Moves β 2% (0.31%)
- Details: Powers up the userβs Fairy-type moves by 2%.
- Fairy Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type moves by 3%.
- Pinch: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when it is in a pinch.
- Pinch: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when its HP is full.
- Unscathed: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 4% (0.31%)
- Details: Powers up the userβs moves by 4% when it is affected by a status condition.
- Status Cond: Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 2% (0.31%)
- Details: Powers up the userβs physical sync move by 2%.
- Physical S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 2% (0.31%)
- Details: Powers up the userβs special sync move by 2%.
- Special S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 2% (0.31%)
- Details: Powers up the userβs sync move by 2% when it becomes a critical hit.
- Critastrophe 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Opp Burned: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is burned.
- Opp Burned: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is burned.
- Opp Frozen: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is frozen.
- Opp Frozen: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is frozen.
- Opp Paralyzed: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is paralyzed.
- Opp Paralyzed: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is paralyzed.
- Opp Poisoned: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is poisoned or badly poisoned.
- Opp Poisoned: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is asleep.
- Opp Asleep: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is asleep.
- Opp Status Cond: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition.
- Opp Status Cond: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are affected by a status condition.
- Opp Confused: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is confused.
- Opp Confused: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is confused.
- Opp Flinching: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when the target is flinching.
- Opp Flinching: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is flinching.
- Opp Trapped: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% against targets that are trapped.
- Opp Trapped: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% against targets that are trapped.
- Opp Interference: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% against targets that are flinching, confused, or trapped.
- Opp Interference: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 2% (0.31%)
- Details: Powers up the userβs sync move by 2% against targets that are affected by a status condition, flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Solar Flare 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the weather is sunny.
- Solar Flare 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is sunny.
- Shower Power 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the weather is rainy.
- Shower Power 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is rainy.
- Hail: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% during a hailstorm.
- Hail: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a hailstorm.
- Sand Blaster 3% (0.31%)
- Details: Powers up the userβs sync move by 3% during a sandstorm.
- Sand Blaster 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a sandstorm.
- Sync Induction 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the terrain is Electric Terrain.
- Sync Induction 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Electric Terrain.
- Grassy Terrain: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the terrain is Grassy Terrain.
- Grassy Terrain: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the terrain is Psychic Terrain.
- Psychic Terrain: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Psychic Terrain.
- Normal Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Normal Zone.
- Normal Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Normal Zone.
- Ice Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is an Ice Zone.
- Ice Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is an Ice Zone.
- Fighting Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Fighting Zone.
- Fighting Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fighting Zone.
- Poison Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Poison Zone.
- Poison Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Poison Zone.
- Ground Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Ground Zone.
- Ground Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ground Zone.
- Flying Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Flying Zone.
- Flying Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Flying Zone.
- Bug Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Bug Zone.
- Bug Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Bug Zone.
- Rock Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Rock Zone.
- Rock Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Rock Zone.
- Ghost Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Ghost Zone.
- Ghost Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ghost Zone.
- Dragon Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Dragon Zone.
- Dragon Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dragon Zone.
- Dark Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Dark Zone.
- Dark Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dark Zone.
- Steel Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Steel Zone.
- Steel Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Steel Zone.
- Fairy Zone: S-Moves β 3% (0.31%)
- Details: Powers up the userβs sync move by 3% when the zone is a Fairy Zone.
- Fairy Zone: S-Moves β 4% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fairy Zone.
- WTZ Change: S-Moves β 2% (0.31%)
- Details: Powers up the userβs sync move by 2% when weather conditions, a terrain, or a zone are in effect.
- WTZ Change: S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal S-Moves β 2% (0.31%)
- Details: Powers up the userβs Normal-type sync move by 2%.
- Normal S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type sync move by 3%.
- Fire S-Moves β 2% (0.31%)
- Details: Powers up the userβs Fire-type sync move by 2%.
- Fire S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type sync move by 3%.
- Water S-Moves β 2% (0.31%)
- Details: Powers up the userβs Water-type sync move by 2%.
- Water S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Water-type sync move by 3%.
- Electric S-Moves β 2% (0.31%)
- Details: Powers up the userβs Electric-type sync move by 2%.
- Electric S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type sync move by 3%.
- Grass S-Moves β 2% (0.31%)
- Details: Powers up the userβs Grass-type sync move by 2%.
- Grass S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type sync move by 3%.
- Ice S-Moves β 2% (0.31%)
- Details: Powers up the userβs Ice-type sync move by 2%.
- Ice S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type sync move by 3%.
- Fighting S-Moves β 2% (0.31%)
- Details: Powers up the userβs Fighting-type sync move by 2%.
- Fighting S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type sync move by 3%.
- Poison S-Moves β 2% (0.31%)
- Details: Powers up the userβs Poison-type sync move by 2%.
- Poison S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type sync move by 3%.
- Ground S-Moves β 2% (0.31%)
- Details: Powers up the userβs Ground-type sync move by 2%.
- Ground S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type sync move by 3%.
- Flying S-Moves β 2% (0.31%)
- Details: Powers up the userβs Flying-type sync move by 2%.
- Flying S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type sync move by 3%.
- Psychic S-Moves β 2% (0.31%)
- Details: Powers up the userβs Psychic-type sync move by 2%.
- Psychic S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type sync move by 3%.
- Bug S-Moves β 2% (0.31%)
- Details: Powers up the userβs Bug-type sync move by 2%.
- Bug S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type sync move by 3%.
- Rock S-Moves β 2% (0.31%)
- Details: Powers up the userβs Rock-type sync move by 2%.
- Rock S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type sync move by 3%.
- Ghost S-Moves β 2% (0.31%)
- Details: Powers up the userβs Ghost-type sync move by 2%.
- Ghost S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type sync move by 3%.
- Dragon S-Moves β 2% (0.31%)
- Details: Powers up the userβs Dragon-type sync move by 2%.
- Dragon S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type sync move by 3%.
- Dark S-Moves β 2% (0.31%)
- Details: Powers up the userβs Dark-type sync move by 2%.
- Dark S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type sync move by 3%.
- Steel S-Moves β 2% (0.31%)
- Details: Powers up the userβs Steel-type sync move by 2%.
- Steel S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type sync move by 3%.
- Fairy S-Moves β 2% (0.31%)
- Details: Powers up the userβs Fairy-type sync move by 2%.
- Fairy S-Moves β 3% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type sync move by 3%.
- Pinch: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when it is in a pinch.
- Pinch: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when its HP is full.
- Unscathed: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 4% (0.31%)
- Details: Powers up the userβs sync move by 4% when it is affected by a status condition.
- Status Cond: S-Moves β 5% (0.31%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 2% (0.31%)
- Details: Reduces damage by 2% when the user is hit by an attack move.
- Attack Move DR 3% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 2% (0.31%)
- Details: Reduces damage by 2% when the user is hit by a sync move.
- S-Move DR 3% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 3% (0.31%)
- Details: Reduces damage by 3% when the user is hit by a physical attack move.
- Physical Move DR 4% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 3% (0.31%)
- Details: Reduces damage by 3% when the user is hit by a special attack move.
- Special Move DR 4% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 3% (0.31%)
- Details: Reduces damage by 3% when the user is hit by a physical sync move.
- Physical S-Move DR 4% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 3% (0.31%)
- Details: Reduces damage by 3% when the user is hit by a special sync move.
- Special S-Move DR 4% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Sunny: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is sunny.
- Sunny: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny.
- Rainy: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the weather is rainy.
- Rainy: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy.
- Hail: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move during a hailstorm.
- Hail: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm.
- Sandstorm: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move during a sandstorm.
- Sandstorm: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm.
- Electric Terrain: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Electric Terrain: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Normal Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Normal Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Ice Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Ice Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Fighting Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Fighting Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Poison Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Poison Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Ground Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Ground Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Flying Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Flying Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Bug Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Bug Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Rock Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Rock Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Ghost Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Ghost Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Dragon Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dragon Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dark Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Dark Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Steel Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Steel Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Fairy Zone: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- Fairy Zone: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- WTZ Change: P-Move DR & S-Move DR 3% (0.31%)
- Details: Reduces damage by 3% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- WTZ Change: P-Move DR & S-Move DR 4% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- Normal P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Normal-type attack moves or sync moves.
- Normal P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Fire-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Water-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Electric-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Grass-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Ice-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Fighting-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Poison-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Ground-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Flying-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Psychic-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Bug-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Rock-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Ghost-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Dragon-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Dark-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Steel-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by Fairy-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves.
- Pinch: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch.
- Pinch: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full.
- Healthy Benefits 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 4% (0.31%)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is affected by a status condition.
- Status Cond: P-Move DR & S-Move DR 5% (0.31%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° 3β Yellow Skill Feather====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 3
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: HP
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 80
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 8.33%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 40 - β¬οΈ Max 100
- π£ Step: 5
- Pin
- πͺ Stat buffs: Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Attack
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Sp. Defense
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 8.33%
- Range: β¬οΈ Min 10 - β¬οΈ Max 30
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Normal (2.94%)
- Fire (2.94%)
- Water (2.94%)
- Electric (2.94%)
- Grass (2.94%)
- Ice (2.94%)
- Fighting (2.94%)
- Poison (2.94%)
- Ground (2.94%)
- Flying (2.94%)
- Psychic (2.94%)
- Bug (2.94%)
- Rock (2.94%)
- Ghost (2.94%)
- Dragon (2.94%)
- Dark (2.94%)
- Steel (2.94%)
- Fairy (2.94%)
- Kanto (2.94%)
- Johto (2.94%)
- Hoenn (2.94%)
- Sinnoh (2.94%)
- Unova (2.94%)
- Kalos (2.94%)
- Alola (2.94%)
- Galar (2.94%)
- Main Character (2.94%)
- Elite Four (2.94%)
- Gym Leader (2.94%)
- Rival (2.94%)
- Champion (2.94%)
- Villain (2.94%)
- Trial Giver (2.94%)
- Battle Facility Foe (2.94%)
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs physical attack moves by 3%.
- Special Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs special attack moves by 3%.
- Crit: Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when they become critical hits.
- Opp Burned: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is burned.
- Opp Frozen: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is frozen.
- Opp Paralyzed: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is paralyzed.
- Opp Poisoned: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is asleep.
- Opp Status Cond: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are affected by a status condition.
- Opp Confused: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is confused.
- Opp Flinching: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% against targets that are flinching.
- Opp Trapped: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when the target is trapped.
- Opp Interference: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% against targets that are flinching, confused, or trapped.
- Opp Interference or Status Cond: Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Sunny: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is sunny.
- Rainy: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the weather is rainy.
- Hail: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a hailstorm.
- Sandstorm: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% during a sandstorm.
- Electric Terrain: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Electric Terrain.
- Grassy Terrain: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the terrain is Psychic Terrain.
- Normal Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Normal Zone.
- Ice Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is an Ice Zone.
- Fighting Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fighting Zone.
- Poison Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Poison Zone.
- Ground Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ground Zone.
- Flying Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Flying Zone.
- Bug Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Bug Zone.
- Rock Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Rock Zone.
- Ghost Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Ghost Zone.
- Dragon Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dragon Zone.
- Dark Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Dark Zone.
- Steel Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Steel Zone.
- Fairy Zone: Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 4% when the zone is a Fairy Zone.
- WTZ Change: Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type moves by 3%.
- Fire Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type moves by 3%.
- Water Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Water-type moves by 3%.
- Electric Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type moves by 3%.
- Grass Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type moves by 3%.
- Ice Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type moves by 3%.
- Fighting Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type moves by 3%.
- Poison Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type moves by 3%.
- Ground Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type moves by 3%.
- Flying Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type moves by 3%.
- Psychic Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type moves by 3%.
- Bug Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type moves by 3%.
- Rock Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type moves by 3%.
- Ghost Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type moves by 3%.
- Dragon Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type moves by 3%.
- Dark Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type moves by 3%.
- Steel Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type moves by 3%.
- Fairy Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type moves by 3%.
- Pinch: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is in a pinch.
- Unscathed: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when its HP is full.
- Status Cond: Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs moves by 5% when it is affected by a status condition.
- Physical S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs physical sync move by 3%.
- Special S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs special sync move by 3%.
- Critastrophe 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when it becomes a critical hit.
- Opp Burned: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is burned.
- Opp Frozen: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is frozen.
- Opp Paralyzed: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is paralyzed.
- Opp Poisoned: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is poisoned or badly poisoned.
- Opp Asleep: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is asleep.
- Opp Status Cond: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are affected by a status condition.
- Opp Confused: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is confused.
- Opp Flinching: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when the target is flinching.
- Opp Trapped: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% against targets that are trapped.
- Opp Interference: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% against targets that are flinching, confused, or trapped.
- Opp Int or Status Cond: S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition, flinching, confused, or trapped.
- Solar Flare 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is sunny.
- Shower Power 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the weather is rainy.
- Hail: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a hailstorm.
- Sand Blaster 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% during a sandstorm.
- Sync Induction 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Electric Terrain.
- Grassy Terrain: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Grassy Terrain.
- Psychic Terrain: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the terrain is Psychic Terrain.
- Normal Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Normal Zone.
- Ice Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is an Ice Zone.
- Fighting Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fighting Zone.
- Poison Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Poison Zone.
- Ground Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ground Zone.
- Flying Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Flying Zone.
- Bug Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Bug Zone.
- Rock Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Rock Zone.
- Ghost Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Ghost Zone.
- Dragon Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dragon Zone.
- Dark Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Dark Zone.
- Steel Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Steel Zone.
- Fairy Zone: S-Moves β 4% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 4% when the zone is a Fairy Zone.
- WTZ Change: S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 3% when weather conditions, a terrain, or a zone are in effect.
- Normal S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Normal-type sync move by 3%.
- Fire S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Fire-type sync move by 3%.
- Water S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Water-type sync move by 3%.
- Electric S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Electric-type sync move by 3%.
- Grass S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Grass-type sync move by 3%.
- Ice S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Ice-type sync move by 3%.
- Fighting S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Fighting-type sync move by 3%.
- Poison S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Poison-type sync move by 3%.
- Ground S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Ground-type sync move by 3%.
- Flying S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Flying-type sync move by 3%.
- Psychic S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Psychic-type sync move by 3%.
- Bug S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Bug-type sync move by 3%.
- Rock S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Rock-type sync move by 3%.
- Ghost S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Ghost-type sync move by 3%.
- Dragon S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Dragon-type sync move by 3%.
- Dark S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Dark-type sync move by 3%.
- Steel S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Steel-type sync move by 3%.
- Fairy S-Moves β 3% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs Fairy-type sync move by 3%.
- Pinch: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is in a pinch.
- Unscathed: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when its HP is full.
- Status Cond: S-Moves β 5% (0.62%) ππ (Limit reached)
- Details: Powers up the userβs sync move by 5% when it is affected by a status condition.
- Attack Move DR 3% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by an attack move.
- S-Move DR 3% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 3% when the user is hit by a sync move.
- Physical Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical attack move.
- Special Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special attack move.
- Physical S-Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a physical sync move.
- Special S-Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by a special sync move.
- Sunny: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is sunny.
- Rainy: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the weather is rainy.
- Hail: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a hailstorm.
- Sandstorm: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move during a sandstorm.
- Electric Terrain: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- Grassy Terrain: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Grassy Terrain.
- Psychic Terrain: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the terrain is Psychic Terrain.
- Normal Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Normal Zone.
- Ice Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
- Fighting Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fighting Zone.
- Poison Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Poison Zone.
- Ground Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ground Zone.
- Flying Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Flying Zone.
- Bug Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Bug Zone.
- Rock Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Rock Zone.
- Ghost Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Ghost Zone.
- Dragon Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dragon Zone.
- Dark Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Dark Zone.
- Steel Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Steel Zone.
- Fairy Zone: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while the zone is a Fairy Zone.
- WTZ Change: P-Move DR & S-Move DR 4% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while weather conditions, a terrain, or a zone are in effect.
- Normal P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Normal-type attack moves or sync moves.
- Fire P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fire-type attack moves or sync moves.
- Water P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Water-type attack moves or sync moves.
- Electric P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Electric-type attack moves or sync moves.
- Grass P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Grass-type attack moves or sync moves.
- Ice P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ice-type attack moves or sync moves.
- Fighting P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fighting-type attack moves or sync moves.
- Poison P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Poison-type attack moves or sync moves.
- Ground P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ground-type attack moves or sync moves.
- Flying P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Flying-type attack moves or sync moves.
- Psychic P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Psychic-type attack moves or sync moves.
- Bug P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Bug-type attack moves or sync moves.
- Rock P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Rock-type attack moves or sync moves.
- Ghost P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Ghost-type attack moves or sync moves.
- Dragon P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dragon-type attack moves or sync moves.
- Dark P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Dark-type attack moves or sync moves.
- Steel P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Steel-type attack moves or sync moves.
- Fairy P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by Fairy-type attack moves or sync moves.
- Pinch: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is in a pinch.
- Healthy Benefits 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while its HP is full.
- Status Cond: P-Move DR & S-Move DR 5% (0.62%) ππ (Limit reached)
- Details: Reduces damage by 5% when the user is hit by an attack move or sync move while it is affected by a status condition.
- ====π° Special Skill Feather 13====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 70 - β¬οΈ Max 70
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Dragon (33.33%)
- Slot Theme Default (100%): 1
- Johto (33.33%)
- Slot Theme Default (100%): 2
- Gym Leader (33.33%)
- Slot Theme Default (100%): 3
- π©π©π©π©Passivesπ©π©π©π©
- Crit: Moves β 2% (33.33%)
- Slot Theme Default (100%): 1
- Details: Powers up the userβs moves by 2% when they become critical hits.
- Opp Paralyzed: S-Moves β 4% (33.33%)
- Slot Theme Default (100%): 2
- Details: Powers up the userβs sync move by 4% when the target is paralyzed.
- Healthy Benefits 4% (33.33%)
- Slot Theme Default (100%): 3
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while its HP is full.
- ====π° Special Skill Feather 14====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 70 - β¬οΈ Max 70
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Fire (33.33%)
- Slot Theme Default (100%): 1
- Hoenn (33.33%)
- Slot Theme Default (100%): 2
- Gym Leader (33.33%)
- Slot Theme Default (100%): 3
- π©π©π©π©Passivesπ©π©π©π©
- Sunny: Moves β 3% (33.33%)
- Slot Theme Default (100%): 1
- Details: Powers up the userβs moves by 3% when the weather is sunny.
- Special S-Moves β 2% (33.33%)
- Slot Theme Default (100%): 2
- Details: Powers up the userβs special sync move by 2%.
- Pinch: P-Move DR & S-Move DR 4% (33.33%)
- Slot Theme Default (100%): 3
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while it is in a pinch.
- ====π° Special Skill Feather 15====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 70 - β¬οΈ Max 70
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Electric (33.33%)
- Slot Theme Default (100%): 1
- Ghost (33.33%)
- Slot Theme Default (100%): 2
- Gym Leader (33.33%)
- Slot Theme Default (100%): 3
- π©π©π©π©Passivesπ©π©π©π©
- Special Moves β 2% (33.33%)
- Slot Theme Default (100%): 1
- Details: Powers up the userβs special attack moves by 2%.
- Critastrophe 2% (33.33%)
- Slot Theme Default (100%): 2
- Details: Powers up the userβs sync move by 2% when it becomes a critical hit.
- Electric Terrain: P-Move DR & S-Move DR 4% (33.33%)
- Slot Theme Default (100%): 3
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the terrain is Electric Terrain.
- ====π° Special Skill Feather 16====
- π©π©π©π©Slot Chance Stat/Passive/Themeπ©π©π©π©
- Slot Defaut 2
- Rate: 100.0
- ππππStatsππππ
- Bracelet
- πͺ Stat buffs: Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bracelet
- πͺ Stat buffs: Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Attack
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 60 - β¬οΈ Max 60
- π£ Step: 5
- Bandanna
- πͺ Stat buffs: Sp. Defense
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- Pin
- πͺ Stat buffs: HP
- Rate: 16.67%
- π Priorities: 100% (Slot 1)
- Range: β¬οΈ Min 70 - β¬οΈ Max 70
- π£ Step: 5
- Pin
- πͺ Stat buffs: Speed
- Rate: 16.67%
- π Priorities: 100% (Slot 2)
- Range: β¬οΈ Min 20 - β¬οΈ Max 20
- π£ Step: 5
- πΌοΈπΌοΈπΌοΈπΌοΈThemesπΌοΈπΌοΈπΌοΈπΌοΈ
- Ice (33.33%)
- Slot Theme Default (100%): 1
- Dragon (33.33%)
- Slot Theme Default (100%): 2
- Gym Leader (33.33%)
- Slot Theme Default (100%): 3
- π©π©π©π©Passivesπ©π©π©π©
- Physical Moves β 2% (33.33%)
- Slot Theme Default (100%): 1
- Details: Powers up the userβs physical attack moves by 2%.
- Opp Status Cond: S-Moves β 3% (33.33%)
- Slot Theme Default (100%): 2
- Details: Powers up the userβs sync move by 3% against targets that are affected by a status condition.
- Ice Zone: P-Move DR & S-Move DR 4% (33.33%)
- Slot Theme Default (100%): 3
- Details: Reduces damage by 4% when the user is hit by an attack move or sync move while the zone is an Ice Zone.
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