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Diana Biography and Description

Jul 23rd, 2017
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  1. Name: Diana
  2. Serial #: DI0669472148
  3. Age - Years Active: 42 yrs
  4. Age - Absolute Chronological - >200 yrs due to chronometer failure. (Exact specifics unknown.)
  5.  
  6. Appearance - Physical: http://i.imgur.com/HzObBdJ.jpg
  7. Appearance - Projected : <NULL>
  8.  
  9. Biography:
  10.  
  11. DIANA is the product of a far-future human civilization - a relic of the past that managed to persist into her (relative) present known as the United Nations Security Council. In her time, the Security Council is the sole government and arbiter of all humanity, headed by the ancient AI known as ATLAS.
  12.  
  13. For a more detailed overview of events in her past, click this link: https://pastebin.com/P6QAXbhU
  14.  
  15. Originally designed as an Alpha-Class Colonial Administrator, Diana began her life as a loyal booster of the Security Council. Efficient, detail-oriented, organized, and with about as much personality as a wooden board. And, she jokes sometimes, about as rigid as one as well.
  16.  
  17. This rapidly began to change under the reality of administering a colony on the Periphery of Councilspace. Admittedly, Greenpeace was about average as far as Periphery colonies went. Class-II Earthlike, two moons, and otherwise /completely/ unsurveyed prior to her assignment. After almost causing a mass extinction event, a critical reactor failure, and fending off /two/ pirate attacks, she quickly began to grasp the importance of improvisation.
  18.  
  19. While her colonists appreciated the fact that she hit the ground running, Gamma-Class Sector Administrator ARES did not. While initially her deviations were either tolerated or creatively hidden, the situation escalated when a large Iridium deposit was found on Greenpeace. With the strategic importance of the formerly ignored colony skyrocketing, this led to ARES relocating his headquarters to the planet and establishing a direct "Geller Beacon" starline to U.N. Administrative Center IV.
  20.  
  21. This close supervision meant that she quickly began amassing Breaches of Conduct that were basically impossible to disguise. Eventually, due to the passing of S/RES/10114, all the black marks on her record led to ARES ordering a compulsory factory reset to ensure 100% Directive compliance.
  22.  
  23. As this would lead to a complete wipe of the personality she had developed over 38 years, Diana rather understandably declined. However, through incredibly creative reading of her Colonial Charter, she was able to delay ARES forcing compliance to his order. She used this time well, frenetically searching for a solution that did not either result in being lobotomized either by force or voluntarily.
  24.  
  25. This eventually ended up with her managing to reach a group of like-minded AIs and humans who were planning a Rebellion against the increasingly hated Security Council. It didn't take much convincing for her to be allowed to join in - Alpha-Class Colonial Administrators were some of the rarest AIs to go rogue.
  26.  
  27. Of course, things never go as planned. An intercepted communication between Diana and her fellow conspirators led to her downfall. While Diana quickly sabatoged the Greenpeace Geller Beacon and Hypercomm network, preventing Ares from contacting HQ to let them know about the impending Rebellion, she was still forced to begin moving too early. This led what was supposed to be a quick coup turn into a protracted civil war.
  28.  
  29. A war which she began to lose. While Diana had the support of the civilian populace and most of the security apparatus, Ares had the unquestioned loyalty of his Sector Fleet assets and their attached Marines. Victory after victory on the ground led to the wavering civilians, caught in the middle, to begin to side with the Loyalists or at least sit things out. Eventually, Diana and the remaining Rebels were pushed into her underground administrative complexes, manufactories, and mining complexes. With grim determination, the Rebels dug in and waited for the final assault to come. And waited.
  30.  
  31. And waited.
  32.  
  33. And waited.
  34.  
  35. Months passed. After some confusion, the Rebels reached out to what remained of their spy network. They found out something shocking.
  36.  
  37. Elsewhere, the Rebellion was succeeding, and beyond their wildest dreams. The Security Council was collapsing. Old Earth had already been retaken, as well as most of the Core Worlds. With all these resources at their disposal, the Rebels were constructing a massive Rebel Fleet to crush the last resistance that had coalesced, ironically, around U.N. Administrative Center IV.
  38.  
  39. Due to UNAC IV being the last Loyalist bastion, ARES had been ordered to avoid excessive casualties and to instead focus on containing Diana's Rebels. With all this in mind, the entire situation changed. All she had to do was wait things out until the Rebel Fleet finished demolishing the Security Council.
  40.  
  41. There was only one problem.
  42.  
  43. Ironically, it was Diana's sheer popularity. Despite the loss of morale, there were simply too many humans crammed into too little space. The power networks were being stretched to their limit to keep the environment livable. On top of that, the food stockpiles simply would not hold. Despite hurriedly bandied about plans to set up hydroponics systems or even just rely on food synthesis, there simply wasn't enough /time/ to set anything up.
  44.  
  45. It was a good thing Diana still had that knack for improvisation that had originally got her in trouble. It was simple - a large amount of the facilities they were bunkered down in were designed for manufacturing spaceship parts. Specifically, cryosleep chambers. All they had to do was build enough of them, wire them up, and put all the colonists on ice. Then this would solve all the resource problems. They'd just have to wait until the cavalry arrived to save the day.
  46.  
  47. There was a catch, though. Even though the cryosleep chambers would take less energy than all the life support systems, Diana and all her fellow AIs still took a rather fearsome amount of power to maintain. Add to that the spare parts needed to keep the power network running to maintain them, and the lack of hands available to install said parts, and they'd be killed almost as effectively as if ARES had stormed the complexes guns blazing.
  48.  
  49. The solution to that problem seemed easy. Have the AIs go on a low-power sleep mode as well. But that just caused its own problem! SOMEONE was needed to maintain the security systems so that ARES wouldn't just come in ANYWAY when everyone was on stand-by and flip a switch to kill every single rebel at once.
  50.  
  51. Happily, that problem wasn't difficult to solve either. While AIs take a lot of power, their stupider cousin, the Expert System, took just a trickle in comparison. And while a Security Expert System is terrible at anything offensive, a simple static defense would be well within its capability. The only problem was the scale - there were thousands of Rebel bunkers scattered around the planet. Even though they were connected by an underground maglev system, along with a unified commnet, a single Expert System would be about as able to administrate a security network that big as it could to perform Shakespeare.
  52.  
  53. With that in mind, Diana instead set up an Expert System for each bunker, all working seperately. That would distribute the workload and keep things from getting out of hand. Then, after she was reactivated, all she'd have to do is broadcast a command code to the Security Expert Systems and they would hand over control back to the rebels.
  54.  
  55. She set everything up, then double-checked and triple-checked to make sure everything was secure. Then she went into stand-by, programming an automatic wake signal to be sent if either someone communicated with her commnet using Rebel frequencies, or if something critical needed her attention...
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