LifeIsBoring

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Dec 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5. --fixed by allahuahkbar
  6. --made by shackluster
  7.  
  8. --// \\--
  9. --|| MADE BY SHACKLUSTER ||--
  10. --|| FIXED BY ALLAHUAHKBAR ||--
  11. --|| ARCHANGEL ||--
  12. --\\ //--
  13.  
  14. --Converted with ttyyuu12345's model to script plugin v4
  15. function sandbox(var,func)
  16. local env = getfenv(func)
  17. local newenv = setmetatable({},{
  18. __index = function(self,k)
  19. if k=="script" then
  20. return var
  21. else
  22. return env[k]
  23. end
  24. end,
  25. })
  26. setfenv(func,newenv)
  27. return func
  28. end
  29. function NS(...)
  30. local tab = {...}
  31. local fat = {}
  32. for i = 1, #tab do
  33. local v = tab[i]
  34. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  35. end
  36. return NumberSequence.new(fat);
  37. end
  38.  
  39. cors = {}
  40. mas = Instance.new("Model",game:GetService("Lighting"))
  41. ParticleEmitter0 = Instance.new("ParticleEmitter")
  42. ParticleEmitter1 = Instance.new("ParticleEmitter")
  43. ParticleEmitter2 = Instance.new("ParticleEmitter")
  44. ParticleEmitter0.Name = "Flames"
  45. ParticleEmitter0.Parent = mas
  46. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  47. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  48. ParticleEmitter0.Enabled = false
  49. ParticleEmitter0.LightEmission = 1
  50. ParticleEmitter0.LightInfluence = 1
  51. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  52. ParticleEmitter0.ZOffset = 1
  53. ParticleEmitter0.Size = NumberSequence.new(10,0)
  54. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  55. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  56. ParticleEmitter0.Rate = 9999
  57. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  58. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  59. ParticleEmitter0.VelocitySpread = 25
  60. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  61. ParticleEmitter1.Name = "Death"
  62. ParticleEmitter1.Parent = mas
  63. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  64. ParticleEmitter1.Enabled = false
  65. ParticleEmitter1.LightEmission = 0.75
  66. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  67. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  68. ParticleEmitter1.ZOffset = 0.5
  69. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  70. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  71. ParticleEmitter1.Drag = 5
  72. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  73. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  74. ParticleEmitter1.Rate = 999
  75. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  76. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  77. ParticleEmitter1.VelocitySpread = 360
  78. ParticleEmitter2.Name = "Wing"
  79. ParticleEmitter2.Parent = mas
  80. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  81. ParticleEmitter2.Enabled = false
  82. ParticleEmitter2.LightEmission = 1
  83. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  84. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  85. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  86. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  87. ParticleEmitter2.LockedToPart = true
  88. ParticleEmitter2.Rate = 300
  89.  
  90. for i,v in pairs(mas:GetChildren()) do
  91. v.Parent = script
  92. pcall(function() v:MakeJoints() end)
  93. end
  94. mas:Destroy()
  95. for i,v in pairs(cors) do
  96. spawn(function()
  97. pcall(v)
  98. end)
  99. end
  100.  
  101.  
  102. New = function(Object, Parent, Name, Data)
  103. local Object = Instance.new(Object)
  104. for Index, Value in pairs(Data or {}) do
  105. Object[Index] = Value
  106. end
  107. Object.Parent = Parent
  108. Object.Name = Name
  109. return Object
  110. end
  111.  
  112.  
  113.  
  114.  
  115. wait(0.2)
  116. Player = game:GetService("Players").LocalPlayer
  117. PlayerGui = Player.PlayerGui
  118. Cam = workspace.CurrentCamera
  119. Backpack = Player.Backpack
  120. Character = Player.Character
  121. Humanoid = Character.Humanoid
  122. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  123. v:Stop()
  124. end
  125. Mouse = Player:GetMouse()
  126. RootPart = Character.HumanoidRootPart
  127. Torso = Character.Torso
  128. Head = Character.Head
  129. RightArm = Character["Right Arm"]
  130. LeftArm = Character["Left Arm"]
  131. RightLeg = Character["Right Leg"]
  132. LeftLeg = Character["Left Leg"]
  133. RootJoint = RootPart.RootJoint
  134. Neck = Torso.Neck
  135. RightShoulder = Torso["Right Shoulder"]
  136. LeftShoulder = Torso["Left Shoulder"]
  137. RightHip = Torso["Right Hip"]
  138. LeftHip = Torso["Left Hip"]
  139. local sick = Instance.new("Sound", Character)
  140. wait(1)
  141. IT = Instance.new
  142. CF = CFrame.new
  143. VT = Vector3.new
  144. RAD = math.rad
  145. C3 = Color3.new
  146. UD2 = UDim2.new
  147. BRICKC = BrickColor.new
  148. ANGLES = CFrame.Angles
  149. EULER = CFrame.fromEulerAnglesXYZ
  150. COS = math.cos
  151. ACOS = math.acos
  152. SIN = math.sin
  153. ASIN = math.asin
  154. ABS = math.abs
  155. MRANDOM = math.random
  156. FLOOR = math.floor
  157. Animation_Speed = 3
  158. Frame_Speed = 0.016666666666666666
  159. local Speed = 70
  160. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  161. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  163. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  164. local DAMAGEMULTIPLIER = 1
  165. local ANIM = "Idle"
  166. local ATTACK = false
  167. local EQUIPPED = false
  168. local HOLD = false
  169. local COMBO = 1
  170. local Rooted = false
  171. local SINE = 0
  172. local KEYHOLD = false
  173. local CHANGE = 2 / Animation_Speed
  174. local WALKINGANIM = false
  175. local VALUE1 = false
  176. local VALUE2 = false
  177. local ROBLOXIDLEANIMATION = IT("Animation")
  178. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  179. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  180. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  181. WEAPONGUI.Name = "Weapon GUI"
  182. local Effects = IT("Folder", Character)
  183. Effects.Name = "Effects"
  184. local ANIMATOR = Humanoid.Animator
  185. local ANIMATE = Character.Animate
  186. local UNANCHOR = true
  187. ArtificialHB = Instance.new("BindableEvent", script)
  188. ArtificialHB.Name = "ArtificialHB"
  189. script:WaitForChild("ArtificialHB")
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHB:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHB:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224. function NegativeAngle(NUMBER)
  225. if NUMBER <= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230. function Swait(NUMBER)
  231. if NUMBER == 0 or NUMBER == nil then
  232. ArtificialHB.Event:wait()
  233. else
  234. for i = 1, NUMBER do
  235. ArtificialHB.Event:wait()
  236. end
  237. end
  238. end
  239. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  240. local NEWMESH = IT(MESH)
  241. if MESH == "SpecialMesh" then
  242. NEWMESH.MeshType = MESHTYPE
  243. if MESHID ~= "nil" and MESHID ~= "" then
  244. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  245. end
  246. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  247. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  248. end
  249. end
  250. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  251. NEWMESH.Scale = SCALE
  252. NEWMESH.Parent = PARENT
  253. return NEWMESH
  254. end
  255. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  256. local NEWPART = IT("Part")
  257. NEWPART.formFactor = FORMFACTOR
  258. NEWPART.Reflectance = REFLECTANCE
  259. NEWPART.Transparency = TRANSPARENCY
  260. NEWPART.CanCollide = false
  261. NEWPART.Locked = true
  262. NEWPART.Anchored = true
  263. if ANCHOR == false then
  264. NEWPART.Anchored = false
  265. end
  266. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  267. NEWPART.Name = NAME
  268. NEWPART.Size = SIZE
  269. NEWPART.Position = Torso.Position
  270. NEWPART.Material = MATERIAL
  271. NEWPART:BreakJoints()
  272. NEWPART.Parent = PARENT
  273. return NEWPART
  274. end
  275. local weldBetween = function(a, b)
  276. local weldd = Instance.new("ManualWeld")
  277. weldd.Part0 = a
  278. weldd.Part1 = b
  279. weldd.C0 = CFrame.new()
  280. weldd.C1 = b.CFrame:inverse() * a.CFrame
  281. weldd.Parent = a
  282. return weldd
  283. end
  284. function QuaternionFromCFrame(cf)
  285. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  286. local trace = m00 + m11 + m22
  287. if trace > 0 then
  288. local s = math.sqrt(1 + trace)
  289. local recip = 0.5 / s
  290. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  291. else
  292. local i = 0
  293. if m00 < m11 then
  294. i = 1
  295. end
  296. if m22 > (i == 0 and m00 or m11) then
  297. i = 2
  298. end
  299. if i == 0 then
  300. local s = math.sqrt(m00 - m11 - m22 + 1)
  301. local recip = 0.5 / s
  302. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  303. elseif i == 1 then
  304. local s = math.sqrt(m11 - m22 - m00 + 1)
  305. local recip = 0.5 / s
  306. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  307. elseif i == 2 then
  308. local s = math.sqrt(m22 - m00 - m11 + 1)
  309. local recip = 0.5 / s
  310. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  311. end
  312. end
  313. end
  314. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  315. local xs, ys, zs = x + x, y + y, z + z
  316. local wx, wy, wz = w * xs, w * ys, w * zs
  317. local xx = x * xs
  318. local xy = x * ys
  319. local xz = x * zs
  320. local yy = y * ys
  321. local yz = y * zs
  322. local zz = z * zs
  323. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  324. end
  325. function QuaternionSlerp(a, b, t)
  326. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  327. local startInterp, finishInterp
  328. if cosTheta >= 1.0E-4 then
  329. if 1 - cosTheta > 1.0E-4 then
  330. local theta = ACOS(cosTheta)
  331. local invSinTheta = 1 / SIN(theta)
  332. startInterp = SIN((1 - t) * theta) * invSinTheta
  333. finishInterp = SIN(t * theta) * invSinTheta
  334. else
  335. startInterp = 1 - t
  336. finishInterp = t
  337. end
  338. elseif 1 + cosTheta > 1.0E-4 then
  339. local theta = ACOS(-cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((t - 1) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = t - 1
  345. finishInterp = t
  346. end
  347. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  348. end
  349. function Clerp(a, b, t)
  350. local qa = {
  351. QuaternionFromCFrame(a)
  352. }
  353. local qb = {
  354. QuaternionFromCFrame(b)
  355. }
  356. local ax, ay, az = a.x, a.y, a.z
  357. local bx, by, bz = b.x, b.y, b.z
  358. local _t = 1 - t
  359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  360. end
  361. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  362. local frame = IT("Frame")
  363. frame.BackgroundTransparency = TRANSPARENCY
  364. frame.BorderSizePixel = BORDERSIZEPIXEL
  365. frame.Position = POSITION
  366. frame.Size = SIZE
  367. frame.BackgroundColor3 = COLOR
  368. frame.BorderColor3 = BORDERCOLOR
  369. frame.Name = NAME
  370. frame.Parent = PARENT
  371. return frame
  372. end
  373. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  374. local label = IT("TextLabel")
  375. label.BackgroundTransparency = 1
  376. label.Size = UD2(1, 0, 1, 0)
  377. label.Position = UD2(0, 0, 0, 0)
  378. label.TextColor3 = TEXTCOLOR
  379. label.TextStrokeTransparency = STROKETRANSPARENCY
  380. label.TextTransparency = TRANSPARENCY
  381. label.FontSize = TEXTFONTSIZE
  382. label.Font = TEXTFONT
  383. label.BorderSizePixel = BORDERSIZEPIXEL
  384. label.TextScaled = false
  385. label.Text = TEXT
  386. label.Name = NAME
  387. label.Parent = PARENT
  388. return label
  389. end
  390. function NoOutlines(PART)
  391. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  392. end
  393. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  394. local NEWWELD = IT(TYPE)
  395. NEWWELD.Part0 = PART0
  396. NEWWELD.Part1 = PART1
  397. NEWWELD.C0 = C0
  398. NEWWELD.C1 = C1
  399. NEWWELD.Parent = PARENT
  400. return NEWWELD
  401. end
  402. local S = IT("Sound")
  403. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  404. local NEWSOUND
  405. coroutine.resume(coroutine.create(function()
  406. NEWSOUND = S:Clone()
  407. NEWSOUND.Parent = PARENT
  408. NEWSOUND.EmitterSize = VOLUME * 3
  409. NEWSOUND.Volume = VOLUME
  410. NEWSOUND.Pitch = PITCH
  411. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  412. NEWSOUND:play()
  413. if DOESLOOP == true then
  414. NEWSOUND.Looped = true
  415. else
  416. repeat
  417. wait(1)
  418. until NEWSOUND.Playing == false
  419. NEWSOUND:remove()
  420. end
  421. end))
  422. return NEWSOUND
  423. end
  424. function CFrameFromTopBack(at, top, back)
  425. local right = top:Cross(back)
  426. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  427. end
  428. function WACKYEFFECT(Table)
  429. local TYPE = Table.EffectType or "Sphere"
  430. local SIZE = Table.Size or VT(1, 1, 1)
  431. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  432. local TRANSPARENCY = Table.Transparency or 0
  433. local ENDTRANSPARENCY = Table.Transparency2 or 1
  434. local CFRAME = Table.CFrame or Torso.CFrame
  435. local MOVEDIRECTION = Table.MoveToPos or nil
  436. local ROTATION1 = Table.RotationX or 0
  437. local ROTATION2 = Table.RotationY or 0
  438. local ROTATION3 = Table.RotationZ or 0
  439. local MATERIAL = Table.Material or "Neon"
  440. local COLOR = Table.Color or C3(1, 1, 1)
  441. local TIME = Table.Time or 45
  442. local SOUNDID = Table.SoundID or nil
  443. local SOUNDPITCH = Table.SoundPitch or nil
  444. local SOUNDVOLUME = Table.SoundVolume or nil
  445. coroutine.resume(coroutine.create(function()
  446. local PLAYSSOUND = false
  447. local SOUND
  448. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  449. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  450. PLAYSSOUND = true
  451. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  452. end
  453. EFFECT.Color = COLOR
  454. local MSH
  455. if TYPE == "Sphere" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  457. elseif TYPE == "Block" then
  458. MSH = IT("BlockMesh", EFFECT)
  459. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  460. elseif TYPE == "Wave" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  462. elseif TYPE == "Ring" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  464. elseif TYPE == "Slash" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  466. elseif TYPE == "Round Slash" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  468. elseif TYPE == "Swirl" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  470. elseif TYPE == "Skull" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  472. elseif TYPE == "Crystal" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  474. end
  475. if MSH ~= nil then
  476. local MOVESPEED
  477. if MOVEDIRECTION ~= nil then
  478. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  479. end
  480. local GROWTH = SIZE - ENDSIZE
  481. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  482. if TYPE == "Block" then
  483. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  484. else
  485. EFFECT.CFrame = CFRAME
  486. end
  487. for LOOP = 1, TIME + 1 do
  488. Swait()
  489. MSH.Scale = MSH.Scale - GROWTH / TIME
  490. if TYPE == "Wave" then
  491. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  492. end
  493. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  494. if TYPE == "Block" then
  495. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  496. else
  497. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  498. end
  499. if MOVEDIRECTION ~= nil then
  500. local ORI = EFFECT.Orientation
  501. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  502. EFFECT.Orientation = ORI
  503. end
  504. end
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat
  509. Swait()
  510. until SOUND.Playing == false
  511. EFFECT:remove()
  512. end
  513. elseif PLAYSSOUND == false then
  514. EFFECT:remove()
  515. else
  516. repeat
  517. Swait()
  518. until SOUND.Playing == false
  519. EFFECT:remove()
  520. end
  521. end))
  522. end
  523. function MakeForm(PART, TYPE)
  524. if TYPE == "Cyl" then
  525. local MSH = IT("CylinderMesh", PART)
  526. elseif TYPE == "Ball" then
  527. local MSH = IT("SpecialMesh", PART)
  528. MSH.MeshType = "Sphere"
  529. elseif TYPE == "Wedge" then
  530. local MSH = IT("SpecialMesh", PART)
  531. MSH.MeshType = "Wedge"
  532. end
  533. end
  534. Debris = game:GetService("Debris")
  535. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  536. local DIRECTION = CF(StartPos, EndPos).lookVector
  537. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  538. end
  539. function turnto(position)
  540. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  541. end
  542. local DECAL = IT("Decal")
  543. function MakeRing()
  544. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  545. local MSH = IT("BlockMesh", RING)
  546. local TOP = DECAL:Clone()
  547. local BOTTOM = DECAL:Clone()
  548. TOP.Parent = RING
  549. BOTTOM.Parent = RING
  550. TOP.Face = "Top"
  551. BOTTOM.Face = "Bottom"
  552. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  553. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  554. local function REMOVE()
  555. coroutine.resume(coroutine.create(function()
  556. local SIZE = MSH.Scale.X
  557. for i = 1, 35 do
  558. Swait()
  559. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  560. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  561. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  562. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  563. end
  564. RING:remove()
  565. end))
  566. end
  567. return RING, MSH, REMOVE
  568. end
  569. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  570. local TORSO = Torso
  571. local HUM = Humanoid
  572. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  573. coroutine.wrap(function()
  574. VT = Vector3.new
  575. MRANDOM = math.random
  576. local A = TIME
  577. local B = INTENSITY
  578. local C = true
  579. local HUMANOID = Humanoid
  580. local TIMER = A or 35
  581. local SHAKE = B or 5
  582. local FADE = C or true
  583. if HUMANOID then
  584. local FADER = SHAKE / TIMER
  585. for i = 1, TIMER do
  586. wait()
  587. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  588. end
  589. HUMANOID.CameraOffset = VT(0, 0, 0)
  590. end
  591.  
  592. end)()
  593. end
  594. end
  595.  
  596. local SKILLTEXTCOLOR = C3(0, 0, 0)
  597. local SKILLFONT = "SciFi"
  598. local SKILLTEXTSIZE = 7
  599. local WING = Instance.new("Attachment")
  600. local WING1 = WING:Clone()
  601. local WING2 = WING:Clone()
  602. WING1.Parent = Torso
  603. WING2.Parent = Torso
  604. WING1.Position = VT(-1, 0.6, 1)
  605. WING2.Position = VT(1, 0.6, 1)
  606. WING1.Orientation = VT(0, 0, 0)
  607. WING2.Orientation = VT(0, 0, 0)
  608. local WINGS = {}
  609. for i = 1, 5 do
  610. local PARTICLES = script.Wing:Clone()
  611. PARTICLES.Parent = WING1
  612. PARTICLES.Enabled = true
  613. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  614. table.insert(WINGS, {
  615. PARTICLES,
  616. VT(-i * 30, 0, 25)
  617. })
  618. end
  619. for i = 1, 5 do
  620. local PARTICLES = script.Wing:Clone()
  621. PARTICLES.Parent = WING2
  622. PARTICLES.Enabled = true
  623. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  624. table.insert(WINGS, {
  625. PARTICLES,
  626. VT(i * 30, 0, 25)
  627. })
  628. end
  629.  
  630. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  631. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  632. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  633. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  634. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  635.  
  636. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  637.  
  638. Head.Color = C3(0,0,0)
  639.  
  640. local DParticles = script.Death
  641. DParticles:remove()
  642. DParticles.Name = "ArchangelDeathParticles"
  643. local BODY = {}
  644. for _, c in pairs(Character:GetDescendants()) do
  645. if c:IsA("BasePart") and c.Name ~= "Handle" then
  646. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  647. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  648. end
  649. table.insert(BODY, {
  650. c,
  651. c.Parent,
  652. c.Material,
  653. c.Color,
  654. c.Transparency
  655. })
  656. elseif c:IsA("JointInstance") then
  657. table.insert(BODY, {
  658. c,
  659. c.Parent,
  660. nil,
  661. nil,
  662. nil
  663. })
  664. end
  665. end
  666. for e = 1, #BODY do
  667. if BODY[e] ~= nil then
  668. do
  669. local STUFF = BODY[e]
  670. local PART = STUFF[1]
  671. local PARENT = STUFF[2]
  672. local MATERIAL = STUFF[3]
  673. local COLOR = STUFF[4]
  674. local TRANSPARENCY = STUFF[5]
  675. if PART.ClassName == "Part" and PART ~= RootPart then
  676. PART.Material = MATERIAL
  677. PART.Color = COLOR
  678. PART.Transparency = TRANSPARENCY
  679. end
  680. PART.AncestryChanged:Connect(function()
  681. PART.Parent = PARENT
  682. end)
  683. end
  684. end
  685. end
  686. function refit()
  687. Character.Parent = workspace
  688. for e = 1, #BODY do
  689. if BODY[e] ~= nil then
  690. local STUFF = BODY[e]
  691. local PART = STUFF[1]
  692. local PARENT = STUFF[2]
  693. local MATERIAL = STUFF[3]
  694. local COLOR = STUFF[4]
  695. local TRANSPARENCY = STUFF[5]
  696. if PART:IsA("BasePart") and PART ~= RootPart then
  697. PART.Material = MATERIAL
  698. PART.Color = COLOR
  699. PART.Transparency = TRANSPARENCY
  700. end
  701. if PART.Parent ~= PARENT then
  702. Humanoid:remove()
  703. PART.Parent = PARENT
  704. Humanoid = IT("Humanoid", Character)
  705. end
  706. end
  707. end
  708. end
  709. Humanoid.Died:connect(function()
  710. refit()
  711. end)
  712.  
  713.  
  714. local SKILLTEXTCOLOR = C3(1, 1, 1)
  715. local SKILLFONT = "Fantasy"
  716. local SKILLTEXTSIZE = 3
  717. local ATTACKS = {
  718. "Z - Holy Smite",
  719. "B - Divine Ravage",
  720. "C - Divine Earthquake",
  721. "V - Beam of Light",
  722. "X - Divine Nova"
  723. }
  724. for i = 1, #ATTACKS do
  725. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  726. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  727. SKILLTEXT.TextXAlignment = "Right"
  728. end
  729.  
  730. function ApplyAoE(POSITION, RANGE)
  731. local PARTS = {}
  732. for index, CHILD in pairs(workspace:GetDescendants()) do
  733. if CHILD.ClassName == "Model" and CHILD ~= Character then
  734. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  735. if HUM then
  736. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  737. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  738. CHILD:BreakJoints()
  739. for index, PART in pairs(CHILD:GetChildren()) do
  740. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  741. local P = DParticles:Clone()
  742. P.Parent = PART
  743. P.Enabled = true
  744. P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  745. PART.Anchored = true
  746. table.insert(PARTS, {PART, P})
  747. end
  748. end
  749. end
  750. end
  751. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  752. local FOLDER = IT("Folder", CHILD)
  753. FOLDER.Name = "ewdfrfgrwefd"
  754. local P = DParticles:Clone()
  755. P.Parent = CHILD
  756. P.Enabled = true
  757. CHILD:BreakJoints()
  758. CHILD.CanCollide = false
  759. CHILD.Anchored = true
  760. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  761. P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  762. table.insert(PARTS, {CHILD, P})
  763. end
  764. end
  765. coroutine.resume(coroutine.create(function()
  766. if #PARTS > 0 then
  767. for i = 1, 85 do
  768. Swait()
  769. for E = 1, #PARTS do
  770. local F = PARTS[E]
  771. local A = F[1]
  772. local B = F[2]
  773. A.Transparency = A.Transparency + 0.011764705882352941
  774. B.Rate = math.ceil(B.Rate * 1.2)
  775. for index, E in pairs(A:GetChildren()) do
  776. if E:IsA("Decal") or E:IsA("Texture") then
  777. E.Transparency = E.Transparency + 0.011764705882352941
  778. elseif E:IsA("JointInstance") then
  779. E:remove()
  780. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  781. E.Enabled = false
  782. end
  783. end
  784. end
  785. end
  786. for E = 1, #PARTS do
  787. local F = PARTS[E]
  788. local A = F[1]
  789. local B = F[2]
  790. B.Enabled = false
  791. Debris:AddItem(A, 3)
  792. end
  793. end
  794. end))
  795. end
  796. function Smite()
  797. local RING, MESH, DELET = MakeRing()
  798. local POS = Mouse.Hit.p
  799. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  800. for i = 1, 45 do
  801. Swait()
  802. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  803. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  804. end
  805. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  806. if HITFLOOR then
  807. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  808. MakeForm(BEAM, "Cyl")
  809. local DIST = (RING.Position - HITPOS).Magnitude
  810. BEAM.Size = VT(0, DIST, 0)
  811. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  812. for i = 1, 5 do
  813. WACKYEFFECT({
  814. EffectType = "Wave",
  815. Size = VT(25, 0, 25),
  816. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  817. Transparency = 0,
  818. Transparency2 = 1,
  819. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  820. MoveToPos = nil,
  821. RotationX = 0,
  822. RotationY = 3,
  823. RotationZ = 0,
  824. Material = "Neon",
  825. Color = C3(1, 1, 1),
  826. SoundID = nil,
  827. SoundPitch = nil,
  828. SoundVolume = nil
  829. })
  830. WACKYEFFECT({
  831. EffectType = "Round Slash",
  832. Size = VT(3, 0, 3) / 13,
  833. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  834. Transparency = 0,
  835. Transparency2 = 1,
  836. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  837. MoveToPos = nil,
  838. RotationX = 0,
  839. RotationY = 0,
  840. RotationZ = 0,
  841. Material = "Neon",
  842. Color = C3(1, 1, 1),
  843. SoundID = nil,
  844. SoundPitch = nil,
  845. SoundVolume = nil
  846. })
  847. WACKYEFFECT({
  848. Time = 35,
  849. EffectType = "Sphere",
  850. Size = VT(22, 22, 22),
  851. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  852. Transparency = 0,
  853. Transparency2 = 1,
  854. CFrame = CF(HITPOS),
  855. MoveToPos = nil,
  856. RotationX = 0,
  857. RotationY = 0,
  858. RotationZ = 0,
  859. Material = "Neon",
  860. Color = C3(1, 1, 1),
  861. SoundID = 459523898,
  862. SoundPitch = MRANDOM(9, 12) / 10,
  863. SoundVolume = 10
  864. })
  865. end
  866. SHAKECAM(HITPOS, 100, 8, 15)
  867. ApplyAoE(HITPOS, 50)
  868. for i = 1, 25 do
  869. Swait()
  870. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  871. BEAM.Transparency = BEAM.Transparency + 0.04
  872. end
  873. BEAM:remove()
  874. end
  875. wait(0.2)
  876. DELET()
  877. end
  878. function Ravage()
  879. ATTACK = true
  880. Rooted = false
  881. local RING, MESH, DELET = MakeRing()
  882. RING.Anchored = false
  883. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  884. local WELD = weldBetween(RightArm, RING)
  885. local GYRO = IT("BodyGyro", RootPart)
  886. GYRO.D = 20
  887. GYRO.P = 4000
  888. GYRO.MaxTorque = VT(0, 40000, 0)
  889. coroutine.resume(coroutine.create(function()
  890. repeat
  891. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  892. Swait()
  893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. until ATTACK == false
  900. GYRO:remove()
  901. end))
  902. CreateSound(459523787, RING, 8, 1, false)
  903. for i = 1, 45 do
  904. Swait()
  905. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  906. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  907. end
  908. wait(0.3)
  909. repeat
  910. for i = 1, 25 do
  911. Swait()
  912. WACKYEFFECT({
  913. Time = 15,
  914. EffectType = "Sphere",
  915. Size = VT(4, 4, 4),
  916. Size2 = VT(0, 0, 0),
  917. Transparency = 1,
  918. Transparency2 = 0,
  919. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  920. MoveToPos = RING.Position,
  921. RotationX = 0,
  922. RotationY = 0,
  923. RotationZ = 0,
  924. Material = "Neon",
  925. Color = C3(1, 1, 1),
  926. SoundID = nil,
  927. SoundPitch = nil,
  928. SoundVolume = nil
  929. })
  930. end
  931. WACKYEFFECT({
  932. Time = 35,
  933. EffectType = "Sphere",
  934. Size = VT(25, 2, 25),
  935. Size2 = VT(35, 5, 35),
  936. Transparency = 0,
  937. Transparency2 = 1,
  938. CFrame = RING.CFrame,
  939. MoveToPos = nil,
  940. RotationX = 0,
  941. RotationY = 0,
  942. RotationZ = 0,
  943. Material = "Neon",
  944. Color = C3(1, 1, 1),
  945. SoundID = 459523898,
  946. SoundPitch = MRANDOM(9, 12) / 10,
  947. SoundVolume = 10
  948. })
  949. coroutine.resume(coroutine.create(function()
  950. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  951. MakeForm(PROJECTILE, "Ball")
  952. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  953. local FIRE = script.Flames:Clone()
  954. FIRE.Parent = PROJECTILE
  955. FIRE.Enabled = true
  956. local SPEED = -0.2
  957. for i = 1, 1000 do
  958. Swait()
  959. SPEED = SPEED - 0.01
  960. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  961. if HIT then
  962. do
  963. local POS = PROJECTILE.Position
  964. ApplyAoE(POS, 100)
  965. SHAKECAM(POS, 150, 12, 15)
  966. coroutine.resume(coroutine.create(function()
  967. for i = 1, 5 do
  968. Swait()
  969. WACKYEFFECT({
  970. Time = 85,
  971. EffectType = "Wave",
  972. Size = VT(25, 0, 25),
  973. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  974. Transparency = 0,
  975. Transparency2 = 1,
  976. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  977. MoveToPos = nil,
  978. RotationX = 0,
  979. RotationY = 3,
  980. RotationZ = 0,
  981. Material = "Neon",
  982. Color = C3(1, 1, 1),
  983. SoundID = nil,
  984. SoundPitch = nil,
  985. SoundVolume = nil
  986. })
  987. WACKYEFFECT({
  988. Time = 85,
  989. EffectType = "Round Slash",
  990. Size = VT(3, 0, 3) / 13,
  991. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  992. Transparency = 0,
  993. Transparency2 = 1,
  994. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  995. MoveToPos = nil,
  996. RotationX = 0,
  997. RotationY = 0,
  998. RotationZ = 0,
  999. Material = "Neon",
  1000. Color = C3(1, 1, 1),
  1001. SoundID = nil,
  1002. SoundPitch = nil,
  1003. SoundVolume = nil
  1004. })
  1005. WACKYEFFECT({
  1006. Time = 75,
  1007. EffectType = "Sphere",
  1008. Size = VT(22, 22, 22),
  1009. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1010. Transparency = 0,
  1011. Transparency2 = 1,
  1012. CFrame = CF(POS),
  1013. MoveToPos = nil,
  1014. RotationX = 0,
  1015. RotationY = 0,
  1016. RotationZ = 0,
  1017. Material = "Neon",
  1018. Color = C3(1, 1, 1),
  1019. SoundID = 533636431,
  1020. SoundPitch = MRANDOM(9, 12) / 10,
  1021. SoundVolume = 10
  1022. })
  1023. end
  1024. end))
  1025. break
  1026. end
  1027. else
  1028. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1029. for index, CHILD in pairs(workspace:GetDescendants()) do
  1030. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1031. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1032. if HUM then
  1033. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1034. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1035. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041. end
  1042. FIRE.Enabled = false
  1043. PROJECTILE.Transparency = 1
  1044. Debris:AddItem(PROJECTILE, 5)
  1045. end))
  1046. until KEYHOLD == false
  1047. wait(0.1)
  1048. RING.Anchored = true
  1049. WELD:remove()
  1050. DELET()
  1051. ATTACK = false
  1052. Rooted = false
  1053. end
  1054. function Earthquake()
  1055. ATTACK = true
  1056. Rooted = true
  1057. local GYRO = IT("BodyGyro", RootPart)
  1058. GYRO.D = 20
  1059. GYRO.P = 4000
  1060. GYRO.MaxTorque = VT(0, 40000, 0)
  1061. local RING, MESH, DELET = MakeRing()
  1062. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1063. RING.CFrame = CF(HITPOS)
  1064. for i = 0, 0.6, 0.1 / Animation_Speed do
  1065. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1066. Swait()
  1067. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1068. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1069. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. end
  1076. local BLASTS = {468991944, 468991990}
  1077. coroutine.resume(coroutine.create(function()
  1078. local CFRAME = RootPart.CFrame
  1079. for i = 1, 100 do
  1080. CFRAME = CFRAME * CF(0, 0, -35)
  1081. do
  1082. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1083. if HITFLOOR then
  1084. Swait()
  1085. do
  1086. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1087. coroutine.resume(coroutine.create(function()
  1088. local RING, MESH, DELET = MakeRing()
  1089. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1090. for i = 1, 25 do
  1091. Swait()
  1092. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1093. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1094. end
  1095. ApplyAoE(RING.Position, 65)
  1096. SHAKECAM(RING.Position, 80, 12, 15)
  1097. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1098. WACKYEFFECT({
  1099. Time = 25,
  1100. EffectType = "Sphere",
  1101. Size = VT(22, 22, 22),
  1102. Size2 = VT(85, 85, 85),
  1103. Transparency = 0,
  1104. Transparency2 = 1,
  1105. CFrame = CF(RING.Position),
  1106. MoveToPos = nil,
  1107. RotationX = 0,
  1108. RotationY = 0,
  1109. RotationZ = 0,
  1110. Material = "Neon",
  1111. Color = C3(1, 1, 1),
  1112. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1113. SoundPitch = MRANDOM(9, 12) / 10,
  1114. SoundVolume = 10
  1115. })
  1116. for e = 1, 3 do
  1117. WACKYEFFECT({
  1118. EffectType = "Wave",
  1119. Size = VT(25, 0, 25),
  1120. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1121. Transparency = 0,
  1122. Transparency2 = 1,
  1123. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1124. MoveToPos = nil,
  1125. RotationX = 0,
  1126. RotationY = 3,
  1127. RotationZ = 0,
  1128. Material = "Neon",
  1129. Color = C3(1, 1, 1),
  1130. SoundID = nil,
  1131. SoundPitch = nil,
  1132. SoundVolume = nil
  1133. })
  1134. WACKYEFFECT({
  1135. Time = 35,
  1136. EffectType = "Sphere",
  1137. Size = VT(22, 45, 22),
  1138. Size2 = VT(25, 45 + e * 75, 25),
  1139. Transparency = 0,
  1140. Transparency2 = 1,
  1141. CFrame = CF(RING.Position) * TURN,
  1142. MoveToPos = nil,
  1143. RotationX = 0,
  1144. RotationY = 0,
  1145. RotationZ = 0,
  1146. Material = "Neon",
  1147. Color = C3(1, 1, 1),
  1148. SoundID = nil,
  1149. SoundPitch = MRANDOM(9, 12) / 10,
  1150. SoundVolume = 10
  1151. })
  1152. end
  1153. wait(0.3)
  1154. DELET()
  1155. end))
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end))
  1161. Rooted = false
  1162. for i = 0, 0.2, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. DELET()
  1172. GYRO:remove()
  1173. ATTACK = false
  1174. Rooted = false
  1175. end
  1176. function Beam()
  1177. ATTACK = true
  1178. Rooted = false
  1179. local GYRO = IT("BodyGyro", RootPart)
  1180. GYRO.D = 20
  1181. GYRO.P = 4000
  1182. GYRO.MaxTorque = VT(0, 40000, 0)
  1183. local RING, MESH, DELET = MakeRing()
  1184. local POS = RootPart.Position + VT(0, 25, 0)
  1185. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1186. CreateSound(459523787, RING, 8, 1, false)
  1187. local BLASTS = {468991944, 468991990}
  1188. coroutine.resume(coroutine.create(function()
  1189. local E = 0
  1190. repeat
  1191. E = E + 5
  1192. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1193. Swait()
  1194. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1195. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. until ATTACK == false
  1202. GYRO:remove()
  1203. DELET()
  1204. end))
  1205. for i = 1, 50 do
  1206. Swait()
  1207. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1208. end
  1209. for i = 1, 25 do
  1210. Swait()
  1211. WACKYEFFECT({
  1212. Time = 15,
  1213. EffectType = "Sphere",
  1214. Size = VT(4, 4, 4),
  1215. Size2 = VT(0, 0, 0),
  1216. Transparency = 1,
  1217. Transparency2 = 0,
  1218. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1219. MoveToPos = RING.Position,
  1220. RotationX = 0,
  1221. RotationY = 0,
  1222. RotationZ = 0,
  1223. Material = "Neon",
  1224. Color = C3(1, 1, 1),
  1225. SoundID = nil,
  1226. SoundPitch = nil,
  1227. SoundVolume = nil
  1228. })
  1229. end
  1230. local LOOP = 0
  1231. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1232. MakeForm(BEAM, "Cyl")
  1233. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1234. repeat
  1235. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1236. if DISTANCE < 2000 then
  1237. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1238. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1239. ApplyAoE(Mouse.Hit.p, 35)
  1240. WACKYEFFECT({
  1241. Time = 35,
  1242. EffectType = "Sphere",
  1243. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1244. Size2 = VT(5, 75, 5),
  1245. Transparency = 0,
  1246. Transparency2 = 1,
  1247. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1248. MoveToPos = nil,
  1249. RotationX = 0,
  1250. RotationY = 0,
  1251. RotationZ = 0,
  1252. Material = "Neon",
  1253. Color = C3(1, 1, 1),
  1254. SoundID = nil,
  1255. SoundPitch = MRANDOM(9, 12) / 10,
  1256. SoundVolume = 10
  1257. })
  1258. Swait()
  1259. LOOP = LOOP + 1
  1260. end
  1261. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1262. coroutine.resume(coroutine.create(function()
  1263. for i = 1, 15 do
  1264. Swait()
  1265. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1266. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1267. end
  1268. BEAM:remove()
  1269. end))
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273. function Nuke()
  1274. ATTACK = true
  1275. Rooted = true
  1276. local CHARGE = false
  1277. local BLASTS = {468991944, 468991990}
  1278. coroutine.resume(coroutine.create(function()
  1279. repeat
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1287. until CHARGE == true
  1288. for i = 0, 0.4, 0.1 / Animation_Speed do
  1289. Swait()
  1290. WACKYEFFECT({
  1291. Time = 15,
  1292. EffectType = "Sphere",
  1293. Size = VT(60, 60, 60),
  1294. Size2 = VT(0, 0, 0),
  1295. Transparency = 1,
  1296. Transparency2 = 0.7,
  1297. CFrame = CF(RootPart.Position),
  1298. MoveToPos = nil,
  1299. RotationX = 0,
  1300. RotationY = 0,
  1301. RotationZ = 0,
  1302. Material = "Neon",
  1303. Color = C3(1, 1, 1),
  1304. SoundID = nil,
  1305. SoundPitch = nil,
  1306. SoundVolume = nil
  1307. })
  1308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. end
  1315. coroutine.resume(coroutine.create(function()
  1316. local POS = RootPart.Position
  1317. wait(0.2)
  1318. for i = 1, 5 do
  1319. WACKYEFFECT({
  1320. Time = 65,
  1321. EffectType = "Sphere",
  1322. Size = VT(2, 2, 2),
  1323. Size2 = VT(0, 0, 500),
  1324. Transparency = 1,
  1325. Transparency2 = 0,
  1326. CFrame = CF(POS),
  1327. MoveToPos = nil,
  1328. RotationX = MRANDOM(-2, 2),
  1329. RotationY = MRANDOM(-12, 12),
  1330. RotationZ = MRANDOM(-2, 2),
  1331. Material = "Neon",
  1332. Color = C3(1, 1, 1),
  1333. SoundID = nil,
  1334. SoundPitch = nil,
  1335. SoundVolume = nil
  1336. })
  1337. end
  1338. wait(1)
  1339. SHAKECAM(POS, 9999999999, 25, 25)
  1340. ApplyAoE(POS, 450)
  1341. WACKYEFFECT({
  1342. Time = 85,
  1343. EffectType = "Sphere",
  1344. Size = VT(120, 120, 120),
  1345. Size2 = VT(350, 350, 350),
  1346. Transparency = 0,
  1347. Transparency2 = 1,
  1348. CFrame = CF(POS),
  1349. MoveToPos = nil,
  1350. RotationX = 0,
  1351. RotationY = 0,
  1352. RotationZ = 0,
  1353. Material = "Neon",
  1354. Color = C3(1, 1, 1),
  1355. SoundID = nil,
  1356. SoundPitch = 1,
  1357. SoundVolume = 10
  1358. })
  1359. for i = 1, 20 do
  1360. WACKYEFFECT({
  1361. Time = 85,
  1362. EffectType = "Sphere",
  1363. Size = VT(120, 120, 120),
  1364. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1365. Transparency = 0.8,
  1366. Transparency2 = 1,
  1367. CFrame = CF(POS),
  1368. MoveToPos = nil,
  1369. RotationX = 0,
  1370. RotationY = 0,
  1371. RotationZ = 0,
  1372. Material = "Neon",
  1373. Color = C3(1, 1, 1),
  1374. SoundID = nil,
  1375. SoundPitch = 1,
  1376. SoundVolume = 10
  1377. })
  1378. WACKYEFFECT({
  1379. Time = 100,
  1380. EffectType = "Wave",
  1381. Size = VT(25, 2, 25),
  1382. Size2 = VT(400, 0, 400) * 1.2,
  1383. Transparency = 0,
  1384. Transparency2 = 1,
  1385. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1386. MoveToPos = nil,
  1387. RotationX = 0,
  1388. RotationY = 0,
  1389. RotationZ = 0,
  1390. Material = "Neon",
  1391. Color = C3(1, 1, 1),
  1392. SoundID = nil,
  1393. SoundPitch = nil,
  1394. SoundVolume = nil
  1395. })
  1396. end
  1397. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1398. for i = 1, 5 do
  1399. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1400. WACKYEFFECT({
  1401. Time = 120,
  1402. EffectType = "Wave",
  1403. Size = VT(150, 2, 150),
  1404. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1405. Transparency = 0,
  1406. Transparency2 = 1,
  1407. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1408. MoveToPos = nil,
  1409. RotationX = 0,
  1410. RotationY = 0,
  1411. RotationZ = 0,
  1412. Material = "Neon",
  1413. Color = C3(1, 1, 1),
  1414. SoundID = nil,
  1415. SoundPitch = nil,
  1416. SoundVolume = nil
  1417. })
  1418. end
  1419. end))
  1420. for i = 0, 1, 0.1 / Animation_Speed do
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. ATTACK = false
  1430. Rooted = false
  1431. end))
  1432. for i = 1, 30 do
  1433. wait(0.01)
  1434. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1435. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1436. if HITFLOOR then
  1437. ApplyAoE(HITPOS, 65)
  1438. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1439. WACKYEFFECT({
  1440. Time = 25,
  1441. EffectType = "Sphere",
  1442. Size = VT(22, 22, 22),
  1443. Size2 = VT(85, 85, 85),
  1444. Transparency = 0,
  1445. Transparency2 = 1,
  1446. CFrame = CF(HITPOS),
  1447. MoveToPos = nil,
  1448. RotationX = 0,
  1449. RotationY = 0,
  1450. RotationZ = 0,
  1451. Material = "Neon",
  1452. Color = C3(1, 1, 1),
  1453. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1454. SoundPitch = MRANDOM(9, 12) / 10,
  1455. SoundVolume = 10
  1456. })
  1457. for e = 1, 3 do
  1458. WACKYEFFECT({
  1459. EffectType = "Wave",
  1460. Size = VT(25, 0, 25),
  1461. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1462. Transparency = 0,
  1463. Transparency2 = 1,
  1464. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1465. MoveToPos = nil,
  1466. RotationX = 0,
  1467. RotationY = 3,
  1468. RotationZ = 0,
  1469. Material = "Neon",
  1470. Color = C3(1, 1, 1),
  1471. SoundID = nil,
  1472. SoundPitch = nil,
  1473. SoundVolume = nil
  1474. })
  1475. WACKYEFFECT({
  1476. Time = 35,
  1477. EffectType = "Sphere",
  1478. Size = VT(22, 45, 22),
  1479. Size2 = VT(25, 45 + e * 75, 25),
  1480. Transparency = 0,
  1481. Transparency2 = 1,
  1482. CFrame = CF(HITPOS) * TURN,
  1483. MoveToPos = nil,
  1484. RotationX = 0,
  1485. RotationY = 0,
  1486. RotationZ = 0,
  1487. Material = "Neon",
  1488. Color = C3(1, 1, 1),
  1489. SoundID = nil,
  1490. SoundPitch = MRANDOM(9, 12) / 10,
  1491. SoundVolume = 10
  1492. })
  1493. end
  1494. end
  1495. end
  1496. CHARGE = true
  1497. end
  1498. function MouseDown(Mouse)
  1499. if ATTACK == false then
  1500. end
  1501. end
  1502. function MouseUp(Mouse)
  1503. HOLD = false
  1504. end
  1505. function KeyDown(Key)
  1506. KEYHOLD = true
  1507. if Key == "z" and ATTACK == false then
  1508. Smite()
  1509. end
  1510. if Key == "b" and ATTACK == false then
  1511. Ravage()
  1512. end
  1513. if Key == "c" and ATTACK == false then
  1514. Earthquake()
  1515. end
  1516. if Key == "v" and ATTACK == false then
  1517. Beam()
  1518. end
  1519. if Key == "x" and ATTACK == false then
  1520. Nuke()
  1521. end
  1522. end
  1523. function KeyUp(Key)
  1524. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1525. KEYHOLD = false
  1526. end
  1527. end
  1528. Mouse.Button1Down:connect(function(NEWKEY)
  1529. MouseDown(NEWKEY)
  1530. end)
  1531. Mouse.Button1Up:connect(function(NEWKEY)
  1532. MouseUp(NEWKEY)
  1533. end)
  1534. Mouse.KeyDown:connect(function(NEWKEY)
  1535. KeyDown(NEWKEY)
  1536. end)
  1537. Mouse.KeyUp:connect(function(NEWKEY)
  1538. KeyUp(NEWKEY)
  1539. end)
  1540. function unanchor()
  1541. for _, c in pairs(Character:GetChildren()) do
  1542. if c:IsA("BasePart") and c ~= RootPart then
  1543. c.Anchored = false
  1544. end
  1545. end
  1546. if UNANCHOR == true then
  1547. RootPart.Anchored = false
  1548. else
  1549. RootPart.Anchored = true
  1550. end
  1551. end
  1552. Humanoid.Changed:connect(function(Jump)
  1553. if Jump == "Jump" and Disable_Jump == true then
  1554. Humanoid.Jump = false
  1555. end
  1556. end)
  1557. while true do
  1558. Swait()
  1559. Humanoid.HipHeight = 7
  1560. script.Parent = WEAPONGUI
  1561. ANIMATE.Parent = nil
  1562. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1563. v:Stop()
  1564. end
  1565. SINE = SINE + CHANGE / 2
  1566. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1567. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1568. if ATTACK == false then
  1569. if TORSOVELOCITY < 1 then
  1570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. elseif TORSOVELOCITY > 1 then
  1577. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. end
  1584. end
  1585. for WING = 1, #WINGS do
  1586. local STUFF = WINGS[WING]
  1587. local FEATHERS = STUFF[1]
  1588. local ACCEL = STUFF[2]
  1589. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1590. end
  1591. unanchor()
  1592. Humanoid.MaxHealth = 3000000
  1593. Humanoid.Health = 3000000
  1594. if Rooted == false then
  1595. Disable_Jump = false
  1596. Humanoid.WalkSpeed = Speed
  1597. elseif Rooted == true then
  1598. Disable_Jump = true
  1599. Humanoid.WalkSpeed = 0
  1600. end
  1601. for _, c in pairs(Character:GetChildren()) do
  1602. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1603. local hand = c:FindFirstChild'Handle'
  1604. if(hand)then
  1605. hand.Parent = Character
  1606. weldBetween(hand,Head)
  1607. end
  1608. c:destroy()
  1609. end
  1610. end
  1611. sick.Playing = true
  1612. sick.SoundId = "rbxassetid://1073318933"
  1613. sick.Looped = true
  1614. sick.Pitch = 1
  1615. sick.Volume = 3
  1616. if sick.Parent ~= Character then
  1617. sick = IT("Sound", Character)
  1618. end
  1619. Head.Color = C3(0,0,0)
  1620. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1621. ApplyAoE(Torso.Position, 12)
  1622. refit()
  1623. end
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