Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1051 Changelog:
- ____________________________________________
- New Content:
- • 2 Weapons
- • Spitfire Revolver(s)
- • Stoner 63A Light Machine Gun
- • 2 Maps
- • The Descent (Holdout style map)
- • Nuked
- • Variation of the Survival Game Mode
- • Holdout
- • This style of Survival map stitches many rooms together differently each time you play
- General Changes:
- • Fixed VOIP issues caused by recent Steam Client update
- • Default votekick setting now requires 66% instead of 50%
- Bugs Fixes:
- General
- • Sharpshooter Perk had dual and single revolvers had equivalent damage bonuses applied
- • Players can no longer dismember frozen zeds on the low gore setting
- • Breaking out of an emote with weapon fire no longer shoots the projectile where the emote camera was facing
- • Using emote key during boss intro no longer switches camera view to player
- • Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo limit when holding the attack button
- • Blocking Husk flamethrower attack no longer causes erratic animation
- • Fix for motion blur setting not working
- • If Low Gore setting is on, Headshots on headless state zeds will no longer count towards XP objectives and Perk Skills
- • Fixed 3P sprint animation issues with Bone Crusher, P90, KRISS, MP5RAS, MP7, M16 M203 (Left shoulder popping on sprint animation and MP5RAS not fixed)
- • Fix for trader showing the wrong ammo count when buying a dual weapon
- • Reset class ignore flag if a Husk suicide is not ignoring humans
- • Players can no longer dismember headless zed corpses on low gore settings
- • Fix for separate translucency not working
- • Emotes canceled by reloading will now properly play the reload animation
- • If a weapon has a laser attachment, it should now properly move during third person animations (and not at the players feet during an emote)
- • Fixed Husk fire effect on husk launcher remaining temporarily if players prematurely stopped suicide attack
- • Also fixed lingering flame effect on AI husk if it's killed mid-suicide
- • Players sitting in lobby during in progress match will no longer count towards zed count player scaling
- • Fixed phantom RPG-7 rocket when players used an unloaded melee bash
- • Flex fixes (optimizations for non Flex users):
- • Never use per-poly rigid body/static mesh collision on servers
- • If we have Flex turned off, use simply rigid body/static mesh collision
- • Gunslinger/sharpshooter weapons now grant secondary XP if the weapons are flagged for multiple perks
- • XP tally bar will now properly update only currently selected perk
- • Hans no longer hates trees - when bumps into destructible objects he will no longer enter into his melee animation
- • Fix for HUD holding on to a reference to the old pawn after death, preventing updates from occurring until GC after a quick respawn
- • Changed collision settings on portal entries to fix Dosh going through them
- • Changed Flex collision from Auto to Off on a few meshes to fix Dosh going through them bug
- • Fixed a case where the Support perk would miscalculate ammo count during initial trader session
- • Hud will now show ironsights hold when looking to display ironsights toggle (and nothing is bound)
- • Boss VO should now properly play the intro VO on spawn (in some spawns it would first trigger a taunt VO)
- • Fixed a jittery shake when aiming down sights of the Railgun
- • Fixed knife decals appearing as bullet holes in third-person
- • Fixed Trader Pods not being set up for grenade collision
- • Fixed the bloat not fully damaging the door in some situations
- • Fixed clipping on the MP7 1P full and partial reload animations
- • Fixed medic dart secondary fire recoil being tied to each medic's gun primary fire recoil
- • Fixed The Booty emote being called the thunder clap after it was equipped
- • Fixed zed grab SFX persisting during loading screens when using web admin map travel
- • Fleshpound Atk_Lunge_V5 will now damage players
- • Fixed extra camera shake playing during trench gun elite partial reload
- • Fixed a UV mapping error on the M14 3p pickup model
- • Fixed a case where players could stumble parry a Fleshpound’s glowing attack
- • Fixed the wrong color border around level 25 swat achievement
- • Fixed a case where a Siren killed while still boosted by an elite Alpha's rally ability would stack damage boost to future Sirens spawned in
- • Fixed custom game modes kicking and blocking client from servers until restart
- • Fixed Demolitionist : ZED TIME - Mad Bomber : Demolition weapons no longer reload slow during zed time when reload starts before zed time kicks in
- • Sprint with MP5 in spectator view no longer causes animation to stutter
- • Fixed capitalization error with airborne agent field medic skill
- Maps
- • Burning Paris
- • Thrown dosh can no longer get stuck inside concrete bollards
- • Adjusted blocking volume around phone booth
- • Fixed Zeds clipping through a door in burning paris
- • Fixed a collision issue for player zeds
- • Zed Landing
- • Fixed floating foliage
- • Fixed several cases of tree clipping
- • Farm House
- • Fixed collision issues with plywood windows which allowed grenades to pass through
- • Evacuation Point
- • Added blocking volume in ceiling to prevent player zeds from jumping through
- • Zeds falling out of ceiling window should no longer have a high chance to get stuck
- • Catacombs
- • Zed corpses should no longer clip through ground rubble
- • Infernal Realm
- • Fixed an exploit spot
- • Hostile Grounds
- • Fixed a collectable that could not be destroyed
- • Prison
- • Fixed an exploit spot
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement