Advertisement
ovagames

Untitled

Mar 26th, 2017
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.62 KB | None | 0 0
  1. Update v1051 Changelog:
  2. ____________________________________________
  3.  
  4. New Content:
  5. • 2 Weapons
  6. • Spitfire Revolver(s)
  7. • Stoner 63A Light Machine Gun
  8. • 2 Maps
  9. • The Descent (Holdout style map)
  10. • Nuked
  11. • Variation of the Survival Game Mode
  12. • Holdout
  13. • This style of Survival map stitches many rooms together differently each time you play
  14.  
  15. General Changes:
  16. • Fixed VOIP issues caused by recent Steam Client update
  17. • Default votekick setting now requires 66% instead of 50%
  18.  
  19. Bugs Fixes:
  20.  
  21. General
  22. • Sharpshooter Perk had dual and single revolvers had equivalent damage bonuses applied
  23. • Players can no longer dismember frozen zeds on the low gore setting
  24. • Breaking out of an emote with weapon fire no longer shoots the projectile where the emote camera was facing
  25. • Using emote key during boss intro no longer switches camera view to player
  26. • Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo limit when holding the attack button
  27. • Blocking Husk flamethrower attack no longer causes erratic animation
  28. • Fix for motion blur setting not working
  29. • If Low Gore setting is on, Headshots on headless state zeds will no longer count towards XP objectives and Perk Skills
  30. • Fixed 3P sprint animation issues with Bone Crusher, P90, KRISS, MP5RAS, MP7, M16 M203 (Left shoulder popping on sprint animation and MP5RAS not fixed)
  31. • Fix for trader showing the wrong ammo count when buying a dual weapon
  32. • Reset class ignore flag if a Husk suicide is not ignoring humans
  33. • Players can no longer dismember headless zed corpses on low gore settings
  34. • Fix for separate translucency not working
  35. • Emotes canceled by reloading will now properly play the reload animation
  36. • If a weapon has a laser attachment, it should now properly move during third person animations (and not at the players feet during an emote)
  37. • Fixed Husk fire effect on husk launcher remaining temporarily if players prematurely stopped suicide attack
  38. • Also fixed lingering flame effect on AI husk if it's killed mid-suicide
  39. • Players sitting in lobby during in progress match will no longer count towards zed count player scaling
  40. • Fixed phantom RPG-7 rocket when players used an unloaded melee bash
  41. • Flex fixes (optimizations for non Flex users):
  42. • Never use per-poly rigid body/static mesh collision on servers
  43. • If we have Flex turned off, use simply rigid body/static mesh collision
  44. • Gunslinger/sharpshooter weapons now grant secondary XP if the weapons are flagged for multiple perks
  45. • XP tally bar will now properly update only currently selected perk
  46. • Hans no longer hates trees - when bumps into destructible objects he will no longer enter into his melee animation
  47. • Fix for HUD holding on to a reference to the old pawn after death, preventing updates from occurring until GC after a quick respawn
  48. • Changed collision settings on portal entries to fix Dosh going through them
  49. • Changed Flex collision from Auto to Off on a few meshes to fix Dosh going through them bug
  50. • Fixed a case where the Support perk would miscalculate ammo count during initial trader session
  51. • Hud will now show ironsights hold when looking to display ironsights toggle (and nothing is bound)
  52. • Boss VO should now properly play the intro VO on spawn (in some spawns it would first trigger a taunt VO)
  53. • Fixed a jittery shake when aiming down sights of the Railgun
  54. • Fixed knife decals appearing as bullet holes in third-person
  55. • Fixed Trader Pods not being set up for grenade collision
  56. • Fixed the bloat not fully damaging the door in some situations
  57. • Fixed clipping on the MP7 1P full and partial reload animations
  58. • Fixed medic dart secondary fire recoil being tied to each medic's gun primary fire recoil
  59. • Fixed The Booty emote being called the thunder clap after it was equipped
  60. • Fixed zed grab SFX persisting during loading screens when using web admin map travel
  61. • Fleshpound Atk_Lunge_V5 will now damage players
  62. • Fixed extra camera shake playing during trench gun elite partial reload
  63. • Fixed a UV mapping error on the M14 3p pickup model
  64. • Fixed a case where players could stumble parry a Fleshpound’s glowing attack
  65. • Fixed the wrong color border around level 25 swat achievement
  66. • Fixed a case where a Siren killed while still boosted by an elite Alpha's rally ability would stack damage boost to future Sirens spawned in
  67. • Fixed custom game modes kicking and blocking client from servers until restart
  68. • Fixed Demolitionist : ZED TIME - Mad Bomber : Demolition weapons no longer reload slow during zed time when reload starts before zed time kicks in
  69. • Sprint with MP5 in spectator view no longer causes animation to stutter
  70. • Fixed capitalization error with airborne agent field medic skill
  71.  
  72. Maps
  73. • Burning Paris
  74. • Thrown dosh can no longer get stuck inside concrete bollards
  75. • Adjusted blocking volume around phone booth
  76. • Fixed Zeds clipping through a door in burning paris
  77. • Fixed a collision issue for player zeds
  78. • Zed Landing
  79. • Fixed floating foliage
  80. • Fixed several cases of tree clipping
  81. • Farm House
  82. • Fixed collision issues with plywood windows which allowed grenades to pass through
  83. • Evacuation Point
  84. • Added blocking volume in ceiling to prevent player zeds from jumping through
  85. • Zeds falling out of ceiling window should no longer have a high chance to get stuck
  86. • Catacombs
  87. • Zed corpses should no longer clip through ground rubble
  88. • Infernal Realm
  89. • Fixed an exploit spot
  90. • Hostile Grounds
  91. • Fixed a collectable that could not be destroyed
  92. • Prison
  93. • Fixed an exploit spot
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement