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- local User = game:GetService("UserInputService")
- local player = game:GetService("Players").LocalPlayer
- local GuiService = game:GetService("StarterGui")
- local mouse = game.Players.LocalPlayer:GetMouse()
- local holdingWKey = false
- local holdingSKey = false
- local holdingAKey = false
- local holdingDKey = false
- local holdingSpaceKey = false
- local holdingControlKey = false
- Speed_1 = -1
- mouse.KeyDown:connect(function(key)
- if key == "-" then
- Speed_1 = Speed_1 + 0.2
- GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed has gone down";})
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "=" then
- Speed_1 = Speed_1 - 0.2
- GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed has gone up";})
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if startup == true then
- startup = false
- GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed is now disabled";})
- else
- startup = true
- GuiService:SetCore("SendNotification", {Title = "Speed", Text = "Speed is now enabled";})
- local brick = Instance.new("Part", workspace)
- brick.Size = Vector3.new(3, 2, 3)
- brick.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0)
- brick.Transparency = 1
- brick.Anchored = true
- brick.Name = "Brick"
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- brick:remove()
- end
- end)
- for i = 1, math.huge do
- brick.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0)
- wait(0)
- end
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if startup then
- if WHeld == true then
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,Speed_1)
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if startup then
- if SHeld == true then
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-Speed_1)
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if startup then
- if AHeld == true then
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(Speed_1,0,0)
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if startup then
- if DHeld == true then
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(-Speed_1,0,0)
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if startup then
- if SpaceHeld == true then
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,-Speed_1,0)
- end
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- if startup then
- if ControlHeld == true then
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,Speed_1,0)
- end
- end
- end)
- User.InputBegan:Connect(function(inputObject)
- if(inputObject.KeyCode==Enum.KeyCode.W) then
- holdingWKey = true WHeld = true
- end
- if(inputObject.KeyCode==Enum.KeyCode.S) then
- holdingSKey = true SHeld = true
- end
- if(inputObject.KeyCode==Enum.KeyCode.A) then
- holdingAKey = true AHeld = true
- end
- if(inputObject.KeyCode==Enum.KeyCode.D) then
- holdingDKey = true DHeld = true
- end
- if(inputObject.KeyCode==Enum.KeyCode.LeftControl) then
- holdingControlKey = true ControlHeld = true
- end
- if(inputObject.KeyCode==Enum.KeyCode.Space) then
- holdingSpaceKey = true SpaceHeld= true
- end
- if(inputObject.KeyCode==Enum.KeyCode.W) then
- holdingUKey = true WHeld = true
- end
- end)
- User.InputEnded:Connect(function(inputObject)
- if(inputObject.KeyCode==Enum.KeyCode.W) then
- holdingWKey = false WHeld = false
- end
- if(inputObject.KeyCode==Enum.KeyCode.S) then
- holdingSKey = false SHeld = false
- end
- if(inputObject.KeyCode==Enum.KeyCode.A) then
- holdingAKey = false AHeld = false
- end
- if(inputObject.KeyCode==Enum.KeyCode.D) then
- holdingDKey = false DHeld = false
- end
- if(inputObject.KeyCode==Enum.KeyCode.LeftControl) then
- holdingShiftKey = false ControlHeld = false
- end
- if(inputObject.KeyCode==Enum.KeyCode.Space) then
- holdingSpaceKey = false SpaceHeld = false
- end
- end)
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