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- INTERCOM: [ LOADING . . . 11% ]
- INTERCOM: [ FILE: LOAD_SIMULATION; LOAD_SKY; LOAD_WATER; LOAD_JUNGLE; LOAD_ENVIRONMENT_SETUP; ]
- INTERCOM: [ FILE: LOAD_MASTERMIND; ]
- INTERCOM: [ FILE: LOAD_STUDENT_FILES; DELETE? ]
- INTERCOM: [ FILE: LOAD_SHSLSWIMMER; LOAD_SHSLSROGRAMMER; LOAD_SHSLQUESTIONMARKQUEβSTIONMARKQUESTIONMARK; LOAD_SHSLHOPE; LOAD_SHSLDETECTIVE; LOAD_SHSLPHOTOGRAPHER; LOAD_SHSLGOODLUCK; LOAD_SHSLGOODLUCK; ERROR ERROR LOAD_SHSLGAMER; LOAD_SHSLGYMNAST; LOAD_SHSLNIHONBUYO; LOAD_SHSLPRINCESS; LOAD_SHSLMECHANIC; LOAD_SHSLANIMALBREEDER; LOAD_SHSLHEIR; LOAD_SHSLNURSE; ]
- INTERCOM: [ FILE: ERASE_ALL ]
- INTERCOM: [ LOADING . . . 65% ]
- INTERCOM: [ Welcome to ddDdd ddDDDDe kzkkzkkzzzt ------- FATAL ERROR?! ]
- INTERCOM: [ FILE: REBOOT? ]
- INTERCOM: [ PLEASE ENTER PASSWORD_ ]
- INTERCOM: [ *************** ]
- INTERCOM: [ PASSWORD OK ]
- INTERCOM: [ FILE: RESTORE_ALL_DEFAULTS; SYSTEM RESTORATION IN PROCESS ]
- INTERCOM: [ LOADING . . . 89% ]
- INTERCOM: [ FILE: GENERATE_WORLD; ]
- INTERCOM: [ FILE: REMOVE_DAD; ]
- INTERCOM: [ LOADING . . . 97% ]
- INTERCOM: [ 3 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ]
- INTERCOM: [ NEW FILE + ]
- CHAPTER 1
- - Sixteen students find themselves awake in a DOORLESS and WINDOWLESS CLASSROOM, sadly, with no recollection of how or why they are there. Their last memories are of their entrance into Hope's Peak Academy.
- [ LOCATION: CLASSROOM ]
- INTERCOM (Sixteen seats in a classroom, arranged four by four. Sixteen warm corpses -- oh, no, they're alive! phew -- sitting in sixteen chairs.)
- INTERCOM (The blackboard has no chalk or eraser, but a single message has been left scrawled onto its surface. It's such sloppy, poor handwriting. Is it even legible?)
- INTERCOM ( -- SHE SELLS SEASHELLS BY THE SEA SHORE -- )
- INTERCOM { At the back of the classroom, there's a blue banner commemorating Hope's Peak's XXth Class. The number has been scratched out with red paint. Funny you didn't notice that earlier, huh? }
- - A clock was discovered to be in the classroom, hands posed at 11:59. It is just an illustration. The classroom is also SWAYING - an indication that the students are on a BOAT.
- - Out of the 16 students, 4 have none to minimal information concerning them on the internet (Komaeda, Naegi, Hinata, Kamukura (SHSL ???)).
- - There is something strange about Koizumi's Camera:
- INTERCOM { Every single blacked out picture is timestamped with "48/91." The newly taken pictures are
- timestamped with "00/00." }
- [ LOCATION: ANTECHAMBER ]
- - The students attempt to find an exit through the room - Owari attempts to knock down the blackboard but fails. Later, the students lift the blackboard to find a PASSAGEWAY that is somewhat higher up.
- INTERCOM (Lifting the chalkboard up has revealed a secret passage! Wow, who woulda thunk. It's a bit high up,
- so getting up to it might be a bit of a chore, but it looks otherwise large enough for everyone to
- fit through.)
- INTERCOM { The passageway looks something like a door, although there's no handle. }
- INTERCOM { The door opens easily, revealing something that looks like an... An antechamber? Or maybe it's a
- cabin room. Whatever it is, it's considerably elevated in comparison to the classroom; while the
- door on the classroom side was several feet off of the ground, the door on the antechamber's side
- meets the ground. }
- INTERCOM (However, the door on the opposite side of the room doesn't seem to open, if you try it...?)
- INTERCOM (Once everyone is inside the antechamber, the door closes. There's an elaborate wheel mechanism on
- the back side of it, although it doesn't seem to be moveable. Once the classroom-side door is firmly
- shut, the opposite-side door will unlock. It really is pretty crowded in this antechamber full of
- sixteen students.)
- [ LOCATION: BALLROOM ]
- - Next, the students find the BALLROOM.
- INTERCOM (The door opens easily, revealing a large, grand ballroom. Wait, a ballroom? Well, that's the sort of name you'd attach to a place with deep blue velvety curtains draped across the walls, and an elaborate multi-tiered glass chandelier hanging from the ceiling. The ballroom is fairly bare, otherwise, and similarly to the antechamber, there are only two exits; the one the group entered through, and a pair of grand double doors on the opposite side of the ballroom.)
- [ LOCATION: CABINS 1A-1P ]
- - A group consisting of Kamukura, Hinata, Fujisaki, and Komaeda go and explore the cabin area (along with Koizumi, separately)
- Cabins 1A-1P Description: http://pastebin.com/hf0NjJYj
- [ LOCATION: DINING ROOM ]
- - Tanaka explores the dining room.
- Dining Room Description: http://pastebin.com/WBFFZgd8
- [ LOCATION: BILLIARD ROOM ]
- - Nanami and Togami explore the Billiard Room
- Billiard Room Description: http://pastebin.com/JKCnxWNy
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