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- V1.2.5.1
- BUG FIXES
- Fixed being able to get ultra speed from mashing down-diagonal dashes on flat ground
- Fixed not being able to Super Wall Jump at the end of a Super Dash, with the Super Dashing variant enabled
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- V1.2.5.0
- CHANGES AND ADDITIONS
- Added Variants Mode! A collection of special options to change the rules of the game, unlocked after completing the C-Sides. Activate Variants Mode on the File Select menu
- Reduced the dash cooldown, ie the time after dashing before you can regain your dash (0.20s -> 0.15s)
- When playing with the speedrun clock enabled, Chapter Complete screens will now show the Variant or Assist mode stamps if they are active, as well as the version number
- Spikes on rhythm blocks are now visible even when the block is inactive, and are colored to match the block
- Removed an invisible ceiling from a level near the end of Core A-Side
- The player can now press the grab button to trigger blocks beside them, even if they are out of stamina or the No Grabbing Variant is enabled
- The player can now press the grab button to trigger blocks (such as falling blocks or zip movers) that are beside them, even if they are out of stamina or the No Grabbing Variant is enabled
- BUG FIXES
- Fixed a bug where Madeline would keep the "running against wind" animation after wind has stopped
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