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- 6.0 ability info 13/8/19
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- Abilites
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- Companions
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- -Ardent Protector (New ability for all healer companions)
- Closes the distance from the target, healing for X.
- --All channeled companion healing abilites--
- .No longer ignore alacrity.
- .Cooldown increased to 7.5 (up from 7)
- -Kolto Shell/Trauma Probe/Protective Barrier (new ability for all heal companions)
- Deploys a Kolto Shell/Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell/Protective Barrier loses 1 charge and heals the target for X. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell/Protective Barrier active.
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- Imperial Agent
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- -Exfiltrate
- Cooldown reduced to 8 seconds (down from 10) You still gain a charge every 10 seconds.
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- Smuggler
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- -Scamper
- Cooldown reduced to 8 seconds (down from 10) You still gain a charge every 10 seconds.
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- Operative
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- -Tactical Overdrive
- Now ignores alacrity and has new icon
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- Tactical Items
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- Sniper
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- -Holodefense
- OLD: Hololocate increases your melee and ranged defense by 30% for 10 seconds when you return.
- NEW: Hololocate increases your damage reduction by 15% for 10 seconds when you return.
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- Sith Juggernaut
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- -Crushing Defense
- OLD: Crushing Blow generates Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.
- NEW: Crushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increased damage reudction per stack for 10 seconds. Stacks up to 8 times.
- -Interceding Defense
- OLD: Intercede gives you 3% damage reduciton per ally nearby for 6 seconds.
- NEW: Intercede gives you 2.5% damage reduciton per ally nearby the target for 6 seconds.
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- Armor Set Bonuses
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- Sith Sorcerer
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- -Revitalize
- OLD: (4-piece perk) Resurgence heals for 5% more.
- NEW: (4-piece perk) Reduces cooldown of Innervate or Healing Trance by 1.5 seconds.
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