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- function MovAny:_AddDependents(l, f)
- if (MovAny:IsProtected(f) and InCombatLockdown()) or not f.GetPoint then
- return
- end
- if pcall(function() f:GetPoint(1) end) then
- local _, relativeTo = f:GetPoint(1)
- if relativeTo and l[relativeTo] then
- l[f] = f
- end
- end
- end
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