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  1. [20:26:03] Initialized Wii U memory space. Base: 0x1a765070000
  2. [20:26:03] ------- Init Cemu 1.15.11b -------
  3. [20:26:03] mlc01 path: E:\Emulators\Cemu\mlc01\
  4. [20:26:03] Cemuhook version: 0.5.7.3
  5. [20:26:03] CPU: AMD FX(tm)-8350 Eight-Core Processor
  6. [20:26:03] RAM: 10213MB
  7. [20:26:03] Used CPU extensions: SSSE3, SSE4.1, AES-NI
  8. [20:26:03] COS: System fonts found. Generated shareddata (25433KB)
  9. [20:26:25] Loading Block.rpx
  10. [20:26:26] Creating OpenGL canvas
  11. [20:26:26] Loaded RPL module block (checksum 0xF110487F)
  12. [20:26:26] Thread quantum set to 100000
  13. [20:26:26] ------- Loaded title -------
  14. [20:26:26] TitleId: 00050000-1018dd00
  15. [20:26:26] TitleVersion: v272
  16. [20:26:26] Update path: <mlc01>\usr\title\00050000\1018DD00\
  17. [20:26:26] AOC path: <mlc01>\usr\title\0005000C\1018DD00\ (not present)
  18. [20:26:26] Save path: <mlc01>\usr\save\00050000\1018DD00\user\
  19. [20:26:26] shaderCache name: 44fc5929
  20. [20:26:26] gameprofile path: gameProfiles\000500001018dd00.ini
  21. [20:26:26] RPX hash: 9f644cc7
  22. [20:26:26] Loaded RPL module nn_olv2 (checksum 0x402B2215)
  23. [20:26:26] Loaded module 'block' with checksum 0xf110487f
  24. [20:26:26] Loaded module 'nn_olv2' with checksum 0x402b2215
  25. [20:26:26] RPL link time: 141ms
  26. [20:26:27] HLE scan time: 62ms
  27. [20:26:27] ------- Active settings -------
  28. [20:26:27] CPU-Mode: Single-core recompiler (gameprofile)
  29. [20:26:27] Load shared libraries: true (gameprofile)
  30. [20:26:27] GPUBufferCacheAccuracy: low (gameprofile)
  31. [20:26:27] Use precompiled shaders: auto (gameprofile)
  32. [20:26:27] Full sync at GX2DrawDone: false
  33. [20:26:27] ------- Init OpenGL graphics backend -------
  34. [20:26:27] GL_VENDOR: NVIDIA Corporation
  35. [20:26:27] GL_RENDERER: GeForce GTX 780/PCIe/SSE2
  36. [20:26:27] GL_VERSION: 4.6.0 NVIDIA 431.60
  37. [20:26:27] Using precompiled shaders: false
  38. [20:26:27] OpenGL extensions:
  39. [20:26:27] ARB_clip_control: available
  40. [20:26:27] ARB_get_program_binary: available
  41. [20:26:27] ARB_clear_texture: available
  42. [20:26:27] ARB_copy_image: available
  43. [20:26:27] NV_depth_buffer_float: available
  44. [20:26:27] Activate graphic pack: Super Mario Maker/Workarounds/Border Fix
  45. [20:26:27] Activate graphic pack: Super Mario Maker/Workarounds/Grid Fix
  46. [20:26:27] ------- Init Audio backend -------
  47. [20:26:27] DirectSound: available
  48. [20:26:27] XAudio 2.8: available
  49. [20:26:27] ------- Run title -------
  50. [20:26:27] Link error in shader. Log:
  51. [20:26:27] Vertex info
  52. -----------
  53. 0(159) : error C7592: ARB_separate_shader_objects requires built-in block gl_PerVertex to be redeclared before accessing its members
  54.  
  55. [20:26:28] Link error in shader. Log:
  56. [20:26:28] Vertex info
  57. -----------
  58. 0(159) : error C7592: ARB_separate_shader_objects requires built-in block gl_PerVertex to be redeclared before accessing its members
  59.  
  60. [20:26:28] Shader cache loaded. Commited mem 191MB. Took 1453ms
  61. [20:26:28] Recompiler initialized. CPU extensions: LZCNT AVX
  62. [20:26:29] Custom timer mode: QPC
  63. [20:26:34] IOSU_FPD: Created friend server session
  64. [20:26:35] NEX: Attempt async friend service login
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