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- on spawn:
- event-entity is not a player
- set event-entity's name to "%event-entity's name%&r|&4HP:&r%event-entity's health%/%event-entity's max health%"
- on damage:
- victim is not a player
- set {_split::*} to victim's name split at "&r|&4HP"
- if {_split::2} exist:
- set victim's name to "%{_split::1}%&r|&4HP:&r%victim's health%/%victim's max health%"
- else:
- set victim's name to "%victim's name%&r|&4HP:&r%victim's health%/%victim's max health%"
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