CodeRida

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Feb 16th, 2020
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  1. Spawners:
  2. creeper:
  3. name: '&cCreeper'
  4. levels:
  5. 0:
  6. cost: 0
  7. spawnRate:
  8. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  9. minTicks: 100
  10. maxTicks: 101
  11. playerRange: 16
  12. spawnRange: 5
  13. ## Maximum number of entities spawning per spawn
  14. possibleSpawns: 4
  15. spawningFailRate: 0.5
  16. entities:
  17. CREEPER:
  18. rate: 0.5
  19. drops:
  20. SULPHUR:
  21. amount:
  22. min: 2
  23. max: 3
  24. chance: 1.0
  25. 1:
  26. cost: 0
  27. spawnRate:
  28. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  29. minTicks: 70
  30. maxTicks: 71
  31. playerRange: 16
  32. spawnRange: 5
  33. ## Maximum number of entities spawning per spawn
  34. possibleSpawns: 6
  35. spawningFailRate: 0.4
  36. entities:
  37. CREEPER:
  38. rate: 1.0
  39. drops:
  40. TNT:
  41. amount:
  42. min: 1
  43. max: 2
  44. chance: 1.0
  45. 2:
  46. cost: 0
  47. spawnRate:
  48. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  49. minTicks: 50
  50. maxTicks: 51
  51. playerRange: 16
  52. spawnRange: 5
  53. ## Maximum number of entities spawning per spawn
  54. possibleSpawns: 6
  55. spawningFailRate: 0.4
  56. entities:
  57. CREEPER:
  58. rate: 1.2
  59. drops:
  60. TNT:
  61. amount:
  62. min: 2
  63. max: 3
  64. chance: 1.0
  65. 3:
  66. cost: 0
  67. spawnRate:
  68. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  69. minTicks: 30
  70. maxTicks: 31
  71. playerRange: 16
  72. spawnRange: 5
  73. ## Maximum number of entities spawning per spawn
  74. possibleSpawns: 6
  75. spawningFailRate: 0.4
  76. entities:
  77. CREEPER:
  78. rate: 1.5
  79. drops:
  80. TNT:
  81. amount:
  82. min: 3
  83. max: 4
  84. chance: 1.0
  85. MONSTER_EGG:
  86. data: 50
  87. amount:
  88. min: 1
  89. max: 2
  90. chance: 0.01
  91. 4:
  92. cost: 0
  93. spawnRate:
  94. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  95. minTicks: 20
  96. maxTicks: 21
  97. playerRange: 16
  98. spawnRange: 5
  99. ## Maximum number of entities spawning per spawn
  100. possibleSpawns: 12
  101. spawningFailRate: 0.2
  102. entities:
  103. CREEPER:
  104. rate: 1.7
  105. drops:
  106. TNT:
  107. amount:
  108. min: 4
  109. max: 5
  110. chance: 5.0
  111. MONSTER_EGG:
  112. data: 50
  113. amount:
  114. min: 1
  115. max: 2
  116. chance: 0.01
  117. irongolem:
  118. name: '&cIron Golem'
  119. levels:
  120. 0:
  121. cost: 0
  122. spawnRate:
  123. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  124. minTicks: 60
  125. maxTicks: 100
  126. playerRange: 16
  127. spawnRange: 5
  128. ## Maximum number of entities spawning per spawn
  129. possibleSpawns: 4
  130. spawningFailRate: 0.5
  131. entities:
  132. iron_golem:
  133. rate: 0.5
  134. drops:
  135. IRON_INGOT:
  136. amount:
  137. min: 2
  138. max: 3
  139. chance: 1.0
  140. 1:
  141. cost: 0
  142. spawnRate:
  143. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  144. minTicks: 300
  145. maxTicks: 400
  146. playerRange: 16
  147. spawnRange: 5
  148. ## Maximum number of entities spawning per spawn
  149. possibleSpawns: 6
  150. spawningFailRate: 0.4
  151. entities:
  152. iron_golem:
  153. rate: 1.0
  154. drops:
  155. IRON_INGOT:
  156. amount:
  157. min: 1
  158. max: 2
  159. chance: 1.0
  160. 2:
  161. cost: 0
  162. spawnRate:
  163. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  164. minTicks: 400
  165. maxTicks: 500
  166. playerRange: 16
  167. spawnRange: 5
  168. ## Maximum number of entities spawning per spawn
  169. possibleSpawns: 6
  170. spawningFailRate: 0.4
  171. entities:
  172. iron_golem:
  173. rate: 1.2
  174. drops:
  175. IRON_INGOT:
  176. amount:
  177. min: 2
  178. max: 3
  179. chance: 1.0
  180. 3:
  181. cost: 0
  182. spawnRate:
  183. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  184. minTicks: 500
  185. maxTicks: 600
  186. playerRange: 16
  187. spawnRange: 5
  188. ## Maximum number of entities spawning per spawn
  189. possibleSpawns: 6
  190. spawningFailRate: 0.4
  191. entities:
  192. iron_golem:
  193. rate: 1.5
  194. drops:
  195. IRON_INGOT:
  196. amount:
  197. min: 3
  198. max: 4
  199. chance: 1.0
  200. 4:
  201. cost: 0
  202. spawnRate:
  203. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  204. minTicks: 700
  205. maxTicks: 800
  206. playerRange: 16
  207. spawnRange: 5
  208. ## Maximum number of entities spawning per spawn
  209. possibleSpawns: 12
  210. spawningFailRate: 0.2
  211. entities:
  212. iron_golem:
  213. rate: 1.7
  214. drops:
  215. IRON_INGOT:
  216. amount:
  217. min: 4
  218. max: 5
  219. chance: 5.0
  220. IRON_BLOCK:
  221. amount:
  222. min: 2
  223. max: 3
  224. chance: 5.0
  225. pigman:
  226. name: '&cZombie Pigman'
  227. levels:
  228. 0:
  229. cost: 0
  230. spawnRate:
  231. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  232. minTicks: 60
  233. maxTicks: 100
  234. playerRange: 16
  235. spawnRange: 5
  236. ## Maximum number of entities spawning per spawn
  237. possibleSpawns: 6
  238. spawningFailRate: 0.5
  239. entities:
  240. pig_zombie:
  241. rate: 0.5
  242. drops:
  243. GOLD_NUGGET:
  244. amount:
  245. min: 2
  246. max: 3
  247. chance: 1.0
  248. 1:
  249. cost: 0
  250. spawnRate:
  251. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  252. minTicks: 300
  253. maxTicks: 400
  254. playerRange: 16
  255. spawnRange: 5
  256. ## Maximum number of entities spawning per spawn
  257. possibleSpawns: 8
  258. spawningFailRate: 0.4
  259. entities:
  260. pig_zombie:
  261. rate: 1.0
  262. drops:
  263. GOLD_INGOT:
  264. amount:
  265. min: 1
  266. max: 2
  267. chance: 1.0
  268. 2:
  269. cost: 0
  270. spawnRate:
  271. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  272. minTicks: 400
  273. maxTicks: 500
  274. playerRange: 16
  275. spawnRange: 5
  276. ## Maximum number of entities spawning per spawn
  277. possibleSpawns: 10
  278. spawningFailRate: 0.4
  279. entities:
  280. pig_zombie:
  281. rate: 1.2
  282. drops:
  283. GOLD_INGOT:
  284. amount:
  285. min: 2
  286. max: 3
  287. chance: 1.0
  288. 3:
  289. cost: 0
  290. spawnRate:
  291. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  292. minTicks: 500
  293. maxTicks: 600
  294. playerRange: 16
  295. spawnRange: 5
  296. ## Maximum number of entities spawning per spawn
  297. possibleSpawns: 12
  298. spawningFailRate: 0.2
  299. entities:
  300. pig_zombie:
  301. rate: 1.5
  302. drops:
  303. GOLD_INGOT:
  304. amount:
  305. min: 3
  306. max: 4
  307. chance: 1.0
  308. 4:
  309. cost: 0
  310. spawnRate:
  311. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  312. minTicks: 700
  313. maxTicks: 800
  314. playerRange: 16
  315. spawnRange: 5
  316. ## Maximum number of entities spawning per spawn
  317. possibleSpawns: 20
  318. spawningFailRate: 0.1
  319. entities:
  320. pig_zombie:
  321. rate: 1.7
  322. drops:
  323. GOLD_INGOT:
  324. amount:
  325. min: 4
  326. max: 5
  327. chance: 1.0
  328. GOLDEN_APPLE:
  329. data: 1
  330. amount:
  331. min: 1
  332. max: 2
  333. chance: 0.005
  334. blaze:
  335. name: '&cBlaze'
  336. levels:
  337. 0:
  338. cost: 0
  339. spawnRate:
  340. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  341. minTicks: 200
  342. maxTicks: 300
  343. playerRange: 16
  344. spawnRange: 5
  345. ## Maximum number of entities spawning per spawn
  346. possibleSpawns: 6
  347. spawningFailRate: 0.5
  348. entities:
  349. blaze:
  350. rate: 0.5
  351. drops:
  352. BLAZE_ROD:
  353. amount:
  354. min: 2
  355. max: 3
  356. chance: 1.0
  357. 1:
  358. cost: 0
  359. spawnRate:
  360. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  361. minTicks: 300
  362. maxTicks: 500
  363. playerRange: 16
  364. spawnRange: 5
  365. ## Maximum number of entities spawning per spawn
  366. possibleSpawns: 8
  367. spawningFailRate: 0.4
  368. entities:
  369. blaze:
  370. rate: 1.0
  371. drops:
  372. BLAZE_ROD:
  373. amount:
  374. min: 1
  375. max: 2
  376. chance: 1.0
  377. 2:
  378. cost: 0
  379. spawnRate:
  380. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  381. minTicks: 400
  382. maxTicks: 900
  383. playerRange: 16
  384. spawnRange: 5
  385. ## Maximum number of entities spawning per spawn
  386. possibleSpawns: 10
  387. spawningFailRate: 0.4
  388. entities:
  389. blaze:
  390. rate: 1.2
  391. drops:
  392. BLAZE_ROD:
  393. amount:
  394. min: 2
  395. max: 3
  396. chance: 1.0
  397. 3:
  398. cost: 0
  399. spawnRate:
  400. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  401. minTicks: 500
  402. maxTicks: 1000
  403. playerRange: 16
  404. spawnRange: 5
  405. ## Maximum number of entities spawning per spawn
  406. possibleSpawns: 12
  407. spawningFailRate: 0.2
  408. entities:
  409. blaze:
  410. rate: 1.5
  411. drops:
  412. BLAZE_ROD:
  413. amount:
  414. min: 3
  415. max: 4
  416. chance: 1.0
  417. 4:
  418. cost: 0
  419. spawnRate:
  420. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  421. minTicks: 700
  422. maxTicks: 1000
  423. playerRange: 16
  424. spawnRange: 5
  425. ## Maximum number of entities spawning per spawn
  426. possibleSpawns: 20
  427. spawningFailRate: 0.1
  428. entities:
  429. blaze:
  430. rate: 1.7
  431. drops:
  432. BLAZE_ROD:
  433. amount:
  434. min: 4
  435. max: 5
  436. chance: 1.0
  437. zombie:
  438. name: '&cZombie'
  439. levels:
  440. 0:
  441. cost: 0
  442. spawnRate:
  443. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  444. minTicks: 100
  445. maxTicks: 101
  446. playerRange: 16
  447. spawnRange: 5
  448. ## Maximum number of entities spawning per spawn
  449. possibleSpawns: 4
  450. spawningFailRate: 0.5
  451. entities:
  452. ZOMBIE:
  453. rate: 0.5
  454. drops:
  455. ROTTEN_FLESH:
  456. amount:
  457. min: 1
  458. max: 2
  459. chance: 1.0
  460. skeleton:
  461. name: '&cSkeleton'
  462. levels:
  463. 0:
  464. cost: 0
  465. spawnRate:
  466. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  467. minTicks: 100
  468. maxTicks: 101
  469. playerRange: 16
  470. spawnRange: 5
  471. ## Maximum number of entities spawning per spawn
  472. possibleSpawns: 4
  473. spawningFailRate: 0.5
  474. entities:
  475. SKELETON:
  476. rate: 0.5
  477. drops:
  478. ARROW:
  479. amount:
  480. min: 1
  481. max: 2
  482. chance: 0.3
  483. BONE:
  484. amount:
  485. min: 1
  486. max: 2
  487. chance: 0.5
  488. villager:
  489. name: '&cVillager'
  490. levels:
  491. 0:
  492. cost: 0
  493. spawnRate:
  494. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  495. minTicks: 100
  496. maxTicks: 101
  497. playerRange: 16
  498. spawnRange: 5
  499. ## Maximum number of entities spawning per spawn
  500. possibleSpawns: 4
  501. spawningFailRate: 0.5
  502. entities:
  503. VILLAGER:
  504. rate: 0.5
  505. drops:
  506. EMERALD:
  507. amount:
  508. min: 1
  509. max: 2
  510. chance: 0.25
  511. 1:
  512. cost: 0
  513. spawnRate:
  514. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  515. minTicks: 80
  516. maxTicks: 100
  517. playerRange: 16
  518. spawnRange: 5
  519. ## Maximum number of entities spawning per spawn
  520. possibleSpawns: 4
  521. spawningFailRate: 0.5
  522. entities:
  523. VILLAGER:
  524. rate: 0.5
  525. drops:
  526. EMERALD:
  527. amount:
  528. min: 1
  529. max: 2
  530. chance: 0.5
  531. 2:
  532. cost: 0
  533. spawnRate:
  534. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  535. minTicks: 70
  536. maxTicks: 90
  537. playerRange: 16
  538. spawnRange: 5
  539. ## Maximum number of entities spawning per spawn
  540. possibleSpawns: 4
  541. spawningFailRate: 0.5
  542. entities:
  543. VILLAGER:
  544. rate: 0.5
  545. drops:
  546. EMERALD:
  547. amount:
  548. min: 1
  549. max: 2
  550. chance: 0.75
  551. 3:
  552. cost: 0
  553. spawnRate:
  554. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  555. minTicks: 60
  556. maxTicks: 80
  557. playerRange: 16
  558. spawnRange: 5
  559. ## Maximum number of entities spawning per spawn
  560. possibleSpawns: 4
  561. spawningFailRate: 0.5
  562. entities:
  563. VILLAGER:
  564. rate: 0.5
  565. drops:
  566. EMERALD:
  567. amount:
  568. min: 1
  569. max: 2
  570. chance: 1
  571. 4:
  572. cost: 0
  573. spawnRate:
  574. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  575. minTicks: 50
  576. maxTicks: 70
  577. playerRange: 16
  578. spawnRange: 5
  579. ## Maximum number of entities spawning per spawn
  580. possibleSpawns: 4
  581. spawningFailRate: 0.5
  582. entities:
  583. VILLAGER:
  584. rate: 0.5
  585. drops:
  586. EMERALD:
  587. amount:
  588. min: 2
  589. max: 3
  590. chance: 1
  591. 5:
  592. cost: 0
  593. spawnRate:
  594. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  595. minTicks: 50
  596. maxTicks: 70
  597. playerRange: 16
  598. spawnRange: 5
  599. ## Maximum number of entities spawning per spawn
  600. possibleSpawns: 4
  601. spawningFailRate: 0.5
  602. entities:
  603. VILLAGER:
  604. rate: 0.5
  605. drops:
  606. EMERALD:
  607. amount:
  608. min: 3
  609. max: 4
  610. chance: 1
  611. cow:
  612. name: '&cCow'
  613. levels:
  614. 0:
  615. cost: 0
  616. spawnRate:
  617. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  618. minTicks: 100
  619. maxTicks: 101
  620. playerRange: 16
  621. spawnRange: 5
  622. ## Maximum number of entities spawning per spawn
  623. possibleSpawns: 4
  624. spawningFailRate: 0.5
  625. entities:
  626. COW:
  627. rate: 0.5
  628. drops:
  629. STEAK:
  630. amount:
  631. min: 1
  632. max: 2
  633. chance: 0.25
  634. pig:
  635. name: '&cPig'
  636. levels:
  637. 0:
  638. cost: 0
  639. spawnRate:
  640. ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
  641. minTicks: 100
  642. maxTicks: 101
  643. playerRange: 16
  644. spawnRange: 5
  645. ## Maximum number of entities spawning per spawn
  646. possibleSpawns: 4
  647. spawningFailRate: 0.5
  648. entities:
  649. PIG:
  650. rate: 0.5
  651. drops:
  652. EMERALD:
  653. amount:
  654. min: 1
  655. max: 2
  656. chance: 0.25
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