Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Spawners:
- creeper:
- name: '&cCreeper'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 100
- maxTicks: 101
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- CREEPER:
- rate: 0.5
- drops:
- SULPHUR:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 1:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 70
- maxTicks: 71
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.4
- entities:
- CREEPER:
- rate: 1.0
- drops:
- TNT:
- amount:
- min: 1
- max: 2
- chance: 1.0
- 2:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 50
- maxTicks: 51
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.4
- entities:
- CREEPER:
- rate: 1.2
- drops:
- TNT:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 3:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 30
- maxTicks: 31
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.4
- entities:
- CREEPER:
- rate: 1.5
- drops:
- TNT:
- amount:
- min: 3
- max: 4
- chance: 1.0
- MONSTER_EGG:
- data: 50
- amount:
- min: 1
- max: 2
- chance: 0.01
- 4:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 20
- maxTicks: 21
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 12
- spawningFailRate: 0.2
- entities:
- CREEPER:
- rate: 1.7
- drops:
- TNT:
- amount:
- min: 4
- max: 5
- chance: 5.0
- MONSTER_EGG:
- data: 50
- amount:
- min: 1
- max: 2
- chance: 0.01
- irongolem:
- name: '&cIron Golem'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 60
- maxTicks: 100
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- iron_golem:
- rate: 0.5
- drops:
- IRON_INGOT:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 1:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 300
- maxTicks: 400
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.4
- entities:
- iron_golem:
- rate: 1.0
- drops:
- IRON_INGOT:
- amount:
- min: 1
- max: 2
- chance: 1.0
- 2:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 400
- maxTicks: 500
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.4
- entities:
- iron_golem:
- rate: 1.2
- drops:
- IRON_INGOT:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 3:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 500
- maxTicks: 600
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.4
- entities:
- iron_golem:
- rate: 1.5
- drops:
- IRON_INGOT:
- amount:
- min: 3
- max: 4
- chance: 1.0
- 4:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 700
- maxTicks: 800
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 12
- spawningFailRate: 0.2
- entities:
- iron_golem:
- rate: 1.7
- drops:
- IRON_INGOT:
- amount:
- min: 4
- max: 5
- chance: 5.0
- IRON_BLOCK:
- amount:
- min: 2
- max: 3
- chance: 5.0
- pigman:
- name: '&cZombie Pigman'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 60
- maxTicks: 100
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.5
- entities:
- pig_zombie:
- rate: 0.5
- drops:
- GOLD_NUGGET:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 1:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 300
- maxTicks: 400
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 8
- spawningFailRate: 0.4
- entities:
- pig_zombie:
- rate: 1.0
- drops:
- GOLD_INGOT:
- amount:
- min: 1
- max: 2
- chance: 1.0
- 2:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 400
- maxTicks: 500
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 10
- spawningFailRate: 0.4
- entities:
- pig_zombie:
- rate: 1.2
- drops:
- GOLD_INGOT:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 3:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 500
- maxTicks: 600
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 12
- spawningFailRate: 0.2
- entities:
- pig_zombie:
- rate: 1.5
- drops:
- GOLD_INGOT:
- amount:
- min: 3
- max: 4
- chance: 1.0
- 4:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 700
- maxTicks: 800
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 20
- spawningFailRate: 0.1
- entities:
- pig_zombie:
- rate: 1.7
- drops:
- GOLD_INGOT:
- amount:
- min: 4
- max: 5
- chance: 1.0
- GOLDEN_APPLE:
- data: 1
- amount:
- min: 1
- max: 2
- chance: 0.005
- blaze:
- name: '&cBlaze'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 200
- maxTicks: 300
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 6
- spawningFailRate: 0.5
- entities:
- blaze:
- rate: 0.5
- drops:
- BLAZE_ROD:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 1:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 300
- maxTicks: 500
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 8
- spawningFailRate: 0.4
- entities:
- blaze:
- rate: 1.0
- drops:
- BLAZE_ROD:
- amount:
- min: 1
- max: 2
- chance: 1.0
- 2:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 400
- maxTicks: 900
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 10
- spawningFailRate: 0.4
- entities:
- blaze:
- rate: 1.2
- drops:
- BLAZE_ROD:
- amount:
- min: 2
- max: 3
- chance: 1.0
- 3:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 500
- maxTicks: 1000
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 12
- spawningFailRate: 0.2
- entities:
- blaze:
- rate: 1.5
- drops:
- BLAZE_ROD:
- amount:
- min: 3
- max: 4
- chance: 1.0
- 4:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 700
- maxTicks: 1000
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 20
- spawningFailRate: 0.1
- entities:
- blaze:
- rate: 1.7
- drops:
- BLAZE_ROD:
- amount:
- min: 4
- max: 5
- chance: 1.0
- zombie:
- name: '&cZombie'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 100
- maxTicks: 101
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- ZOMBIE:
- rate: 0.5
- drops:
- ROTTEN_FLESH:
- amount:
- min: 1
- max: 2
- chance: 1.0
- skeleton:
- name: '&cSkeleton'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 100
- maxTicks: 101
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- SKELETON:
- rate: 0.5
- drops:
- ARROW:
- amount:
- min: 1
- max: 2
- chance: 0.3
- BONE:
- amount:
- min: 1
- max: 2
- chance: 0.5
- villager:
- name: '&cVillager'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 100
- maxTicks: 101
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- VILLAGER:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 1
- max: 2
- chance: 0.25
- 1:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 80
- maxTicks: 100
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- VILLAGER:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 1
- max: 2
- chance: 0.5
- 2:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 70
- maxTicks: 90
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- VILLAGER:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 1
- max: 2
- chance: 0.75
- 3:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 60
- maxTicks: 80
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- VILLAGER:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 1
- max: 2
- chance: 1
- 4:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 50
- maxTicks: 70
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- VILLAGER:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 2
- max: 3
- chance: 1
- 5:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 50
- maxTicks: 70
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- VILLAGER:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 3
- max: 4
- chance: 1
- cow:
- name: '&cCow'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 100
- maxTicks: 101
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- COW:
- rate: 0.5
- drops:
- STEAK:
- amount:
- min: 1
- max: 2
- chance: 0.25
- pig:
- name: '&cPig'
- levels:
- 0:
- cost: 0
- spawnRate:
- ## The minimum ticks you set can't be lower than 20. You can, but it will only spawn at max once per 20 ticks.
- minTicks: 100
- maxTicks: 101
- playerRange: 16
- spawnRange: 5
- ## Maximum number of entities spawning per spawn
- possibleSpawns: 4
- spawningFailRate: 0.5
- entities:
- PIG:
- rate: 0.5
- drops:
- EMERALD:
- amount:
- min: 1
- max: 2
- chance: 0.25
Advertisement
Add Comment
Please, Sign In to add comment