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kadyr

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Sep 26th, 2021
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  1. using UnityEngine;
  2.  
  3. public class Predator : Enemy
  4. {
  5. private CharacterController cc;
  6.  
  7. void Start()
  8. {
  9. cc = GetComponent<CharacterController>();
  10. }
  11. public override void Move()
  12. {
  13. if (Vector3.Distance(transform.position, player.transform.position) < 100f)
  14. {
  15. transform.LookAt(player.transform);
  16. cc.Move(transform.forward * Time.deltaTime * 2);
  17. }
  18. }
  19.  
  20. public override void Attack()
  21. {
  22. if (Vector3.Distance(transform.position, player.transform.position) < 3f)
  23. {
  24. player.GetComponent<PlayerController>().ChangeHealth(-100);
  25. }
  26. }
  27. }
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