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Jul 23rd, 2019
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  1. # This file does not include all possible commands but it includes the most common/useful ones.
  2. # If you want to see all possible comands, in the server console type: find .
  3.  
  4. # Before some variables are a # symbol. This means it is disabled. Remove the # symbol to enable them.
  5.  
  6. #########################################
  7. # Important Settings You Need To Change #
  8. #########################################
  9.  
  10. # A text description of your server. For a new line add: \n
  11. server.description "███╗ ██╗██╗ ██╗██████╗ ██████╗ ███████╗\n████╗ ██║██║ ██║██╔══██╗██╔════╝ ██╔════╝\n██╔██╗ ██║██║ ██║██║ ██║██║ ███╗█████╗ \n██║╚██╗██║██║ ██║██║ ██║██║ ██║██╔══╝ \n██║ ╚████║╚██████╔╝██████╔╝╚██████╔╝███████╗\n╚═╝ ╚═══╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝\n\n * Map Wipe : 2weeks\n * BP Wipe: 1month\n * Map : 3750\n * Prohibit to join banned Users"
  12.  
  13. # A URL to the image which shows up on the server details screen (dimensions are 512x256).
  14. server.headerimage "https://novang.me/nudge.png"
  15.  
  16. # The URL to your servers website.
  17. server.url ""
  18.  
  19. ####################################
  20. # Optional Settings You Can Change #
  21. ####################################
  22.  
  23. # A value of false makes text chat location based only (players need to be close to each other).
  24. # Values: true, false
  25. #server.globalchat true
  26.  
  27. # Controls if player vs player damage is allowed. If your server is primarily for building, you'll want to set this to false
  28. # Values: true, false
  29. #server.pve false
  30.  
  31. # Controls fall damage.
  32. # Values: true, false
  33. #falldamage.enabled true
  34.  
  35. # Helicopter bullet accuracy. Higher numbers are less accurate.
  36. #heli.bulletAccuracy 2
  37.  
  38. ################################################
  39. # Settings That Will Lag Server Is Set Too Low #
  40. ################################################
  41.  
  42. # Changes how often resources respawn.
  43. #spawn.min_rate 0,1
  44. #spawn.max_rate 1
  45.  
  46. # Changes how close resources spawn to each other.
  47. #spawn.min_density 0,0.5
  48. #spawn.max_density 0.5
  49.  
  50. player.tickrate_cl 30
  51. player.tickrate_sv 30
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