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TheInsidiousOne

Jan2

Jan 2nd, 2020
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  1. Banished Force
  2. Level 4 WIND Warrior/Effect
  3. 1000/1000
  4. You can Tribute this card, then target 1 Spell/Trap on the field; banish that target.
  5.  
  6. Reclaimed Property
  7. Counter Trap
  8. When a Spell/Trap Card, or monster effect, is activated that would take control of a monster(s) you control: Negate the activation, and if you do, destroy that card. You can only activate 1 "Reclaimed Property" per turn.
  9.  
  10. Pterable Outcome
  11. Level 3 WIND Dinosaur/Effect
  12. 1000/1500
  13. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon 1 WIND Dinosaur monster from your hand or Deck, except "Pterable Outcome". You can only use 1 "Pterable Outcome" effect per turn, and only once that turn.
  14.  
  15. Overwhelming Odds
  16. Continuous Trap
  17. Once per turn, if a monster(s) is Special Summoned: Each player rolls a six-sided die twice. The player with the higher total takes control of that Summoned monster, until the end of this turn.
  18.  
  19. Icebreaker Golem
  20. Level 8 WATER Fiend/Effect
  21. 3000/2500
  22. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control with Ice Counter(s) on them. You cannot Normal Summon/Set.
  23.  
  24. Risky Gambit
  25. Level 3 MONEY Beast-Warrior/Tuner/Effect
  26. 1100/800
  27. You can Tribute this card; Special Summon 1 monster from your Deck with a die (or dice) rolling effect. If either player rolls a six-sided die (or dice) while this card in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Risky Gambit" once per turn.
  28.  
  29. Serum of Rejuvenation
  30. Continuous Spell
  31. You can only control 1 "Serum of Rejuvenation". Once per turn: You can target 1 Level 4 or lower Spirit monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. Once per turn, if a monster(s) is Special Summoned: You can target 1 Spirit Monster Card in your Spell & Trap Zone that was placed there by this card's effect; return it to the hand.
  32.  
  33. Mystery of the Sarcophagus
  34. Abidos the 3rd/Skill
  35. At the start of the Duel, look at your Deck. You may add 1 "The First Sarcophagus" from your Deck to your hand, then place 1 card from your hand to the bottom of the Deck. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
  36.  
  37. Raven Guru
  38. Level 4 DARK Beast-Mage/Effect
  39. 1100/1800
  40. If you control a Beast-Mage monster other than "Raven Guru": You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Raven Guru" once per turn.
  41.  
  42. Ravaged Lands
  43. Continuous Spell
  44. Bound Warrior monsters you control cannot be destroyed by card effects during the Battle Phase. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Bound Warrior monster, and if you do, destroy that card.
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