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- /// Current location Ultima Segmentum, galactic south-west from the Ghoul Stars and North-East from Terra, Sector Clarus, Time 810 of M41 ///
- /// 812.M41, 2 years have passed ///
- /|\ LEGEND /|\
- - Odyssey
- - O.D.D.
- - Odyssey Crew
- - Odyssey Robotic Units
- - Androids
- - Solar Systems of Sector Clarus
- - Notable People of Sector Clarus
- - Knowledge Level
- - Galactical Races
- - Allies/Neutrals/Enemies
- - Research
- - Construction Prefab buildings
- - Minutia
- /|\
- /|\ Federation Remnant/Odyssey Ship and Crew /|\
- Main Directive: Enforcement of Asimov’s Laws and Protection of Mankind.
- Secondary Directives examples : Protection and safety of the Odyssey and Odysseus core, Human rights for mankind, Reformation of tyrannical corrupted governments in the imperium, Neutralization/Pacification/Annihilation of aliens, Learning of new knowledge, Reclamation of lost federation assets, Restoration of Mankind Glory, Discovery of new systems and knowledge etc....
- /|\ Ship /|\
- - HFS Odyssey, Long-Range exploration vessel (20 railgun turrets, 4 blackhole generators, 2 nano warhead launchers, teleportation mines, energy shielding, standard federation armor plating, phase iron hull, stellar reactor, fusion reactors, STC database, scanners, sensors, cameras, log room, storage bays, life support, STC manufactory, Gellar field device, drone launchers, infirmary, crew quarters, standard housing hab, medical care facility, VR training simulation pods, boarding pods, drop pods)
- - Experimental communications, surveying and relay systems
- - Odysseus core, experimental wormhole generator allowing for instantaneous travel between two locations at any given time.
- - Odysseus, Grade 0 A.I. consists of a main AI, and three subroutines: diplomatic, logistical, and military.
- - Automated Shuttles, energy shields, light armor, 100 max humans cap.
- - Capable of deploying sensor buoys (allow to rapidly see and hear across an entire solar systems the numerous communications and other signals exchanged. Helps for scanning. No sensor buoy currently on board or deployed)
- - Capable of building large scale deployment pods (allow to deploy large amounts of robotic units. Currently there are multiple of them around Xandrirah space)
- //LOGISTICS SUBROUTINE NOTE [The Stellar Reactor is not fully functional, 3 of the blackhole generators need to be repaired, the Experimental communications, surveying and relay systems needs repairs in a proper facility built by us after is studied there]//
- /|\ Odyssey Defense Detachment or O.D.D. /|\
- 》》10.000 men, 10/10 Regiments
- 》》Military Roles present : officers, infantry, scouts (now includes scouts riflemen, snipers and spotters), heavy weapons support, engineers, medics, digital warfare specialists
- 》》Equipped with (ATTENTION, THE 1ST O.D.D. REGIMENT IS STILL AT ANTIQUATED TIER EQUIPMENT, SAME FOR THE REMNANTS OF THE 105TH KODORN REGIMENT):
- /●●●>> The OLYMPIAN, Light Infantry Federation Standard Power Armour. (This equipment type : is federation tier. Used across O.D.D., NOT THE 1ST REGIMENT)
- These Power Armors have each their own in built A.I. assistants, grade 5, enough to maintain and keep a look on the functions of the advanced power armour used. Artificial musculature for lift at least 50 times the soldier own weight, for power generation, a miniscule zero-point energy generator able to fit in the palm of any man’s hand. The energy provided with this is enough to power the anti-grav fields around the user, not only will this protect them from gravitanional attacks, presuming their power is unable to outstrip the energy production. But installed in the limbs of the suit it can also be used as means of propulsion easily allowing for rapid scale movement. The Olympian Light Power Armors have the same armor plating as the Odyssey hull, capable of absorbing vast amounts of punishment. Under the Olympian plating, shock absorbers are present, a nano gel vacuum behind the plates allowing for in field rapid repair or plugging of any gaps. Of course an energy shield protecting the entirety of the suit. The shield can be grown out or retracted to protect only individual parts of the suit or even the surrounding area. Comes equipped with also Shoulder mounted smartdarts, each and every housing nanomachines meant to overwhelm and devour anything in their way. Plasma Projectors, able to engulf the entire suit in plasma, it is a means of both hygienic maintenance and an insurance against anyone foolish enough to try and grapple the soldier. After that all soldier’s hands can act as a set of power claws as needed. In addition a Set of Miniature Volkite turrets, one greater mounted at the last free shoulder, and a dozen more spread out throughout the suit acts as means of point the defence, usually managed by the assistants A.I. to shoot down anything that gets too close. Finally, the palms of each suit can be used as means to redirect the suit’s gravity production to allow easy manipulation of surrounding terrain or alternatively, the suits plasma production could also be directed through said palms as needed and desired.
- /●●●>> M1006 combat rifle. (This equipment type : is federation tier. Used by O.D.D. infantry/officers, NOT THE 1ST REGIMENT)
- A simple railgun weapon with an incredible rapid-fire capability, each and every magazine housing 100 rounds of fire, with a grand payload of 1 whole femtogram of antimatter in each and every round. With this main armament, the soldiers should be able to easily overwhelm and destroy entire cities if they choose to.
- /●●●>> Adaptable singularity projector or Asp. (This equipment type : is federation tier. Used by O.D.D. infantry/officers, NOT THE 1ST REGIMENT)
- A sidearm, much smaller than your proper blackhole launchers, nonetheless this weapon gives the ability for a soldier to unleash a nano scaled blackhole.
- /●●●>> Nano Molecular Edge Combat Knife (This equipment type : is federation tier. Used by all O.D.D., NOT THE 1ST REGIMENT)
- Able to separate atomic structures with each cut, most armour would be useless against the blade.
- /●●●>> V.I. Advance Grenades. (This equipment type : is federation tier. Used by all O.D.D., NOT THE 1ST REGIMENT)
- Singularity, gravity manipulation both for implosions and explosions, plasma reaction or others, usually changed by mission deployment and picked by each soldier, these advanced grenades have a sub-grade V.I.s programmed to locate target when thrown and simply teleport in the most optimal location to do the maximum amounts of damage. Cover is no impediment for a federation’s soldier.
- /●●●>> Gravitational Manipulators (This equipment type : is antiquated tier. Used by the Heavy Weapons Support of the O.D.D.)
- Large and bulky, but capable of altering gravity of anything in the path of the shot, excellent against large foes or heavy vehicles.
- /●●●>> Plasma Pistols (this equipment type : is antiquated tier. Used by the Heavy Weapons Support of the O.D.D. and by the 1st O.D.D. regiment)
- Simple but powerful sidearm.
- /●●●>> Smart Mortar System (this equipment type : is antiquated tier. Used by the Heavy Weapons Support of the O.D.D.)
- Can be set up and if need be autonomously provide covering fire or simple area bombardment on a smaller tactical scale.
- /●●●>> Rotary Volkite Cannon (this equipment type : is antiquated tier. Used by the Heavy Weapons Support of the O.D.D.)
- A weapon with excellent rate of fire, slow and heavy to carry needs a colarge backpack due to the intense energy drain, the cannon will also be made out of much heavier and heat resistant materials so as to avoid any potential dangers of warping due to intense overheating.
- /●●●>> Missile Launcher (this equipment type : is antiquated tier. Used by the Heavy Weapons Support of the O.D.D.)
- A classic weapon of mankind, with advance guidance and reading systems alongside smart missiles, the payloads carried by the missiles should prove useful when there will be a need to deal with fast aero assets or distant armoured targets that simply cannot be destroyed by the gravitational manipulators.
- /●●●>> Sub Speed of Sound Coil Weaponry (this equipment type : is antiquated tier. Used by the O.D.D. scouts [includes scouts riflemen, snipers and spotters])
- Perfect silence, deadly weapons, decrease in firepower in comparison to volkite weaponry. Comes in different variants includes rifles, pistols, sniper rifles. This weapon type is also used by the Shade Class Investigation Drones.
- /●●●>> Light power armor (this equipment type : is antiquated tier. Used by the O.D.D. 1st Regiment.)
- An old type of power armor, it stopped to be used for war long ago and it instead was used for mining and space related jobs by humanity. Tough, has a simple energy shield, life support, good comms and sensors, and a small list of other useful but basic things. It still can do the job, and it doesn't require augments to be used but training.
- /●●●>> Volkite Rifles (this equipment type : is antiquated tier. Used by the O.D.D. 1st Regiment)
- A strong energy rifle, with a good rate of fire and capable of destroying many materials and armors on his way before hitting the foe. While powerful it has been surpassed by the Federation science.
- /●●●>> Smart Grenades (this equipment type : is antiquated tier. Used by the O.D.D. 1st Regiment)
- This explosives are reliable old classics with great killing power even in this new dark age. They have different modes (needle, frag etc...).
- /●●●>> Flashbangs/Smoke Grenades (this equipment type : is antiquated tier. Used by the O.D.D. 1st Regiment)
- This gear is still useful even in this new days, and has been of aid against the enemy of mankind.
- /●●●>> Power Knifes (this equipment type : is antiquated tier. Used by the O.D.D. 1st Regiment)
- An old type of combat knife design. This ancients blades keep being useful, in the hands of a human augmented soldier that knows CQC and martial arts it is even better. Cuts aliens and human traitors alike with ease.
- 》》Basic Augmentations : simple increases in reaction times, strength, speed, toughness are all essential for successful utilisation of the power armors.
- 》》Currently being trained : The new superior training will take at least a few years if not a decade to truly be completed. It will be based on pre-made simulation programs alongside simulated human instructors from federal military operations bureau. And of course the use of VR training simulation pods, and the assistance of the military subroutine. In addition to this new training all soldiers of the O.D.D. will begin, a program of strengthening of one’s discipline of mind and self-control.
- The O.D.D. is recruting, recovering and training after losses suffered against the Deep Underhive Cult. From now on, federation equipment and basic augmentations will be given. New specialists, more intensive training and specialization, are given to the O.D.D this includes also creating special V.R. scenarios for specialists training.
- O.D.D. scouts will have to be specially trained for independent operations, stealth infiltrations, hostile identifications, as well as assassination operations. Their forces will primarily consist of teams with a sniper and a spotter for long range independent operations as well as scout squads of riflemen meant to maintain a good net of investigation and exploration in the short and medium range around the main formations. O.D.D. scouts will be equipped with the most advanced sensor and communication systems in our arsenal.
- The Engineers will go through intensive training program of engineering, advanced mathematics, general education about soils, stones, minerals, metals, any and all materials that could be used for construction, potential impacts of weather that can be as varied as there are worlds in this galaxy. As such, the time taken to raise an engineer specialist force for the O.D.D. would be intensive.
- Medics will receive a more calm training and education unless they want to learn far faster, they only need to be educated enough to identify injuries and apply the current treatments for them. To assist them with that would be a large collection of medical instruments and nearly autonomous injury identification system or N.A.I.I.S., an advanced V.I. with the necessary knowledge of all potential injuries, merely describing the wounds, witnessing them, applying basic readings should result in immediate solutions for the problem.
- Digital warfare specialists will train with V.R. scenarios more in line with E.W. as Odysseus knows it, only applying a general level of technological degeneration and illiteracy upon the scenarios. Far more data is needed to make perfectly tailor-made scenarios that would meet perfect reasonable standards.
- (The training provoided by Lieutenant Antonius, Sergeant Vinurus, and the guardsmen of the 105th is not enough anymore for the new standard)
- - Lieutenant Antonius Drogode of the 105th Kodorn regiment of the imperial guard, a devout, experienced officer. Accepted to work with Odysseus. He has gained enough training for use and he uses Antiquated tier equipment. IMPORTANT NOTE : LIEUTENANT ANTONIUS DROGODE IS NOT RECEIVING THE NEW SUPERIOR TRAINING, THUS HE NEITHER HAS FEDERATION TIER EQUIPMENT OR BASIC AUGMENTS.
- - Sergeant Vinurus of the 105th Kodorn regiment of the imperial guard, veteran and experienced. Accepted to work with Odysseus. He has gained enough training for use and he uses Antiquated tier equipment. IMPORTANT NOTE : SERGEANT VINURUS IS NOT RECEIVING THE NEW SUPERIOR TRAINING, THUS HE NEITHER HAS FEDERATION TIER EQUIPMENT OR BASIC AUGMENTS.
- - Platoon of guardsmen of the 105th Kodorn regiment. They have gained enough training for use and they use Antiquated tier equipment. IMPORTANT NOTE : KODORN GUARDSMENS ARE NOT RECEIVING THE NEW SUPERIOR TRAINING, THUS THEY NEITHER HAVE FEDERATION TIER EQUIPMENT OR BASIC AUGMENTS.
- - Colonel Stavros Zanx, ex miner, ex pdf private, new leader of Eregenus Quintus people, hero. Accepted to work with Odysseus. Now officer of the O.D.D.
- Currently commanding half of the O.D.D. forces in an operation for restoring order, safety, peace in the underhive of Xandrirah Prime. They have arrived through drop pods. Supported by Shade Class drones. Objectives: safety of civilians, establishing outpost, destruction of designated enemies (gangs, cults). The O.D.D. has so far destroyed the designated enemies, saving humans and establishing a SLC-O-5 outpost. Contact has been made with the imperial fanatics of the Alyrics chapel. The O.D.D. fights and destroys the Deep Underhive Cult. The force sent in to battle of 750 men is reduced to 99. Over 80% dead. The recordings are full of scrap code and they can be barely used. The debriefing with Stavros provides the rest of informations. All O.D.D. force survivors of the 1st regiment pray on their own or at the Alyric Chapel, the church of the imperial fanatics. The underhive of Xandrirah Prime is now under military occupation by the O.D.D., martial law starts. Combat has been done against the alien monsters of the underhive of Xandrirah Prime. Colonel Stavros is fighting and leading the O.D.D. against the biological aliens on the surface of Xandirah Prime. He has done training for use and he uses Antiquated tier equipment. IMPORTANT NOTE : COLONEL STAVROS ZANX IS NOT RECEIVING THE NEW SUPERIOR TRAINING, THUS HE NEITHER HAS FEDERATION TIER EQUIPMENT OR BASIC AUGMENTS.
- Harrax Jaeghart, a lieutenant of the Odyssey Defence Detachment, 4th company of 1st O.D.D. Regiment. Young, training, inexperienced. Combat has been done against the alien monsters of the underhive of Xandrirah Prime. Liutenant Harrax Jaeghart is fighting against the biological aliens. He has done training for use and he uses Antiquated tier equipment. IMPORTANT NOTE : LIEUTENANT HARRAS JAEGHART IS NOT RECEIVING THE NEW SUPERIOR TRAINING, THUS HE NEITHER HAS FEDERATION TIER EQUIPMENT OR BASIC AUGMENTS.
- - O.D.D. 1st Regiment
- 349 volunteers and ex PDF members of Eregenus Quintus. All O.D.D. force survivors pray on their own or at the Alyric Chapel, the church of the imperial fanatics. Their combat experience increases, their reputation is heroic/holy in the underhive of Xandrirah Prime, they have PTSD, are paranoid and less social. Its being reinforced with 651 recruits, personally picked by Stavros. O.D.D. men would prefer to not fight imperials even by accident. Combat has been done against the alien monsters of the underhive of Xandrirah Prime. The first regiment is fighting the biological aliens on the surfaces of Secundus and Prime. They are suffering losses. O.D.D. 1st Regiment suffer more losses, remaining soldiers can be considered veterans.
- They have done training for use and they use Antiquated tier equipment. IMPORTANT NOTE : THE O.D.D. 1ST REGIMENT IS NOT RECEIVING THE NEW SUPERIOR TRAINING, THUS THEY NEITHER HAVE FEDERATION TIER EQUIPMENT OR BASIC AUGMENTS.
- - O.D.D. 2st, 3st, 4st, 5st, 6st, 7st, 8st, 9st, 10st Regiments
- Each regiment 1000 volunteers be from Eregenus Quintus or Ex slaves of the Eldars. They will receive basic augmentations and federation tier equipment, this will require superior training that will take a decade. Many of their officers and NCOs are ex soldiers of the O.D.D. 1st regiment. O.D.D. men would prefer to not fight imperials even by accident.
- /|\ Crew of the Odyssey /|\
- - 7,416 civilians of Eregenus Quintus, were granted access to education, crew work, and military service. The majority of them were miners. Grateful for being saved and for the services provided, they want a new home.
- - 200,000 civilians saved from Eldar ships after their raid attempt at Xandrirah. Paranoia, schizophrenia, numerous phobias, PTSD, slowly recovering, mostly from agri worlds of Sector Clarus. No clear leaders emerging for now. Grateful for being saved and for the services provided, they want a new home.
- - Priests were present in the civilian groups saved by the Eldars raiders, all data recovered on imperial religion don't paint a pretty picture of them. Unknown if they will have a leader. Unknown if they understand gratitude. They are attempting to use assigned social/sleeping space in the Odyssey to create churches. Reformation needed...or not? Answer : long and drawn-out process of re-education through subtle behavioural manipulation has begun.....reconsideration..? A meeting with the imperial priests on board the Odyssey has been done. New things have, been learned about the Imperial Creed beside a more in depth study. Hope is truly one of the main reasons, while mixed with religious rage and zealotry. The hope, the God-Emperor gives seems great indeed.
- /|\ Drones, Machines, Robots, etc.. /|\
- (ALL, ALL OF THEM, robotic units now have a set explosive device located next to the A.I. core with a set of simple instructions to detonate the moment connection is lost to you or the greater network, as well as to explode if abnormalities are detected in the set priority list. ESPECIALLY UNKNOWN ENEMIES)
- - Hundreds of robotic units are present in the underhive of Xandrirah Prime (All Shade-class)
- - Hundreds of robotic units are on board the Odyssey (mixed)
- - 2,5 Robotic Legions have been created and are in Xandrirah space in large pods. Each legion has 5000 defensive robots, 20.000 defence drones, 1000 Shortswords, 200 transports, 600 Apollos and 20 Armageddons. 1,5 legion has been placed in Xandrirah Prime, 1 legion has been placed in Xandrirah Secundus. The robotic legions have suffered losses against the biological aliens, they are now down to 0.7 legion upon Secundus and 1.3 upon Prime.
- More losses, 0.2 legion remain upon Secundus and Prime only 0.6 legion.
- - Large numbers of teleportation mines and 100,000 space superiority drones, are present in Xandrirah space. They have suffered losses but new ones are being made, the remaining space superiority drones of the first space battle, fight now in the skies of Prime and Secundus. The remaining space superiority drones in the skies of Xandrirah after 3 months and 70 days, have been reduced to barely hundreds. In the Nebula 60.000 space superiority drones have been made. This are all lost in the Odyssey counter attack on the biological alien fleet above Prime.
- -/// Mining Drones, mining, laser. can be used for combat.
- -/// Manufacturing Drones, construction/crafting. small.
- -/// Defense Drones, light units for war. Cheap. Fast. laser cannon.
- Unit name : Hydra-class Mk. III. All purpose defensive drones. Intended for civilian and military use as a cheap choice to protect large locations meant to fight off unruly civilians with lowered output power, or lesser galactic threats with higher output power.
- -/// Defensive Robots, tall (2.5 m), bulky, power claws, built-in grav manipulator, built-in plasma beam.
- Unit name : Nemean-Class. Purposefully built to be large and imposing, they are also a cheap means of ensuring compliance in unruly populations or dealing with criminals. Usually used in police forces for their intimidation factor and used within urban search and rescue institutions like the firefighters, their equipment reflects their utilitarian purposes.
- -/// Exploration Drones, exploration/scouting. Can spy if needed. Stealth capable. Four laser cannons. Long range comms, scanner and sensors. Light armor and energy shield.
- -/// Space Superiority Drones, Dual plasma cannons, six defensive laser turrets, and four missile launchers equipped with smaller-sized nano warheads. Light armor and energy shield.
- -/// Civilian drones, cooking, medical, cleaning, repairing, laundry, and other chores to assist humans and the ship
- -/// Investigation Drones, Mobile Stealth Field, No energy shield, Heavier Armor, Slower, Powerful comms system, Able to shoot sub sound of speed tungsten shells (completely silent).
- Unit name : Shade-class. Exclusive to military use. Roles infiltrators, scouts, potential saboteurs.
- -/// Transportation Drones, carry and move objects, crates and cargo. Able to float and fly. Large like a vehicle.
- -/// Light Armored Scout Tank Drone, a cheap lightly armored and armed Scout Tank Drone. Slim and graceful looking drone, with a sharp angular structure meant to deflect any incoming blows.
- Unit name : Shortsword-class, equipped with a main plasma cannon, powerful and long range due to the concentrated manner of fire of the plasma weapon, a slight decrease in overall fire power, but greater hitting range and superior accuracy. A mounted rotatory volkite cannon installed in the main turret alongside the plasma cannon, high rate of fire and strength of the attack make it quite useful in dispatching lightly armoured vehicles. The Shortsword also possesses a set of rotatory laser cannons, installed in the main superstructure of the tank, for a total of eight, surrounding the superstructure in such a way that would ensure overlapping fire. For armor plating 180mm of Federation standard plating, and an acceptable powerful energy shield bubble encompassing the tank that could be spread out in order to also support nearby elements thus giving further protection to anyone nearby. The Shortsword posses great speed with his antigrav plates and for energy the miniature zero-point generator provides the vehicle with all the energy needed.
- -/// Drone Transport Carrier, infantry support, these are simple machine carriers. Fast like Shortswords, this vehicles have 90mm of standard federation armor plating and have a couple of turret laser cannons. The Drone Transport Carrier are large and bulky, reminiscent of cargo trucks, but they are invaluable for any drone and robotic forces. Carrying plentiful supplies of munitions, charging stations and even mobile command and control stations allow the transports to be used to fill in any support need upon the battlefield.
- -/// Self-propelled Light Artillery Drone, cheap, fast, light and simple, a "rectangle with a gun upon it and grav plates underneath".
- Unit name : Apollo-class, for armor it has 100mm of standard federation plating, no secondary weapons and instead far more ammo and speed, able to keep pace with the Shortswords, Apollos are able to fire and then redeploy, avoidance is their most valued weapon. For weapon a 180mm cannon, smart munitions and sensors allow for great accuracy, with the shell being able to adjust where they are to land mid-air, compensating for any unknown variables that could affect the accuracy of the shot.
- -/// Heavy Drone Artillery Walker, a towering machine reaching 12 meters in height, it relies upon six broad legs to allow for motion and to keep it in place.
- Unit Name : Armageddon-class, artillery walker. Equipped with four 300mm cannons, each and every capable of individual fire, the walker also carries a nearly endless amount of antimatter, nuclear, plasma, gravitic, or simple explosive munitions with advance guiding systems. It possesses four dozen missile launchers, each and every capable of launching missiles either for further artillery support or using them as means of shooting down incoming air assets. Every Armageddon is also equipped with two quad laser batteries, that can also be turned to the ground, and then about six dozen volkite cannons able to shoot down any smaller craft or any infantry that could threaten the walker. For shape, it closer resembles a spider than a human, with a large platform upon which the upright body is placed and is supported by the legs housing the main artillery pieces and laser batteries and then a large abdomen at the back, housing much of the walker’s munitions and missile launch systems. Preferably, the Armageddon would stay far behind friendly lines, due to its height being a big draw for anyone with any weapon. Despite so, the Armageddon does possess a powerful energy shield as well as roughly 200mm of standard federation plating, giving the walker a good chance to survive any potential assaults that may be carried out against it.
- Capable of making and deploying a WMD Sumerian (this weapon creates a time shift on a large amount of territory, killing anything inside it by making it age at extreme pace until its nothing but fine dust. Time distortions leave bad signs later on too and enemies avoid hit zones out of fear)
- /|\ Androids /|\
- Intelligent, skilled, resourceful infiltration units. They are capable of blending and adapting well in human societies, and their synthetic bodies make them far superior to standard humans and also give them many useful abilities for their primary role and also secondary roles like combat.
- - Android Warrior, M.A.1., Herakles, the mercenary cover has infiltrated the mercenary forces on Secundus to arrive at Agustius. Mercenary Captain of the Freedom Ravens, his efforts are saving and shaping up a group of valiant men. Second in command, Mr Tared. With the death of Arbitrator Agustius and by saving the captured arbites and prisoners, Warrior has increased his standing among the arbites forces placing him in a kingmaker position for the next Arbitrator. Thanks to this success the Freedom Ravens have also assimilated the minor mercenary companies that were here before them, and expanded their arsenal and equipment. Warrior has gain enough respect and prestige to be able to offer his voice in an advisory manner in the highest importance meetings of the arbites. Working together with Scribe for keeping the deal of more ore for recruting rights, between the Arbites of Secundus and the Ture noble family of Prime. Warrior position is solidified even further thanks to his considerable aid in the victories against the prisoners gangs that ended the war with them quickly. Now his position allow him to begin significant changes for Secundus, if slowly. His name begins to be known across all of Xandrirah. The Freedom Ravens are now officially and legally the only mercenary group upon Secundus with an exclusive contract to maintain order upon the world and assist arbites in their needs of defence. Prisoners conditions improve : increased resource outputs, improving living conditions, a new shipment from Prime of better mining gear. Emile and the ex men of Bellerophon enter the Freedom Ravens. Occupied with the defense of Secundus from the biological aliens.
- - Android Master, M.A.4., Triptolemus, metal worker cover has infiltrated the revolt of the lower hive and moved quite rapidly through the ranks. Has a great following of students, friends, and contacts both inside the revolt and out of it in the lower hive. Good relations with Dressren and Jerartus, members of the revolt. He is now in contact with Justicator. Master influence and relations in the lower hive of Prime, have grown even further in the riot movement and out of it making his name known just like Justicator. Master has now common conversations with Justicator, lending his voice to any and all meetings ofbthe rioters. By now, most of the lower hive is aware of Master and his teachings of restraint, calmness, and level-headedness. With this, Master has achieved incredible influence with the common man of the hive. Master is in contact with Scribe and they are working together. Master had now become the middleman of all communications between the lower hive and the middle and upper hive. Lower hive is situation is further improving. Master and Scribe help in avoiding panic with the Nebula of Xandrirah becoming smaller and further spread messages of good luck, and myths of the Ghost Ship. Occupied with the defense of Prime from the biological aliens.
- - Android Scribe, S.A.2., Atalanta, a scribe in the administration of Prime and with growing influence in the court of Flori Ture. Managed to become known by the Governess. Heavily despises the Administratum. Stopped a coup of nobles influenced by Sector Lord Clarus, growing further in influence and being given a position in the space station orbiting Prime. Scribe rises to a favoured position within governess Ture’s court. Scribe is now in contact with Master, through the usage of intermediaries, local management, sympathizers, lesser officers, and many others and they collaborate for resolve Prime problems. Scribe is also now in communications with Warrior, and they have worked out a deal for allow arbites to recruit while more Secundus ore is moved to Prime. Scribe ensures that the tithe fleet takes only a small amount of guardsmen, 1.5 million guardsmen will be transported off world with another 1.5 million in the following months. Scribe had been further honoured for her work and negotiations, being bestowed actual lands and titles by the governess, allowing her to now take a step into the world of nobility. Space Station of Xandrirah Prime is under full control of Scribe. Incompetent and corrupt are being replaced and eliminated. Master and Scribe help in avoiding panic with the Nebula of Xandrirah becoming smaller and further spread messages of good luck, and myths of the Ghost Ship. Scribe reported suicides, or simply painful and agonizing deaths that had occurred within the astropathic choir. The stars in the direction of Holdros cant be seen, an enemy is approaching. Scribe obtains large amount of trust and respect from the governess Flori Ture, which fully believes and wants the aid of the Ghost Ship and the white ghosts army. Occupied with the defense of Prime from the biological aliens.
- - Android Apprentice, A.A.3., Bellerophon, worker managed to enter the band of Breaker and became a full member. Leads his own group of the band, with good success thanks to guerilla tactics and fast vehicles. Well-liked by his men, a valuable second in command with Emile. The android has problems following the directive of human protection (the nature of his cover remains the most violent, his personality type also influences this). Currently, in precinct seventy-seven, scans reveal a biological weapon was used there to maintain order. Bellerophon decided to take this facility to loot it due to the large number of guns here and defeat the gang of the so-called Undying. Contact has been lost for a while with A.A.3. and his men. Investigation begins immediately. A.A.3. reason for not communicate and his signal being dark is revealed. Something blocked him and his band inside here. But thanks to finding more informations about the place and better tactics, Apprentice and his men are not only able to survive but save many others. The "infested" enemy they faced managed to spread across the precinct prior to their arrival, by the use of a substance called Erisval that the Arbites deployed for end a riot. It backfired and somehow, it transformed many of this prisoners in this disgusting creatures, mockery of men. The arbites were crushed under them despite their training and equipment. This "infested" somehow also reused corpses, and spread through walls and the floor it self with pus, rotting flesh, smell and other biological matter leaking and growing around. This is what A.A.3. and his men faced at a similar time of M.A.1. battle against the Blood Brethern gang. For unknown reasons upon entering precinct seventy-seven, our drones teams lose connection with us, stay still for a moment and then fire on the humans of Apprentice. Again we couldn't reestablish connection. So we fully taken their direct control destroying all rogue elements.
- An unknown source of interference was present and we were unable to detect the source of interference.
- A.A.3 is able to resolve quickly the confused situation and drives out of the precinct with his band and the rescued humans. Apprentice record and the data gained from the datapad of the infected arbites, reveals what seem to be diseased humans and growths of flesh across the facility. Strange and random. The precinct is destroyed with the likely detonation of nuclear weapons and the reactor inside it, and another earthquake. Apprentice and his men have earned a spot of importance within Breaker’s gang. Their armored column is the one and only rapid response force of any faction. A meeting with Breaker is imminent. The reputation and influence of Apprentice grows. Breaker and Apprentice meeting goes well, and he is given a series of objectives he manages to complete. The prisoners remaining
- gangs are now united in a rather unsteady confederacy of equals, only held together by hatred and fear of the arbites. With new orders given the prisoners gangs are destroyed in battles against the arbites, through the collaboration of both Apprentice and Warrior this war ends. Emile and the rest of the band, are captured in a battle and return to be prisoners again. Breaker and the main gangs leaders are all death. Apprentice is extracted, and reviewed multiple times. He is completely fine and waits for another assignment. Apprentice is sent down in the underhives of Prime for understand the situation there and investigate it. Rampant large-scale mutations due to inbreeding and the sheer toxicity of the environment. Lack of any and all infrastructure or any sort of authority besides that of gangs, cults, and madmen. Cannibalism is rampant, fights over scraps of industrial waste are treated like gold in the Earth of old and fought over viciously. Atrocities of different kinds. Apprentice also decided in exterminating minor gangs and peoples and building a power base to assist with the scouting objective. Numerous gangs, their affiliations, the local geography, society, religions (mostly offshoots of the belief in the God-Emperor) have been documented and reported. The underhive receives little to no attention by other imperials. Apprentice finds an area for establishing the Outpost for the O.D.D. force sent down in the underhive. Apprentice has encountered small numbers of strong monsters with frightening claws, his gang is capable of dealing with them through firepower. Occupied with the defense of Prime from the biological aliens.
- /|\ Solar systems known /|\
- /// Current location Ultima Segmentum, galactic south-west from the Ghoul Stars and North-East from Terra, Sector Clarus, Time 810 of M41 ///
- /// 812.M41, 2 years have passed ///
- ///Sector Clarus is facing large amounts of orks, and increasing eldar raids. Two sub-sectors are now silent///
- - Solar system L78/Q98-156 or Eregenus, binary star system. Giant M class star, smaller dwarf G class, Three Rocky Hot worlds rich in resources, Massive gas giant with dozens of moons, large asteroid belt. Previously settled by the imperium, with presence of hive cities, mining industries, and other minor settlements and facilities. Destroyed by orks. Ork raider bands are present on all worlds now, and ork spacecraft are destroyed. Eregenus Quintus' people are saved by the Odyssey here alongside the 105th Kodorn regiment. Poorly suited for human life.
- - System with K class dwarf or Holdros, federation outpost(?), world set for terraformation. The Orkish fleet after defeating the Imperium fleet made a warp jump here. The solar system had been developing for the past 18 millennia and the world is now known as Holdros, a hive world. Astropaths lose connection to the system and went silent. For about a month. Not a warpstorm. This is concerning, two subsectors already went silent in Sector Clarus. The alien monsters in the underhive of Xandrirah Prime can be behind Holdros silence, by killing the astropaths there.
- - System with Giant A class star or Xandrirah. Rich mineral loads. Two worlds, Prime and Secundus, Prime is the system capital with multiple hive cities, a small shipyard, a space elevator, and 35 billion people. Axiotrah, is the hive capital of Xandirah Prime. Secundus is a penal world directly under the arbites, with 800 million people and large amounts of radiation. Both have two large space stations above them. It's a small manufacturing and mining system, with some minor trade. Poorly suited for human life. An Eldar raid has been destroyed here by the Odyssey, avoiding a direct attack on Xandrirah Prime and saving the human imprisoned and tortured by the Eldars. Thanks to our efforts and the ones of our Androids, the situation on Xandrirah is changing for the better with the lower classes of Prime improving their situation. A problem does remain : the inhuman treatment of the prisoners by the Arbites. The prisoners of Secundus have been defeated, the world is again under full imperial control. Conditions on both Prime and Secundus have improved, a imperium tithe fleet appears. The tithe fleet goes away after receiving 3 million guardsmen. A SLC-O-5 outpost has been established in the underhive of Xandrirah Prime by the O.D.D. The underhive of Xandrirah Prime will be now under our protection, military occupation. Martial law is placed in the underhive. Conditions of Prime and Secundus continue to improve. No traces of the unknown enemy in the low, middle and high hive of Xandrirah Prime. Due to the Nebula becoming smaller some minor panic spread across Xandrirah Prime, this is resolved by our androids. Stars in the direction of Holdros can't be seen, an enemy is approaching, biological in nature. New drones and improved of the scouting network have been made within the underhive. Battle against the biological fleet starts, robotic legions are deployed on Prime and Secundus, the O.D.D. is split and deployed in multiple locations. In space after a gruesome battle, many space superiority drones ans teleportation mines have been lost. The space stations and the SDF small fleet give a valiant defense thanks to Scribe coordination and their imperial zeal, but the first fall and the second retreats. The biological alien fleet invaders send the majority of their fleet in orbit of Prime with a smaller amount to Secundus, while the Odyssey begins to rebuild bigger numbers of his strikecraft and mines. Massive laser batteries, giant weapon systems, great number of flak cannons activate and lit the skies red on both Prime and Secundus. The remaining space superiority drones support mankind forces from the skies. Combined counter assaults are used against the biological alien fleet invaders on both Prime and Secundus destroying their landing zones. The imperial forces fight side by side witb the O.D.D. and the robotic legions, they suffer losses but inflict much damage. A WMD Sumerian is deployed on Prime for exterminate a large amount of enemies packed in a landing zone, more are used. 3 months passed. While the initial counteroffensive in both Secundus and Prime destroys the aliens they are still too many in orbit. Has such a flexibile series of defensive and offensive tactics is used. On one side it is needed to destroy landing zones, on the other fortifications further help defense. Day 5, the biological enemy aliens retreat and stop some attacks. Day 9, The largest bioships within the alien fleet had begun devouring the smaller ones. Day 15, new waves of alien attacks. Day 18, This new waves are destroyed, new landing zones denied. Old landing zones avoided due to alien fear of time distortions. Day 25, smaller attacks are destroyed large biological alien ships positions themselves in orbit. Day 42, attacks not detected then sudden earth tremors are registered on both Secundus and Prime. Serpantine bioluminescent creatures armed with six sharp looking scythe-like appendages, sharp teeth and long tongues are found by exploration drones. This creatures are the one digging and their movement allows them to be unseen by normal sensors. Multiple hives and fortress precincts fall, others are saved or evac'd. The biological fleet then attacks with a full assault. Day 49, the local defenders still fight with endless ferocity, the group of defenders are now no longer simple soldiers, be it PDF or imperial guard, everyone has joined in the war from civilians to gangers, childs to old. Day 70, The enemy had truly prepared this time, and they had unleashed an endless tide of horrors from mankind’s nightmares. All remaining precinct-fortresses on Secundus are besigied estimate of 200 millions humans left. Prime lost two hives, two are extremely damaged and Axiotrah the main hive remains. Countermining plans have been done with powerful sensors ensuring defense of remaining precinct-fortresses and hives. These are the results after 3 months and 70 days. The Odyssey counter attacks striking and destroying the control ships of the enemy biological fleet above Prime, 60.000 space superiority drones are lost but the objective is achieved and the biological fleet descends in chaos attacking anything.
- ◇ Xandrirah Prime - High/Middle Hives = pollution : improving conditions.
- ◇ Xandrirah Prime - Low Hives = pollution, industrial waste, low infrastructure : improving conditions.
- ◇ Xandirah Prime - Underhive = pollution, high toxicity, high industrial waste, no infrastructure : SLC-O-5 outpost/O.D.D. force and robotic support present/outposts/ martial law/ improving conditions.
- ◇ Xandrirah Secundus - Fortress Precincts = Radiations, Destroyed Precincts, Poor conditions for human life, unknown enemies : improving conditions, reclamations of remaining Fortress Precincts
- ◇ Open Space/Nebula - Many teleportation mines and Space Superiority Drones wings have been placed around the system. They are in position were they cannot be seen or revealed. The Nebula has thinned due to construction efforts on the Odyssey.
- - System with a neutron star. rare materials. Records indicate that it is an unnamed system, it seems that the Imperium had not settled it due to the excessive harshness of the system due to theirs primitive technology.
- - Capital system of sector Clarus or Chordet. This system is likely heavily defended and monitored, while also being the seat of House Clarus.
- - Unknown North Solar Systems, Records indicate that slightly northwards is not officially Imperium’s territory. A collection of systems there seem to belong to a minor xenos species known as Straskenors.
- /|\ Notable People in Sector Clarus /|\
- - Flori Ture, Planet Governess of Xandrirah Prime. Family relation with a rogue trader. Currently working to resolve the tithe problem, the incoming Orks armada, the revolt in the lower hive, the war on Secundus, and trying to find more ancient records of a Ghost Ship (Odyssey). Commands 17 million imperial guardsmen (regular infantry), 60 million PDF troops, 5 hundred million pressed militia, unknown house troops numbers, and has a small defense fleet. Android Scribe infiltrated her administration and court, rising through the ranks. Android Scribe has become a valuable member of her court, increasing the trust with the Governess after a coup was found. Official diplomatic ties had been reestablished between Secundus and Prime. Ores are given to Prime to make weapons and part of the made weapons is returned back to Secundus. Scribe raises further in the court. Thanks to Scribe collaborative efforts with Master and Warrior, more ore from Secundus is being moved, while in the lower hive revolts have stop and peace is returning. A tithe fleet desire is parried and reduced, with only 3 million guardsmen in total leaving. A new enemy is approaching from Holdros direction. Now more than ever the hope of the ghost ships and the white ghosts are in her mind, with her and her court seeing the O.D.D. directly even if for a few seconds. Occupied with the defense of Prime.
- - Arbitrator Agustius, commander of all arbites and pdf forces in Secundus. Is trying to deal with the prisoners on his own, recruiting many mercenaries to increase his numbers. Denies any resources to Flori Ture. Android Warrior infiltrated these mercs and has become a mercenary captain. His tactics have led to much death, on both his side and the prisoners' gangs. An old lion of war fully indoctrinated. His refusal to save his own men and the prisoners kept by the Blood Brethren gang to be fed upon and instead choosing to detonate Precinct 8 with them still inside, was the last thing our Android Warrior needed before ending him. Dead. The future Arbitrator position is being decided upon. The Arbitrator’s replacement is far more flexible and cooperative with the Planet Governess.
- - Breaker, exceptional prisoner leader on Xandrirah Secundus. Its success is noteworthy. Android Apprentice infiltrated this prisoner's band and became a member of this band. Apprentice is now a trusted man of Breaker
- after he was able to finish off the remaining lesser gangs and uniting the major ones in a rather unsteady confederacy of equals, only held together by hatred and fear of the arbites. Breaker and the other gangs leaders are dead,the prisoners gangs have been defeated by the coordination of Warrior and Apprentice.
- - Justicator, a figure that is becoming the leader of the revolt in the lower hives of Xandrirah Prime, successful and with a large following. Android Master successfully infiltrated his revolt and became an important member of it. Master is now talking regulary with Justicator. Occupied with the defense of Prime.
- - Sector Lord Clarus, increased the tithe on the whole Sector Clarus (cannot be a coincidence), to ensure the "safety of the imperium". Defined as "balding, embezzling, obese" by Flori Ture. Sector Lord Clarus has a clear vendetta with the Ture dynasty, specifically the rogue trader uncle of Flori Ture, but doesn't mind assassinating other members of the family. Unknown current location, likely the sector capital in this case the solar system of Chordet.
- - Rogue Trader (unknown name) Ture, uncle of Flori. Clear vendetta with Sector Lord Clarus. This rogue trader has power, multiple assets, and properties across sector Clarus. Unknown current location, likely his flagship.
- - Flag-Captain Mirita Ture is in charge of the SDF mobile elements of the Xandrirah solar system. The Niece of Planet Governess Flori Ture, a young officer, is scared and in awe of the "Ghost Ship" (Odyssey). Lead with valor the mobile space defense against the biological aliens even if no ammo remained for the small fleet of the system. Occupied with the defense of Xandrirah.
- - Kabalite Warrior Tagadazar of the Kabal of the Endless Hunt, member of the Shard of Agonizing Eternity. Eldar. Dead. Violent, addicted to pain, ignorant, pathetic, barbaric.
- - Dracon Asdruras, Eldar, Raid Leader ^^ same.
- - Preacher Alyric, the leader of the imperial fanatics and priests in the underhive of Xandrirah Prime. A dour, zealot man with great faith and reverence to the God Emperor, and great hate for heretics, mutants, witches and all other foes of his deity. Doesn't dislike the O.D.D. and Stavros too much anymore after what they have done and accomplished, even if the death of some of his fanatics remains a fact. Some distance has been created even if a diplomatic stance remains. Occupied with the defense of Prime.
- /|\Knowledge level/|\
- Valued high-ranking naval officers of the imperium (could be already changed with data extraction in two solar systems, human conversations with Odysseus/Androids, and Eldar interrogations).
- /|\Galactical Races/|\
- Federation, STATUS :DEAD. Our ancient and glorious civilization, the peak of mankind. It has been destroyed.
- Eldar Empire, STATUS :DEAD. One of our rivals, even their civilization has fallen.
- Orks, STATUS :ALIVE. Bands of vandals and barbarians, unfortunately still exist.
- Imperium, STATUS :ALIVE. The new galactic civilization of mankind. Mankind has fallen low, yet it endures. A religious tyranny of technophobes with great problems of corruption and inefficiency.
- Eldar remnants, STATUS :ALIVE. Even if nothing but barbarians and raiders, its not likely they were from a small group. Suffer similar problems to the Imperium, with also a legendary divine tyrant figure ruling over them.
- Biological Aliens, STATUS:ALIVE. A complete new enemy that is assaulting Sector Clarus. It is quite unlikely they are an isolated case.
- Unknown Enemies, STATUS :ALIVE. A complete new enemy that acts in the shadows of mankind against it. Extremely dangerous they cannot only exist here un Sector Clarus.
- /|\Allies/|\
- - // ■ People of Eregenus Quintus, Saved Slaves, Remnants of the 105th Kodorn regiment, this people have been saved and aided by Odysseus. The Odyssey is their new home and they work with the AI. They are educated, work and serve in the O.D.D. . The Priests aboard the Odyssey will need to be talked with by Odysseus. A talk has been done with them... somewhat positive.
- - // ■ Freedom Ravens, a mercenary company that successfully ensured the victory of the Arbites on Xandrirah Secundus, has fought and defeated the prisoners gangs, the Blood Brethren gang and lastly Breaker prisoners confederacy. Founded and lead by Captain Herakles (Warrior) and his liutenant Mr Tared, it has been improved upon in training, discipline and equipment. It also gaining a great reputation, more men and vehicles. Emile and the ex men of Bellerophon enter the Freedom Ravens. The Freedom Ravens are engaged in costant battles on Secundus against the biological aliens. They see the Ghost Ship and the White ghosts has an imperial sign of hope.
- - // ■ Apprentice Underhive Gang, a new gang in the underhive of Xandrirah Prime. It has been successfully established by Apprentice, and it keeps expanding while destroying our enemies. Its still very violent even it is learning rules and changing for the better. Its fighting multiple enemies, especially the alien monsters. They see the Ghost Ship and the White ghosts has an imperial sign of hope.
- /|\Neutrals/|\
- - // ■ House Ture, Xandrirah Branch, the noble house leading the Xandrirah solar system from Xandrirah Prime. The house is having difficulties in paying their tithe, while resolving other problems. Its searching for more clues about the Ghost Ship too. They see the Ghost Ship and the White ghosts has an imperial sign of hope. Infiltrated by the Android Scribe.
- - // ■ Rioters of Xandrirah Prime, people of the lower hive that want better conditions, justice and laws for themselves. Justicator leads them. They see the Ghost Ship and the White ghosts has an imperial sign of hope. Infiltrated by the Android Master.
- - // ■ Arbites of Xandrirah Secundus, the leaders and guardians of the Precinct Fortresses of the world. Now they fully control the world again, under new leadership and with better relations with House Ture. They see the Ghost Ship and the White ghosts has an imperial sign of hope. Infiltrated by the Android Warrior.
- - // ■ Prisoners of Xandrirah Secundus, their gangs and their confederacy have been all defeated. Their greatest leader, Breaker has been killed. They have returned in the precincts. Thanks to Warrior efforts their conditions have been slowly improving. Emile and the ex band of Bellerophon (Apprentice), are still alive but are still prisoners. They are now moved in the Freedom Ravens. Prisoners conditions improve. Increased resource outputs, improving living conditions, a new shipment from Prime of better mining gear. They see the Ghost Ship and the White ghosts has an imperial sign of hope.
- - // ■ Imperial Fanatics of the Alyrics Chapel, an underhive imperial cult of Xandrirah Prime. Violent but seem to fight against the worst enemies of the underhive at least. Due to an incident, they dislike us a bit. Approached diplomatically by the O.D.D., resulting in a ceasefire as well the Preacher Alyric and his fanatics providing help in prayers, and providing aquila symbols and a medallion to the O.D.D. men. The church of the fanatics is crudely made. Preacher Alyric is the head of the fanatics. The attendance at Alyric Chapel is quintupled after the O.D.D. destroys the Underhive Deep Cult. The imperial fanatics show great respect and offer prayers to the O.D.D. soldiers that fought the Deep Underhive Cult,nand returned. All O.D.D. force survivors pray on their own or at the Alyric Chapel, the church of the imperial fanatics. The imperial fanatics want to purge all mutants, heretics and traitors in the underhive of Xandrirah Prime. A genocidal holy campaign of sorts. The imperial fanatics have found another enemy : a fortress of madmen and monsters, that they can't destroy. The fanatics while liking the O.D.D. quite a bit, seem to not like the "faithless commander" (Odysseus) that Stavros referers to. The O.D.D. keeps a diplomatic stance with them and avoids conflict. They see the Ghost Ship and the O.D.D. has an imperial sign of hope.
- /|\Enemies/|\
- - // ■ Underhive gangs, cults, madmen, mutants and cannibals. Extremely violent and barbaric people that prey on other humans be for a mad reason or another, usually insane and mutated. Xandrirah Prime Underhive is being liberated from their presence by Apprentice gang and the O.D.D. led by Stavros Zanx. These ones don't have relations with the unknown enemies. They are facing defeats after defeat, soon they will either be destroyed, surrender or dissolve. The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ Orks be they raiders, pirates, and warbands have a vast presence. So far no interrogations have been made of them, their lack of intellect and instead their barbarism make it hard to find anything valuable. They are quite active in Sector Clarus. The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ Eldars, they have changed heavily and they have lost their empire. More disgusting, barbaric, proud, stupid, violent and psychotic. Even their biology seems affected by this. How much is true and how much is ignorance or bravado from what they said? What knowledge has been learned is worrying, even if it appears there are thankfully many downsides to their new society and thus military. More needs to be known. They also have a mythical leader figure/founder like the Imperium and have reverence and fear towards it, the so-called Lord Vect. Claim sentient beings have souls. Claim they can resurrect. Fear the death of their souls to a powerful unknown entity, known as "She who thirst". Research not yet available for study recovered Eldar equipment, tools, materials, weapons, and spaceships requires a lab construction. They are quite active in Sector Clarus. The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ "Blood Brethren" Criminal Gang, this gang has proven to be a strong obstacle to Arbites and mercenary's efforts on Secundus. Nevertheless, M.A.1. and the Freedom Ravens were able after destroying and defeating many of their charges, to open a path toward their "base", precinct 8. Arbitrator Agustius used the opportunity due to the failure of all mercenary groups in opening a path. The precinct was attacked and even more members of this gang died, including their likely leader. Insane, disgusting, cannibalistic, highly aggressive, mutated, poor tactics, disturbance symbol, not found in any imperial data or anywhere else before. Worse, religious zealots have faith in another deity "Lord of Murder" rather than the imperium god emperor. The Freedom Ravens weaponry, tactics and equipment were more than capable of dealing with them and in better terrain conditions alongside better weaponry, the mercenaries would have allow no losses at all. Precinct-fortress eight has been breached once again, and it turned out to be a sight of carnage and slaughter. With the presumed death of the mutated leader of the Blood Brethren, the entire precinct devolved even further, if that was even possible, and more or less slaughtered each other in hopes of gaining leadership, or at least you presume so. What maddened survivors remained were quite literally burnt out by the arbites as they reclaimed the fortress.
- The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ Undying (? Possible legendary figure by prisoners, considered immortal) Ex Gang (? Unknown if he truly had a gang or it was rumors) /// Infested humans of precinct seventy-seven. Strange happenstances, symbols that cause unease, rampant mutations, mass psychosis. Similar in outline and general trend with the "Blood Brethern" gang, with differences in minutia. Differences that is necessary to talk about : Somehow this "infested" arrived inside the Precinct seventy-seven on Xandirah Secundus, after the orders of precinct Investigator Lethestra Anica to use the stored Erisval contagion on the prisoners that were rioting. Its clear from Arbites reaction that this wasn't the effect they espected. The "infested" grow rapidly in numbers easily infecting, any prisoners without protections or that was exposed by wounds. The arbites are uncapable to coordinate a proper defense, and lose most of their leadership (this is helped by their already low numbers, low morale and poor choice of tactics) in the first hours. This infested after a few days control multiple portions of the precinct taking the armory, main control room and even cutting power from the reactor. And with this achieved by them there is rampant wasting disease, leaking pus, reused and defiled human corpses, horrid smells, growing flesh on walls. Infested don't seem to care about tactics, loudly announcing themselves in mad screams and idiotic laughing before combat. Their bodies are somehow tougher (despite looking weak and malformed), and are capable of receiving much fire from simple ballistic guns or multiple hits from civilian tools used has melee weapons before death. Fire and explosives are highly effective. The seemingly idiotic and rusted weaponry the infested used was capable of infecting others if it created a wound, and their weapons would rapidly infect said wound with flesh rotting, pustules forming, and somehow rot spreading across both on skin and the muscles and bones under it. Its clear this enemy also used some kind of psychological warfare, for demoralize the arbites and any prisoners resisting them (they hear many "voices"). This enemy is not to be taken lightly. In addition Apprentice, was able to see an hunched figure, one eyed. This creature was likely capable of some level of interferences and stealth, and was no doubt behind the destruction of the door from which Apprentice and his gang arrived from. This enemy is an enemy of mankind, the mockery, fear and pain of many kinds it created on the humans present here are proof enough. They were running an interference that cut the connection of our robotic forces with us, when we deployed them for search and rescue. Only through direct control we recovered them. Still has A.A.3. and his men showed, this infested can be beaten and defeated. The infested also weren't in control of all the parts of the precinct, meaning they can make errors and be stopped. The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ Unknown Deep Underhive Cult. Extremely violent and barbaric, even for underhive standards. Any humans or living things near it, experience rampant and all-encompassing mutations that seem to just appear at random. This cult is dangerous, a cult of mutants and monsters, with many capable of using psychic abilities. Found in the underhive of Xandrirah Prime with the efforts of our Shade-class drones, Apprentice gang and the O.D.D. An attack toward the deep underhive cult is prepared. Information is aquired through trustworhty locals. Its is reinforced the knowledge they are mutants and witches capable of shooting lighting, fire from their hands, barriers to deflect bullets and halt attacks. "Mutants, horrid ones at that, some lumbering giants of flesh, encouraged by some handlers poking ‘em with spears. Others look human, though wearing long cloaks, some appear hunched, others have more limbs…or missing a few."
- MILITARY SUBROUTINE NOTE : similarities have been once being found between the Blood Brethern, the Infested and this cult. Gangs fought them with firepower, the Imperial Fanatics used blessed promethium, holy flames and sanctified weapons.
- The Preacher Alyric of the imperial fanatic, informs, like previous sources of information said, the cult uses foul magics and trickery, and that clear faith and dedication, through sheer force of will and belief in the glory of the God-Emperor can win. The O.D.D. prays in the church before battle and they are given aquila dymbols. The O.D.D. receives battle reports from Apprentice and Warrior, in the battles they did against the Blood Brethern and Infested. Scrap code increases on comms when being near the deep underhive cult hideout. It continues with any and all methods of comms used. It cuts us out once again. O.D.D. scouts ahead are ambushed by overwhelming forces, still they fight and inform Stavros. Stavros and the men quickly react, and fighting starts. It is brutal and ferocious, the unknown enemy using ways for attacking and deploying unseen. Still the O.D.D. prevails cutting down the hordes of mutants small and big, and the witches. Losses are suffered. The O.D.D. moves on after reorganization. Sudden Crystals prior to start the fight are all around the tunnels and grow, this are used to deploy some mutants. This Crystals are used for change the battlefield terrain, allowing better defense and deploying new units through creating forks in the tunnel. The aquila symbols and medallion, given by the imperial fanatics heat up and give minor headaches when witches target the men, but no kills or wounds are made by the witches. A massive symbol is found on a witch. Witches have beakS and other avian mutations growing on their body, alongside blueish skin. The cult attempt to demoralize the men through comms. Ineffective. The cult was trying to "sacrifice" in a glowing blue circle many mutants and they do so. They mention a "servant", of a architect of fate. If their words are correct. Words are difficult to understand but they also say the word for their deity. They are obsessed by the number 9. O.D.D. Scouts are found dead at the center, and the mutants used for the sacrifice all die. One demon?/man of the scouts stands, crazy and suddenly capable of using magic. Battle starts again against this thing and the witches. The demon/man/thing does incredible damage, and somehow turns some of our men against eachother.
- Major losses are suffered. The O.D.D. still pushes on targeting and destroying the blue growing circle, and causing some sort od damage to the demon/man/thing.
- This abomination tries to attack Stavros again like it tried before but a sudden golden glow blinds everyone, then golden fire destroys the remaining abomination arm. Its screaming seems to being problematic but its all resolved
- when it dies becoming a dark mutated corpse. Upon the death of the demon/man/thing all around the cult braziers, the crystals lose their flames, crack, break until they either disappear or collapse. Many O.D.D. are exhausted, exhibit serious body damage, crippling wounds and numerous injuries. The mental well-being of every single soldier being affected, clear signs of schizophrenia and paranoia are rampant, refusal of interactions. The cult is utterly destroyed bringing peace again to the underhive. All O.D.D. force survivors pray on their own or at the Alyric Chapel, the church of the imperial fanatics. The force of 750 men is reduced to 99. Over 80% dead. The recordings are full of scrap code and they can be barely used. The debriefing with Stavros provides the rest of informations already said.
- The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ Unknown causes of Federation Death, the destruction of the federation has likely multiple roots, like the enemies of mankind.
- - // ■ Straskenors, unknown xenos species in the north solar systems of Sector Clarus. Unknown diplomatic disposition toward mankind. Possibly hostile due to imperial nature.
- - // ■ Unknown "Army" of Madmen and Monsters, this enemy has made a base in the underhive of Xandrirah Prime, creating a fortress made of metal, with endless(?) mutant hordes hiding in toxic swamps surrounding it. If the O.D.D. destroys them, the imperial fanatics will assist us in aiding the underhive of Xandrirah Prime.
- - // ■ Unknown Groups of Alien Monsters, under the underhive of Xandrirah Prime a new enemy has been found somehow by Apprentice gang. They are intelligent, with razor sharp claws capable of scarring and damaging even the armour of O.D.D. members, with an ability to infect human hosts with mind altering parasites and pheromones. Their genes costantly mutate without risking cancers. This alien monsters were hundreds of years old. This alien things from Apprentice report clawed their way out from kilometres worth of stone, metal and dirt to spread their horrors. Apprentice is fighting them already and additional robotic forces have been sent to destroy them. They activated at the same time that Holdros became silent. A virus spread through air would be an effective way to target specific genome structures. Gasses and radiations are likely also effective. New alien creatures of the underhive monsters have appeared. A massive nest had been discovered housing dozens upon dozens of the yet unknown xenos. They capture humans, these humans have been entirely brainwashed, and most concerningly of all – impregnated. It appears that this species is parasitical in nature, able to assimilate the DNA structures of their now human hosts. These creatures have shown the potential for infiltration and assassination. These alien creatures intensify their attacks but they are countered and defeated. Their sleeper agents and infested have been taken care of.
- The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- - // ■ Unknown Alien Biological Fleet, this enemy arrived from Holdros. It is likely related to the alien monsters in the underhive of Xandrirah Prime. Battle is imminent. Battle starts. The biological alien fleet is made of different vessels, it moves with clear intent and coordination, looking like a tendril in the formation. Their reaction to the attack of our space superiority drones wings is slow, the biological alien fleet begins to shoot millions of living bullets and deploy hundreds of thousands of biofighters fast and precise. The combined attack of space superiority drones and teleportation mines unfortunately only destroys 1/3 of the alien biological fleet.In space after a gruesome battle, many space superiority drones ans teleportation mines have been lost. The space stations and the SDF small fleet give a valiant defense thanks to Scribe coordination and their imperial zeal, but the first fall and the second retreats. The biological alien fleet invaders send the majority of their fleet in orbit of Prime with a smaller amount to Secundus, while the Odyssey begins to rebuild bigger numbers of his strikecraft and mines. Massive laser batteries, giant weapon systems, great number of flak cannons activate and lit the skies red on both Prime and Secundus. The remaining space superiority drones support mankind forces from the skies. Combined counter assaults are used against the biological alien fleet invaders on both Prime and Secundus destroying their landing zones. The imperial forces fight side by side witb the O.D.D. and the robotic legions killing very large amounts of this aliens but also suffering losses. This invaders don't care about their losses, costantly throwing more and more hordes for establishing landing zones, and have only ever used biological weaponry made like themselves. After 3 months and 70 days they have suffered tremendous losses that they keep replacing, they also gained ground and destroyed hives and fortress precincts. The aliens are an hivemind.
- Capable of great coordination they were capable to do a massive attack from yet unknown underground assets, a massive air force and an enormous ground invasion. Each and every angle of potential attack had been utilised. The control ships of their fleet above Prime have been utterly destroyed, they are now attacking eachother in mass.
- The war crimes and terroristic acts they have done against mankind will not be tolerated, forgotten, or forgiven.
- /|\Research/|\
- (The construction of a basic lab should be accomplished first or anything that can accomplish proper scientific research)
- - Gained study recovered Eldar equipment, tools, materials, weapons, and spaceships requires a lab construction for research (Eldar slave ships, Kabal of the Endless Hunt)
- - Gained study Defense Drone Memory Core, to research in a proper lab. Robotic forces dispatched are placed in quarantine in a separate shuttle after the events of the search and rescue operation (Precinct seventy-seven, Undying ex[??]gang, Infested)
- - Gained study Experimental communications, surveying, and relay systems : This cannot be study or fully repaired at the moment. They require a proper facility and full detachment from the Odyssey. This facility needs to be built by us in a safe location. This research will require sometime, a few years possibly.
- - Gained study Odysseus core, experimental wormhole generator : This cannot be study at the moment. It requires a proper facility and full detachment from the Odyssey. This facility needs to be built by us in a safe location. This research will require sometime, a few years possibly.
- - Gained study for find ways for surpass or destroy, the unknown enemy methods for create massive amounts of scrap code, severing connection with our robotic units, and turning rogue or outright replace the directives of our robotic units are all a great problem that needs to be resolved. So far all communications methods have been denied. HIGH RISK
- - Gained study a Theory for test the application of additional phase iron for reduce psykers and unknown enemy effects, in our equipment without being too much of a negative for traditional material defense.
- - Gained study of The New Human Population of Psykers. We don't know much about them, in the federation times human psykers were not present. Perhaps they appeared more recently ? Or in the legendary dark age of technology we have no knowledge of, and humans talk about in fear. Standard humans call these psykers by many mythological names : witches, warlocks, sorcerers, mages and so on. We knew and fought the Eldar ones, but they are aliens. The battle against the Deep Underhive Cult shows we must know more about them, their use by the unknown enemy was used well against the men of the O.D.D. The imperium also has them and they seem to appear across human populations of different numbers (they can be present in all kinds of human settlements, from Hive Worlds to Agri Worlds.)
- - Gained study of Theory about biological life ability to resist unknown enemy corruption. Humans through willpower and faith seem capable of doing so. Our Androids seem also to be capable, even if they don't have faith. A potential series of experiments for augment us could be done, they should be tested first. These are : cultivation of a superior synthetic artificial body with an organic brain aboard the Odyssey for us to connect with, creation and growth of a large organic brain aboard the Odyssey for us to connect with, a neurological cell culture grown to create a biological system of reaearch aboard the Odyssey for us to connect with.
- - Study of the Imperial Creed begins (no lab required. Primary universal tenants learned. Primary Tenants are at the end of pastebin). Beside these primary tenants, Imperial Creed veers strongly based upon the culture of individual peoples upon their own worlds or even nation states within the greater Imperium, all tolerated for as long as they worship the emperor, shun the outsider, and most importantly of all, obey the tax collector. This clearly provides order, control, cooperation and unity between the many different imperials.
- - Gained study of Alien Monsters DNA samples and corpses, from an extremely violent alien species found in the underhive of Xandrirah Prime. Intelligent, strong and dangerous. They have an ability to infect human hosts with mind altering parasites and pheromones. This alien monsters genes constantly mutate and cant be properly mapped, the singular cells adapt and try to fuse with other sentient life. The cells remain in certain parameters and avoid cancers. This alien monsters were hibernated for hundreds of years, under Xandrirah Prime and moved through terrain to reach the underhive. They activated at the same time that Holdros became silent.
- - Gained study of biological alien fleet invaders DNA and corpses, the sheer amount of them at our disposal is without end.
- /|\ Construction Buildings Type /|\
- Outposts types available :
- - Prefab STH-O-9. Elaboration: Strong redouts, powerful energy shielded walls, inbuilt laser and plasma turrets automated to defend the walls, antimatter artillery pieces.
- - Prefab HOS-O-11. Elaboration: Large-scale medical suites, long mess halls, automated treatment facilities, energy shield defence, laser turrets guarding the perimeter.
- - Prefab SLC-O-5. Elaboration: Active cloaking field, sub-speed of sound projectile turrets, no charge, silent discharge, automated logistical operations and fabrication centres geared towards stealth operations.
- ////
- ////
- /|\
- - Currently the Odyssey is considered a legendary Ghost Ship by the peoples of the Xandrirah solar system.
- - News in the underhive of Xandrirah Prime, rumors of angels in white slaying ancient evil down below offering mercy and justice to the needy and bringing forth redemption for the faithful, are spread.
- - The hope of the ghost ship and the pale white ghosts spreads.
- - Imperials give public prayers and thanks for the job done by the O.D.D., Robotic Legions and the Ghost Ship across both Xandirah Prime and Secundus against the biological aliens.
- /|\
- ////
- Main Colors used in painting equipment, vehicles, weaponry, robotic units etc... : White with secondary use of grey, black. Only black/dark grey when its for stealth units.
- ////
- Imperial Creed Primary Tenants
- The Emperor once walked among men, but He is, and always has been, a god.
- The Emperor is the one true god, regardless of what past faiths any human may have worshipped.
- To purge the heretic, beware the psyker and mutant, and abhor the alien.
- Every human being has a place within the Emperor's divine order.
- To unquestionably obey the authority of the Imperial government and one's superiors
- TEMPORARY
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