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Best speedometer by SiRIUS

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Aug 22nd, 2019
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  1. //Global TextDraws:
  2.  
  3.  
  4. new Text:SPEED_glb[1];
  5.  
  6. SPEED_glb[0] = TextDrawCreate(559.398559, 343.899810, "KM/H");
  7. TextDrawLetterSize(SPEED_glb[0], 0.282200, 0.997688);
  8. TextDrawAlignment(SPEED_glb[0], 2);
  9. TextDrawColor(SPEED_glb[0], -1);
  10. TextDrawSetShadow(SPEED_glb[0], 0);
  11. TextDrawSetOutline(SPEED_glb[0], 1);
  12. TextDrawBackgroundColor(SPEED_glb[0], 255);
  13. TextDrawFont(SPEED_glb[0], 1);
  14. TextDrawSetProportional(SPEED_glb[0], 1);
  15. TextDrawSetShadow(SPEED_glb[0], 0);
  16.  
  17.  
  18.  
  19. //Player TextDraws:
  20.  
  21.  
  22. new PlayerText:SPEED_pla[MAX_PLAYERS][4];
  23.  
  24. SPEED_pla[playerid][0] = CreatePlayerTextDraw(playerid, 544.999633, 339.740173, "~Y~255");
  25. PlayerTextDrawLetterSize(playerid, SPEED_pla[playerid][0], 0.322400, 1.490488);
  26. PlayerTextDrawAlignment(playerid, SPEED_pla[playerid][0], 3);
  27. PlayerTextDrawColor(playerid, SPEED_pla[playerid][0], -1);
  28. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][0], 0);
  29. PlayerTextDrawSetOutline(playerid, SPEED_pla[playerid][0], 1);
  30. PlayerTextDrawBackgroundColor(playerid, SPEED_pla[playerid][0], 255);
  31. PlayerTextDrawFont(playerid, SPEED_pla[playerid][0], 3);
  32. PlayerTextDrawSetProportional(playerid, SPEED_pla[playerid][0], 1);
  33. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][0], 0);
  34.  
  35. SPEED_pla[playerid][1] = CreatePlayerTextDraw(playerid, 548.499694, 353.662414, "~y~FUEL: ~w~100 L / ~y~STATUS: ~r~LOCKED");
  36. PlayerTextDrawLetterSize(playerid, SPEED_pla[playerid][1], 0.164799, 1.266488);
  37. PlayerTextDrawAlignment(playerid, SPEED_pla[playerid][1], 2);
  38. PlayerTextDrawColor(playerid, SPEED_pla[playerid][1], -1);
  39. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][1], 0);
  40. PlayerTextDrawSetOutline(playerid, SPEED_pla[playerid][1], 1);
  41. PlayerTextDrawBackgroundColor(playerid, SPEED_pla[playerid][1], 255);
  42. PlayerTextDrawFont(playerid, SPEED_pla[playerid][1], 1);
  43. PlayerTextDrawSetProportional(playerid, SPEED_pla[playerid][1], 1);
  44. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][1], 0);
  45.  
  46. SPEED_pla[playerid][2] = CreatePlayerTextDraw(playerid, 548.699523, 370.091064, "KILOMETERS: 1.000.000");
  47. PlayerTextDrawLetterSize(playerid, SPEED_pla[playerid][2], 0.187599, 1.002666);
  48. PlayerTextDrawTextSize(playerid, SPEED_pla[playerid][2], 0.000000, 78.000000);
  49. PlayerTextDrawAlignment(playerid, SPEED_pla[playerid][2], 2);
  50. PlayerTextDrawColor(playerid, SPEED_pla[playerid][2], -2139094785);
  51. PlayerTextDrawUseBox(playerid, SPEED_pla[playerid][2], 1);
  52. PlayerTextDrawBoxColor(playerid, SPEED_pla[playerid][2], 119);
  53. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][2], 0);
  54. PlayerTextDrawSetOutline(playerid, SPEED_pla[playerid][2], 1);
  55. PlayerTextDrawBackgroundColor(playerid, SPEED_pla[playerid][2], 119);
  56. PlayerTextDrawFont(playerid, SPEED_pla[playerid][2], 1);
  57. PlayerTextDrawSetProportional(playerid, SPEED_pla[playerid][2], 1);
  58. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][2], 0);
  59.  
  60. SPEED_pla[playerid][3] = CreatePlayerTextDraw(playerid, 542.599792, 312.697875, "");
  61. PlayerTextDrawLetterSize(playerid, SPEED_pla[playerid][3], 0.000000, 0.000000);
  62. PlayerTextDrawTextSize(playerid, SPEED_pla[playerid][3], 38.000000, 52.000000);
  63. PlayerTextDrawAlignment(playerid, SPEED_pla[playerid][3], 1);
  64. PlayerTextDrawColor(playerid, SPEED_pla[playerid][3], -1);
  65. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][3], 0);
  66. PlayerTextDrawSetOutline(playerid, SPEED_pla[playerid][3], 0);
  67. PlayerTextDrawBackgroundColor(playerid, SPEED_pla[playerid][3], 0);
  68. PlayerTextDrawFont(playerid, SPEED_pla[playerid][3], 5);
  69. PlayerTextDrawSetProportional(playerid, SPEED_pla[playerid][3], 0);
  70. PlayerTextDrawSetShadow(playerid, SPEED_pla[playerid][3], 0);
  71. PlayerTextDrawSetPreviewModel(playerid, SPEED_pla[playerid][3], 411);
  72. PlayerTextDrawSetPreviewRot(playerid, SPEED_pla[playerid][3], 0.000000, 0.000000, -30.000000, 1.000000);
  73. PlayerTextDrawSetPreviewVehCol(playerid, SPEED_pla[playerid][3], 1, 1);
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