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- //
- // ** Weapon binds & settings - GUN SPECIFIC SETTINGS ARE IN 'CFGS\VSTR.CFG' **
- //
- bind mouse1 "+attack" // Shoot
- bind mouse2 "vstr v_zoomtoggle" // Zoom toggle
- bind 1 "vstr gauntlet"
- bind 2 "vstr machinegun"
- bind 3 "vstr shotgun"
- bind 4 "vstr grenadelauncher"
- bind q "vstr rocketlauncher"
- bind e "vstr lightninggun"
- bind f "vstr railgun"
- bind r "vstr plasmagun"
- bind v "vstr bfg"
- bind z "vstr nailgun"
- bind x "vstr mines"
- bind c "vstr chaingun"
- //
- // ** Weapons - note, if you want faux-thinshaft then the model for LG has to be shown **
- //
- seta "gauntlet" "weapon 1; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 1; cl_mouseaccel 0; cg_gunz 0 ; cg_gunx 0 ; cg_guny 0; set l_give vstr l_give!!; -zoom"
- seta "machinegun" "weapon 2; cg_fov 110; vstr v_senslow ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_give!!; -zoom"
- seta "shotgun" "weapon 3; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveSG; -zoom"
- seta "grenadelauncher" "weapon 4; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveGL; -zoom"
- seta "rocketlauncher" "weapon 5; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveRL; -zoom"
- seta "lightninggun" "weapon 6; cg_fov 110; vstr v_senslow ; cg_zoomfov 90; cg_drawgun 2; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveLG; -zoom"
- seta "railgun" "weapon 7; cg_fov 110; vstr v_sensmid ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveRG; -zoom"
- seta "plasmagun" "weapon 8; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_givePG; -zoom"
- seta "bfg" "weapon 9; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveBF; -zoom"
- seta "nailgun" "weapon 11; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveNG; -zoom"
- seta "mines" "weapon 12; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_givePM; -zoom"
- seta "chaingun" "weapon 13; cg_fov 110; vstr v_senshigh ; cg_zoomfov 55; cg_drawgun 0; cl_mouseaccel 0; cg_gunz -10; cg_gunx -10; cg_guny 2; set l_give vstr l_giveCG; -zoom"
- // Trying in_mouse 2
- set "v_senshigh" "sensitivity 1.05" // -1 = 1.30 / Everything else
- set "v_sensmid" "sensitivity 0.99" // -1 = 1.45 / RG
- set "v_senslow" "sensitivity 0.90" // -1 = 1.55 / LG and MG
- set "v_senszoom" "sensitivity 0.75"
- //
- // ** Weapon drop script for TDM/CTF **
- //
- set l_give!! "say_team ^3Gimme a gun please ^6<3"
- set l_giveSG "say_team ^7Dropping a gun for you ^1- ^7Shotgun ;set l_give dropweapon"
- set l_giveGL "say_team ^7Dropping a gun for you ^1- ^7Grenade Launcher ;set l_give dropweapon"
- set l_giveRL "say_team ^7Dropping a gun for you ^1- ^7Rocket Launcher ;set l_give dropweapon"
- set l_giveLG "say_team ^7Dropping a gun for you ^1- ^7Lightning Gun ;set l_give dropweapon"
- set l_giveRG "say_team ^7Dropping a gun for you ^1- ^7Rail Gun ;set l_give dropweapon"
- set l_givePG "say_team ^7Dropping a gun for you ^1- ^7Plasma Gun ;set l_give dropweapon"
- set l_giveBF "say_team ^7Dropping a gun for you ^1- ^7BFG ;set l_give dropweapon"
- set l_giveNG "say_team ^7Dropping a gun for you ^1- ^7NailGun ;set l_give dropweapon"
- set l_givePM "say_team ^7Dropping a gun for you ^1- ^7Mines ;set l_give dropweapon"
- set l_giveCG "say_team ^7Dropping a gun for you ^1- ^7Chaingun ;set l_give dropweapon"
- //
- // ** Zoom toggle **
- //
- set v_zoomtoggle "vstr v_zoomin"
- set v_zoomin "cg_fov 80 ; vstr v_senszoom ; set v_zoomtoggle vstr v_zoomout"
- set v_zoomout "cg_fov 110 ; vstr v_sensmid ; set v_zoomtoggle vstr v_zoomin"
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