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  1. Fatal error!
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  5. VERSION: 256.7
  6. ShooterGameServer.exe!UPrimalInventoryComponent::GenerateCrateItems() (0x00007ff74b2e2b76) + 43 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4034]
  7. ShooterGameServer.exe!APrimalDinoCharacter::PlayDying() (0x00007ff74b26c001) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1800]
  8. ShooterGameServer.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff74b96388a) + 778 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\classes\primalcharacter.h:31]
  9. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff74bbd36e0) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  10. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74bc1595c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  11. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff74c073f5f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:594]
  12. ShooterGameServer.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff74b651359) + 0 bytes [h:\svn_ark_live\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:5323]
  13. ShooterGameServer.exe!APrimalCharacter::Die() (0x00007ff74b20e6a3) + 37 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1059]
  14. ShooterGameServer.exe!APrimalDinoCharacter::Die() (0x00007ff74b2a1cdc) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:8576]
  15. ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff74b20de37) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalcharacter.cpp:959]
  16. ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff74b2716d4) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2501]
  17. ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff74c143ea2) + 27 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameplaystatics.cpp:339]
  18. ShooterGameServer.exe!APrimalDinoCharacter::DealDamage() (0x00007ff74b2739f3) + 324 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2774]
  19. ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff74b1f3199) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:174]
  20. ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff74b1f425e) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:256]
  21. ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff74b272797) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2666]
  22. ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff74b1811dc) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
  23. ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff74c3cfbbc) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\animation\animinstance.cpp:1217]
  24. ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff74c3cb2ac) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
  25. ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff74c29e81d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:622]
  26. ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff74c29ee4f) + 11 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:725]
  27. ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff74c2b58ae) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:319]
  28. ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff74c29f035) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:779]
  29. ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff74c2a3a8b) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2280]
  30. ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff74c08282c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actorcomponent.cpp:971]
  31. ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74c301de0) + 30 bytes [h:\svn_ark_live\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  32. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74baecf25) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  33. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74baec84d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  34. ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74baee5aa) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
  35. ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74c2fc71e) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
  36. ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff74c2fffac) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
  37. ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff74c1cdce3) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:694]
  38. ShooterGameServer.exe!UWorld::Tick() (0x00007ff74c1d0363) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:1383]
  39. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74c1311df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameengine.cpp:1148]
  40. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff74b16dd41) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
  41. ShooterGameServer.exe!GuardedMain() (0x00007ff74b16959c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launch.cpp:140]
  42. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74b16ed8a) + 5 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  43. ShooterGameServer.exe!WinMain() (0x00007ff74b16eec0) + 8 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  44. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74d0a233d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  45. KERNEL32.DLL!UnknownFunction (0x00007fff6adf13d2) + 0 bytes [UnknownFile:0]
  46. ntdll.dll!UnknownFunction (0x00007fff6b5e54e4) + 0 bytes [UnknownFile:0]
  47. ntdll.dll!UnknownFunction (0x00007fff6b5e54e4) + 0 bytes [UnknownFile:0]
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