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- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
- glEnable(GL_COLOR_MATERIAL);
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- glClearColor(0.0, 0.0, 0.0, 0.0);
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