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May 6th, 2016
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  1. NEW FEATURES AND CONTENT
  2. Content: Added the new Adventure Ruins scenery to Centerpieces. This new scenery item is a huge adventure ruin that will surely add to the ambiance of your adventure parks. It’s full of holes and paths for your coasters to run through.
  3. Peeps: Peep emotes have additional information! When a peep triggers an emote it will now also display a + or +++ to clearly show this emote indicates a change in the peep’s status.
  4. UI/UX: Peep thoughts are now grouped! This will allow you to see common trends and thoughts among your peeps more easily.
  5. UI/UX: Pin panels in place! We added a new pin icon to all the windows so you don’t have to worry about them moving around anymore.
  6.  
  7. IMPROVEMENTS
  8. Coasters: Deleting a highlighted segment while in freeform mode now highlights the previous segment automatically.
  9. Coasters: Further revisions to a number of premade coasters following our physics update and feedback from you.
  10. Coasters: It’s now possible to delete the first segment of coasters (with the exception of the accelerator coaster).
  11. Graphics: Improved the texture quality of all peeps. Their textures will now be of much higher quality.
  12. Graphics: Number of improvements on the LODs for flowers and plants.
  13. Peeps: Improved the animations and interactions when picking up a peep. Just click on a peep, hold the right mouse button and drag the peep into the air.
  14. Peeps: Improved the peep thoughts to be more descriptive.
  15. Peeps: Peep emotes are now more closely linked with peep thoughts, making it easier to see what’s going on with an unhappy peep.
  16. Performance: A number of graphics meshes have been optimized increasing performance.
  17. Performance: A number of meshes are now pooled increasing performance.
  18. UI/UX: Added slight contrast to white track during the track builder to better differentiate it from the track highlight color.
  19. UI/UX: Clicking the track while in the test tab will now put you back into track edit mode.
  20. UI/UX: Improved the look of the button prompts in the tutorial.
  21. UI/UX: Increased the size and readability of the strength slider for the track builder’s mechanical elements.
  22. UI/UX: Tool tip placement is now more consistent throughout the entire UI.
  23. UI/UX: Updated the finance screen to now fit 5 columns of data.
  24. UI/UX: Updated the sci-fi arch screenshots.
  25. UI/UX: When in the track tab, putting the cursor on the HUD and back out again will no longer cause you to lose your current segment selection.
  26.  
  27. ALPHA FEATURES – IN PROGRESS - FEEDBACK NEEDED
  28. This list contains features that are in progress, have had a first pass at improvements, or at an Alpha stage. Occasionally, we will develop features or improve on things that we need more feedback on from you. These are items that we want to release but are still considered “work in progress”.
  29. Graphics: IN PROGRESS: Screen Space Reflections. We are in the process of rolling out screen space reflections. It’s been added to a few objects in the game. Let us know what you think!
  30. Peeps: ALPHA FEATURE: Peeps now have a vomit effect! See what happens when they get off a vomit-inducing ride.
  31. UI/UX: ALPHA FEATURE: Dynamic increments for measurements when using your scroll wheel! Scroll slowly and your objects will move in smaller increments than if you scroll quickly. This will allow for more precise placement of objects. Let us know what you think!
  32. Peeps: FIRST PASS - Numerous AI Improvements:
  33. Peeps will now "hold" their nausea and bladder, even if it's extreme, if they're heading for a bathroom and they're within a certain distance of it.
  34. Peeps will now incorporate distance to bathrooms when scoring them, prioritizing closer bathrooms over more distant ones. We will continue imploring peeps to use the bathroom when they have to pee, and only resort to the path in the most extreme or unfortunate circumstances.
  35. Peeps will now address nausea, hunger, thirst, and bathroom when their stats are lower than before, giving them more opportunity to deal with these issues before they're a serious problem.
  36. Peeps should take much longer before becoming injured as a consequence of extremely high nausea, bathroom, hunger, and thirst.
  37. Peeps should no longer buy drinks when hoping to soothe their hunger. We have informed them that food will be much more effective for this purpose.
  38. Staff: FIRST PASS - Numerous AI Improvements:
  39. Park Staff will now spread themselves out more evenly in your park.
  40. Janitors will now clean messes in a more orderly fashion.
  41. Previously, we reduced janitor clean times dramatically to help keep your park clean. We've spoken to Janitors again and asked them to take a little more time with their tasks. That said, you may need to adjust the number of janitor buildings and staff to make sure your park is nice and tidy!
  42.  
  43. BUG FIXES
  44. The Bugs below have all been addressed in this latest update. Note this is not a complete list but does give you an idea of most of the fixes that were made.
  45. Buildings: Once placing the “Mayan Temple” you cannot delete it
  46. Coasters: G-forces seem to generate differently on inversions than flat track
  47. Coasters: Inversions cause last segment of coaster to be intensely twisted
  48. Coasters: Magnetic Brake description for the Accelerator Coaster is incorrect
  49. Coasters: Pre-made coasters can be edited
  50. Coasters: The coaster train stops at the track and fails to complete its cycle, if user clicks on the coaster station when the train is about to leave the station
  51. Coasters: Twisting a coaster track using the second edit mode will focus the rotation in the middle of the segment
  52. Coasters: Twisting a coaster track using the second edit mode will focus the rotation in the middle of the segment
  53. Coasters: When mousing over the outside of the park boundaries the Yaw angle of the node gets locked
  54. Flatrides: Flatrides not aware they have ticket booths anymore
  55. Flatrides: Light posts of the “Observation Ride” do not illuminate at night
  56. Graphics: First LOD level cut’s all the lilac plants in half
  57. Graphics: Numerous visual issues with topiaries
  58. Graphics: Park environment is visible through the small hole on the top of the scenery asset “Saguaro Cactus”
  59. Graphics: The hypercoaster adventure station has an LOD problem
  60. Localization: Korean language not displaying as an option in the main menu
  61. Localization: Lots of text is missing in French
  62. Paths: No assets can be placed on paths
  63. Peeps: Park staff and rotated incorrectly while walking
  64. Peeps: Peep body clips with the fences of the “Typhoon Ride”
  65. Peeps: Peeps are not getting injured from coaster crash
  66. Peeps: Peeps are not using the correct animation based on their age and gender
  67. Peeps: Peeps not properly holding items when walking around your park
  68. Scenarios: Coasters in Scenarios 1 ,2, and 3 broken after previous update
  69. Scenarios: Loading a finished scenario makes the number of remaining months disappear
  70. UGC: Blueprints system is not working
  71. UGC: UGC voting feature has a variety of bugs
  72. UI/UX: Fire animation is missing in the preview image of the scenery asset “Crashed UFO”
  73. UI/UX: Park thoughts appear to be truncated
  74. UI/UX: Peep count always has a green arrow, even if peeps are leaving the park
  75. UI/UX: Scenery asset “Random Hibiscus” is displayed twice under “Flowers and Plants” category
  76. UI/UX: Sci-fi theme of the Inverted Coaster fails to match with it’s preview image
  77. UI/UX: Scrollbars do not move in the direction of travel of the screen
  78. UI/UX: Small entertainer building texture gets broken when using heat maps
  79. UI/UX: The current month in the finance window is offset when we first start the game
  80. UI/UX: The notification bar at the right of the top HUD is not fixed and goes out of the screen when scrolling down the notifications using the mouse wheel
  81. UI/UX: Warning notifications at the top get truncated if the user invokes “Bulldozer” or “Move” tools when the notification pops up
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