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- bool czyTrojkatPrzodem(glm::vec3 Wierzcholki[3]) {
- int n = 3;
- float suma = 0.0;
- for (int i=0; i<n; ++i) {
- suma += (Wierzcholki[i][0] * Wierzcholki[(i + 1) % n][1]) - (Wierzcholki[(i + 1) % n][0] * Wierzcholki[i][1]);
- }
- suma /= 2.0;
- if (suma < 0.0) {
- return true; }
- return false;
- }
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