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MewGod

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Dec 17th, 2015
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  1. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 4 and 1351 and put your name where it says "YOUR NAME HERE"
  2.  
  3. Players = game:GetService("Players")
  4. Player = Players.Rainbowbunnyboi
  5. Bp = Player.Backpack
  6. Pg = Player.PlayerGui
  7. Char = Player.Character
  8. Head = Char.Head
  9. Torso = Char.Torso
  10. Hum = Char.Humanoid
  11. Humanoid = Hum
  12. Neck = Torso["Neck"]
  13. LS = Torso["Left Shoulder"]
  14. RS = Torso["Right Shoulder"]
  15. Ra = Char["Right Arm"]
  16. La = Char["Left Arm"]
  17. mouse = nil
  18. Mouse = nil
  19.  
  20. bets =
  21. {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  22. inew = Instance.new
  23. it = Instance.new
  24. bc = BrickColor.new
  25. vn = Vector3.new
  26. cn = CFrame.new
  27. ca = CFrame.Angles
  28. mpi = math.pi
  29. v3 = vn
  30. mr = math.rad
  31. br = BrickColor.new
  32. cf = CFrame.new
  33. ca = CFrame.Angles
  34. Colors = {"Really Red"}
  35. BladeColor = tostring(BrickColor.Random()) --Colors[math.random(1,#Colors)]
  36. TrailColor = BladeColor
  37. HopperName = "light saber"
  38. Rage = 100000
  39. MaxRage = Rage
  40. SwordType = "Single"
  41. LeftDebounce = {}
  42. RightDebounce = {}
  43. OtherDebounce = {}
  44. Anim = {key = {}}
  45. for i=1,#bets do table.insert(Anim.key,bets) end
  46. Anim.Move = "None"
  47. Anim.Click = false
  48. Anim.Button = false
  49. Anim.CanBerserk = 0
  50. Anim.ComboBreak = false
  51. Anim.Equipped = false
  52. keydown = false
  53. Speed = 2
  54. RageIncome = 500
  55. Left = false
  56. Right = false
  57. Anim.Act = false
  58. RealSpeed = 35
  59. DebounceSpeed = 0.85/Speed
  60. RageCost = {
  61. ["Berserk"] = 200;
  62. ["RotorBlade"] = 30;
  63. ["Blocking"] = 0.1;
  64. ["Boomerang"] = 30;
  65. ["RageRegening"] = -0.7;
  66. ["BoulderForce"] = 45;
  67. ["ForceWave"] = 65;
  68. ["ForceWave"] = 32;
  69. ["Teleport"] = 25;
  70. ["DualSpin"] = 4;
  71. }
  72. MagnitudeHit = {
  73. ["ForceWave"] = 500;
  74. }
  75. Damage = {
  76. ["RotorBlade"] = 8;
  77. ["BoulderForce"] = 100;
  78. ["Boomerang"] = 100;
  79. ["ForceWave"] = 100;
  80. ["DualSpin"] = 5;
  81. }
  82. Props = {}
  83. Props.MaxTeleDistance = 500
  84. Props.Buff = 1
  85. BlastMesh = Instance.new("FileMesh")
  86. BlastMesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  87. RingMesh = Instance.new("FileMesh")
  88. RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  89. RockMesh = Instance.new("FileMesh")
  90. RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
  91. RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
  92. DiamondMesh = Instance.new("FileMesh")
  93. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  94. RingMesh = Instance.new("FileMesh")
  95. RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  96. RockMesh = Instance.new("FileMesh")
  97. RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
  98. RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
  99. DiamondMesh = Instance.new("FileMesh")
  100. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  101. RockMesh = Instance.new("FileMesh")
  102. RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
  103. RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
  104. DiamondMesh = Instance.new("FileMesh")
  105. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  106. DiamondMesh = Instance.new("FileMesh")
  107. DiamondMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  108.  
  109. function rayCast(Pos, Dir, Max, Ignore)
  110. return Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  111. end
  112. function MinusRage(raggge)
  113. Rage = Rage - raggge
  114. if Rage < 0 then Rage = 0 end
  115. end
  116.  
  117. function r(zParent,zName)
  118. if zParent:findFirstChild(zName) ~= nil then
  119. zParent[zName]:Remove()
  120. else
  121. end
  122. end
  123. function rclass(zParent,zClass)
  124. local ch = zParent:GetChildren()
  125. for i=1,#ch do
  126. if (ch.className == zClass) then
  127. ch:Remove()
  128. else
  129. end
  130. end
  131. end
  132.  
  133. function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
  134. local funcw = Instance.new("Weld")
  135. funcw.Name = zName
  136. funcw.Parent = zParent
  137. funcw.Part0 = zPart0
  138. funcw.Part1 = zPart1
  139. if (zCoco == true) then
  140. funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
  141. else
  142. funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
  143. end
  144. return funcw
  145. end
  146. function Dash(ob,se,mes,of)
  147. local off = nil
  148. if of == nil then off = 0 else off = of end
  149. pcall(function()
  150. coroutine.resume(coroutine.create(function()
  151. local dashin = true
  152. local oldpos = (ob.CFrame *CFrame.new(0,off,0)).p
  153. coroutine.resume(coroutine.create(function()
  154. wait(se) dashin = false end))
  155. for i=1,9999 do
  156. if dashin == false then break end
  157. local newpos = (ob.CFrame *CFrame.new(0,off,0)).p --+ Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
  158. local np = Instance.new("Part")
  159. np.BrickColor = BrickColor.new(TrailColor) np.CanCollide = false
  160. np.BottomSurface = 0 np.TopSurface = 0 np.Anchored = true np.Transparency = 0.4
  161. np.formFactor = "Custom" np.Parent = ob local mag = math.abs((newpos - oldpos).magnitude)
  162. local mp = nil
  163. if mes ~= nil then
  164. np.Size = Vector3.new(2,mag,2) mp = Instance.new("FileMesh",np) mp.MeshId = mes else
  165. np.Size = Vector3.new(0.4,0.4,mag) mp = Instance.new("BlockMesh",np) end
  166. np.CFrame = CFrame.new(newpos,oldpos)
  167. np.CFrame = np.CFrame + np.CFrame.lookVector* (mag/2)
  168. if mes == BlastMesh.MeshId then np.CFrame = np.CFrame *ca(mr(-90),0,0) else np.CFrame = np.CFrame *ca(0,0,mr(-45)) end
  169. oldpos = newpos
  170. coroutine.resume(coroutine.create(function()
  171. for i=1,0,-0.1 do
  172. np.Transparency = np.Transparency + 0.03
  173. --if mes ~= nil then
  174. --mp.Scale = Vector3.new(i,mag,i) else
  175. mp.Scale = Vector3.new(i,i,1) -- end
  176. wait()
  177. end
  178. np:Remove()
  179. end))
  180. wait(0.08)
  181. end
  182. end))
  183. end)
  184. end
  185. Sounds = {
  186. Boom = "http://www.roblox.com/asset/?id=16976189";
  187. SniperFire = "http://www.roblox.com/asset/?id=1369158";
  188. ShotgunFire2 = "http://www.roblox.com/asset/?id=1868836";
  189. MinigunFire = "http://www.roblox.com/asset/?id=2692806";
  190. MinigunCharge = "http://www.roblox.com/asset/?id=2692844";
  191. MinigunDischarge = "http://www.roblox.com/asset/?id=1753007";
  192. Flashbang = "http://www.roblox.com/asset/?id=16976189";
  193. Beep = "http://www.roblox.com/asset/?id=15666462";
  194. Smash = "http://www.roblox.com/asset/?id=2801263";
  195. Punch = "http://www.roblox.com/asset/?id=31173820";
  196. Slash = "rbxasset://sounds/swordslash.wav";
  197. Falcon = "http://www.roblox.com/asset/?id=1387390";
  198. Cast = "http://www.roblox.com/asset/?id=2101137";
  199. Spin = "http://www.roblox.com/asset/?id=1369159";
  200. Abscond = "http://www.roblox.com/asset/?id=2767090";
  201. ElectricalCharge = "http://www.roblox.com/asset/?id=2800815";
  202. FireExplosion = "http://www.roblox.com/asset/?id=3264793";
  203. SaberLightUp = "http://www.roblox.com/asset/?id=10209303";
  204. SaberSlash = "http://www.roblox.com/asset/?id=10209280";
  205. SaberHit = "http://www.roblox.com/asset/?id=44463749";
  206. EnergyBlast = "http://www.roblox.com/asset/?id=10209268";
  207. }
  208. function Sound(sid,pit,vol)
  209. local ss = Instance.new("Sound")
  210. ss.Name = "Sound"
  211. ss.Parent = Head
  212. ss.SoundId = sid
  213. ss.Pitch = pit
  214. ss.Volume = vol
  215. ss.PlayOnRemove = true
  216. wait()
  217. ss:Remove()
  218. end
  219.  
  220.  
  221. r(Char,"SwordPack")
  222. r(Char,"Suit")
  223. r(Char,"Saber" ..Player.Name)
  224. r(Pg,"Sabers")
  225. Suit = inew("Model")
  226. Suit.Name = "Suit"
  227. Suit.Parent = Char
  228. function p(pa,sh,x,y,z,c,a,tr,re,bc)
  229. local fp = it("Part",pa)
  230. fp.formFactor = "Custom"
  231. fp.Shape = sh
  232. fp.Size = v3(x,y,z)
  233. fp.CanCollide = c
  234. fp.Anchored = a
  235. fp.BrickColor = br(bc)
  236. fp.Transparency = tr
  237. fp.Reflectance = re
  238. fp.BottomSurface = 0
  239. fp.TopSurface = 0
  240. fp.CFrame = Torso.CFrame
  241. fp:BreakJoints()
  242. return fp
  243. end
  244. function weld(pa,p0,p1,x,y,z,a,b,c)
  245. local fw = it("Weld",pa)
  246. fw.Part0 = p0
  247. fw.Part1 = p1
  248. fw.C0 = cf(x,y,z) *ca(a,b,c)
  249. return fw
  250. end
  251. function ft(tab,nam)
  252. if tab == nil or nam == nil then print("U: Fail table") return false end
  253. for i=1,#tab do
  254. if tab == nam then
  255. return i
  256. else
  257. end
  258. end
  259. return nil
  260. end
  261. function spm(ty,pa,ssx,ssy,ssz)
  262. local sp = it("SpecialMesh",pa)
  263. sp.MeshType = ty
  264. sp.Scale = Vector3.new(ssx,ssy,ssz)
  265. return sp
  266. end
  267. Torso.Transparency = 1
  268. Torm = Instance.new("Model",Char)
  269. Torm.Name = "Saber" ..Player.Name
  270. Tor = p(Torm,"Block",1.98,1.98,1,false,false,0,0,"basda") Tor.Name = "Torso"
  271. Torw = weld(Tor,Torso,Tor,0,0,0,0,0,0)
  272. pcall(function() Char.Shirt:Clone().Parent = Torm end)
  273. pcall(function() Char.Pants:Clone().Parent = Torm end)
  274. function ShockWave(onb,scale,col)
  275. coroutine.resume(coroutine.create(function()
  276. local e1 = Instance.new("Part")
  277. e1.Anchored = true
  278. e1.formFactor = "Custom"
  279. e1.CanCollide = false
  280. e1.Size = Vector3.new(1,1,1)
  281. e1.BrickColor = BrickColor.new(col)
  282. e1.Transparency = 0.6
  283. e1.TopSurface = 0
  284. e1.BottomSurface = 0
  285. e1.Parent = Torm
  286. e1.CFrame = onb.CFrame
  287. e1.CFrame = e1.CFrame *CFrame.Angles(math.rad(-90),0,0)
  288. local e1m = Instance.new("SpecialMesh")
  289. e1m.MeshType = "FileMesh"
  290. e1m.Scale = Vector3.new(3,3,3)
  291. e1m.Parent = e1
  292. e1m.MeshId = RingMesh.MeshId
  293. local r1 = Instance.new("Part")
  294. r1.Anchored = true
  295. r1.formFactor = "Custom"
  296. r1.CanCollide = false
  297. r1.Size = Vector3.new(1,1,1)
  298. r1.BrickColor = BrickColor.new(col)
  299. r1.Transparency = 0.6
  300. r1.TopSurface = 0
  301. r1.BottomSurface = 0
  302. r1.Parent = Torm
  303. r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(90),0,0)
  304. local r1m = Instance.new("SpecialMesh")
  305. r1m.MeshType = "FileMesh"
  306. r1m.Scale = Vector3.new(3,3,3)
  307. r1m.Parent = r1
  308. r1m.MeshId = BlastMesh.MeshId
  309. for i=1,30 do
  310. local pluscal = scale/38
  311. e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  312. r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
  313. r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
  314. wait()
  315. end
  316. for i=1,30 do
  317. local pluscal = scale/38
  318. e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  319. r1m.Scale = r1m.Scale + Vector3.new(pluscal/1.5,pluscal/4,pluscal/1.5)
  320. r1.CFrame = r1.CFrame * CFrame.Angles(0,math.rad(6),0)
  321. e1.Transparency = e1.Transparency + 0.1
  322. r1.Transparency = r1.Transparency + 0.1
  323. wait()
  324. end
  325. e1:Remove()
  326. r1:Remove()
  327. end))
  328. end
  329.  
  330. function Explode(onb,scale,col)
  331. coroutine.resume(coroutine.create(function()
  332. local e1 = Instance.new("Part")
  333. e1.Anchored = true
  334. e1.formFactor = "Custom"
  335. e1.CanCollide = false
  336. e1.Size = Vector3.new(1,1,1)
  337. e1.BrickColor = BrickColor.new(col)
  338. e1.Transparency = 0.6
  339. e1.TopSurface = 0
  340. e1.BottomSurface = 0
  341. e1.Parent = Torm
  342. e1.CFrame = onb.CFrame
  343. local e1m = Instance.new("SpecialMesh")
  344. e1m.MeshType = "Sphere"
  345. e1m.Parent = e1
  346. local r1 = Instance.new("Part")
  347. r1.Anchored = true
  348. r1.formFactor = "Custom"
  349. r1.CanCollide = false
  350. r1.Size = Vector3.new(1,1,1)
  351. r1.BrickColor = BrickColor.new(col)
  352. r1.Transparency = 0.6
  353. r1.TopSurface = 0
  354. r1.BottomSurface = 0
  355. r1.Parent = Torm
  356. r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0)
  357. local r1m = Instance.new("SpecialMesh")
  358. r1m.MeshType = "FileMesh"
  359. r1m.Scale = Vector3.new(3,3,3)
  360. r1m.Parent = r1
  361. r1m.MeshId = RingMesh.MeshId
  362. local r2 = Instance.new("Part")
  363. r2.Anchored = true
  364. r2.formFactor = "Custom"
  365. r2.CanCollide = false
  366. r2.Size = Vector3.new(1,1,1)
  367. r2.BrickColor = BrickColor.new(col)
  368. r2.Transparency = 0.6
  369. r2.TopSurface = 0
  370. r2.BottomSurface = 0
  371. r2.Parent = Torm
  372. r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0)
  373. local r2m = Instance.new("SpecialMesh")
  374. r2m.MeshType = "FileMesh"
  375. r2m.Parent = r2
  376. r2m.Scale = Vector3.new(3,3,3)
  377. r2m.MeshId = RingMesh.MeshId
  378. local bla = Instance.new("Part")
  379. bla.Anchored = true
  380. bla.formFactor = "Custom"
  381. bla.CanCollide = false
  382. bla.Size = Vector3.new(1,1,1)
  383. bla.BrickColor = BrickColor.new(col)
  384. bla.Transparency = 0.6
  385. bla.TopSurface = 0
  386. bla.BottomSurface = 0
  387. bla.Parent = Torm
  388. bla.CFrame = CFrame.new(e1.Position.x,e1.Position.y,e1.Position.z)
  389. local blam = Instance.new("SpecialMesh")
  390. blam.MeshType = "FileMesh"
  391. blam.Parent = bla
  392. blam.Scale = Vector3.new(5,5,5)
  393. blam.MeshId = BlastMesh.MeshId
  394. for i=1,30 do
  395. local pluscal = scale/38
  396. e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  397. r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  398. r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  399. blam.Scale = blam.Scale + Vector3.new(pluscal,pluscal/2,pluscal)
  400. bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
  401. r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
  402. r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
  403. wait()
  404. end
  405. for i=1,30 do
  406. local pluscal = scale/38
  407. e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  408. r1m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  409. r2m.Scale = r1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
  410. blam.Scale = blam.Scale + Vector3.new(pluscal/1.5,pluscal/3,pluscal/1.5)
  411. bla.CFrame = bla.CFrame * CFrame.Angles(0,math.rad(12),0)
  412. r1.CFrame = r1.CFrame * CFrame.Angles(math.rad(6),0,0)
  413. r2.CFrame = r2.CFrame * CFrame.Angles(0,math.rad(6),0)
  414. bla.Transparency = bla.Transparency + 0.1
  415. e1.Transparency = e1.Transparency + 0.1
  416. r1.Transparency = r1.Transparency + 0.1
  417. r2.Transparency = r2.Transparency + 0.1
  418. wait()
  419. end
  420. e1:Remove()
  421. r1:Remove()
  422. r2:Remove()
  423. end))
  424. end
  425. H1 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H1,1,1.3,1)
  426. H1w = weld(Tor,Torso,H1,0.4,-0.7,0.5,0,0,mr(45))
  427. H2 = p(Torm,"Block",0.5,0.9,0.5,false,false,0,0.1,"Medium stone grey") spm("Head",H2,1,1.3,1)
  428. H2w = weld(Tor,H1,H2,0,-0.8,0,mr(180),0,0)
  429. Des1 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des1)
  430. Des1w = weld(Tor,H1,Des1,0,0.5,0,0,0,0)
  431. Des2 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Instance.new("CylinderMesh",Des2)
  432. Des2w = weld(Tor,H2,Des2,0,0.5,0,0,0,0)
  433. Des21 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des21m = Instance.new("CylinderMesh",Des21) Des21m.Scale = Vector3.new(1,0.6,1)
  434. Des21w = weld(Tor,H1,Des21,0,-0.55,0,0,0,0)
  435. Des22 = p(Torm,"Block",0.6,0.1,0.6,false,false,0,0.1,"Black") Des22m = Instance.new("CylinderMesh",Des22) Des22m.Scale = Vector3.new(1,0.6,1)
  436. Des22w = weld(Tor,H2,Des22,0,-0.55,0,0,0,0)
  437.  
  438. Blad1 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M1 = spm("Head",Blad1,1,1,1)
  439. Blad1w = weld(Tor,H1,Blad1,0,1.9,0,0,0,0)
  440. Blad2 = p(Torm,"Block",0.3,4,0.3,false,false,1,0.25,BladeColor) M2 = spm("Head",Blad2,1,1,1)
  441. Blad2w = weld(Tor,H2,Blad2,0,1.9,0,0,0,0)
  442. Glow1 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM1 = spm("Head",Glow1,1,1,1)
  443. Glow1w = weld(Tor,H1,Glow1,0,1.9,0,0,0,0)
  444. Glow2 = p(Torm,"Block",0.47,4.2,0.47,false,false,1,0,BladeColor) GM2 = spm("Head",Glow2,1,1,1)
  445. Glow2w = weld(Tor,H2,Glow2,0,1.9,0,0,0,0)
  446.  
  447. r(Bp,HopperName)
  448. bin = inew("HopperBin")
  449. bin.Name = HopperName
  450. bin.Parent = Bp
  451.  
  452. Gui = Instance.new("ScreenGui",Pg)
  453. Gui.Name = "Sabers"
  454. Frame = Instance.new("Frame",Gui)
  455. Frame.BackgroundTransparency = 1 Frame.Size = UDim2.new(1,0,1,0)
  456. ImageGui = Instance.new("ImageLabel",Frame)
  457. ImageGui.Image = "http://www.roblox.com/asset/?id=51262246"
  458. ImageGui.BackgroundTransparency = 1
  459. ImageGui.Size = UDim2.new(0.3,0,0.075,0)
  460. HealthBar = Instance.new("ImageLabel",Frame)
  461. HealthBar.Image = "http://www.roblox.com/asset/?id=48965808"
  462. HealthBar.BorderSizePixel = 0
  463. HealthBar.Size = UDim2.new(0.23,0,0.017,0)
  464. HealthBar.Position = UDim2.new(0.06,0,0.017,0)
  465. RageBar = Instance.new("ImageLabel",Frame)
  466. RageBar.Image = "http://www.roblox.com/asset/?id=48965808"
  467. RageBar.BorderSizePixel = 0
  468. RageBar.Size = UDim2.new(0.165,0,0.012,0)
  469. RageBar.Position = UDim2.new(0.06,0,0.04,0)
  470. RageBar.BackgroundColor3 = BrickColor.new("Alder").Color
  471. SelectBar = Instance.new("ImageButton",Frame)
  472. SelectBar.Image = "http://www.roblox.com/asset/?id=48965808"
  473. SelectBar.BorderSizePixel = 0
  474. SelectBar.Size = UDim2.new(0.1,0,0.07,0)
  475. SelectBar.Position = UDim2.new(0.8,0,0.6,0)
  476. SelectBar.BackgroundColor3 = BrickColor.new(BladeColor).Color
  477. SelectrBar = Instance.new("TextLabel",SelectBar)
  478. SelectrBar.BackgroundTransparency = 1
  479. SelectrBar.BorderSizePixel = 0
  480. SelectrBar.Size = UDim2.new(0,0,0,0)
  481. SelectrBar.Position = UDim2.new(0.5,0,0.5,0)
  482. SelectrBar.Font = "ArialBold"
  483. SelectrBar.FontSize = "Size18"
  484. SelectBar.MouseButton1Up:connect(function()
  485. if Anim.Move ~= "None" then return end
  486. if Anim.Act == true then return end
  487. if Anim.Equipped == false then return end
  488. if SwordType == "Single" then
  489. Anim.Move = "Changing"
  490. Anims.ChangeToDual(0,1,0.065*Speed) SwordType = "Dual"
  491. Anim.Move = "None"
  492. else
  493. Anim.Move = "Changing"
  494. Anims.ChangeToSingle(0,1,0.065*Speed) SwordType = "Single"
  495. Anim.Move = "None"
  496. end
  497. end)
  498. coroutine.resume(coroutine.create(function()
  499. while true do
  500. wait(0.05)
  501. local hh = Hum.Health local hmh = Hum.MaxHealth
  502. HealthBar.Size = UDim2.new((hh/hmh)*0.23,0,0.017,0)
  503. if ((hh/hmh)*100) > 75 then
  504. HealthBar.BackgroundColor3 = BrickColor.new("Alder").Color
  505. elseif ((hh/hmh)*100) > 25 and ((hh/hmh)*100) < 76 then
  506. HealthBar.BackgroundColor3 = BrickColor.new("Deep orange").Color
  507. elseif ((hh/hmh)*100) < 26 then
  508. HealthBar.BackgroundColor3 = BrickColor.new("Bright red").Color
  509. end
  510. RageBar.Size = UDim2.new((Rage/MaxRage)*0.165,0,0.012,0)
  511. SelectrBar.Text = SwordType
  512. end
  513. end))
  514. -------
  515. function TellXPos(brick1,posd)
  516. local lb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
  517. lb.CFrame = CFrame.new((brick1.CFrame *cf(-10,0,0)).p)
  518. local rb = p(nil,"Block",1,1,1,true,false,1,0.1,BladeColor)
  519. rb.CFrame = CFrame.new((brick1.CFrame *cf(10,0,0)).p)
  520. local posml = math.abs((posd - rb.Position).magnitude)
  521. local posmr = math.abs((posd - lb.Position).magnitude)
  522. if posml > posmr then
  523. return "left"
  524. else
  525. return "right"
  526. end
  527. end
  528. function GetNearPlayer(urpos,maxmag)
  529. if maxmag == nil then return nil end
  530. for i,v in pairs(game.Players:GetChildren()) do
  531. if v.Character ~= Char and v.Character ~= nil and v.Character:findFirstChild("Torso") ~= nil and math.abs((v.Character.Torso.Position-urpos).magnitude) < maxmag then
  532. return v.Character.Torso
  533. end
  534. end
  535. return nil
  536. end
  537. function Dmgz(hum,dmg)
  538. dmg = dmg*Props.Buff
  539. hum.Health = hum.Health - dmg
  540. Rage = Rage + ((dmg/1.25)*RageIncome)
  541. if Rage > MaxRage then Rage = MaxRage end
  542. end
  543. coroutine.resume(coroutine.create(function()
  544. while true do
  545. wait()
  546. if Right == true and Anim.Move == "ForceWave" then
  547. for i,v in pairs(workspace:GetChildren()) do
  548. coroutine.resume(coroutine.create(function()
  549. if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and math.abs((v.Torso.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then
  550. local hit = v.Torso
  551. if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
  552. Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
  553. table.insert(RightDebounce,hit.Parent.Name)
  554. wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
  555. end
  556. else
  557. if v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-Blad2.Position).magnitude) < MagnitudeHit[Anim.Move] then v:BreakJoints() v.Velocity = cf(Blad2.Position,v.Position).lookVector*30 + Vector3.new(0,20,0) end
  558. end
  559. end))
  560. end -- for
  561. end
  562. end
  563. end))
  564. Blad1.Touched:connect(function(hit)
  565. if Left == true then
  566. if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(LeftDebounce,hit.Parent.Name) == nil then
  567. coroutine.resume(coroutine.create(function()
  568. table.insert(LeftDebounce,hit.Parent.Name)
  569. wait(DebounceSpeed) local nf = ft(LeftDebounce,hit.Parent.Name) if nf ~= nil then table.remove(LeftDebounce,nf) end
  570. end))
  571. Sound(Sounds.SaberHit,1,1)
  572. Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
  573. else
  574. --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad1.Position,hit.Position).lookVector*30 end
  575. end
  576. end
  577. end)
  578.  
  579. Blad2.Touched:connect(function(hit)
  580. if Right == true then
  581. if hit ~= nil and hit.Parent:findFirstChild("Humanoid") ~= nil and ft(RightDebounce,hit.Parent.Name) == nil then
  582. coroutine.resume(coroutine.create(function()
  583. table.insert(RightDebounce,hit.Parent.Name)
  584. wait(DebounceSpeed) local nf = ft(RightDebounce,hit.Parent.Name) if nf ~= nil then table.remove(RightDebounce,nf) end
  585. end))
  586. Sound(Sounds.SaberHit,1,1)
  587. Dmgz(hit.Parent.Humanoid,Damage[Anim.Move])
  588. else
  589. --if hit.Parent:findFirstChild("Humanoid") == nil and not hit:IsDescendantOf(Char) and hit.Anchored == false then hit:BreakJoints() hit.Velocity = cf(Blad2.Position,hit.Position).lookVector*30 end
  590. end
  591. end
  592. end)
  593. LW = inew("Weld")
  594. RW = inew("Weld")
  595. Fla = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
  596. Fra = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
  597. Flaw = fWeld("Weld",Fla,Tor,Fla,true,-1.5,0.5,0,0,0,0)
  598. Fraw = fWeld("Weld",Fla,Tor,Fra,true,1.5,0.5,0,0,0,0)
  599. Flaw.C1 = CFrame.new(0,0.5,0)
  600. Fraw.C1 = CFrame.new(0,0.5,0)
  601.  
  602. Fll = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
  603. Frl = p(Torm,"Block",1,2,1,false,false,1,0,BladeColor)
  604. Fllw = fWeld("Weld",Fll,Torso,Fll,true,0,0,0,0,0,0)
  605. Frlw = fWeld("Weld",Fll,Torso,Frl,true,0,0,0,0,0,0)
  606.  
  607. function FeetWeld(yesorno,lhh,rhh)
  608. if yesorno == false then
  609. lhh.Parent = nil
  610. rhh.Parent = nil
  611. Lh.Parent = Torso
  612. Rh.Parent = Torso
  613. Lh.Part0 = Tor
  614. Rh.Part0 = Tor
  615. Lh.Part1 = Char["Left Leg"]
  616. Rh.Part1 = Char["Right Leg"]
  617. return Lh,Rh
  618. else
  619. Rh.Parent = nil
  620. Lh.Parent = nil
  621. local hl,hr = it("Weld",Torso),it("Weld",Torso)
  622. hl.Part0 = Fll
  623. hr.Part0 = Frl
  624. hl.Part1 = Char["Left Leg"]
  625. hr.Part1 = Char["Right Leg"]
  626. hr.C1 = cf(-0.5,1.75,0)
  627. hl.C1 = cf(0.5,1.75,0)
  628. return hl,hr
  629. end
  630. end
  631. Anims = {}
  632. Anims.Equip = function(i1,i2,is)
  633. Anim.Act = true
  634. for i=i1,i2,is do
  635. RW.C1 = ca(mr(40*i),mr(20*i),0)
  636. RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
  637. wait()
  638. end
  639. H1w.Part0 = Ra
  640. H1w.Part1 = H1
  641. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(180),0) H1w.C1 = ca(mr(-90),0,0)
  642. Sound(Sounds.Slash,1,1)
  643. for i=i1,i2,is do
  644. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
  645. LW.C1 = ca(mr(-80*i),mr(40*i),0)
  646. LW.C0 = cf(0.6*i,0.3*i,-1*i)
  647. RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
  648. RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
  649. wait()
  650. end
  651. Sound(Sounds.SaberLightUp,3,1)
  652. for i=i1,i2,is do
  653. Blad1w.C0 = cf(0,0.95+(0.95*i),0)
  654. Blad2w.C0 = cf(0,0.95+(0.95*i),0)
  655. M1.Scale = Vector3.new(1,1*i,1)
  656. M2.Scale = Vector3.new(1,1*i,1)
  657. Blad1.Transparency = 0.9-(1*i)
  658. Blad2.Transparency = 0.9-(1*i)
  659. Glow1w.C0 = cf(0,0.95+(0.95*i),0)
  660. Glow2w.C0 = cf(0,0.95+(0.95*i),0)
  661. GM1.Scale = Vector3.new(1,1*i,1)
  662. GM2.Scale = Vector3.new(1,1*i,1)
  663. Glow1.Transparency = 1.05-(0.5*i)
  664. Glow2.Transparency = 1.05-(0.5*i)
  665. wait()
  666. end
  667. Anim.Act = false
  668. end
  669. Anims.UnEquip = function(i1,i2,is)
  670. Anim.Act = true
  671. Sound(Sounds.SaberLightUp,3,1)
  672. for i=i1,i2,is do
  673. Blad1w.C0 = cf(0,0.95+(0.95*i),0)
  674. Blad2w.C0 = cf(0,0.95+(0.95*i),0)
  675. M1.Scale = Vector3.new(1,1*i,1)
  676. M2.Scale = Vector3.new(1,1*i,1)
  677. Blad1.Transparency = 0.9-(1*i)
  678. Blad2.Transparency = 0.9-(1*i)
  679. Glow1w.C0 = cf(0,0.95+(0.95*i),0)
  680. Glow2w.C0 = cf(0,0.95+(0.95*i),0)
  681. GM1.Scale = Vector3.new(1,1*i,1)
  682. GM2.Scale = Vector3.new(1,1*i,1)
  683. Glow1.Transparency = 1.05-(0.5*i)
  684. Glow2.Transparency = 1.05-(0.5*i)
  685. wait()
  686. end
  687. Sound(Sounds.Slash,1,1)
  688. for i=i1,i2,is do
  689. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(270*i)),0)
  690. LW.C1 = ca(mr(-80*i),mr(40*i),0)
  691. LW.C0 = cf(0.6*i,0.3*i,-1*i)
  692. RW.C1 = ca(mr(40+(-120*i)),mr(20+(-60*i)),0)
  693. RW.C0 = cf(-0.4+(-0.2*i),-0.1+(0.4*i),0.4+(-1.4*i))
  694. wait()
  695. end
  696. H1w.Part0 = Torso
  697. H1w.Part1 = H1
  698. H1w.C0 = cf(0.4,-0.7,0.5) *ca(0,0,mr(45))
  699. H1w.C1 = cf(0,0,0) *ca(0,0,0)
  700. for i=i1,i2,is do
  701. RW.C1 = ca(mr(40*i),mr(20*i),0)
  702. RW.C0 = cf(-0.4*i,-0.1*i,0.4*i)
  703. wait()
  704. end
  705. Anim.Act = false
  706. end
  707. Anims.ChangeToDual = function(i1,i2,is)
  708. Anim.Act = true
  709. for i=i1,i2,is*Speed do
  710. H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
  711. wait()
  712. end
  713. Sound(Sounds.SaberHit,1,1)
  714. Sound(Sounds.SaberLightUp,2,0.5)
  715. H1w.Part0 = La
  716. H1w.Part1 = H1
  717. H2w.Part0 = Ra
  718. H2w.Part1 = H2
  719. H2w.C1 = ca(mr(-90),0,0)
  720. for i=i1,i2,is*Speed do
  721. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
  722. H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
  723. LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
  724. LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
  725. RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
  726. RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
  727. wait()
  728. end
  729. Anim.Act = false
  730. end
  731. Anims.ChangeToSingle = function(i1,i2,is)
  732. Anim.Act = true
  733. for i=i2,i1,-is*Speed do
  734. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-90+(-90*i)),mr(20+(-20*i)))
  735. H2w.C0 = cf(0,-1.1,0) *ca(0,mr(90+(90*i)),mr(-35+(-35*i)))
  736. LW.C1 = ca(mr(-80+(20*i)),mr(40+(-70*i)),0)
  737. LW.C0 = cf(0.6+(-0.6*i),0.3+(-0.3*i),-1+(0.5*i))
  738. RW.C1 = ca(mr(-80+(20*i)),mr(-40+(70*i)),0)
  739. RW.C0 = cf(-0.6+(0.6*i),0.3+(-0.3*i),-1+(0.5*i))
  740. wait()
  741. end
  742. H1w.Part0 = Ra
  743. H1w.Part1 = H1
  744. H2w.Part0 = H1
  745. H2w.Part1 = H2
  746. H2w.C1 = ca(0,0,0)
  747. H2w.C0 = cf(0,-0.8,0) *ca(mr(180),0,0)
  748. Sound(Sounds.SaberLightUp,2,0.5)
  749. Sound(Sounds.SaberHit,1,1)
  750. for i=i2,i1,-is*Speed do
  751. H1w.C0 = cf(0,-1.1,0) *ca(mr(-80*i),mr(50*i),0)
  752. wait()
  753. end
  754. Anim.Act = false
  755. end
  756. Anims.RotorBlade = function(i1,i2,is,RaigCost)
  757. local lolpos = (Torso.Position - mouse.hit.p).unit
  758. local allx = (lolpos.y*80)-10
  759. local ally = (((mouse.X-(mouse.ViewSizeX/2))/mouse.ViewSizeX)*1.8)*-90
  760. Anim.Act = true
  761. for i=i1,i2,is do
  762. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
  763. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
  764. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
  765. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
  766. Torw.C1 = ca(0,mr(-90*i),0)
  767. wait()
  768. end
  769. DebounceSpeed = DebounceSpeed - (0.5*Speed)
  770. Hum.WalkSpeed = Hum.WalkSpeed + (8*Speed)
  771. Left = true
  772. Right = true
  773. Dash(Blad1,2/Speed,nil,2)
  774. Dash(Blad2,2/Speed,nil,2)
  775. H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
  776. local soundtime = 0
  777. for i=i1,i2*4,is do
  778. if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
  779. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(360*i),0)
  780. wait()
  781. end
  782. H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
  783. DebounceSpeed = DebounceSpeed + (0.5*Speed)
  784. Hum.WalkSpeed = Hum.WalkSpeed - (8*Speed)
  785. Left = false
  786. Right = false
  787. for i=i2,i1,-is do
  788. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
  789. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(90*i),0)
  790. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
  791. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(((-90)+ally)*i),0)
  792. Torw.C1 = ca(0,mr(-90*i),0)
  793. wait()
  794. end
  795. Torw.C1 = ca(0,0,0)
  796. Anim.Act = false
  797. end
  798. -------
  799. Anims.Boomerang = function(i1,i2,is,RaigCost)
  800. MinusRage(RaigCost)
  801. local lolpos = (Head.Position - mouse.hit.p).unit
  802. local allx = (lolpos.y*80)-10
  803. Anim.Act = true
  804. for i=i1,i2,is do
  805. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
  806. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
  807. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
  808. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
  809. Torw.C1 = ca(0,mr(-60*i),0)
  810. H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
  811. wait()
  812. end
  813. DebounceSpeed = DebounceSpeed - (0.5*Speed)
  814. Left = true
  815. Right = true
  816. Dash(Blad1,3.8/Speed,nil,2)
  817. Dash(Blad2,3.8/Speed,nil,2)
  818. H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,-0.4,0) *ca(mr(-90),0,0)
  819. local soundtime = 0
  820. for i=i1,i2,is/2 do
  821. if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
  822. H1w.C0 = cf(10*i,-1.1+(-15*i),0) *ca(mr(90),mr(720*i),0)
  823. wait()
  824. end
  825. for i=i1,i2,is/2 do
  826. if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
  827. H1w.C0 = cf(10+(-20*i),-16.1,0) *ca(mr(90),mr(720*i),0)
  828. wait()
  829. end
  830. for i=i1,i2,is/2 do
  831. if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end
  832. H1w.C0 = cf(-10+(10*i),-16.1+(15*i),0) *ca(mr(90),mr(720*i),0)
  833. wait()
  834. end
  835. H1w.C0 = cf(0,-1.1,0) *ca(0,0,0) H1w.C1 = cf(0,0,0) *ca(mr(-90),0,0)
  836. DebounceSpeed = DebounceSpeed + (0.5*Speed)
  837. Left = false
  838. Right = false
  839. for i=i2,i1,-is do
  840. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(40+(-40*i)),0)
  841. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(60*i),0)
  842. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(allx*i)),mr(-40+(40*i)),0)
  843. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-60*i),0)
  844. Torw.C1 = ca(0,mr(-60*i),0)
  845. H1w.C0 = cf(0,-1.1,0) *ca(mr(80*i),0,0)
  846. wait()
  847. end
  848. Torw.C1 = ca(0,0,0)
  849. Anim.Act = false
  850. end
  851. Anims.BoulderForce = function(i1,i2,is,RaigCost)
  852. MinusRage(RaigCost)
  853. Anim.Act = true
  854. for i=i1,i2,is do
  855. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
  856. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
  857. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
  858. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
  859. Torw.C1 = ca(0,mr(50*i),0)
  860. wait()
  861. end
  862. local bould = p(workspace,"Block",4,4,8,true,true,0,0,"Medium stone grey") bould.Name = "Boulder" bould.Material = "Concrete"
  863. local rm = RockMesh:Clone() rm.Scale = Vector3.new(3,3,4.8) rm.Parent = bould
  864. bould.Elasticity = 0 bould.Friction = 2 bould.CFrame = cf(Torso.Position.x+(math.random(-14,14)),Torso.Position.y-5,Torso.Position.z+(math.random(-14,14))) *CFrame.Angles(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
  865. local warpdes = true
  866. local bpos = bould.Position
  867. Sound(Sounds.Cast,0.95,0.8)
  868. coroutine.resume(coroutine.create(function() repeat Functions.BrickWarpDesign(bould,9) wait() until warpdes == false end))
  869. for i=0,1,0.08 do bould.CFrame = CFrame.new(bpos.x,bpos.y,bpos.z) + Vector3.new(0,20*i,0) wait() end wait(1) bould.CFrame = CFrame.new(bpos.x,bpos.y+20,bpos.z) bould.CFrame = cf(bould.Position,mouse.hit.p)
  870. bould.Anchored = false wait() bould.Velocity = bould.CFrame.lookVector *(math.random(180,350)) bould.Touched:connect(function(hit) Functions.BoulderTouch(hit,bould) end)
  871. wait(0.5)
  872. warpdes = false
  873. game.Debris:AddItem(bould,10)
  874. for i=i2,i1,-is do
  875. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
  876. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
  877. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
  878. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
  879. Torw.C1 = ca(0,mr(50*i),0)
  880. wait()
  881. end
  882. Torw.C1 = ca(0,0,0)
  883. Anim.Act = false
  884. end
  885. Anims.ForceWave = function(i1,i2,is,RaigCost)
  886. local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
  887. if Hit == nil then Anim.Act = false return end
  888. MinusRage(RaigCost)
  889. Anim.Act = true
  890. lh2,rh2 = FeetWeld(true,Lh,Rh)
  891. local bp2 = Instance.new("BodyPosition",Torso)
  892. bp2.maxForce = Vector3.new(0,math.huge,0)
  893. Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
  894. DebounceSpeed = DebounceSpeed + (1.1*Speed)
  895. bp2.position = Torso.Position + Vector3.new(0,25,0)
  896. Dash(Blad1,2.5/Speed)
  897. Dash(Blad2,2.5/Speed)
  898. local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0,BladeColor) wav.Anchored = true
  899. local wavm = BlastMesh:Clone()
  900. wavm.Parent = wav
  901. wavm.Scale = Vector3.new(15,6,15)
  902. local cff = Torso.CFrame - Vector3.new(0,0,0)
  903. coroutine.resume(coroutine.create(function()
  904. Dash(Blad1,4/Speed)
  905. Dash(Blad2,4/Speed)
  906. for i=i1,i2,is*Speed do
  907. LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
  908. LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
  909. RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
  910. RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
  911. lh2.C1 = ca(mr(30*i),0,mr(15*i))
  912. rh2.C1 = ca(mr(30*i),0,mr(-15*i))
  913. lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
  914. rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
  915. H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
  916. H1w.C1 = ca(mr(-90+(40*i)),0,0)
  917. wait()
  918. end for i=i1,i2*3,is*Speed do H1w.C1 = ca(mr(-50),mr(360*i),0) wait() end end)) Sound(Sounds.Cast,0.45,1) for i=i1,i2*5,is do Functions.BrickWarpDesign(Torso,13) wav.CFrame = cff *ca(0,mr(180*i),0) wait() end
  919. for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end wav:Remove()
  920. for i=i2,i1,-is*Speed do
  921. LW.C1 = ca(mr(-80+(-100*i)),mr(40-(40*i)),mr(45*i))
  922. LW.C0 = cf(0.6,0.3+(1.4*i),-1+(1*i))
  923. RW.C1 = ca(mr(-80+(-100*i)),mr(-40+(40*i)),mr(-45*i))
  924. RW.C0 = cf(-0.6,0.3+(1.4*i),-1+(1*i))
  925. lh2.C1 = ca(mr(30*i),0,mr(15*i))
  926. rh2.C1 = ca(mr(30*i),0,mr(-15*i))
  927. lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
  928. rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
  929. H1w.C0 = cf(0,-1.1+(-0.9*i),0) *ca(0,mr(360*i),0)
  930. H1w.C1 = ca(mr(-90+(40*i)),0,0)
  931. wait()
  932. end
  933. bp2:Remove()
  934. local bg = Instance.new("BodyGyro",Torso) bg.maxTorque = Vector3.new(math.huge,0,math.huge)
  935. local bp = Instance.new("BodyPosition",Torso) bp.position = Torso.Position bp.maxForce = Vector3.new(math.huge,1000000,math.huge)
  936. rpos = math.abs(hitpos.y - Torso.Position.y)
  937. rpos = rpos - 1.2
  938. local tpos = Torso.Position
  939. Hum.WalkSpeed = 0
  940. Hum.PlatformStand = true
  941. Dash(Blad2,1.6/Speed,RingMesh.MeshId)
  942. for i=i1,i2,is do
  943. bp.position = tpos - Vector3.new(0,rpos*i,0)
  944. Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
  945. Torw.C1 = ca(mr(20*i),0,0)
  946. Torw.C0 = cf(0,-0.2*i,-0.2*i)
  947. lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
  948. rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
  949. LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
  950. LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
  951. RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
  952. RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
  953. H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
  954. wait()
  955. end
  956. wait(0.25)
  957. Sound(Sounds.Boom,0.5,1)
  958. Sound(Sounds.EnergyBlast,0.9,1)
  959. Right = true
  960. ShockWave(Torso,50,BladeColor)
  961. wait(1.5)
  962. Right = false
  963. local t2pos = Torso.Position
  964. for i=i2,i1,-is do
  965. bp.position = t2pos - Vector3.new(0,1.5-(1.5*i),0)
  966. Neck.C0 = cf(0,1-(0.5*i),-0.5*i) *ca(Neck.C1:toEulerAnglesXYZ())
  967. Torw.C1 = ca(mr(20*i),0,0)
  968. Torw.C0 = cf(0,-0.2*i,-0.2*i)
  969. lh2.C0 = cf(-0.5,-1.9+(1*i),-1.1*i) *ca(mr(10*i),mr(90),0)
  970. rh2.C0 = cf(0.5,-1.9+(1*i),0.1*i) *ca(mr(-95*i),mr(-90),0)
  971. LW.C1 = ca(mr(-80+(30*i)),mr(40),0)
  972. LW.C0 = cf(0.6,0.3-(0.3*i),-1+(0.3*i))
  973. RW.C1 = ca(mr(-80+(30*i)),mr(-40),0)
  974. RW.C0 = cf(-0.6,0.3-(0.3*i),-1+(0.3*i))
  975. H1w.C0 = cf(0,-1.1,0) *ca(mr(55*i),0,0)
  976. wait()
  977. end
  978. DebounceSpeed = DebounceSpeed - (1.1*Speed)
  979. bp:Remove()
  980. bg:Remove()
  981. Hum.PlatformStand = false
  982. Hum.WalkSpeed = RealSpeed
  983. Torw.C1 = ca(0,0,0)
  984. Anim.Act = false
  985. Lh,Rh = FeetWeld(false,lh2,rh2)
  986. end
  987. Anims.DualSpin = function(i1,i2,is,RaigCost)
  988. MinusRage(RaigCost)
  989. Anim.Act = true
  990. for i=i1,i2,is*Speed do
  991. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
  992. H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
  993. LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
  994. LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
  995. RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
  996. RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
  997. wait()
  998. end
  999. DebounceSpeed = DebounceSpeed - (0.5*Speed) Right = true Left = true Dash(Blad1,2.6/Speed,nil,2) Dash(Blad2,2.6/Speed,nil,2) local x,y,z = Neck.C0:toEulerAnglesXYZ()
  1000. local soundtime = 0
  1001. for i=i1,i2*4,is*Speed do if soundtime == 10 then soundtime = 0 Sound(Sounds.SaberSlash,2.5,0.5) else soundtime = soundtime + 1 end Torw.C1 = ca(0,mr(i*360),0) Neck.C0 = cf(0,1,0) *ca(x,y,z+mr(-360*i)) wait() end Neck.C0 = cf(0,1,0) *ca(x,y,z)Torw.C1 = ca(0,0,0)
  1002. DebounceSpeed = DebounceSpeed + (0.5*Speed) for i=i2,i1,-is*Speed do
  1003. H1w.C0 = cf(0,-1.1,0) *ca(0,mr(-180-(-90*i)),mr(0*i)) H1w.C1 = ca(mr(-90-(60*i)),0,mr(0*i))
  1004. H2w.C0 = cf(0,-1.1,0) *ca(0,mr(180-(270*i)),mr(0*i)) H2w.C1 = ca(mr(-90+(-30*i)),0,0)
  1005. LW.C1 = ca(mr(-60+(-40*i)),mr(-30+(-75*i)),mr(0*i))
  1006. LW.C0 = cf(0.13*i,0.5*i,-0.5+(0.5*i))
  1007. RW.C1 = ca(mr(-60+(-20*i)),mr(30+(45*i)),mr(0*i))
  1008. RW.C0 = cf(0.13*i,0.4*i,-0.5+(0.4*i))
  1009. wait()
  1010. end Right = false Left = false
  1011. Anim.Act = false
  1012. end
  1013.  
  1014. ----------------------------
  1015. ----------------------------
  1016. ----------------------------
  1017. ----------------------------
  1018.  
  1019. Lh = Torso["Left Hip"]
  1020. Rh = Torso["Right Hip"]
  1021.  
  1022. Functions = {}
  1023. Functions.BoulderTouch = function(hit2,bould)
  1024. print(bould.Name)
  1025. for i,v in pairs(workspace:GetChildren()) do
  1026. if v ~= Char and v ~= nil and v:findFirstChild("Torso") ~= nil and v:findFirstChild("Humanoid") ~= nil then
  1027. if math.abs((v.Torso.Position-bould.Position).magnitude) < 11 and ft(RightDebounce,v.Name) == nil then
  1028. Sound(Sounds.Smash,1,1)
  1029. Dmgz(v.Humanoid,Damage["BoulderForce"])
  1030. table.insert(RightDebounce,v.Name)
  1031. print(v.Name)
  1032. coroutine.resume(coroutine.create(function()wait(DebounceSpeed) local nf = ft(RightDebounce,v.Name) if nf ~= nil then table.remove(RightDebounce,nf) end end))
  1033. end
  1034. else
  1035. if v ~= bould and v:IsA("BasePart") and v.Anchored == false and math.abs((v.Position-bould.Position).magnitude) < 11 then v:BreakJoints() v.Velocity = cf(bould.Position,v.Position).lookVector*10 + Vector3.new(0,10,0) end
  1036. end
  1037. end -- for
  1038. end
  1039. Functions.Sparkle = function(bb,scal,si)
  1040. if si == nil then si = 1 end
  1041. local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
  1042. local np = p(Torm,"Block",0.1,0.1,0.1,false,true,0.1,0.2,BladeColor)
  1043. np.CFrame = cf(rand.x,rand.y,rand.z) *ca(math.random(-33,33)/10,math.random(-33,33)/10,math.random(-33,33)/10)
  1044. local dm = DiamondMesh:Clone() dm.Scale = Vector3.new(0,0,0) dm.Parent = np
  1045. coroutine.resume(coroutine.create(function()
  1046. for i=0,1*si,0.1*si do
  1047. dm.Scale = Vector3.new(1*i,1.25*i,1*i)
  1048. wait()
  1049. end
  1050. end))
  1051. coroutine.resume(coroutine.create(function()
  1052. wait(0.1)
  1053. for i=0,1,0.1 do
  1054. np.Transparency = i
  1055. wait()
  1056. end
  1057. np:Remove()
  1058. end))
  1059. end
  1060. Functions.BrickWarpDesign = function(bb,scal)
  1061. local rand = bb.Position + Vector3.new(math.random(-scal,scal),math.random(-scal,scal),math.random(-scal,scal))
  1062. local mag = (rand - bb.Position).magnitude
  1063. local np = p(Torm,"Block",0.1,0.1,mag-3,false,true,0.1,0.2,BladeColor)
  1064. np.CFrame = cf(bb.Position,rand)
  1065. np.CFrame = np.CFrame + np.CFrame.lookVector*((scal/5)+(mag/2))
  1066. coroutine.resume(coroutine.create(function()
  1067. for i=0.1,1,0.05 do
  1068. np.Transparency = i
  1069. wait()
  1070. end
  1071. np:Remove()
  1072. end))
  1073. end
  1074. Functions.RageRegen = function()
  1075. local lostcontrol = false
  1076. local hpos = Torso.Position.y + 10
  1077. Anim.Move = "RageRegening"
  1078. Anim.Act = true
  1079. local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,1,0,BladeColor) wav.Anchored = true
  1080. local wavm = BlastMesh:Clone()
  1081. wavm.Parent = wav
  1082. local wavv = 0
  1083. wavm.Scale = Vector3.new(5,3.5,5)
  1084. wav.CFrame = cf((Torso.CFrame * CFrame.new(0,-2.5,0)).p) *ca(0,mr(wavv),0)
  1085. local bp = Instance.new("BodyPosition",Torso)
  1086. bp.maxForce = Vector3.new(0,math.huge,0)
  1087. Humanoid.WalkSpeed = Humanoid.WalkSpeed - (RealSpeed-4)
  1088. bp.position = Torso.Position + Vector3.new(0,10,0)
  1089. local bpos = bp.position
  1090. coroutine.resume(coroutine.create(function()
  1091. lh2,rh2 = FeetWeld(true,Lh,Rh)
  1092. if SwordType == "Single" then
  1093. for i=0,1,0.1*Speed do
  1094. LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
  1095. LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
  1096. RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
  1097. RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
  1098. lh2.C1 = ca(mr(30*i),0,mr(15*i))
  1099. rh2.C1 = ca(mr(30*i),0,mr(-15*i))
  1100. lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
  1101. rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
  1102. wait()
  1103. end
  1104. else
  1105. for i=0,1,0.1*Speed do
  1106. LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
  1107. LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
  1108. RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
  1109. RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
  1110. lh2.C1 = ca(mr(30*i),0,mr(15*i))
  1111. rh2.C1 = ca(mr(30*i),0,mr(-15*i))
  1112. lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
  1113. rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
  1114. wait()
  1115. end
  1116. end
  1117. local function movezx(i1,i2,is,bp)
  1118. if SwordType == "Single" then
  1119. for i=i1,i2,is*Speed do
  1120. LW.C1 = ca(mr(-120+(20*i)),0,0)
  1121. LW.C0 = cf(0,0.8,0.7) *ca(0,mr(120+(20*i)),0)
  1122. RW.C1 = ca(mr(-120+(20*i)),0,0)
  1123. RW.C0 = cf(0,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
  1124. lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
  1125. rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
  1126. lh2.C0 = cf(-0.7,-1.9,0.35)
  1127. rh2.C0 = cf(0.7,-1.9,0.35)
  1128. bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
  1129. wait()
  1130. end
  1131. else
  1132. for i=i1,i2,is*Speed do
  1133. LW.C1 = ca(mr(-110),mr(0),0)
  1134. LW.C0 = cf(-0.1,0.8,0.7) *ca(0,mr(120+(20*i)),0)
  1135. RW.C1 = ca(mr(-110),mr(0),0)
  1136. RW.C0 = cf(0.1,0.8,0.7) *ca(0,mr(-120+(-20*i)),0)
  1137. lh2.C1 = ca(mr(30+(-15*i)),0,mr(15+(-8*i)))
  1138. rh2.C1 = ca(mr(30+(-15*i)),0,mr(-15+(8*i)))
  1139. lh2.C0 = cf(-0.7,-1.9,0.35)
  1140. rh2.C0 = cf(0.7,-1.9,0.35)
  1141. bp.position = Vector3.new(bpos.x,(hpos+10)+(3*i),bpos.z)
  1142. wait()
  1143. end
  1144. end
  1145. end
  1146. local moved = 2
  1147. repeat
  1148. if Rage >= MaxRage or Anim.key.z == false then break end
  1149. if moved == 2 then moved = 1 movezx(0,1,0.025,bp) else moved = 2 movezx(1,0,-0.025,bp) end
  1150. until Rage >= MaxRage or Anim.key.z == false or lostcontrol == true
  1151. if SwordType == "Single" then
  1152. for i=1,0,-0.1*Speed do
  1153. LW.C1 = ca(mr(-80+(-30*i)),mr(40-(40*i)),0)
  1154. LW.C0 = cf(0.6-(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(120*i),0)
  1155. RW.C1 = ca(mr(-80+(-30*i)),mr(-40+(40*i)),0)
  1156. RW.C0 = cf(-0.6+(0.6*i),0.3+(0.5*i),-1+(1.7*i)) *ca(0,mr(-120*i),0)
  1157. lh2.C1 = ca(mr(30*i),0,mr(15*i))
  1158. rh2.C1 = ca(mr(30*i),0,mr(-15*i))
  1159. lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
  1160. rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
  1161. wait()
  1162. end
  1163. else
  1164. for i=1,0,-0.1*Speed do
  1165. LW.C1 = ca(mr(-60+(-50*i)),mr(-40-(-40*i)),0)
  1166. LW.C0 = cf(-0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(120*i),0)
  1167. RW.C1 = ca(mr(-60+(-50*i)),mr(40+(-40*i)),0)
  1168. RW.C0 = cf(0.1,0.8*i,-0.5+(1.2*i)) *ca(0,mr(-120*i),0)
  1169. lh2.C1 = ca(mr(30*i),0,mr(15*i))
  1170. rh2.C1 = ca(mr(30*i),0,mr(-15*i))
  1171. lh2.C0 = cf(-0.5+(-0.2*i),-1.9,0.35*i)
  1172. rh2.C0 = cf(0.5+(0.2*i),-1.9,0.35*i)
  1173. wait()
  1174. end
  1175. end
  1176. Lh,Rh = FeetWeld(false,lh2,rh2)
  1177. wait(0.6)
  1178. Anim.Act = false
  1179. Anim.Move = "None"
  1180. end))
  1181. for i=1,0.3,-0.14*Speed do wav.Transparency = i wait() end
  1182. rpos = 0
  1183. Sound(Sounds.Cast,0.8,1)
  1184. repeat wait()
  1185. local Hit, hitpos = rayCast(Torso.Position,((Torso.Position - Vector3.new(0,10000,0)) - Torso.Position),999.999,Player.Character)
  1186. if Hit == nil then lostcontrol = true break end
  1187. hpos = hitpos.y if math.random(1,6) == 4 then Functions.Sparkle(Torso,8) end
  1188. if math.random(1,3) == 3 then Functions.BrickWarpDesign(Torso,10) end wavv = wavv + 10 Rage = Rage - (RageCost["RageRegening"]*RageIncome)
  1189. wav.CFrame = cf(Torso.Position.x,hpos+1.4,Torso.Position.z) *ca(0,mr(wavv),0)
  1190. until Rage >= MaxRage or Anim.key.z == false
  1191. for i=0.3,01,0.14*Speed do wav.Transparency = i wait() end wav:Remove()
  1192. bp:Remove()
  1193. Humanoid.WalkSpeed = Humanoid.WalkSpeed + (RealSpeed-4)
  1194. end
  1195. Functions.Teleport = function(i1,i2,is,RaigCost)
  1196. Anim.Act = true
  1197. for i=i1,i2,is*Speed do
  1198. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
  1199. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
  1200. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
  1201. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
  1202. Torw.C1 = ca(0,mr(50*i),0)
  1203. wait()
  1204. end
  1205. local tele = false
  1206. local tele2 = false -- for mouse
  1207. local mouseact = mouse.Button1Up:connect(function() tele2 = true end)
  1208. coroutine.resume(coroutine.create(function() Sound(Sounds.Cast,1.2,1) wait(12) tele = true end))
  1209. local telepos = Torso.Position
  1210. local telehit = nil
  1211. local wav = p(Torm,"Block",0.1,0.1,0.1,true,false,0.3,0.1,BladeColor) wav.Anchored = true
  1212. local wavm = BlastMesh:Clone()
  1213. wavm.Parent = wav
  1214. local wavv = 0
  1215. wavm.Scale = Vector3.new(3.5,2,3.5)
  1216. repeat
  1217. local mpos = mouse.hit.p + Vector3.new(0,2,0)
  1218. telehit,telepos = rayCast(mpos,((mpos - Vector3.new(0,10000,0)) - mpos),999.999,Player.Character)
  1219. wavv = wavv + 8 Functions.Sparkle(La,3) Functions.BrickWarpDesign(La,4)
  1220. if telehit ~= nil then wav.Transparency = 0 wav.CFrame = cf(telepos.x,telepos.y+1,telepos.z) *ca(0,mr(wavv),0) else wav.Transparency = 1 end
  1221. wait() until tele == true or tele2 == true mouseact:disconnect()
  1222. if telehit == nil or math.abs((Torso.Position - telepos).magnitude) > Props.MaxTeleDistance then
  1223. Sound(Sounds.Punch,1,1) for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
  1224. wav:Remove()
  1225. else
  1226. MinusRage(RaigCost)
  1227. for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
  1228. ShockWave(Torso,7,BladeColor)
  1229. Torso.CFrame = wav.CFrame + Vector3.new(0,2.2,0) Sound(Sounds.EnergyBlast,1.2,0.6)
  1230. ShockWave(Torso,7,BladeColor)
  1231. for i=1,10 do wait() Functions.Sparkle(Torso,5,3) Functions.BrickWarpDesign(Torso,6) end
  1232. for i=0.3,1,0.14 do wavm.Scale = Vector3.new(3.5+(5*i),2,3.5+(5*i)) wav.Transparency = i wait() end wav:Remove()
  1233. end
  1234. for i=i2,i1,-is*Speed do
  1235. LW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(40+(-40*i)),0)
  1236. LW.C0 = cf(0.6+(-0.9*i),0.3,-1+(1*i)) *ca(0,mr(50*i),0)
  1237. RW.C1 = cf(0,0.5*i,0) *ca(mr(-80+(-25*i)),mr(-40+(40*i)),0)
  1238. RW.C0 = cf(-0.6+(0.9*i),0.3,-1+(1*i)) *ca(0,mr(-50*i),0)
  1239. Torw.C1 = ca(0,mr(50*i),0)
  1240. wait()
  1241. end
  1242. Anim.Act = false
  1243. end
  1244.  
  1245. --------------------------------------------------------------------------------------------------------------
  1246. --------------------------------------------------------------------------------------------------------------
  1247. --------------------------------------------------------------------------------------------------------------
  1248. --------------------------------------------------------------------------------------------------------------
  1249. bin.Selected:connect(function(mm)
  1250. Mouse = mouse
  1251. mouse = mm
  1252. Torso["Left Hip"].Part0 = Tor
  1253. Torso["Right Hip"].Part0 = Tor
  1254. RS.Parent = nil
  1255. LS.Parent = nil
  1256. RW.Parent = Torso
  1257. RW.Part0 = Fra
  1258. RW.Part1 = Ra
  1259. LW.Parent = Torso
  1260. LW.Part0 = Fla
  1261. LW.Part1 = La
  1262. RW.C0 = CFrame.new(0,0,0) RW.C1 = CFrame.new(0,0,0)
  1263. LW.C0 = CFrame.new(0,0,0) LW.C1 = CFrame.new(0,0,0)
  1264. Anims.Equip(0,1,0.07*Speed)
  1265. Anim.Equipped = true
  1266. mouse.KeyDown:connect(function(key)
  1267. key:lower()
  1268. pcall(function() Anim.key[key:lower()] = true end)
  1269. keydown = true
  1270. if key == "z" and Anim.Move == "None" and not Anim.Act then
  1271. Functions.RageRegen()
  1272. end
  1273. if SwordType == "Single" then
  1274. if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["RotorBlade"] <= Rage then
  1275. Anim.Move = "RotorBlade"
  1276. Anims.RotorBlade(0,1,0.08*Speed,RageCost["RotorBlade"])
  1277. Anim.Move = "None"
  1278. elseif key == "q" and Anim.Move == "None" and not Anim.Act and RageCost["Boomerang"] <= Rage then
  1279. Anim.Move = "Boomerang"
  1280. Anims.Boomerang(0,1,0.08*Speed,RageCost["Boomerang"])
  1281. Anim.Move = "None"
  1282. elseif key == "f" and Anim.Move == "None" and not Anim.Act and RageCost["BoulderForce"] <= Rage then
  1283. Anim.Move = "BoulderForce"
  1284. Anims.BoulderForce(0,1,0.08*Speed,RageCost["BoulderForce"])
  1285. Anim.Move = "None"
  1286. elseif key == "r" and Anim.Move == "None" and not Anim.Act and RageCost["ForceWave"] <= Rage then
  1287. Anim.Move = "ForceWave"
  1288. Anims.ForceWave(0,1,0.08*Speed,RageCost["ForceWave"])
  1289. Anim.Move = "None"
  1290. elseif key == "t" and Anim.Move == "None" and not Anim.Act and RageCost["Teleport"] <= Rage then
  1291. Anim.Move = "Teleport"
  1292. Functions.Teleport(0,1,0.08*Speed,RageCost["Teleport"])
  1293. Anim.Move = "None"
  1294. end
  1295. elseif SwordType == "Dual" then
  1296. if key == "e" and Anim.Move == "None" and not Anim.Act and RageCost["DualSpin"] <= Rage then
  1297. Anim.Move = "DualSpin"
  1298. Anims.DualSpin(0,1,0.08*Speed,RageCost["DualSpin"])
  1299. Anim.Move = "None"
  1300. end
  1301. end
  1302. end)
  1303. mouse.KeyUp:connect(function(key)
  1304. pcall(function() Anim.key[key:lower()] = false end)
  1305. keydown = false
  1306. end)
  1307.  
  1308. mouse.Button1Down:connect(function() Anim.Button = true
  1309. if not Anim.Click and Anim.Move == "None" and not Anim.Act then
  1310. Anim.Click = true
  1311. if Anim.CanBerserk ~= 0 then Anim.CanBerserk = Anim.CanBerserk + 1 end
  1312. if Anim.CanBerserk == 0 and RageCost["Berserk"] <= Rage then
  1313. Rage = Rage - RageCost["Berserk"]
  1314. Anim.ComboBreak = true
  1315. Speed = Speed + 0.5
  1316. Anim.CanBerserk = Anim.CanBerserk + 1
  1317. --Anim.Move = "LeftPunch"
  1318. --Anims.LeftPunch(0,1,0.1*Speed,0) Anim.Move = "None"
  1319. elseif Anim.CanBerserk == 2 then
  1320. Anim.CanBerserk = 0
  1321. end
  1322. coroutine.resume(coroutine.create(function() local oldcomb = Anim.CanBerserk wait(0.5) if Anim.ComboBreak == true and Anim.CanBerserk == oldcomb then Anim.ComboBreak = false Speed = Speed -0.5 Anim.CanBerserk = 0 end end))
  1323. wait(0.1)
  1324. Anim.Click = false
  1325. end
  1326. end)
  1327. mouse.Button1Up:connect(function() Anim.Button = false
  1328. end)
  1329. end)
  1330. bin.Deselected:connect(function(mouse)
  1331. Anim.Equipped = false
  1332. if SwordType == "Dual" then Anims.ChangeToSingle(0,1,0.25*Speed) SwordType = "Single" end
  1333. Anims.UnEquip(1,0,-0.08*Speed)
  1334. RW.Parent = nil
  1335. LW.Parent = nil
  1336. RS.Parent = Torso
  1337. RS.Part0 = Torso
  1338. RS.Part1 = Ra
  1339. LS.Parent = Torso
  1340. LS.Part0 = Torso
  1341. LS.Part1 = La
  1342. if Rh.Parent == nil then
  1343. FeetWeld(false,Lh,Rh)
  1344. end
  1345. Torso["Left Hip"].Part0 = Torso
  1346. Torso["Right Hip"].Part0 = Torso
  1347. end)
  1348. Hum.WalkSpeed = RealSpeed
  1349. Rage = 100000
  1350. wait(5)
  1351. Workspace.Rainbowbunnyboi.Humanoid.MaxHealth = math.huge
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