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- Index: TargetMe.java
- ===================================================================
- --- TargetMe.java (revision 9014)
- +++ TargetMe.java (working copy)
- @@ -15,6 +15,7 @@
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- @@ -48,10 +49,15 @@
- if (getEffected().getTarget() != getEffector())
- {
- - // Target is different
- - getEffected().setTarget(getEffector());
- - if (getEffected().isPlayer())
- - getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0));
- + L2PcInstance effector = getEffector().getActingPlayer();
- + // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
- + if (effector == null || effector.checkPvpSkill(getEffected(), getSkill()))
- + {
- + // Target is different
- + getEffected().setTarget(getEffector());
- + if (getEffected().isPlayer())
- + getEffected().sendPacket(new MyTargetSelected(getEffector().getObjectId(), 0));
- + }
- }
- ((L2Playable)getEffected()).setLockedTarget(getEffector());
- return true;
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