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FEH 4.0 Winter Text

Dec 15th, 2019
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  1. MID_MISSION_S201912HERO01_TITLE: Grand Hero Battles
  2. MID_MISSION_S201912HERO01_A1: Defeat Delthea
  3. MID_MISSION_H_S201912HERO01_A1: Clear the Grand Hero Battle against Delthea: Tatarrah's Puppet with Anna on your team.
  4. MID_MISSION_S201912HERO01_A2: Defeat Delthea
  5. MID_MISSION_H_S201912HERO01_A2: Clear the Grand Hero Battle against Delthea: Tatarrah's Puppet on Lunatic or higher difficulty with Delthea: Tatarrah's Puppet on your team.
  6. MID_MISSION_S201912HERO01_A3: Defeat Delthea
  7. MID_MISSION_H_S201912HERO01_A3: Defeat Delthea: Tatarrah's Puppet at level 40 or higher with Anna.
  8. MID_MISSION_S201912HERO01_A4: Defeat Delthea
  9. MID_MISSION_H_S201912HERO01_A4: Defeat Delthea: Tatarrah's Puppet at level 40 or higher with Delthea: Tatarrah's Puppet.
  10. MID_MISSION_S201912HERO01_A5: Defeat Delthea
  11. MID_MISSION_H_S201912HERO01_A5: Clear the Grand Hero Battle against Delthea: Tatarrah's Puppet on Lunatic or higher difficulty using only infantry allies.
  12. MID_MISSION_S201912SENKA01_DAILY_TITLE: Tempest Trials
  13. MID_MISSION_S201912SENKA01_DAILY_A1: Clear Trial
  14. MID_MISSION_H_S201912SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
  15. MID_MISSION_S201912SENKA01_DAILY_A2: Clear Trial
  16. MID_MISSION_H_S201912SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
  17. MID_MISSION_S201912SENKA01_DAILY_A3: Clear Trial
  18. MID_MISSION_H_S201912SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
  19. MID_MISSION_S201912SENKA01_DAILY_A4: Clear Trial
  20. MID_MISSION_H_S201912SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
  21. MID_MISSION_S201912SENKA02_DAILY_TITLE: Tempest Trials
  22. MID_MISSION_S201912SENKA02_DAILY_A1: Clear Trial
  23. MID_MISSION_H_S201912SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
  24. MID_MISSION_S201912SENKA02_DAILY_A2: Clear Trial
  25. MID_MISSION_H_S201912SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
  26. MID_MISSION_S201912SENKA02_DAILY_A3: Clear Trial
  27. MID_MISSION_H_S201912SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
  28. MID_MISSION_S201912SENKA02_DAILY_A4: Clear Trial
  29. MID_MISSION_H_S201912SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
  30. MID_MISSION_S201912TAPBTL01_D01_TITLE: Tap Battle - Daily
  31. MID_MISSION_S201912TAPBTL01_D01_A1: Defeat Fjorm
  32. MID_MISSION_H_S201912TAPBTL01_D01_A1: Defeat the boss Fjorm on Floors 16-20 in Tap Battle.
  33. MID_MISSION_S201912TAPBTL01_D01_A2: Clear Stage
  34. MID_MISSION_H_S201912TAPBTL01_D01_A2: Clear a stage in Tap Battle.
  35. MID_MISSION_S201912TAPBTL01_D01_A3: Clear Stage
  36. MID_MISSION_H_S201912TAPBTL01_D01_A3: Clear a stage in Tap Battle.
  37. MID_MISSION_S201912TAPBTL01_D02_TITLE: Tap Battle - Daily
  38. MID_MISSION_S201912TAPBTL01_D02_A1: Defeat Ike
  39. MID_MISSION_H_S201912TAPBTL01_D02_A1: Defeat the boss Ike on Floors 56-60 in Tap Battle.
  40. MID_MISSION_S201912TAPBTL01_D02_A2: Clear Stage
  41. MID_MISSION_H_S201912TAPBTL01_D02_A2: Clear a stage in Tap Battle.
  42. MID_MISSION_S201912TAPBTL01_D02_A3: Clear Stage
  43. MID_MISSION_H_S201912TAPBTL01_D02_A3: Clear a stage in Tap Battle.
  44. MID_MISSION_S201912TAPBTL02_TITLE: Tap Battle
  45. MID_MISSION_S201912TAPBTL02_A1: Clear Floors 16-20
  46. MID_MISSION_H_S201912TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
  47. MID_MISSION_S201912TAPBTL02_A2: Clear Floors 56-60
  48. MID_MISSION_H_S201912TAPBTL02_A2: Clear floors 56-60 in Tap Battle.
  49. MID_MISSION_S201912TAPBTL02_A3: Clear Floors 76-80
  50. MID_MISSION_H_S201912TAPBTL02_A3: Clear floors 76-80 in Tap Battle.
  51. MID_MISSION_S201912TAPBTL02_A4: Clear Floors 96-100
  52. MID_MISSION_H_S201912TAPBTL02_A4: Clear floors 96-100 in Tap Battle.
  53. MID_MISSION_S201912TAPBTL02_A5: Clear Extra Stage 2
  54. MID_MISSION_H_S201912TAPBTL02_A5: Clear Extra Stage 2 in Tap Battle. (Extra Stage 2 is playable after Extra Stage 1 unlocks.)
  55. MID_MISSION_W_S201912STORY03_TITLE: Glorious Gifts
  56. MID_MISSION_W_S201912STORY03_A1: Clear P40-1 on Lunatic
  57. MID_MISSION_H_W_S201912STORY03_A1: Clear Paralogue 40: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  58. MID_MISSION_W_S201912STORY03_A2: Clear P40-2 on Lunatic
  59. MID_MISSION_H_W_S201912STORY03_A2: Clear Paralogue 40: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  60. MID_MISSION_W_S201912STORY03_A3: Clear P40-3 on Lunatic
  61. MID_MISSION_H_W_S201912STORY03_A3: Clear Paralogue 40: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  62. MPID_冬祭ジャファル: Jaffar
  63. MPID_冬祭ニノ: Nino
  64. MPID_冬祭若ゼフィール: Zephiel
  65. MPID_冬祭ソティス: Sothis
  66. MPID_比翼マルス: Marth
  67. MPID_エリス: Elice
  68. MPID_比翼エリス: Elice
  69. MPID_HONOR_冬祭ジャファル: Angel of Night
  70. MPID_HONOR_冬祭ニノ: Flower of Frost
  71. MPID_HONOR_冬祭若ゼフィール: Winter's Crown
  72. MPID_HONOR_冬祭ソティス: Silver Specter
  73. MPID_HONOR_比翼マルス: Royal Altean Duo
  74. MPID_H_冬祭ジャファル: An unfeeling member of the Black Fang assassins. Attending the winter festival at Nino's side. Appears in Fire Emblem: The Blazing Blade.
  75. MPID_H_冬祭ニノ: A kindhearted member of the Black Fang assassins. Heard rumors of the winter festival and is attending to deliver smiles to all. Appears in Fire Emblem: The Blazing Blade.
  76. MPID_H_冬祭若ゼフィール: The wise prince of Bern. Attending the winter festival to expand his horizons. Appears in Fire Emblem: The Blazing Blade.
  77. MPID_H_冬祭ソティス: Mysterious girl upon a throne within dreams. A vision that appears for just one night during the winter festival. Appears in Fire Emblem: Three Houses.
  78. MPID_H_比翼マルス: Marth and Elice enjoying a brief moment of relaxation. After a long period of struggle, these siblings are entering a new phase of their lives. Appear in Fire Emblem: Mystery of the Emblem.
  79. MPID_VOICE_冬祭ジャファル: Walden James
  80. MPID_VOICE_冬祭ニノ: Sarah Blandy
  81. MPID_VOICE_冬祭若ゼフィール: Taylor Henry
  82. MPID_VOICE_冬祭ソティス: Cassandra Lee Morris
  83. MPID_VOICE_比翼マルス: Yuri Lowenthal + Jenny Yokobori
  84. MPID_ILLUST_冬祭ジャファル: motsutsu / Exys Inc.
  85. MPID_ILLUST_冬祭ニノ: Amagaitaro (アマガイタロー)
  86. MPID_ILLUST_冬祭若ゼフィール: Fujisaka Kimihiko (藤坂公彦)
  87. MPID_ILLUST_冬祭ソティス: Maiponpon (まいぽんぽん) / INTELLIGENT SYSTEMS
  88. MPID_ILLUST_比翼マルス: Mayo (まよ)
  89. MPID_LEGEND_比翼マルス: (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
  90. MSID_聖鈴の剣: Bellringer
  91. MSID_聖鈴の剣+: Bellringer+
  92. MSID_タングリスニ: Tanngrisnir
  93. MSID_冬祭のステッキ: Minty Cane
  94. MSID_冬祭のステッキ+: Minty Cane+
  95. MSID_小さな聖樹: Tannenbit
  96. MSID_小さな聖樹+: Tannenbit+
  97. MSID_神祖の恵み: Snow's Grace
  98. MSID_攻撃魔防の応援+: Rally Atk/Res+
  99. MSID_急襲隊形1: Daring Fighter 1
  100. MSID_急襲隊形2: Daring Fighter 2
  101. MSID_急襲隊形3: Daring Fighter 3
  102. MSID_攻撃魔防の威嚇1: Threat. Atk/Res 1
  103. MSID_攻撃魔防の威嚇2: Threat. Atk/Res 2
  104. MSID_攻撃魔防の威嚇3: Threat. Atk/Res 3
  105. MSID_守備魔防の大開放1: Def/Res Gap 1
  106. MSID_守備魔防の大開放2: Def/Res Gap 2
  107. MSID_守備魔防の大開放3: Def/Res Gap 3
  108. MSID_H_聖鈴の剣: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
  109. MSID_H_聖鈴の剣+: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
  110. MSID_H_タングリスニ: Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
  111. MSID_H_冬祭のステッキ: $aWhen unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
  112. MSID_H_冬祭のステッキ+: $aWhen unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
  113. MSID_H_小さな聖樹: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
  114. MSID_H_小さな聖樹+: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
  115. MSID_H_神祖の恵み: Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
  116. MSID_H_攻撃魔防の応援+: Grants Atk/Res+6 to target ally for 1 turn.
  117. MSID_H_急襲隊形1: If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 40% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  118. MSID_H_急襲隊形2: If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 60% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  119. MSID_H_急襲隊形3: If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  120. MSID_H_攻撃魔防の威嚇1: At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions.
  121. MSID_H_攻撃魔防の威嚇2: At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions.
  122. MSID_H_攻撃魔防の威嚇3: At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions.
  123. MSID_H_守備魔防の大開放1: At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)
  124. MSID_H_守備魔防の大開放2: At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)
  125. MSID_H_守備魔防の大開放3: At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)
  126. MSID_H_比翼マルス: $aGrants Atk/Spd/Def/Res+3 and【Bonus Doubler】 to armored and flying allies within 3 rows centered on unit. (That turn only. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
  127. MID_CHAPTER_TITLE_CX039: Paralogue 40
  128. MID_CHAPTER_CX039: Glorious Gifts
  129. MID_STAGE_TITLE_X0391: Paralogue 40-1
  130. MID_STAGE_TITLE_X0392: Paralogue 40-2
  131. MID_STAGE_TITLE_X0393: Paralogue 40-3
  132. MID_STAGE_X0391: An Enchanting Sight
  133. MID_STAGE_X0392: Delight in Battle
  134. MID_STAGE_X0393: A Vigorous Jingle
  135. MID_CHAPTER_ST_CX020: P. 39 & 40
  136. MID_STAGE_TITLE_ST_X0038: Paralogue 39
  137. MID_STAGE_TITLE_ST_X0039: Paralogue 40
  138. MID_STAGE_TITLE_ST_X1039: P. 39 & 40
  139. MID_STAGE_TITLE_PC046: Grandmaster 46
  140. MID_STAGE_PC046: Worthy Sacrifices
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