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- MID_MISSION_S201912HERO01_TITLE: Grand Hero Battles
- MID_MISSION_S201912HERO01_A1: Defeat Delthea
- MID_MISSION_H_S201912HERO01_A1: Clear the Grand Hero Battle against Delthea: Tatarrah's Puppet with Anna on your team.
- MID_MISSION_S201912HERO01_A2: Defeat Delthea
- MID_MISSION_H_S201912HERO01_A2: Clear the Grand Hero Battle against Delthea: Tatarrah's Puppet on Lunatic or higher difficulty with Delthea: Tatarrah's Puppet on your team.
- MID_MISSION_S201912HERO01_A3: Defeat Delthea
- MID_MISSION_H_S201912HERO01_A3: Defeat Delthea: Tatarrah's Puppet at level 40 or higher with Anna.
- MID_MISSION_S201912HERO01_A4: Defeat Delthea
- MID_MISSION_H_S201912HERO01_A4: Defeat Delthea: Tatarrah's Puppet at level 40 or higher with Delthea: Tatarrah's Puppet.
- MID_MISSION_S201912HERO01_A5: Defeat Delthea
- MID_MISSION_H_S201912HERO01_A5: Clear the Grand Hero Battle against Delthea: Tatarrah's Puppet on Lunatic or higher difficulty using only infantry allies.
- MID_MISSION_S201912SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201912SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S201912SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S201912SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S201912SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S201912SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201912SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201912SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201912SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201912SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201912SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201912TAPBTL01_D01_TITLE: Tap Battle - Daily
- MID_MISSION_S201912TAPBTL01_D01_A1: Defeat Fjorm
- MID_MISSION_H_S201912TAPBTL01_D01_A1: Defeat the boss Fjorm on Floors 16-20 in Tap Battle.
- MID_MISSION_S201912TAPBTL01_D01_A2: Clear Stage
- MID_MISSION_H_S201912TAPBTL01_D01_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201912TAPBTL01_D01_A3: Clear Stage
- MID_MISSION_H_S201912TAPBTL01_D01_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201912TAPBTL01_D02_TITLE: Tap Battle - Daily
- MID_MISSION_S201912TAPBTL01_D02_A1: Defeat Ike
- MID_MISSION_H_S201912TAPBTL01_D02_A1: Defeat the boss Ike on Floors 56-60 in Tap Battle.
- MID_MISSION_S201912TAPBTL01_D02_A2: Clear Stage
- MID_MISSION_H_S201912TAPBTL01_D02_A2: Clear a stage in Tap Battle.
- MID_MISSION_S201912TAPBTL01_D02_A3: Clear Stage
- MID_MISSION_H_S201912TAPBTL01_D02_A3: Clear a stage in Tap Battle.
- MID_MISSION_S201912TAPBTL02_TITLE: Tap Battle
- MID_MISSION_S201912TAPBTL02_A1: Clear Floors 16-20
- MID_MISSION_H_S201912TAPBTL02_A1: Clear floors 16-20 in Tap Battle.
- MID_MISSION_S201912TAPBTL02_A2: Clear Floors 56-60
- MID_MISSION_H_S201912TAPBTL02_A2: Clear floors 56-60 in Tap Battle.
- MID_MISSION_S201912TAPBTL02_A3: Clear Floors 76-80
- MID_MISSION_H_S201912TAPBTL02_A3: Clear floors 76-80 in Tap Battle.
- MID_MISSION_S201912TAPBTL02_A4: Clear Floors 96-100
- MID_MISSION_H_S201912TAPBTL02_A4: Clear floors 96-100 in Tap Battle.
- MID_MISSION_S201912TAPBTL02_A5: Clear Extra Stage 2
- MID_MISSION_H_S201912TAPBTL02_A5: Clear Extra Stage 2 in Tap Battle. (Extra Stage 2 is playable after Extra Stage 1 unlocks.)
- MID_MISSION_W_S201912STORY03_TITLE: Glorious Gifts
- MID_MISSION_W_S201912STORY03_A1: Clear P40-1 on Lunatic
- MID_MISSION_H_W_S201912STORY03_A1: Clear Paralogue 40: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY03_A2: Clear P40-2 on Lunatic
- MID_MISSION_H_W_S201912STORY03_A2: Clear Paralogue 40: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S201912STORY03_A3: Clear P40-3 on Lunatic
- MID_MISSION_H_W_S201912STORY03_A3: Clear Paralogue 40: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MPID_冬祭ジャファル: Jaffar
- MPID_冬祭ニノ: Nino
- MPID_冬祭若ゼフィール: Zephiel
- MPID_冬祭ソティス: Sothis
- MPID_比翼マルス: Marth
- MPID_エリス: Elice
- MPID_比翼エリス: Elice
- MPID_HONOR_冬祭ジャファル: Angel of Night
- MPID_HONOR_冬祭ニノ: Flower of Frost
- MPID_HONOR_冬祭若ゼフィール: Winter's Crown
- MPID_HONOR_冬祭ソティス: Silver Specter
- MPID_HONOR_比翼マルス: Royal Altean Duo
- MPID_H_冬祭ジャファル: An unfeeling member of the Black Fang assassins. Attending the winter festival at Nino's side. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_冬祭ニノ: A kindhearted member of the Black Fang assassins. Heard rumors of the winter festival and is attending to deliver smiles to all. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_冬祭若ゼフィール: The wise prince of Bern. Attending the winter festival to expand his horizons. Appears in Fire Emblem: The Blazing Blade.
- MPID_H_冬祭ソティス: Mysterious girl upon a throne within dreams. A vision that appears for just one night during the winter festival. Appears in Fire Emblem: Three Houses.
- MPID_H_比翼マルス: Marth and Elice enjoying a brief moment of relaxation. After a long period of struggle, these siblings are entering a new phase of their lives. Appear in Fire Emblem: Mystery of the Emblem.
- MPID_VOICE_冬祭ジャファル: Walden James
- MPID_VOICE_冬祭ニノ: Sarah Blandy
- MPID_VOICE_冬祭若ゼフィール: Taylor Henry
- MPID_VOICE_冬祭ソティス: Cassandra Lee Morris
- MPID_VOICE_比翼マルス: Yuri Lowenthal + Jenny Yokobori
- MPID_ILLUST_冬祭ジャファル: motsutsu / Exys Inc.
- MPID_ILLUST_冬祭ニノ: Amagaitaro (アマガイタロー)
- MPID_ILLUST_冬祭若ゼフィール: Fujisaka Kimihiko (藤坂公彦)
- MPID_ILLUST_冬祭ソティス: Maiponpon (まいぽんぽん) / INTELLIGENT SYSTEMS
- MPID_ILLUST_比翼マルス: Mayo (まよ)
- MPID_LEGEND_比翼マルス: (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
- MSID_聖鈴の剣: Bellringer
- MSID_聖鈴の剣+: Bellringer+
- MSID_タングリスニ: Tanngrisnir
- MSID_冬祭のステッキ: Minty Cane
- MSID_冬祭のステッキ+: Minty Cane+
- MSID_小さな聖樹: Tannenbit
- MSID_小さな聖樹+: Tannenbit+
- MSID_神祖の恵み: Snow's Grace
- MSID_攻撃魔防の応援+: Rally Atk/Res+
- MSID_急襲隊形1: Daring Fighter 1
- MSID_急襲隊形2: Daring Fighter 2
- MSID_急襲隊形3: Daring Fighter 3
- MSID_攻撃魔防の威嚇1: Threat. Atk/Res 1
- MSID_攻撃魔防の威嚇2: Threat. Atk/Res 2
- MSID_攻撃魔防の威嚇3: Threat. Atk/Res 3
- MSID_守備魔防の大開放1: Def/Res Gap 1
- MSID_守備魔防の大開放2: Def/Res Gap 2
- MSID_守備魔防の大開放3: Def/Res Gap 3
- MSID_H_聖鈴の剣: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
- MSID_H_聖鈴の剣+: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
- MSID_H_タングリスニ: Effective against flying foes. Grants Spd+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Atk/Spd/Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
- MSID_H_冬祭のステッキ: $aWhen unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
- MSID_H_冬祭のステッキ+: $aWhen unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
- MSID_H_小さな聖樹: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
- MSID_H_小さな聖樹+: When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
- MSID_H_神祖の恵み: Neutralizes "effective against dragons" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
- MSID_H_攻撃魔防の応援+: Grants Atk/Res+6 to target ally for 1 turn.
- MSID_H_急襲隊形1: If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 40% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
- MSID_H_急襲隊形2: If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 60% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
- MSID_H_急襲隊形3: If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
- MSID_H_攻撃魔防の威嚇1: At start of turn, inflicts Atk/Res-3 on foes within 2 spaces through their next actions.
- MSID_H_攻撃魔防の威嚇2: At start of turn, inflicts Atk/Res-4 on foes within 2 spaces through their next actions.
- MSID_H_攻撃魔防の威嚇3: At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions.
- MSID_H_守備魔防の大開放1: At start of turn, grants Def/Res+1 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)
- MSID_H_守備魔防の大開放2: At start of turn, grants Def/Res+3 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)
- MSID_H_守備魔防の大開放3: At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.)
- MSID_H_比翼マルス: $aGrants Atk/Spd/Def/Res+3 and【Bonus Doubler】 to armored and flying allies within 3 rows centered on unit. (That turn only. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
- MID_CHAPTER_TITLE_CX039: Paralogue 40
- MID_CHAPTER_CX039: Glorious Gifts
- MID_STAGE_TITLE_X0391: Paralogue 40-1
- MID_STAGE_TITLE_X0392: Paralogue 40-2
- MID_STAGE_TITLE_X0393: Paralogue 40-3
- MID_STAGE_X0391: An Enchanting Sight
- MID_STAGE_X0392: Delight in Battle
- MID_STAGE_X0393: A Vigorous Jingle
- MID_CHAPTER_ST_CX020: P. 39 & 40
- MID_STAGE_TITLE_ST_X0038: Paralogue 39
- MID_STAGE_TITLE_ST_X0039: Paralogue 40
- MID_STAGE_TITLE_ST_X1039: P. 39 & 40
- MID_STAGE_TITLE_PC046: Grandmaster 46
- MID_STAGE_PC046: Worthy Sacrifices
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