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- bind "1" "slot1; alias curM2 altM2; curM2" // Primary
- bind "2" "slot2; alias curM2 defM2; curM2" // Secondary
- bind "3" "use weapon_knife; alias curM2 defM2; curM2" // Knife
- bind "4" "use weapon_c4; alias curM2 defM2; curM2" // Bomb
- bind "f" "use weapon_flashbang; alias curM2 defM2; curM2" // Flashbang
- bind "c" "use weapon_smokegrenade; alias curM2 defM2; curM2" // Smoke
- bind "z" "use weapon_hegrenade; alias curM2 defM2; curM2" // HE
- bind "x" "use weapon_molotov; alias curM2 defM2; curM2" // Molotov
- bind "v" "use weapon_decoy; alias curM2 defM2; curM2" // Decoy
- bind "MOUSE1" "+shoot" // Fire
- bind "MOUSE2" "+shoot2" // Alt Fire
- bind "TAB" "+ng" // Scoreboard
- alias +shoot "+attack"
- alias -shoot "-attack"
- alias defM2 "-zoom; alias +shoot2 +attack2; alias -shoot2 -attack2"
- alias altM2 "-attack2; alias +shoot2 +zoom; alias -shoot2 -zoom"
- alias curM2 "defM2"
- defM2
- alias +ng "+showscores; defM2"
- alias -ng "-showscores; curM2"
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