Solaris333

TM S-Hawk Gimmicks EB

Mar 6th, 2024
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  1. Vs. Helmeppo [QCK]
  2. Recommended Characters: [4063]
  3.  
  4. Stage 1:
  5. Turn 0:
  6. VS Effect gauge reduction: 5
  7. Super Switch Effect requirement reduction: 5
  8. Reduce Special Charge by 5
  9. Retreat
  10.  
  11. Stage 3:
  12. Turn 0:
  13. Percentage damage 10% of current HP
  14. 1 turn(s) Paralysis
  15. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  16. 1 turn(s) ATK 50% Down
  17. 98 turn(s) Immunity
  18.  
  19. Vs. Sandersonia & Marigold [INT]
  20. Recommended Characters: [4098]
  21.  
  22. Stage 1:
  23. Turn 0:
  24. Slasher Fighter Cerebral class VS Effect gauge reduction: 5
  25. Slasher Fighter Cerebral class Super Switch Effect requirement reduction: 5
  26. Slasher Fighter Cerebral class Reduce Special Charge by 5
  27. Retreat
  28.  
  29. Stage 3:
  30. Turn 0:
  31. 2 turn(s) ATK 50% Down
  32. 1 turn(s) Paralysis
  33. 98 turn(s) Non-Normal Attacks deal 1 damage
  34. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  35. 1 turn(s) Special Use Limit 3 time(s)
  36. 98 turn(s) Immunity
  37.  
  38. Vs. Rayleigh [PSY]
  39. Recommended Characters: [4089, 3443]
  40.  
  41. Stage 1:
  42. Turn 0:
  43. [STR][QCK][INT] type VS Effect gauge reduction: 5
  44. [STR][QCK][INT] type Super Switch Effect requirement reduction: 5
  45. [STR][QCK][INT] type Reduce Special Charge by 5
  46. Retreat
  47.  
  48. Stage 3:
  49. Turn 0:
  50. 2 turn(s) Special Bind
  51. 98 turn(s) Non-Normal Attacks deal 1 damage
  52. 2 turn(s) ATK 50% Down
  53. 1 turn(s) Ship Ability Bind
  54. 98 turn(s) Immunity
  55. 2 turn(s) DEF x 1000
  56.  
  57. Vs. Hancock [DEX]
  58. Recommended Characters: [4100, 4102, 4103]
  59.  
  60. Stage 1:
  61. Turn 0:
  62. Driven Powerhouse Striker class VS Effect gauge reduction: 5
  63. Driven Powerhouse Striker class Super Switch Effect requirement reduction: 5
  64. Driven Powerhouse Striker class Reduce Special Charge by 5
  65. Retreat
  66.  
  67. Stage 3:
  68. Turn 0:
  69. 2 turn(s) ATK 50% Down
  70. 98 turn(s) Non-Normal Attacks deal 1 damage
  71. 2 turn(s) Special Bind
  72. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [Unfavorable] Slots
  73. 98 turn(s) Immunity
  74. 1 turn(s) Damage over 10000 99% Reduction
  75. 2 turn(s) DEF x 1000
  76.  
  77. Final Boss Vs. S-Hawk [STR]
  78. Recommended Characters: [4111, 4112, 4113, 4104]
  79.  
  80. Stage 1:
  81. Turn 0:
  82. [STR][QCK][DEX] type VS Effect gauge reduction: 5
  83. [STR][QCK][DEX] type Super Switch Effect requirement reduction: 5
  84. [STR][QCK][DEX] type Reduce Special Charge by 5
  85. Retreat
  86.  
  87. Stage 2:
  88. Turn 0:
  89. 98 turn(s) Non-Normal Attacks deal 1 damage
  90. 2 turn(s) 2500 damage Burn
  91. 3 turn(s) Top-Row Despair
  92. 3 turn(s) 2500 damage at end of turn
  93. 2 turn(s) DEF x 1000
  94. 98 turn(s) Status Effect Immunity (except Set Target )
  95.  
  96. On Death:
  97. Full HP Recovery
  98. Retreat
  99.  
  100. Stage 3:
  101. Turn 0:
  102. 2 turn(s) ATK 50% Down
  103. Top-Row Special Reverse 1 turn(s)
  104. 2 turn(s) Damage over 10000 99% Reduction
  105. 98 turn(s) Status Effect Immunity (except Set Target )
  106. 1 turn(s) Lock Target
  107. 1 turn(s) Top-Row Despair
  108.  
  109. Intrusion Vs. Coby [STR]
  110. Recommended Characters: [4111, 4112, 4113, 4102]
  111.  
  112. Stage 1:
  113. Turn 0:
  114. Driven Powerhouse Slasher class VS Effect gauge reduction: 5
  115. Driven Powerhouse Slasher class Super Switch Effect requirement reduction: 5
  116. Driven Powerhouse Slasher class Reduce Special Charge by 5
  117. Retreat
  118.  
  119. Stage 2:
  120. Turn 0:
  121. 98 turn(s) Non-Normal Attacks deal 1 damage
  122. Special Reverse 1 turn(s)
  123. 2 turn(s) Top-Row Despair
  124. 2 turn(s) DEF x 1000
  125.  
  126. Stage 3:
  127. Turn 0:
  128. Special Reverse 1 turn(s)
  129. 1 turn(s) Special Use Limit 3 time(s)
  130. 2 turn(s) Reduce damage taken 50%
  131. 1 turn(s) if chain multiplier is 1.75 or less, 50% ATK Down
  132. For 1 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Set Chain Multiplier /Type Effect Boost )
  133. 98 turn(s) Status Effect Immunity (except Set Target )
  134. 2 turn(s) Paralysis
  135.  
  136.  
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