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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- --Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") Model1 = Instance.new("Model") Part2 = Instance.new("Part") Model3 = Instance.new("Model") Part4 = Instance.new("Part") Part5 = Instance.new("Part") BlockMesh6 = Instance.new("BlockMesh") Part7 = Instance.new("Part") BlockMesh8 = Instance.new("BlockMesh") Part9 = Instance.new("Part") BlockMesh10 = Instance.new("BlockMesh") Part11 = Instance.new("Part") BlockMesh12 = Instance.new("BlockMesh") Part13 = Instance.new("Part") BlockMesh14 = Instance.new("BlockMesh") Part15 = Instance.new("Part") BlockMesh16 = Instance.new("BlockMesh") Part17 = Instance.new("Part") BlockMesh18 = Instance.new("BlockMesh") Model19 = Instance.new("Model") Part20 = Instance.new("Part") Part21 = Instance.new("Part") Part22 = Instance.new("Part") WedgePart23 = Instance.new("WedgePart") WedgePart24 = Instance.new("WedgePart") Part25 = Instance.new("Part") Part26 = Instance.new("Part") Part27 = Instance.new("Part") Part28 = Instance.new("Part") CylinderMesh29 = Instance.new("CylinderMesh") Part30 = Instance.new("Part") CylinderMesh31 = Instance.new("CylinderMesh") Part32 = Instance.new("Part") CylinderMesh33 = Instance.new("CylinderMesh") Part34 = Instance.new("Part") Part35 = Instance.new("Part") Part36 = Instance.new("Part") Part37 = Instance.new("Part") Part38 = Instance.new("Part") Part39 = Instance.new("Part") CylinderMesh40 = Instance.new("CylinderMesh") Part41 = Instance.new("Part") Part42 = Instance.new("Part") Part43 = Instance.new("Part") Part44 = Instance.new("Part") Part45 = Instance.new("Part") Part46 = Instance.new("Part") Part47 = Instance.new("Part") Part48 = Instance.new("Part") Part49 = Instance.new("Part") Part50 = Instance.new("Part") Part51 = Instance.new("Part") Part52 = Instance.new("Part") Part53 = Instance.new("Part") Part54 = Instance.new("Part") Part55 = Instance.new("Part") Part56 = Instance.new("Part") Part57 = Instance.new("Part") Part58 = Instance.new("Part") Part59 = Instance.new("Part") Model60 = Instance.new("Model") Part61 = Instance.new("Part") Model62 = Instance.new("Model") Part63 = Instance.new("Part") BlockMesh64 = Instance.new("BlockMesh") Part65 = Instance.new("Part") BlockMesh66 = Instance.new("BlockMesh") Part67 = Instance.new("Part") BlockMesh68 = Instance.new("BlockMesh") Part69 = Instance.new("Part") BlockMesh70 = Instance.new("BlockMesh") Part71 = Instance.new("Part") Script72 = Instance.new("Script") Model0.Name = "QArmor" Model0.Parent = mas Model1.Name = "RightLeg" Model1.Parent = Model0 Part2.Name = "Right Leg" Part2.Parent = Model1 Part2.BrickColor = BrickColor.new("Pastel yellow") Part2.Transparency = 1 Part2.Rotation = Vector3.new(-0.980000019, -90, 0) Part2.Anchored = true Part2.CanCollide = false Part2.FormFactor = Enum.FormFactor.Symmetric Part2.Size = Vector3.new(1, 2, 1) Part2.CFrame = CFrame.new(-158.862122, 1.45670795, 662.700989, -4.37113883e-08, 0, -1, 0.0170776136, 0.999854147, -7.46486206e-10, 0.999854147, -0.0170776136, -4.37050112e-08) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.Color = Color3.new(1, 1, 0.8) Part2.Position = Vector3.new(-158.862122, 1.45670795, 662.700989) Part2.Orientation = Vector3.new(0, -90, 0.980000019) Part2.Color = Color3.new(1, 1, 0.8) Model3.Name = "RightArm" Model3.Parent = Model0 Part4.Name = "Right Arm" Part4.Parent = Model3 Part4.BrickColor = BrickColor.new("Pastel yellow") Part4.Transparency = 1 Part4.Rotation = Vector3.new(0, -90, 0) Part4.Anchored = true Part4.CanCollide = false Part4.FormFactor = Enum.FormFactor.Symmetric Part4.Size = Vector3.new(1, 2, 1) Part4.CFrame = CFrame.new(-158.858795, 3.31329608, 663.743713, -4.37113883e-08, 0, -1, -9.82558219e-19, 1, 4.29489835e-26, 1, 9.82558219e-19, -4.37113883e-08) Part4.Color = Color3.new(1, 1, 0.8) Part4.Positi
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