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  1. Hata no Kokoro Online change log
  2. 7x base/job with 90-99 exp reduced for pre-trans
  3. 1x death penalty
  4. 35x drops logrithmic scaling
  5. 10x mvp drops
  6. 1x mvp cards
  7. 5x quest exp turn in
  8.  
  9. party share range is 15, devo range is 15
  10. Autotrading is allowed in most towns, make a separate account first, send to vender via mail or guild storage
  11. #main, #trade, #support, #party, and #map channels are available
  12. WOE - one castle planned for sundays at 1900
  13. - rewards are disabled. Will likely vote for FE or SE
  14. - guild size is set to minimum 8 people
  15. 20 character slots available
  16. Storage size is 725
  17. PVP npc is available in rune midgards towns only
  18. healer with buffs is available for 10k in all towns with a 10 minute cooldown
  19. resetnpc is available in prontera (cost scales based on level and if trans)
  20. eden paradise is available in prontera south of the fountain for levels 12-85
  21. costume merchants are in the school house in the center of town (south west of the fountain)
  22. kafra warps in more places, with more kafras per town, reduce cost to 1200 to accommodate yuno warper for rune midgards towns only
  23. platinum skills npc in prontera
  24. stylist available in prontera with plenty of palettes
  25. mercs are disabled
  26. @duel is restricted by map
  27. drop announcements enabled (except for most stationary mobs)
  28. mail is disabled outside of town
  29. Party Sharing is using round robin for mob drops
  30. Party Exp calculation: Exp Earned - (Exp earned / party size) + party size modifier
  31. idling for more than 2 minutes in party will disable exp/drops
  32. Refiners use the refine UI
  33. airship has shorter travel times
  34. job costume changer is south of the prontera fountain
  35.  
  36. available commands:
  37. @commands, @arealoot, @autotrade, @noks, @time, @mobinfo, @iteminfo,
  38. @whodrops, @whobuys, @whosells, @whereis, @hominfo, @homstats, @showexp, @duel,
  39. @invite, @accept, @leave, @help, @rates
  40.  
  41. Misc:
  42. vitdef damage subtraction calculation is now based on half of the defence + random ratio of the vitdef*2
  43. capped reflect damage from short/long/magic range to 1/2 the max HP of the user
  44. cooking scales off base level, job level, and luk
  45. HP/SP regen has been sped up to heal faster over time
  46.  
  47. class changes:
  48. swordsman - magnum break scales up after cast delay by level
  49. - endure hits scale up based on vit up to 16 hits
  50. - 1h sword/2h sword masteries apply more damage and hit rate based on respective weapon
  51. planned but not implemented:
  52.  
  53. mage - napalm has a larger splash range
  54. - frost diver requires level 4 cold bolt has a shorter after cast delay
  55. - soul strike requires lvl 1 napalm
  56. - safety wall only requires 1 point of napalm and lvl 5 soul strike
  57. - thunderstorm does 100% damage based on the skill ratio
  58. - safety wall 10 has even less cast time but more sp cost (also for priest),
  59. planned but not implemented: max sp recovery reduces after cast delay up to 5%
  60.  
  61. acolyte - teleport cool down is 0ms, heal now is on cooldown and is reduced time
  62. - agi has less after cast delay
  63. - pneuma only requires lvl 2 teleport
  64. - squash signum/decrease agi/angelus into 5 points instead of 10
  65. - angelus has less after cast delay
  66. - angelus doubled for each level
  67. - signum has reduced cast and after cast delay
  68. - holy light requires less cast time and after cast delay
  69. - blessing only requires level 3 divine protection
  70. - demon bane damage ratio increased
  71. - divine protection slightly reduces more damage
  72. planned:
  73. planned but not implemented:
  74.  
  75. thief - throw stone scales on str (50 + str)
  76. - envenom requires less sp
  77. - detox uses less sp
  78. - envenom skill ratio increased
  79. planned:
  80. planned but not implemented:
  81.  
  82. archer - DS consumes 10-18 sp based on level
  83. - arrowshower increased knockback and uses 10 arrows
  84. - improve concentration decreased sp cost
  85. - but only gives a fixed amount of dex/agi
  86. planned:
  87.  
  88. merchant - reduce mammo cost by 50% if discount is lvl 5 or higher
  89. - cart revo has more splash attack range and 1.2% damage per weight
  90. - loud uproar is now a party buff and has a slight cooldown,
  91. planned:
  92.  
  93. knight - remove gutterlanes, spear mastery has increased hitrate based on level and equipped weapon
  94. - pierce has more range and less cast time
  95. - spear stab has more range
  96. - 2Hand quicken gives more crit, flee, and perfect dodge
  97. planned but not implemented: make brandish work better?, maybe 1h quicken plat skill instead
  98.  
  99. priest - knuckles doesn't significantly reduce attack speed, maces and books are slightly faster
  100. - impositio after cast delay reduced and increases matk up to +25
  101. - aspersio has less after cast time and less cooldown
  102. - status recovery has less after cast delay
  103. - sanctuary has less cast time and less after cast delay
  104. - slow poison can't be interrupted and stops bleed effect
  105. - kyrie has less cast time and less after cast and takes more hits based on party size
  106. - magnificat less cast time and less after cast delay
  107. - gloria has less after cast delay and lasts a longer amount of time
  108. - B S Sacramenti now is a castable AOE attack and costs 5 holy water, range scales up with level
  109. - TU has less after cast delay and can damage normal mobs based on matk * 2 and crit * 3
  110. - ME has less cast time and more hits at lower levels and uses a blue gem at lvl 4-10 and can hit normal mobs for less damage
  111. - mace mastery has additional hitrate and damage when equipped with a mace
  112. planned but not implemented: sp recovery reduces after cast delay by 5%,
  113.  
  114. wizard - fire pillar has less after cast delay at higher level
  115. - sight thrasher has less after cast delay
  116. - meteor has more meteor hits at lower levels
  117. - frost nova has reduced cast time by level with lower after cast delay and has larger splash range depending on level up to 5
  118. planned:
  119. planned but not implemented:
  120.  
  121. assassin - sonic blow has a shorter after act delay
  122. - enchant poison has more range and less sp cost
  123. - poison react has less sp cost and requires level 1 enchant poison, skill ratio increased
  124. - venom dust uses red gem lvl 4 and higher and uses level 3 enchant poison
  125. - venom splasher uses red gem lvl 4 and higher and activates at 7/8ths health instead
  126. - sonic blow defense penalty increased to 15% when cast
  127. - poison has slightly lower tick rate for more damage over time
  128. - katar mastery has a higher hit rate
  129. - poison react increases damage on poisoned targets
  130. planned but not implemented:
  131.  
  132. blacksmith - forging requires less mats to forge weapons, base mats will require at least 1 always
  133. - forging skills has no pre-reqs and 1 point per skill and adjusted to account for level
  134. - forging success rate scales on job level, base level, and by luk
  135. - overthrust does not break weapons
  136. - repair has slightly more range and less cast time
  137. - iron/steel/enchanted stone are level 1 and changed to handle lower level
  138. - hilt bind slightly increases attack
  139. - adrenaline rush has a slight cooldown
  140. - weapon perfection has a slight cooldown
  141. - greed has a greater range
  142. - weapon research increases damage and hit based on skill level
  143. - hammer fall has slightly longer range
  144. planned but not implemented:
  145.  
  146. hunter - blitz now scales higher with str and dex
  147. - elemental traps scales higher with int and dex
  148. - blitzbeat does 2 2 4 4 6 6 8 8 9 10 hits according to level
  149. - ankle snare requires 3 traps and has a cooldown,
  150. planned:
  151. planned but not implemented:
  152.  
  153. crusader - spear quicken can be used with 1h spear
  154. - 2h quicken gives 2h spears more crit, more flee, and perfect dodge
  155. - holy cross damage doubled for 2h spear
  156. - level 5 faith max
  157. - remove demon/bless as requirements
  158. - heal requires cure
  159. - providence requires cure and level 5 heal, can be self cast and to other saders with reduced cast time, works against undead and demon race as well as holy/dark/undead elements
  160. - devo does not require level 6 grand cross
  161. - grandcross has less HP cost up front and def penalty reduced from 33% to 25% (you still need to gear for it, high matk can severely damage you)
  162. - shield boomerang increases damage based on hit
  163. - spear mastery has increased hitrate and damage based on level and equiped weapon
  164. planned not implemented:
  165.  
  166. sage - daggers and books are slightly faster
  167. - spell breaker requires less cast time
  168. - hindsight requires less cast time and has a higher chance to proc
  169. - hindsight bolt spells can be casted up to 3/5ths of the max level learned at lvl 6
  170. - soul strike up to 3/5ths at lvl 8
  171. - napalm can be casted up to level 10 at lvl 1
  172. - fireball can be casted to lvl 5 at lvl 9 and 5 at lvl 10
  173. - frostdiver can be casted to lvl 3 at lvl 10
  174. - land protector only requires level 2 of volcano/wirlwind/deluge
  175. - dragonology gives up to 5% mdef pierce to dragon race
  176. planned not implemented: study gives more aspd based on agi,
  177.  
  178. bard/dancer - songs get full walk speed regardless of link
  179. - can now use arrowshower with instruments and whips
  180. - fortune/humming/slow grace/apple/sinx/whistle songs only require level 1 dissonance/ugly dance and have additional stats, sp song and bragi require lvl 3 dissonance/ugly
  181. - arrow throw can be used during song at lvl 5 or higher dancing/music lessons level
  182. - fortune adds more to crit, humming adds more hit and uses less sp, whistle adds more flee and uses less sp
  183. planned and in testing:
  184. - songs do a instant 7x7 aoe to anyone or party if in a party
  185. - songs stack but have a 2 minute after cast delay per song
  186. - ensembles will override each other
  187. - dance/instrument lessons increases range of songs up to 31x31
  188. - adaptation reduces after cast delay of songs if played while adaption status is active by 40 seconds,
  189.  
  190. alchemist - creating bombs and mats require less materials
  191. - formula for potion/mat creation is based on base level, job level, with int and luk
  192. - acid terror doesn't require mats at level 2
  193. - acid terror now does additional hits per level 2 2 3 3 4
  194. - demonstration doesn't require mats at level 1, time reduced, hit interval shortened, skill ratio increased for more damage ticks over time
  195. - axe mastery increases hitrate and damage
  196.  
  197. rogue - gangster paradise only requires level 1 divest helm
  198. - reduce flag graffiti to 1 point
  199. - sword mastery increases hitrate and damage with swords and knives
  200. planned but not implemented: renewal backstab change that automatically teleports behind the enemy to attack
  201.  
  202. monk - maces are slightly faster
  203. - triple attack can be freely casted with a slight after cast delay and can be chained into a combo as needed
  204. - triple attack proc rate is increased by 10% with knuckles and 2h maces, 5% with 1h mace, and 1% per ironhand level
  205. - triple attack has a slightly improved skill rate when greater than 0 sp
  206. - combo finisher has a slightly improved skill rate
  207. - steel body has slightly less aspd penalty
  208. planned not implemented:
  209.  
  210. ninja - throw huuma shuriken has shorter cast time and after cast delay
  211. - throw zeny costs less except lvl 10
  212. - mirror image/fire formation/fire dragon/ice meteor/lightning strike is free at lvl 1
  213. - vanishing slash has reduced sp cost
  214. - shadow jump 5 has a range of 18
  215. - ninja mastery gives 1% mdef pierce per level up to 5%
  216. - throwing practice gives 1% def pierce per level up to 5%
  217. - lvl 10 killing strike can absorb 10% HP/SP on attack
  218. - ninja now able to use some one hand swords (attack speed adjusted to be slower than a knife):
  219. - Tsurugi
  220. - Haedonggum
  221. - Platinum_Shotel
  222. planned not implemented:
  223. - mirror image causes shadow slash to hit multiple times depending on the level of shadow slash and mirror image
  224.  
  225. gunslinger - coin flip does not reduce spheres on failure
  226. - triple shot range scales on snake eyes level and uses less sp
  227. - ghost bullet scales on matk and range scales on snake eyes
  228. - cracker scales on snake eyes
  229. - coin flip failure does not reduce spheres
  230. - tracking cast time is reduced based on level and range is increased based on snake eyes level with reduced sp cost
  231. - disarm range scales on snake eyes level
  232. - piercing shot can be used with all weapons
  233. - accuracy increase has reduced sp cost, gives critical rate, and can be cast on all party members, costs 5 coins
  234. - dust has a slight range increase
  235. - full buster sp cost slightly reduced
  236. - spread attack has greater splash range at higher levels and reduced sp cost
  237. - rebellion ammo is now available at gunslinger vendor
  238. - AP Ammo - lvl 90, Blazing/Freezing/Electric/Stone Ammo - lvl 70, Sanctified Bullet - 90
  239. - gatling attack speed increased closer to fist attack speed
  240. - gatling fever gives +5 aspd on top of the lvl aspd bonus
  241. - coin fling damage scales on str
  242. - coin skills do not require any skills from other trees
  243. planned:
  244. planned not implemented:
  245.  
  246. TKM - protection requires base level + job level + dex to scale
  247. - wrath requires base/job+dex
  248. - miracle procs at 5% chance
  249. - the 2 hp/sp costs of skills has been reduced to 1hp/sp
  250. planned but not implemented:
  251.  
  252. soul linker - fists and daggers are faster
  253. - links can not be dispelled
  254. - Knight link - magnum break does extra damage
  255. - Sage link - double mdef pierce to dragons
  256. - hunter link passively gives SL maximum range
  257. - bard/dancer link gives SL -10% sp cost
  258. - Alchemist link max axe mastery does not miss
  259. - blacksmith link gives SL +25 hit
  260. - TKM link - while spurt is active increase hp/sp regen by 35% - SL passively gets +10 crit
  261. - linker link gives SL up to +10% mdef pierce
  262. - SN link gives SL +5 to all stats
  263. - trans 1st class - +30% hp/sp regen
  264. planned not implemented:
  265.  
  266.  
  267. lord knight - spiral pierce only requires level 5 spear mastery
  268. - concentration gives 20% more attack
  269. - Aura Blade duration increased
  270. planned:
  271. planned not implemented:
  272.  
  273. high priest -
  274. planned:
  275. planned not implemented:
  276.  
  277. high wizard -
  278. planned:
  279.  
  280. sniper -
  281. planned:
  282.  
  283. master smith - cart term and tomahawk can now be used with meltdown and other equip breaking skill and cost is reduced
  284. - cart term ignores defense
  285. - cart term cost can be reduced with level 10 discount and unfair trick
  286. - cart boost duration increased
  287. - max overthrust costs 500 less zeny
  288. - upgrade weapon is condensed to level 5 with each level allowing for levelx2 refine up to 10 at level 5,
  289. planned not implemented:
  290.  
  291. assassin cross - create deadly poison is based on base level and job level + luk up to 99
  292. - soul destroyer is now affected by advanced katar mastery
  293. - enchant deadly poison duration increased but requires more bottles 1 2 2 3 3
  294. planned not implemented:
  295.  
  296. paladin - gospel can move like songs, can not be used with anything else while playing, recasting cancels song
  297. - matry's reckoning damage additionally increases based on vit
  298. - pressure after cast/delay reduced
  299. planned not implemented:
  300.  
  301. professor - cultivation change increased to 80% form 50%
  302. planned:
  303. planned not implemented:
  304.  
  305. gypsy/minstrel - arrow vulcan has a short after cast walk delay that scaled by level
  306. - can be cast while playing a song
  307. planned not implemented:
  308.  
  309. stalker -
  310. planned not implemented:
  311.  
  312. biochem -
  313. planned not implemented:
  314.  
  315. champion -
  316. planned:
  317.  
  318.  
  319. several items have been changed to give additional skills and matk, assume everything else is the same
  320. Swords:
  321. - Haedonggum: matk 15%
  322. - Nagan: matk 15%
  323. - Ice Falchion: matk 10% autocast coldbolt
  324. - Fire Blend: matk 10% autocast firebolt
  325. - Solar Sword: matk 10%
  326. - Mysteltainn: matk: 15%
  327. - Byeollungum: matk 5%
  328. - Immaterial Sword: matk 15%
  329. - Sashimi: matk 5%
  330. - Star Dust Blade: matk: 15%
  331. - Schweizersabel: matk 15%
  332. - Twin Edge of Naght Sieger R and B: matk 5% metor 2-4 and frostdiver 4-6
  333. Daggers:
  334. - Dirk [all]: autocast gank
  335. - Cursed Dagger: matk 15%
  336. - Holy Dagger: matk 15%
  337. - Kindle Dagger: matk 15%
  338. - Obsidian Dagger: matk 15%
  339. - Fisherman's Dagger: matk 15%
  340. - Murasame: matk 15%
  341. - Hakujin: autospell heal rate increased
  342. - Sucsamad: matk 15%
  343. Katars:
  344. - Katar Of Frozen Icicle: matk 15%, autocast coldbolt 3-6 drop, droprate increased to .05%
  345. - Katar of Quaking: matk 15%, autocast stonecurse 1-3, droprate increased to .05%
  346. - Katar of Raging Blaze: matk 15%, autocast fireball 3-6, droprate increased to .05%
  347. - Katar of Piercing Wind: matk 15%, autocast lightningbolt 3-6, droprate increased to .05%
  348. - Ghoul Leg: matk 15%, autocast undead attack
  349. - Unholy Touch: matk 15%, autocast darkcross
  350. - Inverse_Scale: matk 15% dragonfear rate slightly increased
  351. - Blood Tears: matk 15% widebleeding rate slightly increased
  352. Axes:
  353. - War Axe: throw tomahawk
  354. - Windhawk: matk 10%, autocast thunderstorm
  355. - Vecer axe: crit now 10 at 90 dex and mammomite set to 20
  356. - Hammer [all]: throw tomahawk
  357. - Light Epsilon - matk 10%, autocast holy cross
  358. - Great axe: more knockback
  359. - Sabbath: matk 10%
  360. - Tomahawk: matk 15%, autocast windwalk
  361. - Berdysz: medium monster reduction normalized to 15% instead of 13%
  362. - Veteran Axe: skill level checks set to 1
  363. - Bradium stone axe: less delay rate
  364. Spears:
  365. - battlehook: can now be used by non-trans, but stun and demihuman damage is set to trans only
  366. - Zephyrus: matk 10% autocast thunderstorm
  367. - Longinus's Spear: matk 10%
  368. - Brionac: matk 10% autocast soulstrike
  369. - Hellfire: matk 10% autocast fireball
  370. - Spectral Spear: confusion duration reduced
  371. Bows:
  372. - Bow_Of_Rudra: matk 5%
  373. - Repeating Crossbow: critical +2
  374. - Ballista: str +2
  375. - Burning Bow: remove bonus fire element, add matk 10%, autospell fireball
  376. - Frozen Bow: remove freeze change, add matk 10%, autospell frostdiver
  377. - Earth Bow: matk 10%, autospell earthspike
  378. - Gust Bow: matk 10%, autospell lightningbolt
  379. Staffs:
  380. - Soul Staff: 3 agi instead
  381. Knuckles:
  382. - Magma Fist: matk 10%, autospell fireball
  383. - Icicle Fist: matk 10%, autospell coldbolt
  384. - Electric Fist: matk 10%, autospell lightning bolt
  385. - Seismic Fist: matk 5%, autospell earthspike
  386. Instruments:
  387. - Burning Passion Guitar: matk 10%, firebolt 3 and autospell
  388. - Loner's Guitar: matk 10%, coldbolt 3 and autospell
  389. - Green Acre Guitar: matk 5%, earthspike 2 and autospell
  390. - Gentle Breeze Guitar: matk 10%, lightningbolt 3 and autospell
  391. - Bass Guitar: matk 5%, enable heavens drive 1 and autospell
  392. Whips:
  393. - Rapture Rose: enable envenom 3 and autospell poison react
  394. - Red Flame Whip: matk 10%, fireball 4 and autospell
  395. - Icicle Whip: matk 10%, frostdiver 2 and autospell
  396. - Gaia Whip: matk 5%, stone curse 2 and autospell
  397. - Electric Whip: matk 5%, thunderstorm 2 and autospell
  398. - Sea Witch's Foot: matk 5%
  399. Guns:
  400. - Six Shooter: matk 15%
  401. - Gold Lux: matk 5%
  402. - Rolling Stone: matk 15%
  403. - Black Rose: matk 15%
  404. - Long Barrel: matk 15%
  405. Downported Renewal Guns:
  406. - Color Scope: Hit +30, Critical +30, Castrate reduced for GS_TRACKING -10%
  407. - RAG203: Hit +10, Critical +15, Autocast dec agi
  408. - Death Fire: SplashRange +1, LongAtkRate +5, Hit -50, Delayrate -10
  409. - Rolling Thunder: SplashRange +2, Hit -10, Delayrate -10, autocast thunderstrom 5
  410. - Peace Breaker: SplashRange +1, Hit -25, AspdRate +25
  411. - Mini Mei: Hit -15, SplashRange +1
  412. - Tempest: Hit -25, Critical +10, LongAtkRate +20
  413. Huuma SHurikens:
  414. - Huuma Wing Shuriken: 10% matk
  415. - Huuma Giant Wheel Shuriken: 15% matk
  416. - Huuma Blaze Shuriken: 15% matk
  417. - Huuma Calm Mind: 5% matk
  418. Shield:
  419. - Strong Shield: all -20% damage reduced to -10% damage
  420. Consumable:
  421. - Amulet: endows weapon with undead property
  422. - hyzolist card: does not transform mobs, drops deadbranch instead
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