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  1. Hallucinogenix - Today at 4:01 PM
  2. Iunno if Demi asked you yet, but we/i had a question for ya
  3.  
  4. felty - Today at 4:01 PM
  5. Hm?
  6.  
  7. Hallucinogenix - Today at 4:02 PM
  8. Would it be in any way possible to make a class use HP instead of MP when they go to cast a spell.
  9. IE: We have a class called Blood Mage, that we would like have that.
  10. or
  11. Is it possible to have a class do more damage based on how much they take / how little hp they have.
  12. He said you'd be the best person to ask about this
  13.  
  14. felty - Today at 4:05 PM
  15. Second option is definite no, not without altering WoS
  16. What do you mean by "how much they take"?
  17.  
  18. Hallucinogenix - Today at 4:07 PM
  19. Erm how much damage they receive.
  20. They would essientally get a temporary strength boost
  21. >Think Masochist
  22.  
  23. felty - Today at 4:08 PM
  24. Ah
  25. Yea, pretty sure those things aren't possible. Closest would be debuff spells, but those are only sorta temporary
  26. Permanent unless the corresponding buff is used
  27.  
  28. Hallucinogenix - Today at 4:09 PM
  29. The first one isn't possible at all? Was hoping there was some kind of work around for making it happen
  30. It does seem a bit complicated for WoS, though..
  31.  
  32. felty - Today at 4:11 PM
  33. I'm trying to think if there is a value that could be set to abuse how WoS works
  34. But I think the value adjacent to current mp is max hp
  35.  
  36. Hallucinogenix - Today at 4:13 PM
  37. Hm
  38.  
  39. felty - Today at 4:13 PM
  40. Spells can consume and create trophies
  41. Maybe a "life leech" spell that damages the enemy and creates n trophies for the player that cast the spell
  42.  
  43. felty - Today at 4:15 PM
  44. Then a second spell could heal but requires consuming x of those trophies
  45.  
  46. felty - Today at 4:16 PM
  47. Then you'd sort of have a "you've sucked blood for energy to store up, now use it for doing other stuff"
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