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PittStone

atari7800

Jul 31st, 2018
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  1. <?xml version="1.0"?>
  2. <gameList>
  3. <game>
  4. <path>./Asteroids.zip</path>
  5. <name>ASTEROIDS</name>
  6. <desc>ASTEROIDS IS A CONVERSION OF THE ARCADE GAME OF THE SAME NAME.
  7.  
  8. PLAY THE ROLE OF A SPACESHIP PILOT TRAPPED IN A GIGANTIC ASTEROID CLOUD AND PULVERIZE INCOMING ASTEROIDS WITH THE SHIP'S PHOTON CANNON. WHEN ALL ASTEROIDS ARE DESTROYED, THE PLAY CAN THEM MOVE TO THE NEXT ROUND. IN ADDITION TO ASTEROID, THE PLAYER WILL ALSO FACE AN ALIEN ROBOT SAUCER WHICH SHOOTS RANDOMLY ACROSS THE SCREEN.
  9.  
  10. THE PLAYER USING THE CONTROLLER MAY ROTATE THE SHIP (LEFT OR RIGHT) TO ANY DIRECTION OR MOVE THE SHIP FORWARD. SHOTS WILL BE FIRED ACCORDING TO THE SHIP DIRECTION. THE PLAYER HAS THREE RESERVED SHIPS AVAILABLE TO REPLACE A DESTROYED SPACESHIP. THE SPACESHIP IS DESTROYED IF AN ASTEROID COLLIDES WITH THE SPACESHIP OR IS SHOT BY AN ALIEN ROBOT SAUCER. ADDITIONALLY, THE PLAYER MAY OPT TO USE THE HYPERSPACE WARP TO AVOID COLLISION. THE WARP HOWEVER, MAY ALSO DESTROY THE SPACESHIP IN THE PROCESS.
  11.  
  12. ASTEROIDS WHEN SHOT WILL BREAK-UP INTO SMALLER PIECES OR BE DESTROYED.. THERE ARE THREE TYPES OF ASTEROIDS: LARGE ASTEROIDS, MEDIUM ASTEROIDS, AND SMALL ASTEROIDS. LARGE ASTEROIDS AND MEDIUM ASTEROIDS WHEN SHOT, WILL BREAK-UP INTO TWO SMALLER SIZED ASTEROIDS. SMALL ASTEROIDS WHEN SHOT WILL BE DESTROYED.
  13.  
  14. ALIEN ROBOT SAUCERS COME IN TWO SIZES: SMALL AND LARGE. BOTH USE PHOTON LASERS TO SHOOT AND WILL EXPLODE WHEN DESTROYED. ALIEN ROBOT SAUCERS WILL NOT APPEAR AT THE NOVICE LEVEL.
  15.  
  16. GAME DIFFICULTY AND VARIATIONS
  17. THERE ARE 4 AVAILABLE DIFFICULTY SETTINGS: NOVICE, INTERMEDIATE, ADVANCED, AND EXPERT.
  18.  
  19. THE GAME ALSO OFFERS THREE DIFFERENT GAME VARIATIONS:
  20.  
  21. 1. STANDARD PLAY - FOR ONE OR TWO PLAYERS, TAKING TURNS WHEN A PLAYER'S SHIP IS DESTROYED.
  22.  
  23. 2. COMPETITION ASTEROIDS - TWO PLAYERS APPEAR ON THE SCREEN AT THE SAME TIME. FRIENDLY FIRE IS IN AFFECT, WHICH MEANS SHOTS FIRED FROM ONE PLAYER'S SPACESHIP WILL DESTROY THE OTHER PLAYER'S SPACESHIP. EACH PLAYER HAS SEPARATE SHIP RESERVES.
  24.  
  25. 3. TEAM ASTEROIDS - TWO PLAYERS ON THE SCREEN AT THE SAME TIME. FRIENDLY FIRE IS DISABLED, WHICH MEANS SHOTS FIRED FROM ONE PLAYER'S SPACESHIP WILL NOT DESTROY THE OTHER PLAYER'S SPACESHIP AND JUST PASS THROUGH. SHIP RESERVES FOR BOTH PLAYERS ARE COMBINED.
  26.  
  27. SCORING
  28. THE SCORE OF THE PLAYER 1 IS VIEWABLE ON THE UPPER LEFT SIDE OF THE SCREEN, WHILE PLAYER 2 ON THE OPPOSITE UPPER RIGHT SIDE. A PLAYER WILL BE AWARDED A NEW RESERVE SHIP FOR EVERY 10,000 POINTS.
  29.  
  30. 1. SMALL SAUCER - 1,000 POINTS
  31. 2. OTHER PLAYER'S SHIP - 500 POINTS
  32. 3. LARGE SAUCER - 200 POINTS
  33. 4. SMALL ASTEROID - 100 POINTS
  34. 5. MEDIUM ASTEROID - 50 POINTS
  35. 6. LARGE ASTEROID - 20 POINTS</desc>
  36. <image>./downloaded_images/Asteroids-image.png</image>
  37. <video>./downloaded_videos/Asteroids (USA).mp4</video>
  38. <rating>0.75</rating>
  39. <releasedate>19700101T010000</releasedate>
  40. <developer>ATARI</developer>
  41. <publisher>ATARI</publisher>
  42. <genre>ACTION</genre>
  43. <players>1-2</players>
  44. <kidgame>true</kidgame>
  45. </game>
  46. <game>
  47. <path>./Galaga.zip</path>
  48. <name>GALAGA</name>
  49. <desc>GALAGA IS A VERTICAL ARCADE SHOOTER FROM NAMCO. YOU CONTROL A SPACE FIGHTER AT THE BOTTOM OF THE SCREEN, SCROLLING LEFT AND RIGHT IN ORDER TO AVOID ONCOMING BOMBS AND KAMIKAZE ATTACKS FROM ALIEN INVADERS--AND TO FIRE YOUR OWN MISSILES TO FIGHT BACK!
  50.  
  51. THERE ARE AN INFINITE NUMBER OF STAGES TO PROGRESS THROUGH. EVERY THIRD LEVEL IS A "CHALLENGE STAGE" IN WHICH YOU HAVE A FREE CHANCE TO SHOOT AS MANY ALIENS AS POSSIBLE AND RACK UP BONUS POINTS.
  52.  
  53. CERTAIN ALIENS HAVE TRACTOR BEAMS THEY CAN USE TO CAPTURE ONE OF YOUR SHIPS. IF THAT WASN'T YOUR LAST "LIFE," YOU CAN TRY TO SHOOT THAT ALIEN DOWN AND RECAPTURE YOUR SHIP, GIVING YOU TWO SHIPS AT ONCE AND DOUBLING YOUR FIREPOWER.
  54.  
  55. A SUMMARY SCREEN APPEARS WHEN THE GAME IS OVER, GIVING YOU BOTH YOUR FINAL SCORE AND YOU FINAL "HIT RATIO"--THE NUMBER OF MISSILES FIRED, ENEMIES DESTROYED, AND THE PERCENTAGE OF TARGETS HIT.</desc>
  56. <image>./downloaded_images/Galaga-image.png</image>
  57. <video>./downloaded_videos/Galaga (USA).mp4</video>
  58. <rating>0.65</rating>
  59. <releasedate>19700101T010000</releasedate>
  60. <developer>NAMCO</developer>
  61. <publisher>ATARI</publisher>
  62. <genre>ACTION</genre>
  63. <players>1-2</players>
  64. <kidgame>true</kidgame>
  65. </game>
  66. <game>
  67. <path>./Pole Position II.zip</path>
  68. <name>POLE POSITION II</name>
  69. <desc>IN POLE POSITION II, BASED ON THE ARCADE SEQUEL TO POLE POSITION, YOU ARE AGAIN DRIVING AN F-1 RACER IN A TIMED QUALIFYING RUN, TRYING TO ACHIEVE THE POLE POSITION. THEN IT IS OFF TO THE RACE, IN HOPES OF TAKING THAT TOP SPOT. THE DIFFERENCE IN POLE POSITION II AND IT'S PREDECESSOR IS THAT NOW YOU HAVE FOUR TRACKS TO SELECT FROM.</desc>
  70. <image>./downloaded_images/Pole Position II-image.png</image>
  71. <video>./downloaded_videos/Pole Position II (USA).mp4</video>
  72. <rating>0.7</rating>
  73. <releasedate>19700101T010000</releasedate>
  74. <developer>NAMCO</developer>
  75. <publisher>ATARI</publisher>
  76. <genre>RENNEN, FAHREN</genre>
  77. <kidgame>true</kidgame>
  78. </game>
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