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- //Basic info\\ f
- Let's make a game!
- -Elemental clicker
- -by Mac15001900
- -created on 17/04/2014
- -last updated on 17/042014
- -version 1.0.0
- //Settings\\ f
- Settings :
- -prices increase by 115%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -show log
- -background : http://cdn.superbwallpapers.com/wallpapers/minimalistic/four-elements-17357-1920x1200.jpg
- -text color : #0f0
- -fonts : Kavoon
- -boxes : main (resources, buildings); store (clickables, upgrades); stats (achievements)
- //Resources\\ f
- //Basic\f
- Resources:
- *Energy
- -visible
- -show 1 digits
- *Time
- *Header
- -displayed as ———————Elements——————
- -visible
- //Fire type\\ f
- *Fire
- -show 2 digits
- *War
- *Dragon
- *Header2
- -displayed as —————————————————
- -visible
- //Water type\\ f
- *Water
- *Ice
- *Steam
- *Header3
- -displayed as —————————————————
- -visible
- //Earth type\\ f
- *Earth
- *Rock
- *Metal
- *Crystal
- *Gravity
- *Header4
- -displayed as —————————————————
- -visible
- //Air type\\ f
- *Air
- *Sky
- *Cloud
- *Rain
- *Space
- *Header5
- -displayed as —————————————————
- -visible
- //Light type\\ f
- *Light
- *Radio
- *Xray
- *Gamma
- *Color
- *Optics
- *Header6
- -displayed as —————————————————
- -visible
- //Dark type\\ f
- *Dark
- *Death
- *Disease
- *Poison
- *Curse
- *Voodoo
- *Ghost
- *Header7
- -displayed as —————————————————
- -visible
- //Mind type\\ f
- *Mind
- *Logic
- *Intelligence
- *Puzzle
- *Bureaucracy
- *Soul
- *Header8
- -displayed as —————————————————
- -visible
- //Science type\\ f
- *Science
- *Math
- *Physics
- *Quantum
- *Atomic
- *IB
- *Header9
- -displayed as —————————————————
- -visible
- //Electronics type\\ f
- *Electronics
- *Technology
- *Computer
- *Algorithm
- *Exel
- *Mechanics
- *Header10
- -displayed as —————————————————
- -visible
- //Life type\\ f
- *Life
- *Plant
- *Food
- *Animal
- *Healing
- *Emotion
- *Nutella
- *Cookie
- *Tea
- *Header11
- -displayed as —————————————————
- -visible
- //Clickables\\ \ f
- Clickables:
- *DebugOP
- -visible
- -gives 10000 Energy
- -unlocks CreateAnimal
- *ChargePower
- -visible
- -gives 1 Energy
- -gains 100% per Helper
- -named Charge power
- *Breathe
- -visible
- -gives 1 Air
- *CreateAnimal
- -gives 1 Animal for 1 Plant, 1 Mind
- -named Create animal
- //*FixShit
- //-visible
- //Buildings (abstract)\\ f
- Buildings:
- *Tick
- -abstract
- -starts at 1
- -gives 1 Time
- //Energy cluster\\ f
- *MageApprentice
- -visible
- -gives 1 Energy
- -costs 15 Energy
- -named Mage Apprentice|Mage Apprentices
- -"Giving him some power to start with will motivate him to make for of it for you."
- *MageApprenticeFire
- -gives 1 Energy, 0.1 Fire
- -costs 15 Energy
- -named Mage Apprentice|Mage Apprentices
- -"Giving him some power to start with will motivate him to make for of it for you.<br><i>Schooled with basic fire magic."
- *MageApprenticeWater
- -gives 1 Energy, 0.1 Water
- -costs 15 Energy
- -named Mage Apprentice|Mage Apprentices
- -"Giving him some power to start with will motivate him to make for of it for you.<br><i>Schooled with basic water magic."
- *MageApprenticeEarth
- -gives 1 Energy, 0.1 Earth
- -costs 15 Energy
- -named Mage Apprentice|Mage Apprentices
- -"Giving him some power to start with will motivate him to make for of it for you.<br><i>Schooled with basic earth magic."
- *MageApprenticeAir
- -gives 1 Energy, 0.1 Air
- -costs 15 Energy
- -named Mage Apprentice|Mage Apprentices
- -"Giving him some power to start with will motivate him to make for of it for you.<br><i>Schooled with basic air magic."
- *BasicEMage
- -unlocks at 5 MageApprentice
- -gives 1 Fire, 1 Water, 1 Earth, 1 Air
- -costs 200 Energy
- -named Basic Elemental Mage|Basic Elemental Mages
- -"He can produce the four basic elements."
- *Mage
- //unlocked at 5 MageApprentice by MagicBasics
- -gives 3 Energy
- -costs 200 Energy
- -"He is three times as powerful as an apprentice."
- *Mage2
- -gives 3 Energy, 0.5 Mind
- -costs 200 Energy
- -named Mage
- -"He is three times as powerful as an apprentice."
- *CrystalExtractorT1
- -costs 2000 Energy, 150 Metal, 300 Fire, 450 Water
- -gives 10 Energy for 0.1 Crystal
- -named Crystal energy extractor
- -"Can extract a fraction of crystal's energy. Which turns out to still be something.<br><i>Processes 1 crystal in 10 seconds."
- //Fire cluster\\ f
- *Fireplace
- -visible
- -gives 1 Fire
- -costs 10 Energy, 5 Air
- -gains 10% per Forest
- -named Fireplace|Fireplaces
- -"A nice, warm fireplace."
- *Fireplace2
- -gives 1 Fire, 0.2 Light
- -costs 10 Energy, 5 Air
- -gains 10% per Forest
- -named Fireplace|Fireplaces
- -"A nice, warm fireplace."
- *HeatGenerator
- -visible
- -gives 5 Energy for 3 Fire
- -costs 75 Energy, 25 Fire
- -"Converts heat into energy!<br><i>Uses 3 fire per second."
- //Earth cluster\\ f
- *Digger
- -visible
- -gives 1 Earth
- -costs 15 Energy
- -named Digger|Diggers
- -"Just somebody to dig you some soil."
- *Miner
- //is unlocked at 5 Digger, via MinerUnlocked
- -gives 1 Rock
- -costs 75 Energy, 50 Earth
- -"We need to go deeper."
- *Miner2
- -gives 1 Rock
- -gives 1 Crystal 1% of the time
- -costs 75 Energy, 50 Earth
- -named Miner
- -"We need to go deeper."
- *Smelter
- -gives 1 Metal for 0.3 Fire
- -costs 450 Energy, 50 Rock
- -gains 15% per Miner
- -"Produces metal out of mined ores.<br><i>Uses 0.3 fire per second.<br>Boosted by miners."
- //Water cluster\\ f
- *Well
- -unlocks at 1 Digger
- -gives 1 Water
- -costs 15 Energy, 10 Earth
- -named Well|Wells
- -"An easy to set up supply of fresh water."
- *River
- -unlocks at 10 Well
- -gives 10 Water
- -costs 500 Energy,
- -"This should give you a lot of water."
- *RainCollector
- -unlocks at 1 Rain
- -gives 5 Water for 5 Rain
- -costs 35 Metal, 150 Energy
- -named Rain collector
- -"Collects some rain, turning it into water.<br><i>Uses 5 rain per second."
- *WaterExtractor
- -unlocks at 5 Well
- -gives 2 Ice, 2 Energy for 2 Water
- -costs 100 Energy
- -named Water energy extractor|Water energy extractor
- -"Extract energy from water, turning it to ice in the process<br><i>Uses 2 water per second."
- *SteamProducer
- -unlocks at 5 Well
- -gives 1 Steam for 1 Water, 1 Fire
- -costs 100 Energy
- -named Water-Fire combiner
- -"What do you even mean by combining water and fire?<br><i>Uses 1 water and fire per second"
- //Air cluster\\ f
- *Breeze
- -gives 1 Air
- -costs 45 Energy
- -"A slight breeze will bring in more air."
- -named Tiny breeze
- *Breeze2
- -gives 1 Air
- -gives 0.05 Cloud
- -costs 45 Energy
- -"A slight breeze will bring in more air."
- -named Tiny breeze
- *Wind
- -unlocks at 10 Breeze
- -gives 4 Air
- -costs 750 Energy
- -"Some stronger wind to bring in more air. An maybe even other stuff."
- *Wind2
- -gives 4 Air
- -gives 0.25 Cloud
- -costs 750 Energy
- -"Some stronger wind to bring in more air. An maybe even other stuff."
- *HighWind
- -gives 1 Air, 2 Cloud, 1 Sky
- -costs 2500 Energy
- -named High wind
- -"Those winds soar up high, at and above the cloud level..."
- *RainCloud
- -gives 1 Rain
- -costs 50 Cloud
- -named Rain cloud
- -"A nice little cloud to generate some rain."
- //Light cluster\\ f
- *Lamp
- -gives 1 Light for 1 Fire
- -costs 100 Energy
- -"A simple device that turns fire into light.<br><i>Consumes 1 fire per second."
- *SolarCollector
- -gives 1 Light
- -costs 2500 Energy
- -named Solar collector
- -"Harvests the Sun's light, turning it into a usable element."
- *OpticalCircuit
- -gives 1 Optics for 1 Light
- -costs 100 Earth, 200 Fire, 300 Energy
- -named Optical circuit|Optical circuits
- -"Carefully crafted to produce the desired results.<br><i>Uses 1 light per second."
- *Prism
- -unlocks at 2 OpticalCircuit
- -gives 1 Color for 1 Light
- -costs 100 Optics
- -"This beautiful device can split light into different wavelengths, creating a rainbow!<br><i>Uses 1 light per second."
- //Dark cluster\\ f
- *Shade
- -costs 1000 Energy
- -gives 1 Dark
- -"A very simple way to get some darkness."
- *ElementalExtractor
- -unlocks at 1 Shade
- -costs 1500 Energy, 100 Dark
- -gives 7 Energy for 1 Fire, 1 Earth, 1 Water, 1 Air
- -named Elemental energy extractor
- -"Sucks up energy from four basic elements.<br><i>Uses 1 fire,water,earth and air per second."
- *LifeExtractor
- -unlocks at 500 Dark
- -costs 1000 Energy, 200 Dark
- -gives 8 Energy, 5 Death for 5 Life
- -named Life energy extractor
- -"Extracts energy from life itself. Awesome!<br><i>Uses 1 life per second."
- //Life cluster\\ f
- *Garden
- -unlocks at 5 Digger
- -gives 1 Plant, 1 Life for 0.5 Water
- -costs 50 Energy, 100 Earth
- -"A nice place for growing plants.<br><i>Uses 0.5 water per second."
- *Forest
- -unlocks at 5 Garden
- -gives 3 Plant, 3 Life for 1 Water
- -costs 300 Energy, 400 Earth, 100 Plant
- -"The wood from here can be useful.<br><i>Uses 1 water per second<br>Boosts fireplaces."
- //Fireplaces gain 10% per one
- *Orchard
- -gives 1 Food, 0.1 Healing for 1 Water
- -costs 500 Earth, 500 Plant, 75 Color
- -named Orchard
- -"Produces some fresh fruits. Good for the belly and heath.<br><i>Uses 1 water per second."
- *AnimalFarm
- -gives 1 Animal, 1 Life for 1 Plant
- -costs 350 Earth, 100 Life, 50 Animal
- -named Animal farm
- -"Nobody is really sure what use they could have, but you're free to experiment.<br><i>Uses 1 plant per second."
- *AnimalPoweredGenerator
- -gives 5 Energy for 2 Plant
- -costs 1000 Energy, 200 Metal, 250 Animal
- -named Animal-powered generator
- -"Turns out they are really good at producing energy!<br><i>Uses 2 plant per second."
- //Other\\ f
- *Helper
- -visible
- -costs 20 Energy
- -named Magical helper|Magical helpers
- -"He will help you with gathering power."
- //Charging power gains +1 for each
- //Upgrades\\ f
- Upgrades:
- //Schooling programs\ f
- *FireSchoolingProgram
- -visible
- -costs 350 Energy, 100 Fire
- -converts MageApprentice to MageApprenticeFire
- -locks WaterSchoolingProgram
- -locks EarthSchoolingProgram
- -locks AirSchoolingProgram
- -named Fire-based schooling
- -"Makes current education program somewhat hotter.<br><i>Mage apprentices produce fire.<br>You can only have one schooling program."
- *WaterSchoolingProgram
- -visible
- -costs 350 Energy, 100 Water
- -converts MageApprentice to MageApprenticeWater
- -locks FireSchoolingProgram
- -locks EarthSchoolingProgram
- -locks AirSchoolingProgram
- -named Water-based schooling
- -"Splashes current education program with water.<br><i>Mage apprentices produce water.<br>You can only have one schooling program."
- *EarthSchoolingProgram
- -visible
- -costs 350 Energy, 100 Earth
- -converts MageApprentice to MageApprenticeEarth
- -locks FireSchoolingProgram
- -locks WaterSchoolingProgram
- -locks AirSchoolingProgram
- -named earth-based schooling
- -"Enhances current education program with earth.<br><i>Mage apprentices produce earth.<br>You can only have one schooling program."
- *AirSchoolingProgram
- -visible
- -costs 350 Energy, 100 Air
- -converts MageApprentice to MageApprenticeAir
- -locks FireSchoolingProgram
- -locks WaterSchoolingProgram
- -locks EarthSchoolingProgram
- -named air-based schooling
- -"Adds some fresh air to the current education program.<br><i>Mage apprentices produce air.<br>You can only have one schooling program."
- //Energy-related\\ f
- *CrystalStudies1
- -unlocks at 1 Crystal
- -costs 5000 Energy, 25 Crystal
- -unlocks CrystalExtractorT1
- -named Crystal studies
- -"This might give us some useful information about using this strange element."
- //Earth-related\\ f
- *OreProcessing
- -unlocks at 1 Miner
- -costs 300 Rock
- -unlocks Smelter
- -named Ore processing
- -"Allows you to produce the metal element, the foundation of tools and mechanics."
- *BetterPickaxes
- -unlocks at 1 Smelter
- -costs 750 Energy, 350 Metal
- -converts Miner to Miner2
- -named Batter pickaxes
- -"Miners will become twice as efficient with those. They will also be able to mine some special things."
- *BetterShovels
- -unlocks at 1 Smelter
- -costs 750 Energy, 200 Metal
- -multiplies efficiency of Digger by 200%
- -named Better shovels
- -"Your diggers will certainly enjoy those!"
- //Air-related\\ f
- *AirMagic
- -visible
- -costs 75 Energy, 25 Air
- -unlocks Breeze
- -named Air magic
- -"Allows you to summon more air."
- *CloudMagic
- -unlocks at 10 Wind
- -costs 5000 Air
- -converts Breeze to Breeze2
- -converts Wind to Wind2
- -named Could magic
- -"Now you can harness the power of the could element. I will be supplied by your winds."
- *SkyMagic
- -unlocks at 1 Cloud
- -costs 100 Cloud, 1000 Air, 2000 Energy
- -unlocks HighWind
- -named Sky magic
- -"The magic of the sky seems like a really useful thing."
- *RainClouds
- -unlocks at 1 Cloud
- -costs 200 Cloud, 1000 Water
- -unlocks RainCloud
- -named Rain clouds
- -"Cloud that can produce some additional water!"
- //Light and life-related\\ f
- *LightMagic
- -unlocks at 1000 Energy
- -costs 10000 Energy, 5000 Fire
- -converts Fireplace to Fireplace2
- -unlocks Lamp
- -unlocks SolarCollector
- -unlocks Glass
- -named Light magic
- -"Harness the light element!<br><i>Some buildings may start producing light."
- *Glass
- -costs 3500 Fire, 5000 Earth
- -unlocks OpticalCircuit
- -unlocks Greenhouses
- -"By burning sand in extreme temperatures, you can create devices for manipulating light!"
- *Greenhouses
- -costs 300 Optics
- -multiplies efficiency of Garden by 200%
- -unlocks Fruits
- -"Gardens can now operate all the time!<br><i>Doubles garden production, but also their water consumption."
- *Fruits
- -costs 300 Color, 1000 Life
- -unlocks Orchard
- -"Those colorful things are actually really tasty!"
- *CombineMindAndPlant
- -unlocks at 1 Mind, 1 Plant
- -costs 1000 Plant, 250 Mind
- -unlocks AnimalFarm
- -unlocks CreateAnimal
- -named Combine mind and plant elements
- -"Somebody said it could be a good idea."
- //Dark related\\ f
- *DarkMagic
- -unlocks at 1000 Energy
- -costs 10000 Energy, 5000 Earth, 1000 Rock
- -unlocks Shade
- -named Dark magic
- -"Don't listen to those 'light' guys, harness the dark magic instead (we have energy)!"
- //Mind-related\\ f
- *MindMagic
- -unlocks at 1000 Energy, 1 Mage
- -costs 15000 Energy
- -converts Mage to Mage2
- -named Mind magic
- -"This magic allows you to capture the mysterious mind element.<br><i>Mages start producing it."
- //Spells!\\ f
- *Fireball
- -unlocks at 1 Fireplace
- -costs 1000 Fire, 350 Air
- -unlocks Firestorm
- -unlocks FireballAC
- -locks Fireball
- -"A very simple, yet extremely dangerous spell."
- *Firestorm
- -costs 5000 Fire, 10000 Air
- -unlocks FirestormAC
- -locks Firestorm
- -"Now this is some fire damage."
- *Waterbolt
- -unlocks at 1 Well
- -costs 1000 Water, 450 Air
- -unlocks WaterboltAC
- -locks Waterbolt
- -"How does it even deal damage, you ask? Well, I don't know either."
- //Achievements\\ \ f
- Achievements :
- *MinerUnlocked
- -abstract
- -unlocks at 5 Digger
- -unlocks Miner
- *Welcome
- -unlocks at 10 Energy
- -named Welcome to the Elemental Clicker
- -"Hopefully the length of this name will allow you to see other achievements."
- *CrystalMined
- -unlocks at 1 Crystal
- -named Crystals!
- -"Your miners have mined your very first magical crystal!"
- *MagicBasics
- -unlocks at 5 MageApprentice
- -unlocks Mage
- -named The basics of magic
- -"You seem to get what is it all bout."
- //Spell achievements\\ f
- *FireballAC
- -named Fireball
- -"A very simple, yet extremely dangerous spell."
- *FirestormAC
- -named Firestorm
- -"Now this is some fire damage."
- *WaterboltAC
- -named Waterbolt
- -"How does it even deal damage, you ask? Well, I don't know either."
- //\\\ end
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