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Intro to D&D First Session.

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Apr 29th, 2017
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  1. [first session]
  2. Characters may notice the following:
  3. With a DC 15 Spot check, characters notice three
  4. humans lingering near the table of presents, each holding
  5. a beer but not drinking it. Each wears a pair of strong
  6. leather gloves, despite the heat of the party.
  7. With a detect magic spell, a character can see that three
  8. wedding presents have magic auras, one much stronger
  9. than the others — strong (necromancy; the others are
  10. conjuration). One of the previously mentioned humans’
  11. hands has a magical aura as well.
  12. With a detect evil spell, a character detects that
  13. one wedding present — in black wrapping paper
  14. — has a strong aura. This is the same gift that has the
  15. overwhelming magic aura. The gift is actually a powerful
  16. magic statue resembling a black dragon.
  17. Anyone using Gather Information to discover
  18. anything about the couple simply learns that they are
  19. respected by all Empire military, especially dwarves. In
  20. asking about latest Gwyndaria happenings, the heroes
  21. learn that some humans — former soldiers of Daelin
  22. (a military deserter) — have been fomenting considerable
  23. unrest (Gather Information DC 10). Inquiries among
  24. the dwarves (and a DC 10 Gather Information check)
  25. reveal that relationships between the dwarves and
  26. Daelin’s former soldiers are tense, as apparently a dwarf,
  27. Redsnout Grisling, is missing, and the dwarves think the
  28. men from Daelin’s expedition are behind it. Redsnout’s
  29. family is offering a reward for information.
  30. The three suspicious humans near the gift table are rude
  31. to anyone who attempts conversation. They do not fight
  32. if provoked; they are too busy watching the table. Wendy's retainers
  33. squash any attempt to mingle with the elite officials.
  34. The heroes can learn that Wendy (a hero of old, and long time ally to
  35. the empire) is worried about some unrest or threat by the
  36. black dragon cult with a DC 20 Gather Information check.
  37. After allowing the characters time to pick up rumors
  38. (and enjoy the catering), continue with the following...
  39.  
  40. If the heroes acted on the information they gathered, you
  41. may have to alter the following.
  42.  
  43. (type for players/read aloud)
  44. "Dwarves begin clapping and stamping their feet to
  45. call for the couple to open their presents. The gruff
  46. dwarves guarding the table deliver the gifts one by one.
  47. Considerable cheering rises at each gift, and you can tell
  48. the couple is having a ball. All focus in the room rests on
  49. the bride and groom. Wendy and her guards stand nearby.
  50.  
  51. Fio, the bride, hefts a large present wrapped in black paper. "To the happy couple!" she calls, reading the card,
  52. and people applaud again. The moment she reaches into the box, you see what looks to be something made of
  53. black obsidian; then a bright flash fills the room, blinding you. Shouts and screams echo. As you regain your sight,
  54. you see that one a large human man, blade bared, leap toward Wendy. Her guards close about her, and Fio, the bride,
  55. steps in front of him, blinking. The human cuts her down and makes for Wendy. One guard sweeps his sword from its scabbard,
  56. and in the same motion hacks halfway into the murderer’s neck. He chokes and sinks. Pandemonium. The groom bends over his wife
  57. and shakes her shoulders, but she slumps over the gift and doesn’t move. A human woman — one who had been standing next to the
  58. would-be assassin earlier — darts forward and pulls the gift from the bride’s still hands, and then she is gone. Two more humans yell, “There she goes!” and dash out the exit, bumping your table along the way. The room reels with chaos.
  59.  
  60. After determining if anyone is dead (which the bride
  61. and the failed assassin are, unless the heroes interfered),
  62. Wendy and her advisors take charge of the situation.
  63. They prevent anyone from leaving the room, instead questioning everyone present.
  64. A harassed looking guard, Lieutenant Equius, interviews the
  65. heroes, and becomes interested at the mention of the
  66. escaping humans — whom many others didn’t notice.
  67. After 30 minutes to an hour, The Empire’s elite confer.
  68. Finally, Wendy addresses the crowd.
  69.  
  70. “Something terrible has happened here today. Both Gustav and the Empire suffered a loss, and I will see
  71. that it does not go unpunished.” She turns to her guards. “Find a group to head south to black dragon cult
  72. territory, we need someone to see what’s going on down there. The dragons are behind this, I’m sure. The people
  73. who fled this room did not have this kind of power at their disposal.”
  74. The guards nod and leave. The nobility falls into small groups that converse quietly. After a few minutes,
  75. Lieutenant Equius emerges and approaches you. “Hello again. Many of our best officers are on assignment,
  76. and, as you heard, we just sent more off to the south of Dustwallow Marsh. We can’t leave the city undefended,
  77. so it appears we’re somewhat shorthanded. Would you care to investigate those people you saw escape? We think
  78. they’re members of a… disenfranchised cult… group… I don’t know. Something. Anyway, we’re fairly sure
  79. where they are hiding, we just didn’t think it was worth investigating.” He frowns. “There will be a reward if you
  80. can bring the assassins to justice. Bring them back alive, or bring us their heads. I don’t care which.”
  81.  
  82. Once the heroes receive the rough map to the
  83. defectors’ caves from Equius, they are free to head out... [/first session]
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