VilladsE

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Jul 8th, 2020
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  1. on load:
  2. clear {vagtprris::*}
  3. set {vagtpris::ironhelmet} to 250
  4. set {vagtpris::ironchestplate} to 250
  5. set {vagtpris::ironleggings} to 250
  6. set {vagtpris::ironboots} to 250
  7. set {vagtpris::seeds} to 15
  8. set {vagtpris::wheat} to 20
  9. set {vagtpris::bread} to 100
  10. set {vagtpris::ironpickaxe} to 20
  11. set {vagtpris::ironsword} to 25
  12. set {vagtpris::oakwood} to 2
  13. set {vagtpris::anvil} to 120
  14. set {vagtpris::cactus} to 7
  15. set {vagtpris::stone} to 6
  16. set {vagtpris::cobblestone} to 1
  17. set {vagtpris::dirt} to 1
  18. set {vagtpris::ironore} to 3
  19. set {vagtpris::haybale} to 1300
  20. set {vagtpris::diamondhoe} to 100
  21. set {vagtpris::anvil} to 50
  22. set {vagtpris::diamondsword} to 30
  23. set {vagtpris::waterbucket} to 30
  24. set {vagtpris::goldenhelmet} to 250
  25. set {vagtpris::diamondboots} to 250
  26. set {vagtpris::bow} to 50
  27. set {vagtpris::diamondhelmet} to 300
  28. set {vagtpris::diamondchestplate} to 300
  29. set {vagtpris::diamondleggings} to 300
  30. set {vagtpris::diamondboots} to 300
  31. set {vagtpris::melon} to 35
  32.  
  33. on right click on ender chest:
  34. if "%region at player%" contains "vagtstueoghave":
  35. cancel event
  36. sellchest(player, 1)
  37.  
  38. function sellchest(p: player, page: number):
  39. if {_page} is 1:
  40. set metadata tag "SellChest" of {_p} to chest inventory with 4 rows named "&6&lSælge &4&lkiste"
  41. open (metadata tag "SellChest" of {_p}) to {_p}
  42.  
  43.  
  44. on inventory close:
  45. if "%region at player%" contains "vagtstueoghave":
  46. if player's current inventory = metadata tag "SellChest" of player:
  47. set {_money} to 0
  48. loop all items in event-inventory:
  49. loop-item is not enchanted:
  50. if {vagtpris::%loop-item%} is set:
  51. loop 64 times:
  52. add {vagtpris::%loop-item%} to {_money}
  53. remove 1 of loop-item from player's current inventory
  54. else:
  55. add loop-item to {_items::*}
  56. loop all items in event-inventory:
  57. if loop-item isn't air:
  58. if player can hold loop-item:
  59. give loop-item to player
  60. else:
  61. drop loop-item at player's location
  62. set loop-item to air
  63. add {_money} to player's balance
  64. send "&2=============="
  65. send "&2&lDu tjente &a%{_money}%&2&l på at sælge"
  66. send "&2=============="
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