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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- lp=game.Players.LocalPlayer
- local Tool = Instance.new('HopperBin',lp.Backpack)
- Tool.Name='MoveSun'
- -- convert number (in hours) to TimeOfDay string
- -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00)
- local function ToTimeOfDay(n)
- n = n % 24
- local i,f = math.modf(n)
- local m = f*60
- local mi,mf = math.modf(m)
- m = tostring(math.abs(math.floor(m)))
- local s = tostring(math.abs(math.floor(mf*60)))
- return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
- end
- -- convert TimeOfDay string to number (in hours)
- local function FromTimeOfDay(t)
- local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
- s = tonumber(s)/60
- m = tonumber(m + s)/60
- h = tonumber(h) + m
- return h * (#signed > 0 and -1 or 1)
- end
- local function rad_sc(n)
- return n/(math.pi*2)
- end
- local function sc_rad(n)
- return n*(math.pi*2)
- end
- -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay)
- local function ToLatLon(d)
- d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp
- local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2))
- local lon = math.atan2(d.y,d.x)
- lat = rad_sc(lat)*360 + 23.5
- lon = ToTimeOfDay(rad_sc(lon)*24 - 6)
- return lat,lon
- end
- --[[
- -- convert lat and lon to direction (doesn't work)
- local function to_dir(lat,lon)
- lat = sc_rad((lat - 23.5)/360)
- lon = sc_rad((FromTimeOfDay(lon) + 6)/24)
- return Vector3.new(
- (math.cos(lat)*math.cos(lon)),
- (math.cos(lat)*math.sin(lon)),
- math.sin(lat)
- )
- end
- ]]
- local Event = {}
- local function Disconnect(...)
- for _,name in pairs{...} do
- if Event[name] then
- Event[name]:disconnect()
- Event[name] = nil
- end
- end
- end
- local Lighting = Game:GetService("Lighting")
- local down = false
- local P = 0.02
- local D = 16
- local position = Lighting:GetSunDirection()
- local velocity = Vector3.new(0,0,0)
- local goal = Lighting:GetSunDirection()
- local active = false
- local function Activate(Mouse)
- position = Lighting:GetSunDirection()
- goal = Lighting:GetSunDirection()
- active = true
- Event.Down = Mouse.Button1Down:connect(function()
- down = true
- goal = Mouse.UnitRay.Direction
- end)
- Event.Up = Mouse.Button1Up:connect(function()
- down = false
- end)
- Event.Move = Mouse.Move:connect(function()
- if down then
- goal = Mouse.UnitRay.Direction
- end
- end)
- asd = game:GetService'RunService'.RenderStepped:connect(function()
- velocity = Vector3.new(
- velocity.x + P * ((goal.x - position.x) + D * -velocity.x),
- velocity.y + P * ((goal.y - position.y) + D * -velocity.y),
- velocity.z + P * ((goal.z - position.z) + D * -velocity.z)
- )
- position = position + velocity
- local lat,lon = ToLatLon(position)
- Lighting.GeographicLatitude = lat
- Lighting.TimeOfDay = lon
- --print(lon)
- --wait()
- end)
- end
- local function Deactivate()
- active = false
- down = false
- asd:disconnect()
- Disconnect("Down","Up","Move")
- end
- Tool.Selected:connect(Activate)
- Tool.Deselected:connect(Deactivate)
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