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DrawingJhon

MoveTheSun

May 6th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. lp=game.Players.LocalPlayer
  10. local Tool = Instance.new('HopperBin',lp.Backpack)
  11. Tool.Name='MoveSun'
  12.  
  13. -- convert number (in hours) to TimeOfDay string
  14. -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00)
  15. local function ToTimeOfDay(n)
  16. n = n % 24
  17. local i,f = math.modf(n)
  18. local m = f*60
  19. local mi,mf = math.modf(m)
  20. m = tostring(math.abs(math.floor(m)))
  21. local s = tostring(math.abs(math.floor(mf*60)))
  22. return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
  23. end
  24.  
  25. -- convert TimeOfDay string to number (in hours)
  26. local function FromTimeOfDay(t)
  27. local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
  28. s = tonumber(s)/60
  29. m = tonumber(m + s)/60
  30. h = tonumber(h) + m
  31. return h * (#signed > 0 and -1 or 1)
  32. end
  33.  
  34. local function rad_sc(n)
  35. return n/(math.pi*2)
  36. end
  37.  
  38. local function sc_rad(n)
  39. return n*(math.pi*2)
  40. end
  41.  
  42. -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay)
  43. local function ToLatLon(d)
  44. d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp
  45. local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2))
  46. local lon = math.atan2(d.y,d.x)
  47.  
  48. lat = rad_sc(lat)*360 + 23.5
  49. lon = ToTimeOfDay(rad_sc(lon)*24 - 6)
  50.  
  51. return lat,lon
  52. end
  53.  
  54. --[[
  55. -- convert lat and lon to direction (doesn't work)
  56. local function to_dir(lat,lon)
  57. lat = sc_rad((lat - 23.5)/360)
  58. lon = sc_rad((FromTimeOfDay(lon) + 6)/24)
  59.  
  60. return Vector3.new(
  61. (math.cos(lat)*math.cos(lon)),
  62. (math.cos(lat)*math.sin(lon)),
  63. math.sin(lat)
  64. )
  65. end
  66. ]]
  67.  
  68. local Event = {}
  69. local function Disconnect(...)
  70. for _,name in pairs{...} do
  71. if Event[name] then
  72. Event[name]:disconnect()
  73. Event[name] = nil
  74. end
  75. end
  76. end
  77.  
  78. local Lighting = Game:GetService("Lighting")
  79. local down = false
  80.  
  81. local P = 0.02
  82. local D = 16
  83. local position = Lighting:GetSunDirection()
  84. local velocity = Vector3.new(0,0,0)
  85. local goal = Lighting:GetSunDirection()
  86.  
  87. local active = false
  88. local function Activate(Mouse)
  89. position = Lighting:GetSunDirection()
  90. goal = Lighting:GetSunDirection()
  91. active = true
  92. Event.Down = Mouse.Button1Down:connect(function()
  93. down = true
  94. goal = Mouse.UnitRay.Direction
  95. end)
  96.  
  97. Event.Up = Mouse.Button1Up:connect(function()
  98. down = false
  99. end)
  100.  
  101. Event.Move = Mouse.Move:connect(function()
  102. if down then
  103. goal = Mouse.UnitRay.Direction
  104. end
  105. end)
  106.  
  107. asd = game:GetService'RunService'.RenderStepped:connect(function()
  108. velocity = Vector3.new(
  109. velocity.x + P * ((goal.x - position.x) + D * -velocity.x),
  110. velocity.y + P * ((goal.y - position.y) + D * -velocity.y),
  111. velocity.z + P * ((goal.z - position.z) + D * -velocity.z)
  112. )
  113. position = position + velocity
  114. local lat,lon = ToLatLon(position)
  115. Lighting.GeographicLatitude = lat
  116. Lighting.TimeOfDay = lon
  117. --print(lon)
  118. --wait()
  119. end)
  120. end
  121.  
  122. local function Deactivate()
  123. active = false
  124. down = false
  125. asd:disconnect()
  126. Disconnect("Down","Up","Move")
  127. end
  128.  
  129. Tool.Selected:connect(Activate)
  130. Tool.Deselected:connect(Deactivate)
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