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- utils::string_map symbols;
- symbols["filename"] = filename;
- const std::string msg = utils::interpolate_variables_into_string(
- _("The <b>$filename</b> server application provides multiplayer server functionality and is required for hosting local network games. It will normally be found in the same folder where the game executable is installed.")
- , &symbols);
- gui2::tfile_dialog dlg{};
- const bool res = dlg
- .set_title(_("Find Server Application"))
- .set_message(msg)
- .set_ok_label(_("Select"))
- .set_read_only(true)
- .set_filename(filename)
- .set_path(path)
- .show(video);
- if (res) {
- path = dlg.path();
- std::cerr << "new path is " << path << '\n';
- preferences::set_mp_server_program_name(path);
- }
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