Sjorec

(Outdated) TTYD Eng/PAL no PS

Dec 19th, 2017
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  1. This route is outdated. If you're here on accident, visit https://www.speedrun.com/ttyd/guide for up to date stuff.
  2. --------------------------------
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. Route credit goes to Almo, Zephiles, Sjorec, and YoshiZilla
  10. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  11.  
  12.  
  13. ~Prologue~
  14.  
  15. Move around the railing into the Lord Crump cutscene
  16.  
  17. Lord Crump
  18. ● Mario: Jump x2
  19. ● Superguard Crump's Jump
  20. ● Mario: Jump x2
  21.  
  22. Exit the harbor, Goombella joins your party
  23. Break Zess T.'s Contact Lens
  24.  
  25. Enter the Toad Bros. Bazaar
  26. ● Order the Contact Lens
  27. ● Buy 5 Fright Masks
  28. ● Buy 4 Fire Flowers
  29.  
  30. If you plan on saving during the run, hit the save block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
  31.  
  32. Enter Frankly's house
  33. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  34. Go down the pipe to Rogueport Sewers
  35. Start the Goomba Trio battle
  36.  
  37. Goomba Trio
  38. ● Mario: Fright Mask
  39.  
  40. Go down the pipe after the battle
  41. Break one of the yellow blocks in front of the pipe in the next room and go down
  42. Get Pretty Lucky from the invisible block
  43. Get the Black Key
  44. Use the Black Key to unlock the Plane Curse chest
  45.  
  46. Backtrack to the first room of the sewers
  47. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  48.  
  49.  
  50. ~Petal Meadows~
  51.  
  52. Jump into the Hooktail cutscene
  53. Go right to the bridge screen
  54. Check the bushes from behind and hit the switch in the background to create the bridge
  55. Enter Petalburg
  56. Talk to Mayor Kroop in the first house on the second screen
  57. E-mail on the way to the gate
  58. Talk to the Koopa next to the gate to exit Petalburg
  59.  
  60. Get the POW Block by hammering the block
  61. Check the pedestal in the first fortress area
  62.  
  63. Bald Clefts
  64. ● Mario: POW Block
  65.  
  66. Get the POW Block by checking the bush near the Paragoomba
  67. Check the pedestal in the second fortress area
  68.  
  69. Bristles
  70. ● Mario: POW Block
  71.  
  72. Get the Fire Flower from the block
  73. Enter and talk to the Thwomp to start the quiz
  74.  
  75. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  76. Go down the pipe
  77. Head left to get the Moon Stone
  78.  
  79. Fuzzies
  80. ● Mario: Fire Flower
  81.  
  82. Return to the right to get the Sun Stone
  83.  
  84. Fuzzies
  85. ● Mario: Fire Flower
  86.  
  87. Backtrack to the center area
  88.  
  89. Gold Fuzzy
  90. ● Mario: Jump x2
  91. ● Goombella: Headbonk x2
  92. ● Guard Fuzzy Horde
  93. ● Superguard Gold Fuzzy
  94. ● Mario: Jump x2 on Gold Fuzzy
  95. ● Goombella: Fire Flower
  96.  
  97. Get Multibounce from the block
  98. Go back to Petal Meadows
  99.  
  100. Koops joins your party
  101. Get the Fire Flower from the block
  102. Place the Sun and Moon Stones
  103. Use Koops to hit the left switch, and Mario to hammer the right switch
  104. Enter Hooktail Castle
  105.  
  106.  
  107. ~Hooktail Castle~
  108.  
  109. Use the spring to reach the upper level of the first room
  110. Use the Plane Panel to fly across the broken bridge
  111. Get Power Bounce from the block
  112. Say "No" when asked to read the letter
  113. Check the Red Bones
  114.  
  115. Red Bones
  116. ● Mario: Fire Flower
  117. ● Koops: Fire Flower
  118. ● Level 2: FP
  119.  
  120. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the yellow block
  121. Ride the yellow block up and jump over the Star Piece
  122. Drop down to the lower platform and get the Castle Key
  123. Go all the way right and get the Black Key
  124. Escape the spike maze and get the Paper Curse
  125. Get Attack FX R
  126.  
  127. Open the badge menu as you unspin from the bars
  128. ● Equip Attack FX R
  129. ● Equip Power Bounce
  130. ● Check the e-mail
  131.  
  132. Backtrack to Red Bones room and get the Castle Key
  133. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  134. In the upper hallway, jump on the first switch
  135. Either use Koops to hit the second switch, or jump to the open window
  136. Use Koops to get the Life Shroom while riding the green block
  137. Go left to start the cutscene with Ms. Mowz
  138. Get the Castle Key from the chest
  139.  
  140. Dull Bones
  141. ● Mario: Run Away
  142.  
  143. Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
  144. Go right through the locked door
  145. Ride the yellow block up to the Plane Panel and use it to reach the door on the platform
  146. Lower the yellow block in the next room and use Koops to get the Castle Key
  147. Climb the stairs and unlock the door
  148. Maneuver around the outside room and enter Hooktail's tower
  149.  
  150. Hooktail
  151. ● Mario: Power Bounce x9
  152. ● Koops: Shell Toss
  153. ● Guard Hooktail's fire
  154. ● Mario: Power Bounce x8
  155. ● Koops: Shell Toss
  156. ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  157. ● Mario: Power Bounce x8
  158. ● Koops: Shell Toss
  159.  
  160.  
  161. ~Pre-Chapter 2~
  162.  
  163. Peach Segment
  164. ● Enter the left door and leave immediately
  165. ● Walk down the hallway and talk to TEC
  166.  
  167. Bowser Segment
  168. ● Walk to the end of the room
  169.  
  170. Exit Petalburg to the left
  171. Peach e-mail before the bridge
  172. Return to Rogueport Sewers
  173.  
  174. Speedswap across the last platform
  175. Go down the left pipe in the next room
  176. Use Paper Mode to drop down and go down the pipe
  177. Step on the center of the pedestal in front of the Thousand-Year Door
  178.  
  179. Head back to Rogueport Sewers
  180. Go down both pipes, take the north loading zone through the bars
  181. Talk to Punio, choose the top dialogue option
  182. Talk to Punio again to the right
  183. Go to Boggly Woods
  184.  
  185.  
  186. ~Boggly Woods~
  187.  
  188. Go right and enter the Shadow Sirens cutscene
  189. Go to the Great Tree
  190. Talk to Punio by the door
  191.  
  192. (Optionally, you can get the FP Plus here for use in Chapter 3 later. You will want to get it while Punio is walking towards the Secret Entrance. This will cost around 8 seconds to get. Do not equip it yet.)
  193.  
  194. Talk to Punio again by the secret entrance
  195. Leave Great Tree for Flurrie cutscene
  196. You can jump right on the first frame after exiting the pipe to move closer to the loading zone during Punio's dialogue
  197. Maneuver around to the stumps at the back of the next room
  198. Get P-Down, D-Up P from the hidden block on the stumps
  199. Use Koops to hit the switch that raises the Plane Panel
  200. Use the Plane Panel to fly across to the next room
  201. Get Quake Hammer
  202.  
  203. Head down the pipe to Flurrie's house
  204. Check the door to talk to Flurrie
  205. Choose the bottom dialogue option
  206. Leave the house to trigger the Shadow Sirens cutscene
  207. Return to the Shadow Sirens
  208.  
  209. Shadow Sirens
  210. ● Koops: Power Shell
  211. ● Mario: Jump x2 on Marilyn
  212. ● Superguard Vivian's attack
  213. ● Superguard Marilyn's attack
  214. ● Guard Beldam's attack
  215. ● Koops: Power Shell
  216. ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
  217.  
  218. Get the Necklace
  219. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  220. Return to Flurrie's house
  221. Flurrie joins your party
  222. Go back to Great Tree (e-mail on the screen with the Great Tree)
  223. Blow away the secret entrance and enter the Great Tree
  224.  
  225.  
  226. ~The Great Tree~
  227.  
  228. Walk forward to trigger the X-Naut fight
  229.  
  230. X-Nauts
  231. ● Mario: Fright Mask
  232.  
  233. Take the pipe in the first room
  234. Walk right and take the pipe in the second room
  235. Climb up to where the Puni cells are
  236. Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
  237.  
  238. X-Naut
  239. ● Mario: Power Bounce x4
  240.  
  241. Get the Red Key
  242. Take the Red Key back and unlock the Puni Elder
  243. Drop down on the way back to the front of the tree and get the Power Punch from the bush
  244. Get the Puni Orb from the Puni Elder
  245. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  246. Encounter the X-Naut
  247.  
  248. X-Nauts
  249. ● Mario: Fright Mask
  250.  
  251. Place the Puni Orb and blow the Punies off the ledge
  252. Unlock the left door and blow the Punies across the gap
  253. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  254. Go right and fight the 10 Jabbi squad using Flurrie
  255. Jump down and get the Blue Key
  256.  
  257. Backtrack to the bubble room
  258. Jump down and get the Thunder Rage from the bush to the right
  259. Leave the 11 Punies here and return to the cells
  260. Unlock the blue cell to free the 90 trapped Punies
  261.  
  262. Backtrack to the bubble room again
  263. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  264. Blow the 91 Punies across the gap
  265.  
  266. Jump down to the pipe again to keep all 101 Punies through the room transition
  267. Head left using Flurrie to stun the Pider
  268. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
  269. Pick up Damage Dodge P if it goes left
  270.  
  271. (If you got FP Plus earlier, you should now equip it while unequipping Power Bounce)
  272.  
  273. Use the block to jump across to the left, skipping the second Pider
  274. Switch back to Flurrie and use her in the 100 Jabbi squad fight
  275. Either Goombella buffer into the right loading zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the loading zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
  276.  
  277. Jump to the pipe in the next room with all 101 Punies
  278.  
  279. Either use Koops to hit Blue switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  280.  
  281. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  282. If you're low on health, there is a Mushroom in a bush here
  283. Place the Puni Orb in the center pedestal to trigger the first escape
  284. Head up the right pipe (leave the Punies here)
  285.  
  286. X-Nauts
  287. ● Mario: Fright Mask
  288.  
  289. During the first escape, go right at the narrow path room and get the Super Boots
  290. Get Charge
  291. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  292. Head up the right pipe (leave the Punies here)
  293.  
  294. X-Nauts
  295. ● Mario: Jump x2 on the first X-Naut
  296. ● Koops: Fright Mask
  297. ● Level 3: BP
  298.  
  299. (If you equipped FP Plus earlier, equip Power Bounce again without unequipping FP Plus)
  300.  
  301. Return to the entrance of the Great Tree
  302.  
  303. Magnus von Grapple
  304. ● Koops: Power Punch on Mario
  305. ● Mario: Power Bounce x6
  306. ● Superguard Magnus's Attack
  307. ● Koops: Shell Toss
  308. ● Mario: Power Bounce x6
  309. ● Magnus creates X-Fists
  310. ● Mario: Power Bounce x6
  311. ● Koops: Shell Toss
  312.  
  313.  
  314. ~Pre-Chapter 3~
  315.  
  316. Peach Segment
  317. ● Wait for the right door to open
  318. ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  319.  
  320. Bowser Segment
  321. ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
  322.  
  323. Leave the screen with the Great Tree
  324. E-mail as you move left on the screen after the Great Tree
  325. Grab the Honey Syrup as you are leaving Boggly Woods
  326. Leave Boggly Woods
  327. Pick up Damage Dodge if you didn't get Damage Dodge P
  328. Go to The Thousand-Year Door
  329.  
  330. Lovely Howz of Badges
  331. ● Sell Damage Dodge P/Damage Dodge
  332. ● Sell P-Down, D-Up P
  333. ● Sell Attack FX-R
  334. ● Sell Pretty Lucky
  335. ● Buy Power Rush
  336.  
  337. Toad Bros. Bazaar
  338. ● Buy Contact Lens (receive Mushroom)
  339.  
  340. Charlieton
  341. ● Buy Mega Rush
  342.  
  343. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  344.  
  345. Westside Goods
  346. ● Buy 1 Dried Shroom
  347. ● Buy 1 Dizzy Dial
  348. ● Answer anything for first question, “Yellow” for second
  349.  
  350. Talk to Don Pianta
  351.  
  352. Westside Goods
  353. ● Store 1 Dizzy Dial, 1 Dried Shroom, 1 Mushroom
  354.  
  355. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  356. Go to Rougeport Harbor and talk to Francesca
  357.  
  358. Toad Bros Bazaar
  359. ● Buy 6 Fright Masks
  360.  
  361. Go Back to Don Pianta and get Blimp Ticket
  362. E-mail before the grate
  363. Go through the vent into the sewers
  364. Use HRG to get onto the gray block and open the left pipe
  365. Go to Poshley Heights and read the note on the Sanctum
  366. Go back to the sewers and go left back to West Rogueport
  367.  
  368. Go to Glitzville
  369.  
  370. Inventory should currently be
  371. ● 6 Fright Masks
  372. ● 1 Honey Syrup
  373. ● 1 Thunder Rage
  374. ● 1 Life Shroom
  375. ● 1 Fire Flower
  376.  
  377.  
  378. ~Glitzville pt. 1~
  379.  
  380. Take the Blimp back to Rogueport, and then take it back to Glitzville
  381. Walk backwards against the Minor League door to open it without talking to Jolene
  382.  
  383. Notes
  384. ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  385. ● The fastest way to end a non-attack turn is to swap partners.
  386. ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
  387. ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
  388. ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
  389. ● If you get "don't attack for the first three turns" on any fight, running away DOES NOT fail the condition.
  390. ● If you're overleveled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
  391. ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
  392. ● It's not too common, but the fight order can vary.
  393.  
  394. For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be overleveled, but it is okay to normally kill some enemies. Getting less than 10 extra Star Points will make later fights faster, but is not required.
  395.  
  396. #19 Goomba Bros
  397. ● Standard: Koops: Power Shell
  398. ● Don't Attack With Partners: Multibounce
  399. ● Don't Use FP: Earth Tremor
  400.  
  401. #18 KP Koopas
  402. ● Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  403. ● No Items: Jumps + Shell Tosses
  404.  
  405. #17 Pokey Triplets
  406. ● Standard: Fright Mask
  407. ● No Items: Quake Hammer + Power Shell
  408.  
  409. #16 Dead Bones
  410. ● Standard: Power Shell (or Multibounce if you're saving FP)
  411. ● Don't Attack With Partner: Multibounce
  412. ● Don't Use FP: Hammer + Shell Toss
  413.  
  414. #15 Spike Storm
  415. ● Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  416. ● No Items: Earth Tremor
  417.  
  418. #14 Mind Bogglers
  419. ● Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
  420. ● No Items: Gale Force
  421.  
  422. #13 Punk Rocks
  423. ● Standard: Thunder Rage
  424. ● No Items: Quake Hammer + Power Shell
  425.  
  426. #12 Bomb Squad
  427. ● Standard: Fire Flower (Fright Mask if overleveled)
  428. ● No Items: Multibounce + Power Shell
  429.  
  430. #11 Hand-It-Overs
  431. ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  432. ● No Items: Gale Force
  433.  
  434. #10 Armored Harriers (before the Yoshi egg hatches)
  435. ● Mario: Run Away
  436.  
  437. Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
  438.  
  439. Yoshi hatches and joins your party
  440.  
  441. Sleep in the bed before the next fight if you're not at 8+ FP
  442.  
  443. #10 Armored Harriers (after Yoshi)
  444. ● Standard: Gulp x2
  445. ● Level 4: BP
  446.  
  447. Enter Major League
  448. Pick up Ice Storm in locker room
  449. Sleep in the bed if you have less than 7 FP
  450.  
  451. #9 Tiny Spinies
  452. ● Standard: Failed Quake Hammer, Gulp
  453. ● Don't Attack With Mario: Gulp + Superguard
  454. ● Don't Use Hammer: Earth Tremor
  455. ● Don't Attack With Partner: Earth Tremor
  456. ● Don't Use FP: Earth Tremor
  457.  
  458. #8 Poker Faces
  459. ● Standard: Quake Hammer
  460.  
  461. Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
  462.  
  463. Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead.
  464.  
  465. After you get to rank #8, Get Super Hammer
  466. Break the block in the Minor League locker room
  467. Get Dubious Paper confiscated
  468.  
  469. #8 Poker Faces
  470. ● Fail condition and run away
  471.  
  472. #9 Tiny Spinies
  473. ● Fail condition and run away
  474.  
  475. #10 Armored Harriers
  476. ● Run Away
  477.  
  478. You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
  479.  
  480.  
  481. ~The Great Tree pt. 2~
  482.  
  483. Once you are back in minor league, leave Glitzville
  484.  
  485. In Rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling them, just head to east Rogueport and go into the sewers.
  486.  
  487. Head down to the room with the big yellow block and 2 blue switches and open Chapter 2.
  488.  
  489. Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville.
  490.  
  491. If you're not in peril, fall in the water until Mario is at 1 HP
  492.  
  493. Check Charlieton again on your way back. If he’s still not selling Mega Rush, then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  494.  
  495.  
  496. ~Glitzville pt. 2~
  497.  
  498. Advance the first text box once the scene shifts to Glitzville. Wait until Mario starts walking forward towards the Glitz Pit and then continue mashing through text. If you don't do this, then the Guard won't allow you access to Grubba's office.
  499.  
  500. Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
  501. Head to the back hall and enter Grubba's office
  502.  
  503. When asked to sign the contract, say no (bottom option)
  504. Do Bookcase Jump and walk into the vent
  505. Go to Grubba’s office from vent, check the desk, and then head to the arena
  506.  
  507. Equip Badges
  508. ● Unequip Quake Hammer
  509. ● Unequip FP Plus if you got it
  510. ● Equip Mega Rush
  511. ● Equip Power Rush
  512. ● Equip Power Bounce
  513. ● Equip Multibounce
  514.  
  515. Climb the steps and enter the Grubba cutscene
  516.  
  517. Boss: Macho Grubba
  518. ● Mario: Power Bounce x6
  519. ● Yoshi: Ice Storm (hopefully freezes him to skip power up)
  520. ● Grubba powers up
  521. ● Mario: Jump x2
  522.  
  523.  
  524. ~Pre-Chapter 4~
  525.  
  526. Peach Segment
  527. ● Visit TEC
  528. ● Ride Elevator Up
  529. ● Go right and change into X-Naut
  530. ● Talk to Grodus
  531. ● Change back to Peach
  532.  
  533. Bowser Segment
  534. ● Talk to Puni Elder
  535.  
  536. Intermission
  537.  
  538. Glitzville Shop:
  539. ● Store any leftover items (Fright Mask, Fire Flower, Honey Syrup, etc.)
  540. ● Buy 1 Power Punch
  541.  
  542. You should now only have a Life Shroom and a Power Punch in your inventory
  543.  
  544. Leave Glitzville
  545. (Peach Email before grate)
  546. Get rejected by Twilight Pipe
  547. Go to Thousand-Year Door
  548.  
  549. (e-mail leaving Frankly's house)
  550. Talk to Darkly
  551. Go to Twilight Town
  552.  
  553.  
  554. ~Twilight Town & Creepy Steeple~
  555.  
  556. Go Talk to Gatekeeper
  557. See Mayor turned into a pig
  558. Talk to the shop manager’s wife
  559. See gatekeeper turned into a pig
  560.  
  561. Get Shop Key with Koops
  562. Get Black Key
  563.  
  564. Pick up the Life Shroom if you lost the first one
  565. Pick up the Boo's Sheet
  566. If you think you'll be short on coins in Chapter 6, pick up the Jammin' Jelly to sell
  567. Get Tube Curse (e-mail leaving the shop)
  568.  
  569. Go to Creepy Steeple
  570.  
  571. Drop down into the well
  572. Get into peril from the Buzzy Beetle and then run away
  573.  
  574. Go inside the Steeple
  575. Release the Boos (Guess 50 for 1 coin)
  576. Talk to the Boo and answer “No”
  577.  
  578. Go through bottom door
  579. Hit red “!” switch once
  580. Go up the stairs and grab Steeple Key
  581. Go through top door in the main hallway
  582. Hit red “!” switch twice
  583. Go to the top of the steeple
  584.  
  585. Doopliss
  586. ● Mario: Power Bounce x7
  587. ● Doopliss Copies Mario
  588. ● Yoshi: Boo's Sheet on Mario
  589. ● Mario: Jump x2
  590.  
  591. End of Chapter?
  592.  
  593. Note: Depending on what happened in Chapter 3, you might level up here. If so, level up BP.
  594.  
  595. Make your way back to Twilight Town
  596. Run away from Doopliss
  597.  
  598. Find the Superbomb
  599. Vivian joins your party
  600. Run away from Doopliss again
  601. Go back to Creepy Steeple
  602.  
  603. Drop down into the well
  604. If you leveled up on Doopliss, encounter the Buzzy Beetle and get into peril
  605. Head down to the room with the parrot
  606. Get Power Plus
  607. Get the Letter P
  608. Get the Steeple Key
  609.  
  610. Go back to Doopliss and spell his name out
  611. Chase him back to Creepy Steeple
  612. Hit top red “!” switch once
  613.  
  614. Doopliss
  615. ● Mario: Power Bounce x7
  616. ● Level 5: BP
  617.  
  618. Vivian really joins your party
  619.  
  620.  
  621. ~Pre-Chapter 5~
  622.  
  623. Peach Segment
  624. ● TEC Quiz (2, 1, 3, 2, 3)
  625.  
  626. Bowser Segment
  627. ● Beat 2-1 (154 is the best possible time)
  628.  
  629. Intermission
  630. Leave Twilight Town
  631. (Peach e-mail exiting the Twilight Town door)
  632. Head to the gray block room and use HRG to drop down in the center of the room
  633. Hit the switch on the right
  634.  
  635. Note: When you hit this switch, position yourself on the bottom right of the switch and face left. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you Spin Jump, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
  636.  
  637. Go into the blue pipe on the right
  638.  
  639.  
  640. ~Keelhaul Key~
  641.  
  642. Hit invisible block by cliff area
  643. Get Thunder Rage in yellow box on the way to Bobbery
  644. Go to the screen with Bobbery
  645. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  646.  
  647. Embers - 8 HP each
  648. ● Mario: Art Attack
  649.  
  650. Knock Down Bobbery
  651. Get a Coconut
  652. Go back to Flavio and trade coconut for Chuckola Cola
  653. Go back to Bobbery and give him the Chuckola Cola
  654. Bobbery joins your party
  655. Goombella buffer onto the seam and enter Pirate's Grotto
  656.  
  657.  
  658. ~Pirate's Grotto~
  659.  
  660. Use Yoshi to cross the floor spikes
  661. Use Yoshi hover to go past the Bullet Bill Blaster
  662.  
  663. Go up the cliffs and head left
  664. Use Bobbery to hit the blue switch
  665. Use Koops to hit the “!” switch
  666. Get the key and head back down to the locked door in the save block room
  667.  
  668. Use Tube Mode to get by the wall spikes
  669. Use Bobbery to blast away the wooden planks
  670. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  671. You can dodge the second set by doing the same on the south wall
  672. Talk to black chest
  673.  
  674. If you used the Thunder Rage in Chapter 3:
  675. Embers - 8 HP each
  676. ● First Strike Hammer the Ember (Do a Full Hammer)
  677. ● Mario: Thunder Rage
  678. ● Yoshi: Gulp
  679.  
  680. If you didn't use the Thunder Rage in Chapter 3:
  681. Embers - 8 HP each
  682. ● Mario: Thunder Rage
  683. ● Yoshi: Thunder Rage
  684.  
  685. Get Boat Curse
  686. Go into the loading zone in Paper Mode
  687. Go into Tube Mode to jump over the cannons
  688. Exit Pirate's Grotto
  689. Go through the blue pipe back to the sewers
  690. Take warp pipe to sewers and enter Poshley Heights pipe
  691.  
  692. Enter the train from Poshley Heights
  693.  
  694.  
  695. ~Excess Express & Riverside Station~
  696.  
  697. Tell the conductor about the “sticky, yummy threat”
  698.  
  699. Sales Stall (Express Excess Shop)
  700. ● (Sell the Jammin' Jelly if you got it)
  701. ● Buy 5 Boo's Sheets (You can buy 6 Boo's Sheets to avoid having to get the one in the Fire Bar Room in the Palace of Shadow, but doing this will force you to toss an item when receiving the Mushroom)
  702. ● Buy 1 Thunder Rage
  703.  
  704. Talk to Pennington in the Kitchen
  705. Examine the floor in front of room 3
  706. Talk to Heff. T
  707. Get the Galley Pot from the drawer
  708. Talk to Pennington in Room 6
  709.  
  710. Talk to Sylvia in Room 8 to find out about Bub’s present
  711. Talk to bub twice
  712. Talk to the conductor
  713. Get the autograph from the engineer
  714. Give Bub the autograph
  715.  
  716. Talk to the conductor to learn about the missing blanket
  717. Use Vivian to talk to Ghost T. in room 4
  718. Get the diary from the baggage car
  719. Give the diary to Ghost T.
  720. Give blanket to the conductor (Toss Mushroom if you bought 6 Boo's Sheets)
  721. Go to sleep in room 5
  722.  
  723. (Email in dining car)
  724.  
  725. Talk to Pennington in room 6
  726. Get the vital paper in Room 1
  727. Give Pennington the vital paper
  728. Use Vivian to catch Zip Toad in Room 5
  729. Return the briefcase
  730.  
  731. Talk to the Riverside worker to get the Key
  732. Unlock the door and head inside
  733.  
  734. Use Tube Mode to hit the blue “!” switch
  735. Go up the stairs and get the Station Key in the next room
  736. Unlock the door and go outside
  737. Blow away the posters with Flurrie
  738.  
  739. Use Tube Mode to get down the maze
  740. Get P-Up, D-Down in the tube maze
  741.  
  742. Multibounce on all of the Goombas
  743. (You can do a Speed Glitch by pressing A on the first or second frame of gameplay right after leaving one of these fights)
  744. Hit the switches as instructed
  745.  
  746. Get the Ultra Boots
  747. Spring Jump out of the room and fall down through the vent
  748.  
  749. While going into Paper Mode over the vent:
  750. ● Equip Power Plus
  751.  
  752. When you land on the ground:
  753. ● Switch to Yoshi
  754.  
  755. Get the Elevator Key
  756. Get Thunder Rage in the area outside from invisible block (Toss Ice Storm)
  757. Ride elevator down and hammer Smorgs away
  758. Pull switch and hit blue “!” switch
  759. Get back on the Excess Express
  760. (e-mail in front of train)
  761.  
  762. Go to sleep
  763. (Email leaving cabin 5)
  764. Go talk to Engineer
  765.  
  766. Get rid of Smorgs in the baggage car
  767.  
  768. Smorg
  769. ● Yoshi: Thunder Rage
  770. ● Mario: Spin Jump (make sure you hit both action commands for the Spin Jump)
  771. ● Yoshi: Thunder Rage
  772. ● Mario: Spin Jump (hit both action commands)
  773. ● Guard Smorg Attack to be put in peril
  774. ● Mario: Target Smorg's body and Spin Jump (hit both action commands)
  775. ● Level 6: BP
  776.  
  777. If you didn't level up on Smorg, sleep in the bed in room 5 once more
  778.  
  779.  
  780. ~Pre-Chapter 7 & X-Naut Fortress~
  781.  
  782. Go through blue pipe back to the sewers
  783. Go right through the sewers and take the pipe back to Rogueport
  784.  
  785. Head to the Trouble Center
  786. Take on ???'s trouble
  787. Go back to Rogueport Sewers and enter Petal Meadows
  788. Climb to the top of Hooktail Castle and reveal Attack FX B with Flurrie
  789. Go back to Rogueport
  790. Get the Ultra Hammer on the way to Ms. Mowz
  791. Talk to Ms. Mowz on the rooftops
  792. Ms. Mowz joins your party
  793. Go down the vent in West Rogueport
  794.  
  795. Use Yoshi to hover left and enter Fahr Outpost
  796. Get Double Dip P and leave via the pipe
  797.  
  798. Head to the underground town and use Ultra Boots Text Storage w/ Goombella and Mowz to Yoshi Teleport into the Teleporter Room. Take the teleporter to the X-Naut Fortress.
  799.  
  800. Go 2 rooms to the right
  801. Read the red note
  802. Go right to Grodus’ office and get a card key
  803. Go all the way left and get the card key
  804. Go in the first elevator on the left and go to Sublevel 1
  805.  
  806. Go right and enter access code (014029)
  807. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  808. Get Elevator Key
  809. Go to Sublevel 2
  810. Go to the right elevator and go to Sublevel 3
  811. Go left to the third electric tile room and get card key
  812.  
  813. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  814.  
  815. Go right and use the 3 card keys
  816. Navigate the room and hit the stairs switch
  817. Hover with Yoshi to get the card key
  818. Use Card key to enter the final room
  819.  
  820. (If you have less than 10 HP, then you will need to adjust for the fight. Magnus's standard attack does 6 damage unguarded, and you can use P-Up, D-Down to reduce your defense by 1. The following battle instructions assume that you have 10 HP.)
  821.  
  822. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a Spring Jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the heal block, you can time a Spring Jump to get up to the moving platform, but the moving platforms are off screen.
  823.  
  824. Magnus Von Grapple 2.0
  825. ● Mario: Defend
  826. ● Yoshi: Defend
  827. ● Guard the attack
  828. ● Mario: Defend
  829. ● Yoshi: Defend
  830. ● Don't Guard the attack
  831. ● Mario: Power Bounce x5
  832. ● Yoshi: Defend
  833. ● Mario: Power Bounce x5
  834.  
  835.  
  836. ~Pre-Chapter 8~
  837.  
  838. Bowser Segment
  839. ● Go into Poshley Sanctum
  840.  
  841. Intermission
  842. Go to Sublevel 4 and talk to TEC
  843. Head to Sublevel 2 and go 2 rooms to the left
  844. Leave the X-Naut Fortress via teleport
  845. (Email near loading zone)
  846.  
  847. While going through the bars while going to the Thousand-Year Door:
  848. ● Equip P-Up, D-Down
  849.  
  850. Open the Thousand-Year Door
  851.  
  852.  
  853. ~Palace of Shadow~
  854.  
  855. Run past Swoopulas on first staircase
  856. Get the Shooting Star from the yellow block
  857.  
  858. Get First Struck by a Bombshell Bill
  859.  
  860. Bombshell Bill
  861. ● Don't Guard the First Strike (The attack will do 7 damage unguarded)
  862. ● Mario: Run Away
  863.  
  864. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  865. Skip the cannons by Spring Jumping to the candle
  866.  
  867. Get All or Nothing from the red block in the Spike Room
  868. (Get the Boo's Sheet in the Fire Bar room if you only bought 5 Boo's Sheets on the Excess Express)
  869. Get into peril by taking damage from the Fire Bars
  870.  
  871. Dark Bones - 20 HP; Dry Bones - 8 HP each
  872. ● Mario: Multibounce
  873. ● Yoshi: Boo's Sheet on Mario
  874. ● Mario: Jump x1 on Dark Bones
  875. ● Level 7: BP
  876.  
  877. Get the Palace Key
  878. Skip the next set of cannons, and then get First Struck by a Bombshell Bill from the second set
  879.  
  880. Bombshell Bill
  881. ● Don't Guard the First Strike (The attack will do 7 damage unguarded)
  882. ● Mario: Run Away
  883.  
  884. Endless Room
  885. Down - Down - Up - Up - Down - Up - Down
  886.  
  887. Cutscene Walk into the water while blowing up the left Chain Chomp statue
  888. Hit the blue switch
  889.  
  890. Cutscene Walk into the water while blowing up the right Chain Chomp statue
  891. Hit the blue switch
  892.  
  893. If you have more than 26 Star Points and less than 38 Star Points:
  894. ● First Strike Hammer the left Phantom Ember (There should only be one in the battle)
  895.  
  896. Go right to Gloomtail
  897.  
  898. Gloomtail
  899. ● Mario: Power Bounce x5
  900. ● Yoshi: Boo's Sheet on Mario
  901. ● Mario: Power Bounce x5
  902.  
  903. Get the Star Key
  904. Go back to Riddle Tower
  905.  
  906. Riddle Tower
  907. ● 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  908. ● 1F Top Left: Break Gray block and leave
  909. (Optionally, you can do a Yoshi Teleport to the top of the blocks to hit the switch in Tube Mode)
  910.  
  911. ● 1F Top Right: Run through the wall and hit the switch
  912. ● 1F Bottom Right: Blow away center with Flurrie
  913. ● 2F Bottom Left:
  914.  ⁃ Dull Bones: First strike Jump x1
  915.  ⁃ Red Bones: First strike Jump x1
  916.  ⁃ Dry Bones: First strike Jump x1
  917.  ⁃ If you level up here, level up BP
  918.  
  919.  ⁃ If you level up on Dry Bones, you will need to First Strike Spin Jump the Dark Bones
  920.  
  921.  ⁃ Dark Bones:
  922.  ⁃ ● (First Strike Spin Jump if needed)
  923.  ⁃ ● Mario: Spin Jump (or Jump x2 if you haven't leveled up yet)
  924.  ⁃ ● Yoshi: Gulp
  925.  ⁃ Level 8: BP
  926.  
  927. ● 2F Top Left: Break 2 Gray blocks and leave
  928. (Optionally, you can do a Yoshi Teleport to the top of the blocks to hit the switch in Tube Mode)
  929.  
  930. ● 2F Top Right: Blow up wall with Bobbery
  931. ● 2F Bottom Right: Hit invisible Block
  932. ● 1F Top Left: Break Last Block and get key
  933. ● 2F Top Left: Get Key
  934. ● 3F: Insert Star Key, Insert all Palace Keys
  935.  
  936. If you don't have at least 9 FP (leveled on Dry Bones), hit the recovery block outside Riddle Tower
  937.  
  938. If you did not level up in Riddle Tower, then you need to fight either the left or the right Chain Chomp to level up. The left one will give 24 Star Points, and the right one will give 39 Star points. It would also be ideal to try to stay below 11 Star Points after leveling, but this is not required. Make sure you First Strike Hammer the Chain Chomp to not be First Struck yourself.
  939.  
  940. Chain Chomp
  941. ● (First Strike Hammer)
  942. ● Mario: Multibounce
  943. ● Level 8: BP
  944.  
  945. Perform Shadow Sirens Skip by either jumping outside the area that triggers the fight, or by doing Time Stop
  946.  
  947. Uncover staircase with Flurrie
  948. Use Yoshi to cross the gap
  949. Use Koops on red “!” switch
  950. Use Yoshi to hover past the green block
  951. Use Yoshi to cross the gap
  952. Hit the purple switch, use Yoshi across next gaps to the door
  953.  
  954. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  955.  
  956. Drop on the spikes until you're at 8 HP
  957.  
  958. (Optionally, you can do an extended Yoshi Hover to the right here and land on the ground to the next area. If you do this, then should skip down to the Badge Menu equips/unequips. This saves around 30 seconds optimally. Doing this, however, will bypass the Chain Chomp and the Life Shroom above the Wooden Wheel.)
  959.  
  960. Use Bobbery to hit red “!” switch and cross the gap
  961.  
  962. You can use Paper Mode to cross the stationary wooden wheel
  963.  
  964. Note: If would be a good idea to get the Life Shroom in the box above the Wooden Wheel. It almost always falls down next to the Chain Chomp, so be careful getting it.
  965.  
  966. Blow away block with Flurrie
  967. Hammer Spin and Spin Jump through the floor
  968.  
  969. Badge Menu
  970. ● Unequip Multibounce
  971. ● Equip All or Nothing
  972. ● Equip Double Dip P
  973. ● Equip Charge
  974.  
  975. Get the Point Swap from the hidden block
  976. If you're not in peril, fall onto the spikes to get to 8 HP
  977.  
  978. Use the Plane Panel to reach the area in the middle of the room
  979. Hit red “!” switch and use Yoshi to get to the Palace Key
  980.  
  981. If you're not in peril, get First Struck by the Chain Chomp (does 7 damage unguarded)
  982.  
  983. Grab the Life Shroom to the right
  984.  
  985. Fly across the room and unlock the door
  986. Enter the throne room
  987.  
  988.  
  989. ~Grodus, Bowser, & Shadow Queen~
  990.  
  991. Grodus
  992. ● Yoshi: Shooting Star
  993. ● Mario: Power Bounce Grodus x6 (Must do 5 bounces that do damage)
  994.  
  995. Bowser & Kammy Koopa
  996. ● Mario: Power Bounce Kammy x6 (Must do 5 bounces that do damage)
  997. ● Yoshi: Boo's Sheet on Mario
  998. ● Mario: Power Bounce Bowser x7 (Must do 6 bounces that do damage)
  999. ● Yoshi: Defend
  1000. ● Mario: Jump x2 (Do not fail either jump)
  1001. ● If you level up here, level up BP
  1002.  
  1003. If you didn't level up, pick up and use the Jammin' Jelly in the chest at the bottom of the stairs
  1004.  
  1005. Swap to Bobbery before entering the Shadow Queen fight
  1006.  
  1007. Shadow Queen - 61 Damage Required
  1008. If you did not level on the Bowser & Kammy fight:
  1009. ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
  1010. ● Bobbery: Bomb Squad (Make sure the bombs are spaced apart properly)
  1011. ● Phase 2 starts
  1012. ● Mario: Failed Jump
  1013. ● Bobbery: Boo's Sheet on Mario
  1014. ● Bomb Squad goes off
  1015. If the fight hasn't ended yet:
  1016. ● Mario: Failed Jump
  1017. ● Bobbery: Defend
  1018.  
  1019. If you leveled on the Bowser & Kammy fight:
  1020. ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
  1021. ● Bobbery: Bomb
  1022. ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
  1023. ● Bobbery: Bomb Squad (Make sure the bombs are spaced apart properly)
  1024. ● Shadow Queen powers up
  1025. ● Mario: Jump x2 if the Shadow Queen attacked Mario, otherwise use Art Attack/Supernova. If you do Jump x2, you can fail the second jump. If you use Art Attack/Supernova, you must do at least 15 damage.
  1026. ● Bobbery: Defend
  1027. ● Phase 2 Starts
  1028. ● Bomb Squad goes off
  1029. ● Mario: Failed Jump
  1030. ● Bobbery: Defend if you spaced the bombs properly, otherwise use a Boo's Sheet on Mario
  1031. If the fight hasn't ended yet:
  1032. ● Mario: Failed Jump
  1033. ● Bobbery: Defend
  1034.  
  1035. Crystal Stars Cutscene
  1036.  
  1037. Shadow Queen
  1038. ● Mario: Charge
  1039. ● Bobbery: Double Dip -> Boo's Sheet on Mario + Nothing (Press B to have the option to select nothing)
  1040. ● Shadow Queen attacks (swap Bobbery to front)
  1041. ● Bobbery: Double Dip -> Power Punch on Mario + Point Swap on Mario (The order of these does not matter)
  1042. ● Mario: Power Bounce (Do at least 5 bounces that do damage, but try to do as many bounces as you can)
  1043. ● Shadow Queen powers up (swap Mario to front)
  1044. ● Mario: Power Bounce (Do at least 5 bounces that do damage, but do as many bounces as you can)
  1045. ● Bobbery: Boo's Sheet on Mario
  1046.  
  1047. Shadow Queen - 20 HP + Any Stolen HP
  1048. ● Mario: Power Bounce (Bounces start at 12 damage)
  1049.  
  1050. Aftermath
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