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- This route is outdated. If you're here on accident, visit https://www.speedrun.com/ttyd/guide for up to date stuff.
- --------------------------------
- Route credit goes to Almo, Zephiles, Sjorec, and YoshiZilla
- Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
- ~Prologue~
- Move around the railing into the Lord Crump cutscene
- Lord Crump
- ● Mario: Jump x2
- ● Superguard Crump's Jump
- ● Mario: Jump x2
- Exit the harbor, Goombella joins your party
- Break Zess T.'s Contact Lens
- Enter the Toad Bros. Bazaar
- ● Order the Contact Lens
- ● Buy 5 Fright Masks
- ● Buy 4 Fire Flowers
- If you plan on saving during the run, hit the save block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
- Enter Frankly's house
- Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
- Go down the pipe to Rogueport Sewers
- Start the Goomba Trio battle
- Goomba Trio
- ● Mario: Fright Mask
- Go down the pipe after the battle
- Break one of the yellow blocks in front of the pipe in the next room and go down
- Get Pretty Lucky from the invisible block
- Get the Black Key
- Use the Black Key to unlock the Plane Curse chest
- Backtrack to the first room of the sewers
- Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
- ~Petal Meadows~
- Jump into the Hooktail cutscene
- Go right to the bridge screen
- Check the bushes from behind and hit the switch in the background to create the bridge
- Enter Petalburg
- Talk to Mayor Kroop in the first house on the second screen
- E-mail on the way to the gate
- Talk to the Koopa next to the gate to exit Petalburg
- Get the POW Block by hammering the block
- Check the pedestal in the first fortress area
- Bald Clefts
- ● Mario: POW Block
- Get the POW Block by checking the bush near the Paragoomba
- Check the pedestal in the second fortress area
- Bristles
- ● Mario: POW Block
- Get the Fire Flower from the block
- Enter and talk to the Thwomp to start the quiz
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Go down the pipe
- Head left to get the Moon Stone
- Fuzzies
- ● Mario: Fire Flower
- Return to the right to get the Sun Stone
- Fuzzies
- ● Mario: Fire Flower
- Backtrack to the center area
- Gold Fuzzy
- ● Mario: Jump x2
- ● Goombella: Headbonk x2
- ● Guard Fuzzy Horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy
- ● Goombella: Fire Flower
- Get Multibounce from the block
- Go back to Petal Meadows
- Koops joins your party
- Get the Fire Flower from the block
- Place the Sun and Moon Stones
- Use Koops to hit the left switch, and Mario to hammer the right switch
- Enter Hooktail Castle
- ~Hooktail Castle~
- Use the spring to reach the upper level of the first room
- Use the Plane Panel to fly across the broken bridge
- Get Power Bounce from the block
- Say "No" when asked to read the letter
- Check the Red Bones
- Red Bones
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- ● Level 2: FP
- Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the yellow block
- Ride the yellow block up and jump over the Star Piece
- Drop down to the lower platform and get the Castle Key
- Go all the way right and get the Black Key
- Escape the spike maze and get the Paper Curse
- Get Attack FX R
- Open the badge menu as you unspin from the bars
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the e-mail
- Backtrack to Red Bones room and get the Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In the upper hallway, jump on the first switch
- Either use Koops to hit the second switch, or jump to the open window
- Use Koops to get the Life Shroom while riding the green block
- Go left to start the cutscene with Ms. Mowz
- Get the Castle Key from the chest
- Dull Bones
- ● Mario: Run Away
- Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
- Go right through the locked door
- Ride the yellow block up to the Plane Panel and use it to reach the door on the platform
- Lower the yellow block in the next room and use Koops to get the Castle Key
- Climb the stairs and unlock the door
- Maneuver around the outside room and enter Hooktail's tower
- Hooktail
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail's fire
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ~Pre-Chapter 2~
- Peach Segment
- ● Enter the left door and leave immediately
- ● Walk down the hallway and talk to TEC
- Bowser Segment
- ● Walk to the end of the room
- Exit Petalburg to the left
- Peach e-mail before the bridge
- Return to Rogueport Sewers
- Speedswap across the last platform
- Go down the left pipe in the next room
- Use Paper Mode to drop down and go down the pipe
- Step on the center of the pedestal in front of the Thousand-Year Door
- Head back to Rogueport Sewers
- Go down both pipes, take the north loading zone through the bars
- Talk to Punio, choose the top dialogue option
- Talk to Punio again to the right
- Go to Boggly Woods
- ~Boggly Woods~
- Go right and enter the Shadow Sirens cutscene
- Go to the Great Tree
- Talk to Punio by the door
- (Optionally, you can get the FP Plus here for use in Chapter 3 later. You will want to get it while Punio is walking towards the Secret Entrance. This will cost around 8 seconds to get. Do not equip it yet.)
- Talk to Punio again by the secret entrance
- Leave Great Tree for Flurrie cutscene
- You can jump right on the first frame after exiting the pipe to move closer to the loading zone during Punio's dialogue
- Maneuver around to the stumps at the back of the next room
- Get P-Down, D-Up P from the hidden block on the stumps
- Use Koops to hit the switch that raises the Plane Panel
- Use the Plane Panel to fly across to the next room
- Get Quake Hammer
- Head down the pipe to Flurrie's house
- Check the door to talk to Flurrie
- Choose the bottom dialogue option
- Leave the house to trigger the Shadow Sirens cutscene
- Return to the Shadow Sirens
- Shadow Sirens
- ● Koops: Power Shell
- ● Mario: Jump x2 on Marilyn
- ● Superguard Vivian's attack
- ● Superguard Marilyn's attack
- ● Guard Beldam's attack
- ● Koops: Power Shell
- ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
- Get the Necklace
- Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
- Return to Flurrie's house
- Flurrie joins your party
- Go back to Great Tree (e-mail on the screen with the Great Tree)
- Blow away the secret entrance and enter the Great Tree
- ~The Great Tree~
- Walk forward to trigger the X-Naut fight
- X-Nauts
- ● Mario: Fright Mask
- Take the pipe in the first room
- Walk right and take the pipe in the second room
- Climb up to where the Puni cells are
- Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
- X-Naut
- ● Mario: Power Bounce x4
- Get the Red Key
- Take the Red Key back and unlock the Puni Elder
- Drop down on the way back to the front of the tree and get the Power Punch from the bush
- Get the Puni Orb from the Puni Elder
- Place the Orb in the pedestal in the room above the entrance to reveal a pipe
- Encounter the X-Naut
- X-Nauts
- ● Mario: Fright Mask
- Place the Puni Orb and blow the Punies off the ledge
- Unlock the left door and blow the Punies across the gap
- In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
- Go right and fight the 10 Jabbi squad using Flurrie
- Jump down and get the Blue Key
- Backtrack to the bubble room
- Jump down and get the Thunder Rage from the bush to the right
- Leave the 11 Punies here and return to the cells
- Unlock the blue cell to free the 90 trapped Punies
- Backtrack to the bubble room again
- Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
- Blow the 91 Punies across the gap
- Jump down to the pipe again to keep all 101 Punies through the room transition
- Head left using Flurrie to stun the Pider
- Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
- Pick up Damage Dodge P if it goes left
- (If you got FP Plus earlier, you should now equip it while unequipping Power Bounce)
- Use the block to jump across to the left, skipping the second Pider
- Switch back to Flurrie and use her in the 100 Jabbi squad fight
- Either Goombella buffer into the right loading zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the loading zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
- Jump to the pipe in the next room with all 101 Punies
- Either use Koops to hit Blue switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
- Place the Puni Orb in the pedestal leading to the lowest room in the Tree
- If you're low on health, there is a Mushroom in a bush here
- Place the Puni Orb in the center pedestal to trigger the first escape
- Head up the right pipe (leave the Punies here)
- X-Nauts
- ● Mario: Fright Mask
- During the first escape, go right at the narrow path room and get the Super Boots
- Get Charge
- Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
- Head up the right pipe (leave the Punies here)
- X-Nauts
- ● Mario: Jump x2 on the first X-Naut
- ● Koops: Fright Mask
- ● Level 3: BP
- (If you equipped FP Plus earlier, equip Power Bounce again without unequipping FP Plus)
- Return to the entrance of the Great Tree
- Magnus von Grapple
- ● Koops: Power Punch on Mario
- ● Mario: Power Bounce x6
- ● Superguard Magnus's Attack
- ● Koops: Shell Toss
- ● Mario: Power Bounce x6
- ● Magnus creates X-Fists
- ● Mario: Power Bounce x6
- ● Koops: Shell Toss
- ~Pre-Chapter 3~
- Peach Segment
- ● Wait for the right door to open
- ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
- Bowser Segment
- ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
- Leave the screen with the Great Tree
- E-mail as you move left on the screen after the Great Tree
- Grab the Honey Syrup as you are leaving Boggly Woods
- Leave Boggly Woods
- Pick up Damage Dodge if you didn't get Damage Dodge P
- Go to The Thousand-Year Door
- Lovely Howz of Badges
- ● Sell Damage Dodge P/Damage Dodge
- ● Sell P-Down, D-Up P
- ● Sell Attack FX-R
- ● Sell Pretty Lucky
- ● Buy Power Rush
- Toad Bros. Bazaar
- ● Buy Contact Lens (receive Mushroom)
- Charlieton
- ● Buy Mega Rush
- Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- Westside Goods
- ● Buy 1 Dried Shroom
- ● Buy 1 Dizzy Dial
- ● Answer anything for first question, “Yellow” for second
- Talk to Don Pianta
- Westside Goods
- ● Store 1 Dizzy Dial, 1 Dried Shroom, 1 Mushroom
- On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
- Go to Rougeport Harbor and talk to Francesca
- Toad Bros Bazaar
- ● Buy 6 Fright Masks
- Go Back to Don Pianta and get Blimp Ticket
- E-mail before the grate
- Go through the vent into the sewers
- Use HRG to get onto the gray block and open the left pipe
- Go to Poshley Heights and read the note on the Sanctum
- Go back to the sewers and go left back to West Rogueport
- Go to Glitzville
- Inventory should currently be
- ● 6 Fright Masks
- ● 1 Honey Syrup
- ● 1 Thunder Rage
- ● 1 Life Shroom
- ● 1 Fire Flower
- ~Glitzville pt. 1~
- Take the Blimp back to Rogueport, and then take it back to Glitzville
- Walk backwards against the Minor League door to open it without talking to Jolene
- Notes
- ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- ● The fastest way to end a non-attack turn is to swap partners.
- ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
- ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
- ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
- ● If you get "don't attack for the first three turns" on any fight, running away DOES NOT fail the condition.
- ● If you're overleveled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
- ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
- ● It's not too common, but the fight order can vary.
- For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be overleveled, but it is okay to normally kill some enemies. Getting less than 10 extra Star Points will make later fights faster, but is not required.
- #19 Goomba Bros
- ● Standard: Koops: Power Shell
- ● Don't Attack With Partners: Multibounce
- ● Don't Use FP: Earth Tremor
- #18 KP Koopas
- ● Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
- ● No Items: Jumps + Shell Tosses
- #17 Pokey Triplets
- ● Standard: Fright Mask
- ● No Items: Quake Hammer + Power Shell
- #16 Dead Bones
- ● Standard: Power Shell (or Multibounce if you're saving FP)
- ● Don't Attack With Partner: Multibounce
- ● Don't Use FP: Hammer + Shell Toss
- #15 Spike Storm
- ● Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
- ● No Items: Earth Tremor
- #14 Mind Bogglers
- ● Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
- ● No Items: Gale Force
- #13 Punk Rocks
- ● Standard: Thunder Rage
- ● No Items: Quake Hammer + Power Shell
- #12 Bomb Squad
- ● Standard: Fire Flower (Fright Mask if overleveled)
- ● No Items: Multibounce + Power Shell
- #11 Hand-It-Overs
- ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
- ● No Items: Gale Force
- #10 Armored Harriers (before the Yoshi egg hatches)
- ● Mario: Run Away
- Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
- Yoshi hatches and joins your party
- Sleep in the bed before the next fight if you're not at 8+ FP
- #10 Armored Harriers (after Yoshi)
- ● Standard: Gulp x2
- ● Level 4: BP
- Enter Major League
- Pick up Ice Storm in locker room
- Sleep in the bed if you have less than 7 FP
- #9 Tiny Spinies
- ● Standard: Failed Quake Hammer, Gulp
- ● Don't Attack With Mario: Gulp + Superguard
- ● Don't Use Hammer: Earth Tremor
- ● Don't Attack With Partner: Earth Tremor
- ● Don't Use FP: Earth Tremor
- #8 Poker Faces
- ● Standard: Quake Hammer
- Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
- Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead.
- After you get to rank #8, Get Super Hammer
- Break the block in the Minor League locker room
- Get Dubious Paper confiscated
- #8 Poker Faces
- ● Fail condition and run away
- #9 Tiny Spinies
- ● Fail condition and run away
- #10 Armored Harriers
- ● Run Away
- You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
- ~The Great Tree pt. 2~
- Once you are back in minor league, leave Glitzville
- In Rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling them, just head to east Rogueport and go into the sewers.
- Head down to the room with the big yellow block and 2 blue switches and open Chapter 2.
- Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville.
- If you're not in peril, fall in the water until Mario is at 1 HP
- Check Charlieton again on your way back. If he’s still not selling Mega Rush, then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
- ~Glitzville pt. 2~
- Advance the first text box once the scene shifts to Glitzville. Wait until Mario starts walking forward towards the Glitz Pit and then continue mashing through text. If you don't do this, then the Guard won't allow you access to Grubba's office.
- Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
- Head to the back hall and enter Grubba's office
- When asked to sign the contract, say no (bottom option)
- Do Bookcase Jump and walk into the vent
- Go to Grubba’s office from vent, check the desk, and then head to the arena
- Equip Badges
- ● Unequip Quake Hammer
- ● Unequip FP Plus if you got it
- ● Equip Mega Rush
- ● Equip Power Rush
- ● Equip Power Bounce
- ● Equip Multibounce
- Climb the steps and enter the Grubba cutscene
- Boss: Macho Grubba
- ● Mario: Power Bounce x6
- ● Yoshi: Ice Storm (hopefully freezes him to skip power up)
- ● Grubba powers up
- ● Mario: Jump x2
- ~Pre-Chapter 4~
- Peach Segment
- ● Visit TEC
- ● Ride Elevator Up
- ● Go right and change into X-Naut
- ● Talk to Grodus
- ● Change back to Peach
- Bowser Segment
- ● Talk to Puni Elder
- Intermission
- Glitzville Shop:
- ● Store any leftover items (Fright Mask, Fire Flower, Honey Syrup, etc.)
- ● Buy 1 Power Punch
- You should now only have a Life Shroom and a Power Punch in your inventory
- Leave Glitzville
- (Peach Email before grate)
- Get rejected by Twilight Pipe
- Go to Thousand-Year Door
- (e-mail leaving Frankly's house)
- Talk to Darkly
- Go to Twilight Town
- ~Twilight Town & Creepy Steeple~
- Go Talk to Gatekeeper
- See Mayor turned into a pig
- Talk to the shop manager’s wife
- See gatekeeper turned into a pig
- Get Shop Key with Koops
- Get Black Key
- Pick up the Life Shroom if you lost the first one
- Pick up the Boo's Sheet
- If you think you'll be short on coins in Chapter 6, pick up the Jammin' Jelly to sell
- Get Tube Curse (e-mail leaving the shop)
- Go to Creepy Steeple
- Drop down into the well
- Get into peril from the Buzzy Beetle and then run away
- Go inside the Steeple
- Release the Boos (Guess 50 for 1 coin)
- Talk to the Boo and answer “No”
- Go through bottom door
- Hit red “!” switch once
- Go up the stairs and grab Steeple Key
- Go through top door in the main hallway
- Hit red “!” switch twice
- Go to the top of the steeple
- Doopliss
- ● Mario: Power Bounce x7
- ● Doopliss Copies Mario
- ● Yoshi: Boo's Sheet on Mario
- ● Mario: Jump x2
- End of Chapter?
- Note: Depending on what happened in Chapter 3, you might level up here. If so, level up BP.
- Make your way back to Twilight Town
- Run away from Doopliss
- Find the Superbomb
- Vivian joins your party
- Run away from Doopliss again
- Go back to Creepy Steeple
- Drop down into the well
- If you leveled up on Doopliss, encounter the Buzzy Beetle and get into peril
- Head down to the room with the parrot
- Get Power Plus
- Get the Letter P
- Get the Steeple Key
- Go back to Doopliss and spell his name out
- Chase him back to Creepy Steeple
- Hit top red “!” switch once
- Doopliss
- ● Mario: Power Bounce x7
- ● Level 5: BP
- Vivian really joins your party
- ~Pre-Chapter 5~
- Peach Segment
- ● TEC Quiz (2, 1, 3, 2, 3)
- Bowser Segment
- ● Beat 2-1 (154 is the best possible time)
- Intermission
- Leave Twilight Town
- (Peach e-mail exiting the Twilight Town door)
- Head to the gray block room and use HRG to drop down in the center of the room
- Hit the switch on the right
- Note: When you hit this switch, position yourself on the bottom right of the switch and face left. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you Spin Jump, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
- Go into the blue pipe on the right
- ~Keelhaul Key~
- Hit invisible block by cliff area
- Get Thunder Rage in yellow box on the way to Bobbery
- Go to the screen with Bobbery
- Goombella Buffer onto the seam and fall onto the embers with Yoshi
- Embers - 8 HP each
- ● Mario: Art Attack
- Knock Down Bobbery
- Get a Coconut
- Go back to Flavio and trade coconut for Chuckola Cola
- Go back to Bobbery and give him the Chuckola Cola
- Bobbery joins your party
- Goombella buffer onto the seam and enter Pirate's Grotto
- ~Pirate's Grotto~
- Use Yoshi to cross the floor spikes
- Use Yoshi hover to go past the Bullet Bill Blaster
- Go up the cliffs and head left
- Use Bobbery to hit the blue switch
- Use Koops to hit the “!” switch
- Get the key and head back down to the locked door in the save block room
- Use Tube Mode to get by the wall spikes
- Use Bobbery to blast away the wooden planks
- You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
- You can dodge the second set by doing the same on the south wall
- Talk to black chest
- If you used the Thunder Rage in Chapter 3:
- Embers - 8 HP each
- ● First Strike Hammer the Ember (Do a Full Hammer)
- ● Mario: Thunder Rage
- ● Yoshi: Gulp
- If you didn't use the Thunder Rage in Chapter 3:
- Embers - 8 HP each
- ● Mario: Thunder Rage
- ● Yoshi: Thunder Rage
- Get Boat Curse
- Go into the loading zone in Paper Mode
- Go into Tube Mode to jump over the cannons
- Exit Pirate's Grotto
- Go through the blue pipe back to the sewers
- Take warp pipe to sewers and enter Poshley Heights pipe
- Enter the train from Poshley Heights
- ~Excess Express & Riverside Station~
- Tell the conductor about the “sticky, yummy threat”
- Sales Stall (Express Excess Shop)
- ● (Sell the Jammin' Jelly if you got it)
- ● Buy 5 Boo's Sheets (You can buy 6 Boo's Sheets to avoid having to get the one in the Fire Bar Room in the Palace of Shadow, but doing this will force you to toss an item when receiving the Mushroom)
- ● Buy 1 Thunder Rage
- Talk to Pennington in the Kitchen
- Examine the floor in front of room 3
- Talk to Heff. T
- Get the Galley Pot from the drawer
- Talk to Pennington in Room 6
- Talk to Sylvia in Room 8 to find out about Bub’s present
- Talk to bub twice
- Talk to the conductor
- Get the autograph from the engineer
- Give Bub the autograph
- Talk to the conductor to learn about the missing blanket
- Use Vivian to talk to Ghost T. in room 4
- Get the diary from the baggage car
- Give the diary to Ghost T.
- Give blanket to the conductor (Toss Mushroom if you bought 6 Boo's Sheets)
- Go to sleep in room 5
- (Email in dining car)
- Talk to Pennington in room 6
- Get the vital paper in Room 1
- Give Pennington the vital paper
- Use Vivian to catch Zip Toad in Room 5
- Return the briefcase
- Talk to the Riverside worker to get the Key
- Unlock the door and head inside
- Use Tube Mode to hit the blue “!” switch
- Go up the stairs and get the Station Key in the next room
- Unlock the door and go outside
- Blow away the posters with Flurrie
- Use Tube Mode to get down the maze
- Get P-Up, D-Down in the tube maze
- Multibounce on all of the Goombas
- (You can do a Speed Glitch by pressing A on the first or second frame of gameplay right after leaving one of these fights)
- Hit the switches as instructed
- Get the Ultra Boots
- Spring Jump out of the room and fall down through the vent
- While going into Paper Mode over the vent:
- ● Equip Power Plus
- When you land on the ground:
- ● Switch to Yoshi
- Get the Elevator Key
- Get Thunder Rage in the area outside from invisible block (Toss Ice Storm)
- Ride elevator down and hammer Smorgs away
- Pull switch and hit blue “!” switch
- Get back on the Excess Express
- (e-mail in front of train)
- Go to sleep
- (Email leaving cabin 5)
- Go talk to Engineer
- Get rid of Smorgs in the baggage car
- Smorg
- ● Yoshi: Thunder Rage
- ● Mario: Spin Jump (make sure you hit both action commands for the Spin Jump)
- ● Yoshi: Thunder Rage
- ● Mario: Spin Jump (hit both action commands)
- ● Guard Smorg Attack to be put in peril
- ● Mario: Target Smorg's body and Spin Jump (hit both action commands)
- ● Level 6: BP
- If you didn't level up on Smorg, sleep in the bed in room 5 once more
- ~Pre-Chapter 7 & X-Naut Fortress~
- Go through blue pipe back to the sewers
- Go right through the sewers and take the pipe back to Rogueport
- Head to the Trouble Center
- Take on ???'s trouble
- Go back to Rogueport Sewers and enter Petal Meadows
- Climb to the top of Hooktail Castle and reveal Attack FX B with Flurrie
- Go back to Rogueport
- Get the Ultra Hammer on the way to Ms. Mowz
- Talk to Ms. Mowz on the rooftops
- Ms. Mowz joins your party
- Go down the vent in West Rogueport
- Use Yoshi to hover left and enter Fahr Outpost
- Get Double Dip P and leave via the pipe
- Head to the underground town and use Ultra Boots Text Storage w/ Goombella and Mowz to Yoshi Teleport into the Teleporter Room. Take the teleporter to the X-Naut Fortress.
- Go 2 rooms to the right
- Read the red note
- Go right to Grodus’ office and get a card key
- Go all the way left and get the card key
- Go in the first elevator on the left and go to Sublevel 1
- Go right and enter access code (014029)
- Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
- Get Elevator Key
- Go to Sublevel 2
- Go to the right elevator and go to Sublevel 3
- Go left to the third electric tile room and get card key
- Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
- Go right and use the 3 card keys
- Navigate the room and hit the stairs switch
- Hover with Yoshi to get the card key
- Use Card key to enter the final room
- (If you have less than 10 HP, then you will need to adjust for the fight. Magnus's standard attack does 6 damage unguarded, and you can use P-Up, D-Down to reduce your defense by 1. The following battle instructions assume that you have 10 HP.)
- Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a Spring Jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the heal block, you can time a Spring Jump to get up to the moving platform, but the moving platforms are off screen.
- Magnus Von Grapple 2.0
- ● Mario: Defend
- ● Yoshi: Defend
- ● Guard the attack
- ● Mario: Defend
- ● Yoshi: Defend
- ● Don't Guard the attack
- ● Mario: Power Bounce x5
- ● Yoshi: Defend
- ● Mario: Power Bounce x5
- ~Pre-Chapter 8~
- Bowser Segment
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go 2 rooms to the left
- Leave the X-Naut Fortress via teleport
- (Email near loading zone)
- While going through the bars while going to the Thousand-Year Door:
- ● Equip P-Up, D-Down
- Open the Thousand-Year Door
- ~Palace of Shadow~
- Run past Swoopulas on first staircase
- Get the Shooting Star from the yellow block
- Get First Struck by a Bombshell Bill
- Bombshell Bill
- ● Don't Guard the First Strike (The attack will do 7 damage unguarded)
- ● Mario: Run Away
- Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
- Skip the cannons by Spring Jumping to the candle
- Get All or Nothing from the red block in the Spike Room
- (Get the Boo's Sheet in the Fire Bar room if you only bought 5 Boo's Sheets on the Excess Express)
- Get into peril by taking damage from the Fire Bars
- Dark Bones - 20 HP; Dry Bones - 8 HP each
- ● Mario: Multibounce
- ● Yoshi: Boo's Sheet on Mario
- ● Mario: Jump x1 on Dark Bones
- ● Level 7: BP
- Get the Palace Key
- Skip the next set of cannons, and then get First Struck by a Bombshell Bill from the second set
- Bombshell Bill
- ● Don't Guard the First Strike (The attack will do 7 damage unguarded)
- ● Mario: Run Away
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Cutscene Walk into the water while blowing up the left Chain Chomp statue
- Hit the blue switch
- Cutscene Walk into the water while blowing up the right Chain Chomp statue
- Hit the blue switch
- If you have more than 26 Star Points and less than 38 Star Points:
- ● First Strike Hammer the left Phantom Ember (There should only be one in the battle)
- Go right to Gloomtail
- Gloomtail
- ● Mario: Power Bounce x5
- ● Yoshi: Boo's Sheet on Mario
- ● Mario: Power Bounce x5
- Get the Star Key
- Go back to Riddle Tower
- Riddle Tower
- ● 1F Bottom Left: Hit left switch 3 times, right switch 2 times
- ● 1F Top Left: Break Gray block and leave
- (Optionally, you can do a Yoshi Teleport to the top of the blocks to hit the switch in Tube Mode)
- ● 1F Top Right: Run through the wall and hit the switch
- ● 1F Bottom Right: Blow away center with Flurrie
- ● 2F Bottom Left:
- ⁃ Dull Bones: First strike Jump x1
- ⁃ Red Bones: First strike Jump x1
- ⁃ Dry Bones: First strike Jump x1
- ⁃ If you level up here, level up BP
- ⁃ If you level up on Dry Bones, you will need to First Strike Spin Jump the Dark Bones
- ⁃ Dark Bones:
- ⁃ ● (First Strike Spin Jump if needed)
- ⁃ ● Mario: Spin Jump (or Jump x2 if you haven't leveled up yet)
- ⁃ ● Yoshi: Gulp
- ⁃ Level 8: BP
- ● 2F Top Left: Break 2 Gray blocks and leave
- (Optionally, you can do a Yoshi Teleport to the top of the blocks to hit the switch in Tube Mode)
- ● 2F Top Right: Blow up wall with Bobbery
- ● 2F Bottom Right: Hit invisible Block
- ● 1F Top Left: Break Last Block and get key
- ● 2F Top Left: Get Key
- ● 3F: Insert Star Key, Insert all Palace Keys
- If you don't have at least 9 FP (leveled on Dry Bones), hit the recovery block outside Riddle Tower
- If you did not level up in Riddle Tower, then you need to fight either the left or the right Chain Chomp to level up. The left one will give 24 Star Points, and the right one will give 39 Star points. It would also be ideal to try to stay below 11 Star Points after leveling, but this is not required. Make sure you First Strike Hammer the Chain Chomp to not be First Struck yourself.
- Chain Chomp
- ● (First Strike Hammer)
- ● Mario: Multibounce
- ● Level 8: BP
- Perform Shadow Sirens Skip by either jumping outside the area that triggers the fight, or by doing Time Stop
- Uncover staircase with Flurrie
- Use Yoshi to cross the gap
- Use Koops on red “!” switch
- Use Yoshi to hover past the green block
- Use Yoshi to cross the gap
- Hit the purple switch, use Yoshi across next gaps to the door
- Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
- Drop on the spikes until you're at 8 HP
- (Optionally, you can do an extended Yoshi Hover to the right here and land on the ground to the next area. If you do this, then should skip down to the Badge Menu equips/unequips. This saves around 30 seconds optimally. Doing this, however, will bypass the Chain Chomp and the Life Shroom above the Wooden Wheel.)
- Use Bobbery to hit red “!” switch and cross the gap
- You can use Paper Mode to cross the stationary wooden wheel
- Note: If would be a good idea to get the Life Shroom in the box above the Wooden Wheel. It almost always falls down next to the Chain Chomp, so be careful getting it.
- Blow away block with Flurrie
- Hammer Spin and Spin Jump through the floor
- Badge Menu
- ● Unequip Multibounce
- ● Equip All or Nothing
- ● Equip Double Dip P
- ● Equip Charge
- Get the Point Swap from the hidden block
- If you're not in peril, fall onto the spikes to get to 8 HP
- Use the Plane Panel to reach the area in the middle of the room
- Hit red “!” switch and use Yoshi to get to the Palace Key
- If you're not in peril, get First Struck by the Chain Chomp (does 7 damage unguarded)
- Grab the Life Shroom to the right
- Fly across the room and unlock the door
- Enter the throne room
- ~Grodus, Bowser, & Shadow Queen~
- Grodus
- ● Yoshi: Shooting Star
- ● Mario: Power Bounce Grodus x6 (Must do 5 bounces that do damage)
- Bowser & Kammy Koopa
- ● Mario: Power Bounce Kammy x6 (Must do 5 bounces that do damage)
- ● Yoshi: Boo's Sheet on Mario
- ● Mario: Power Bounce Bowser x7 (Must do 6 bounces that do damage)
- ● Yoshi: Defend
- ● Mario: Jump x2 (Do not fail either jump)
- ● If you level up here, level up BP
- If you didn't level up, pick up and use the Jammin' Jelly in the chest at the bottom of the stairs
- Swap to Bobbery before entering the Shadow Queen fight
- Shadow Queen - 61 Damage Required
- If you did not level on the Bowser & Kammy fight:
- ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
- ● Bobbery: Bomb Squad (Make sure the bombs are spaced apart properly)
- ● Phase 2 starts
- ● Mario: Failed Jump
- ● Bobbery: Boo's Sheet on Mario
- ● Bomb Squad goes off
- If the fight hasn't ended yet:
- ● Mario: Failed Jump
- ● Bobbery: Defend
- If you leveled on the Bowser & Kammy fight:
- ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
- ● Bobbery: Bomb
- ● Mario: Power Bounce x7 (Must do 6 bounces that do damage)
- ● Bobbery: Bomb Squad (Make sure the bombs are spaced apart properly)
- ● Shadow Queen powers up
- ● Mario: Jump x2 if the Shadow Queen attacked Mario, otherwise use Art Attack/Supernova. If you do Jump x2, you can fail the second jump. If you use Art Attack/Supernova, you must do at least 15 damage.
- ● Bobbery: Defend
- ● Phase 2 Starts
- ● Bomb Squad goes off
- ● Mario: Failed Jump
- ● Bobbery: Defend if you spaced the bombs properly, otherwise use a Boo's Sheet on Mario
- If the fight hasn't ended yet:
- ● Mario: Failed Jump
- ● Bobbery: Defend
- Crystal Stars Cutscene
- Shadow Queen
- ● Mario: Charge
- ● Bobbery: Double Dip -> Boo's Sheet on Mario + Nothing (Press B to have the option to select nothing)
- ● Shadow Queen attacks (swap Bobbery to front)
- ● Bobbery: Double Dip -> Power Punch on Mario + Point Swap on Mario (The order of these does not matter)
- ● Mario: Power Bounce (Do at least 5 bounces that do damage, but try to do as many bounces as you can)
- ● Shadow Queen powers up (swap Mario to front)
- ● Mario: Power Bounce (Do at least 5 bounces that do damage, but do as many bounces as you can)
- ● Bobbery: Boo's Sheet on Mario
- Shadow Queen - 20 HP + Any Stolen HP
- ● Mario: Power Bounce (Bounces start at 12 damage)
- Aftermath
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